Magic_Game/Easy2D/Action/EActionMoveTo.cpp

24 lines
430 B
C++

#include "..\eactions.h"
e2d::EActionMoveTo::EActionMoveTo(float duration, EPoint pos) :
EActionMoveBy(duration, EVec())
{
m_EndPos = pos;
}
e2d::EActionMoveTo * e2d::EActionMoveTo::clone() const
{
return new EActionMoveTo(m_fTotalDuration / 1000, m_EndPos);
}
void e2d::EActionMoveTo::_init()
{
EActionMoveBy::_init();
m_MoveVec = m_EndPos - m_BeginPos;
}
void e2d::EActionMoveTo::_reset()
{
EActionMoveBy::_reset();
}