25 lines
470 B
C++
25 lines
470 B
C++
#include "..\eactions.h"
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e2d::EActionOpacityTo::EActionOpacityTo(float duration, float opacity) :
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EActionOpacityBy(duration, 0)
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{
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m_nEndVal = opacity;
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}
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e2d::EActionOpacityTo * e2d::EActionOpacityTo::clone() const
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{
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return new EActionOpacityTo(m_fTotalDuration / 1000, m_nEndVal);
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}
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void e2d::EActionOpacityTo::_init()
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{
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EActionOpacityBy::_init();
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m_nVariation = m_nEndVal - m_nBeginVal;
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}
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void e2d::EActionOpacityTo::_reset()
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{
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EActionOpacityBy::_reset();
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}
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