148 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "../easy2d-audio.h"
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| #include "Voice.h"
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| 
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| namespace easy2d
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| {
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| 	Voice::Voice()
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| 		: source_voice_(nullptr)
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| 	{
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| 	}
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| 
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| 	Voice::Voice(IXAudio2SourceVoice * source_voice)
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| 		: source_voice_(source_voice)
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| 	{
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| 	}
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| 
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| 	Voice::~Voice()
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| 	{
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| 		Destroy();
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| 
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| 		Audio::Instance().DeleteVoice(this);
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| 	}
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| 
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| 	HRESULT Voice::Play(const BYTE * wave_data, UINT32 data_size, UINT32 loop_count)
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		XAUDIO2_BUFFER buffer = { 0 };
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| 		buffer.pAudioData = wave_data;
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| 		buffer.Flags = XAUDIO2_END_OF_STREAM;
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| 		buffer.AudioBytes = data_size;
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| 		buffer.LoopCount = loop_count;
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| 
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| 		HRESULT hr = source_voice_->SubmitSourceBuffer(&buffer);
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| 		if (SUCCEEDED(hr))
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| 		{
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| 			hr = source_voice_->Start();
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| 		}
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| 		return hr;
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| 	}
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| 
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| 	HRESULT Voice::Pause()
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		return source_voice_->Stop();
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| 	}
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| 
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| 	HRESULT Voice::Resume()
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		return source_voice_->Start();
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| 	}
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| 
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| 	HRESULT Voice::Stop()
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		HRESULT hr = source_voice_->Stop();
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| 		if (SUCCEEDED(hr))
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| 		{
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| 			hr = source_voice_->ExitLoop();
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| 		}
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| 
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| 		if (SUCCEEDED(hr))
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| 		{
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| 			hr = source_voice_->FlushSourceBuffers();
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| 		}
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| 		return hr;
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| 	}
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| 
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| 	HRESULT Voice::GetVolume(float * volume) const
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		if (volume == nullptr)
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| 			return E_POINTER;
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| 
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| 		source_voice_->GetVolume(volume);
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| 		return S_OK;
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| 	}
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| 
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| 	HRESULT Voice::SetVolume(float volume)
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		volume = std::min(std::max(volume, -224.f), 224.f);
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| 		return source_voice_->SetVolume(volume);
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| 	}
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| 
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| 	HRESULT Voice::GetBuffersQueued(UINT32 * queued) const
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| 	{
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| 		if (!source_voice_)
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| 			return E_UNEXPECTED;
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| 
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| 		if (queued == nullptr)
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| 			return E_POINTER;
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| 
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| 		XAUDIO2_VOICE_STATE state;
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| 		source_voice_->GetState(&state);
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| 		*queued = state.BuffersQueued;
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| 		return S_OK;
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| 	}
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| 
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| 	void Voice::Destroy()
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| 	{
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| 		if (source_voice_)
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| 		{
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| 			source_voice_->Stop();
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| 			source_voice_->FlushSourceBuffers();
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| 			source_voice_->DestroyVoice();
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| 			source_voice_ = nullptr;
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| 		}
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| 	}
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| 
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| 	void Voice::SetSourceVoice(IXAudio2SourceVoice * source_voice)
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| 	{
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| 		Destroy();
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| 		source_voice_ = source_voice;
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| 	}
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| 
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| } |