88 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\e2dtransition.h"
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| 
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| e2d::MoveTransition::MoveTransition(float duration, Direction direction)
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| 	: Transition(duration)
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| 	, direction_(direction)
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| {
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| }
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| 
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| void e2d::MoveTransition::Init(Scene * prev, Scene * next)
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| {
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| 	Transition::Init(prev, next);
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| 	
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| 	switch (direction_)
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| 	{
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| 	case Direction::Up:
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| 		pos_delta_ = Point(0, -window_size_.height);
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| 		start_pos_ = Point(0, window_size_.height);
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| 		break;
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| 	case Direction::Down:
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| 		pos_delta_ = Point(0, window_size_.height);
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| 		start_pos_ = Point(0, -window_size_.height);
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| 		break;
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| 	case Direction::Left:
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| 		pos_delta_ = Point(-window_size_.width, 0);
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| 		start_pos_ = Point(window_size_.width, 0);
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| 		break;
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| 	case Direction::Right:
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| 		pos_delta_ = Point(window_size_.width, 0);
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| 		start_pos_ = Point(-window_size_.width, 0);
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| 		break;
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| 	}
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| 
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| 	if (out_scene_)
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| 	{
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| 		out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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| 	}
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| 	
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| 	if (in_scene_)
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| 	{
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| 		in_scene_->SetTransform(
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| 			D2D1::Matrix3x2F::Translation(
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| 				start_pos_.x,
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| 				start_pos_.y
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| 			)
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| 		);
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| 	}
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| }
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| 
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| void e2d::MoveTransition::Update()
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| {
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| 	Transition::Update();
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| 
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| 	if (out_scene_)
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| 	{
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| 		auto translation = pos_delta_ * process_;
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| 		out_scene_->SetTransform(
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| 			D2D1::Matrix3x2F::Translation(
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| 				translation.x,
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| 				translation.y
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| 			)
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| 		);
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| 	}
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| 
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| 	if (in_scene_)
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| 	{
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| 		auto translation = start_pos_ + pos_delta_ * process_;
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| 		in_scene_->SetTransform(
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| 			D2D1::Matrix3x2F::Translation(
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| 				translation.x,
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| 				translation.y
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| 			)
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| 		);
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| 	}
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| }
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| 
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| void e2d::MoveTransition::Reset()
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| {
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| 	if (out_scene_)
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| 	{
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| 		out_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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| 	}
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| 	
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| 	if (in_scene_)
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| 	{
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| 		in_scene_->SetTransform(D2D1::Matrix3x2F::Identity());
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| 	}
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| }
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