67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dnode.h"
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e2d::ColliderCircle::ColliderCircle()
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: _pD2dCircle(nullptr)
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{
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}
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e2d::ColliderCircle::ColliderCircle(Point center, double radius)
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: _pD2dCircle(nullptr)
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{
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this->setCircle(center, radius);
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}
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e2d::ColliderCircle::ColliderCircle(Node * node)
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: _pD2dCircle(nullptr)
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{
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double minSide = min(node->getRealWidth(), node->getRealHeight());
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this->setCircle(
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Point(
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node->getRealWidth() / 2,
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node->getRealHeight() / 2
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),
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minSide / 2
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);
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}
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e2d::ColliderCircle::~ColliderCircle()
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{
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SafeReleaseInterface(&_pD2dCircle);
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}
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void e2d::ColliderCircle::setCircle(Point center, double radius)
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{
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SafeReleaseInterface(&_pD2dCircle);
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Renderer::getID2D1Factory()->CreateEllipseGeometry(
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D2D1::Ellipse(
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D2D1::Point2F(
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static_cast<float>(center.x),
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static_cast<float>(center.y)),
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static_cast<float>(radius),
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static_cast<float>(radius)),
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&_pD2dCircle
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);
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}
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void e2d::ColliderCircle::_resize()
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{
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if (_pParentNode && _bEnable)
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{
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double minSide = min(_pParentNode->getRealWidth(), _pParentNode->getRealHeight());
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this->setCircle(
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Point(
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_pParentNode->getRealWidth() / 2,
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_pParentNode->getRealHeight() / 2
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),
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minSide / 2
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);
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}
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}
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ID2D1EllipseGeometry * e2d::ColliderCircle::getD2dGeometry() const
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{
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return _pD2dCircle;
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}
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