132 lines
2.3 KiB
C++
132 lines
2.3 KiB
C++
#include "..\etools.h"
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#include "..\enodes.h"
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#include "..\emanagers.h"
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#include "..\Win\winbase.h"
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e2d::ETimer::ETimer()
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: m_bRunning(false)
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, m_nRunTimes(0)
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, m_pParentNode(nullptr)
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, m_Callback(nullptr)
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, m_nInterval(0)
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, m_nRepeatTimes(0)
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, m_bAtOnce(false)
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{
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}
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e2d::ETimer::ETimer(const TIMER_CALLBACK & callback, int repeatTimes /* = -1 */, LONGLONG interval /* = 0 */, bool atOnce /* = false */)
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: ETimer()
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{
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this->setCallback(callback);
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this->setRepeatTimes(repeatTimes);
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this->setInterval(interval);
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m_bAtOnce = atOnce;
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}
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e2d::ETimer::ETimer(const EString & name, const TIMER_CALLBACK & callback, int repeatTimes /* = -1 */, LONGLONG interval /* = 0 */, bool atOnce /* = false */)
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: ETimer()
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{
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this->setName(name);
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this->setCallback(callback);
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this->setRepeatTimes(repeatTimes);
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this->setInterval(interval);
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m_bAtOnce = atOnce;
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}
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bool e2d::ETimer::isRunning() const
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{
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return m_bRunning;
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}
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void e2d::ETimer::start()
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{
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m_bRunning = true;
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m_tLast = steady_clock::now();
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}
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void e2d::ETimer::stop()
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{
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m_bRunning = false;
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}
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e2d::EString e2d::ETimer::getName() const
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{
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return m_sName;
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}
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e2d::ENode * e2d::ETimer::getParentNode() const
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{
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return m_pParentNode;
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}
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void e2d::ETimer::setName(const EString & name)
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{
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m_sName = name;
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}
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void e2d::ETimer::setInterval(LONGLONG interval)
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{
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m_nInterval = max(interval, 0);
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}
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void e2d::ETimer::setCallback(const TIMER_CALLBACK & callback)
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{
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m_Callback = callback;
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}
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void e2d::ETimer::setRepeatTimes(int repeatTimes)
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{
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m_nRepeatTimes = repeatTimes;
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}
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void e2d::ETimer::setRunAtOnce(bool bAtOnce)
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{
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m_bAtOnce = bAtOnce;
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}
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void e2d::ETimer::bindWith(EScene * pParentScene)
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{
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ETimerManager::bindTimer(this, pParentScene);
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}
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void e2d::ETimer::bindWith(ENode * pParentNode)
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{
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ETimerManager::bindTimer(this, pParentNode);
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}
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void e2d::ETimer::_callOn()
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{
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if (m_nRunTimes == m_nRepeatTimes)
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{
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this->stop();
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return;
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}
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if (m_Callback)
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{
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m_Callback(m_nRunTimes);
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}
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m_nRunTimes++;
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}
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bool e2d::ETimer::_isReady()
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{
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if (m_bRunning &&
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m_pParentNode &&
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m_pParentNode->getParentScene() == EApp::getCurrentScene())
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{
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if (m_bAtOnce && m_nRunTimes == 0)
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return true;
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if (m_nInterval == 0)
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return true;
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if (GetInterval(m_tLast) >= m_nInterval)
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{
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m_tLast += milliseconds(m_nInterval);
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return true;
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}
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}
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return false;
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}
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