Magic_Game/core/Action/ActionRotateBy.cpp

41 lines
721 B
C++

#include "..\e2daction.h"
e2d::ActionRotateBy::ActionRotateBy(double duration, double rotation) :
ActionGradual(duration)
{
_nVariation = rotation;
}
void e2d::ActionRotateBy::_init()
{
ActionGradual::_init();
if (_pTarget)
{
_nBeginVal = _pTarget->getRotation();
}
}
void e2d::ActionRotateBy::_update()
{
ActionGradual::_update();
if (_pTarget == nullptr)
{
this->stop();
return;
}
// Ðýת½Úµã
_pTarget->setRotation(_nBeginVal + _nVariation * _fRateOfProgress);
}
e2d::ActionRotateBy * e2d::ActionRotateBy::clone() const
{
return new ActionRotateBy(_fDuration, _nVariation);
}
e2d::ActionRotateBy * e2d::ActionRotateBy::reverse() const
{
return new ActionRotateBy(_fDuration, -_nVariation);
}