Magic_Game/Easy2D/Geometry/ECircle.cpp

53 lines
873 B
C++

#include "..\egeometry.h"
#include "..\enodes.h"
#include "..\Win\winbase.h"
e2d::ECircle::ECircle()
: m_pD2dCircle(nullptr)
{
}
e2d::ECircle::ECircle(EPoint center, float radius)
: ECircle()
{
this->_setCircle(center, radius);
}
e2d::ECircle::ECircle(ENode * node)
: ECircle()
{
float minSide = min(node->getRealWidth(), node->getRealHeight());
this->_setCircle(
EPoint(
node->getRealWidth() / 2,
node->getRealHeight() / 2
),
minSide / 2
);
}
e2d::ECircle::~ECircle()
{
SafeReleaseInterface(&m_pD2dCircle);
}
void e2d::ECircle::_setCircle(EPoint center, float radius)
{
SafeReleaseInterface(&m_pD2dCircle);
GetFactory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y),
radius,
radius),
&m_pD2dCircle
);
}
ID2D1EllipseGeometry * e2d::ECircle::_getD2dGeometry() const
{
return m_pD2dCircle;
}