Magic_Game/core/Action/ActionGradual.cpp

32 lines
526 B
C++

#include "..\e2daction.h"
e2d::ActionGradual::ActionGradual(double duration)
: _fRateOfProgress(0)
{
_fDuration = max(duration, 0);
}
void e2d::ActionGradual::_init()
{
ActionBase::_init();
}
void e2d::ActionGradual::_update()
{
ActionBase::_update();
// 判断时间间隔是否足够
if (_fDuration == 0)
{
_fRateOfProgress = 1;
this->stop();
return;
}
// 计算动画进度
_fRateOfProgress = min((Time::getTotalTime() - _fLast) / _fDuration, 1);
// 判断动作是否结束
if (_fRateOfProgress >= 1)
{
this->stop();
}
}