46 lines
812 B
C++
46 lines
812 B
C++
#include "..\eactions.h"
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e2d::EActionRotateBy::EActionRotateBy(float duration, float rotation) :
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EActionGradual(duration)
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{
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m_nVariation = rotation;
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}
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void e2d::EActionRotateBy::_init()
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{
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EActionGradual::_init();
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if (m_pTarget)
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{
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m_nBeginVal = m_pTarget->getRotation();
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}
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}
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void e2d::EActionRotateBy::_update()
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{
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EActionGradual::_update();
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if (m_pTarget == nullptr)
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{
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this->stop();
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return;
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}
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// Ðýת½Úµã
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m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress);
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}
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void e2d::EActionRotateBy::_reset()
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{
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EActionGradual::_reset();
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}
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e2d::EActionRotateBy * e2d::EActionRotateBy::clone() const
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{
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return new EActionRotateBy(m_fDuration, m_nVariation);
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}
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e2d::EActionRotateBy * e2d::EActionRotateBy::reverse() const
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{
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return new EActionRotateBy(m_fDuration, -m_nVariation);
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} |