Magic_Game/core/Action/ActionDelay.cpp

27 lines
425 B
C++

#include "..\e2daction.h"
e2d::ActionDelay::ActionDelay(double duration)
{
_fDelayTime = max(duration, 0);
}
e2d::ActionDelay * e2d::ActionDelay::clone() const
{
return new ActionDelay(_fDelayTime);
}
void e2d::ActionDelay::_init()
{
ActionBase::_init();
}
void e2d::ActionDelay::_update()
{
ActionBase::_update();
// 判断时间间隔是否足够
if ((Time::getTotalTime() - _fLast) >= _fDelayTime)
{
this->stop();
}
}