Magic_Game/core/Action/ActionScaleTo.cpp

28 lines
616 B
C++

#include "..\e2daction.h"
e2d::ActionScaleTo::ActionScaleTo(double duration, double scale)
: ActionScaleBy(duration, 0, 0)
{
_nEndScaleX = scale;
_nEndScaleY = scale;
}
e2d::ActionScaleTo::ActionScaleTo(double duration, double scaleX, double scaleY)
: ActionScaleBy(duration, 0, 0)
{
_nEndScaleX = scaleX;
_nEndScaleY = scaleY;
}
e2d::ActionScaleTo * e2d::ActionScaleTo::clone() const
{
return new ActionScaleTo(_fDuration, _nEndScaleX, _nEndScaleY);
}
void e2d::ActionScaleTo::_init()
{
ActionScaleBy::_init();
_nVariationX = _nEndScaleX - _nBeginScaleX;
_nVariationY = _nEndScaleY - _nBeginScaleY;
}