Magic_Game/Easy2D/utils/File.h

67 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include "../common/helper.h"
#include "../base/Resource.h"
namespace easy2d
{
// 文件
class E2D_API File
{
public:
File();
File(
String const& file_name
);
virtual ~File();
// 打开文件
bool Open(
String const& file_name
);
// 文件是否存在
bool Exists() const;
// 删除文件
bool Delete();
// 获取文件路径
String const& GetPath() const;
// 获取文件扩展名
String GetExtension() const;
// 释放二进制资源到临时文件目录
static File Extract(
Resource const& res, /* 资源 */
String const& dest_file_name /* 目标文件名 */
);
protected:
String file_path_;
};
}