Magic_Game/src/kiwano/render
Nomango 364a96b320 [deploy] fix: std::map insert => operator[] 2020-10-17 17:37:47 +08:00
..
DirectX [deploy] add MouseEventListener & KeyEventListener 2020-10-15 01:11:08 +08:00
Brush.cpp [deploy] update brush styles 2020-08-03 17:58:04 +08:00
Brush.h [deploy] update brush styles 2020-08-03 17:58:04 +08:00
Color.cpp update Color 2020-06-24 17:51:33 +08:00
Color.h remove ObjectPool 2020-07-23 17:21:44 +08:00
Font.cpp [deploy] fix: std::map insert => operator[] 2020-10-17 17:37:47 +08:00
Font.h [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
GifImage.cpp add SpriteFrame & BinaryData & AnimationEventHandler 2020-10-11 03:45:42 +08:00
GifImage.h [deploy] add Font::Preload 2020-08-04 02:19:23 +08:00
Layer.cpp Layer rename to LayerActor & LayerArea rename to Layer 2020-02-10 18:03:35 +08:00
Layer.h [deploy] Change source code charset to gb2312 2020-03-19 14:28:50 +08:00
NativeObject.cpp update NativeObject & NativePtr 2020-08-04 02:19:08 +08:00
NativeObject.h add SpriteFrame & BinaryData & AnimationEventHandler 2020-10-11 03:45:42 +08:00
RenderContext.cpp refactoring animation 2020-10-10 21:12:37 +08:00
RenderContext.h refactoring animation 2020-10-10 21:12:37 +08:00
Renderer.cpp [deploy] reset resolution when window resized by default 2020-10-15 01:48:08 +08:00
Renderer.h add SpriteFrame & BinaryData & AnimationEventHandler 2020-10-11 03:45:42 +08:00
Shape.cpp [deploy] Add Shape::CreatePolygon 2020-10-04 04:47:49 +08:00
Shape.h [deploy] Add Shape::CreatePolygon 2020-10-04 04:47:49 +08:00
ShapeMaker.cpp remove Create functions 2020-07-22 21:08:48 +08:00
ShapeMaker.h remove Create functions 2020-07-22 21:08:48 +08:00
StrokeStyle.cpp [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
StrokeStyle.h [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
TextLayout.cpp [deploy] add FontStretch 2020-08-05 01:55:42 +08:00
TextLayout.h update Font 2020-08-04 16:31:20 +08:00
TextStyle.cpp update Font 2020-08-04 16:31:20 +08:00
TextStyle.h update Font 2020-08-04 16:31:20 +08:00
Texture.cpp add SpriteFrame & BinaryData & AnimationEventHandler 2020-10-11 03:45:42 +08:00
Texture.h update Texture & GifImage cache management 2020-08-03 21:55:27 +08:00
TextureCache.cpp [deploy] fix: std::map insert => operator[] 2020-10-17 17:37:47 +08:00
TextureCache.h [deploy] add Font::Preload 2020-08-04 02:19:23 +08:00