52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#include "..\e2dcollider.h"
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#include "..\e2dnode.h"
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e2d::ColliderRect::ColliderRect()
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: m_pD2dRectangle(nullptr)
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{
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}
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e2d::ColliderRect::ColliderRect(double x, double y, double width, double height)
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: m_pD2dRectangle(nullptr)
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{
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this->setRect(x, y, x + width, y + height);
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}
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e2d::ColliderRect::ColliderRect(Node * node)
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: m_pD2dRectangle(nullptr)
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{
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this->setRect(0, 0, node->getRealWidth(), node->getRealHeight());
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}
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e2d::ColliderRect::~ColliderRect()
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{
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SafeReleaseInterface(&m_pD2dRectangle);
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}
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void e2d::ColliderRect::setRect(double left, double top, double right, double bottom)
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{
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SafeReleaseInterface(&m_pD2dRectangle);
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Renderer::getID2D1Factory()->CreateRectangleGeometry(
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D2D1::RectF(
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static_cast<float>(left),
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static_cast<float>(top),
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static_cast<float>(right),
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static_cast<float>(bottom)),
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&m_pD2dRectangle
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);
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}
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void e2d::ColliderRect::_resize()
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{
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if (m_pParentNode && m_bEnable)
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{
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this->setRect( 0, 0, m_pParentNode->getRealWidth(), m_pParentNode->getRealHeight());
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}
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}
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ID2D1RectangleGeometry * e2d::ColliderRect::getD2dGeometry() const
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{
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return m_pD2dRectangle;
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}
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