Magic_Game/src/kiwano/render/TextStyle.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/render/Brush.h>
#include <kiwano/render/Color.h>
#include <kiwano/render/Font.h>
#include <kiwano/render/StrokeStyle.h>
namespace kiwano
{
/**
* \addtogroup Render
* @{
*/
/**
* \~chinese
* @brief 文本对齐方式
*/
enum class TextAlign
{
Left, ///< 左对齐
Right, ///< 右对齐
Center, ///< 居中对齐
Justified ///< 两端对齐
};
/**
* \~chinese
* @brief 文本样式
*/
class KGE_API TextStyle
{
public:
FontPtr font; ///< 字体
TextAlign alignment; ///< 对齐方式
BrushPtr fill_brush; ///< 填充画刷
BrushPtr outline_brush; ///< 描边画刷
StrokeStylePtr outline_stroke; ///< 描边样式
float wrap_width; ///< 自动换行宽度
float line_spacing; ///< 行间距
bool show_underline; ///< 显示下划线
bool show_strikethrough; ///< 显示删除线
public:
/**
* \~chinese
* @brief 构建默认文本样式
*/
TextStyle();
/**
* \~chinese
* @brief 构建文本样式
* @param font 字体
*/
TextStyle(FontPtr font);
/**
* \~chinese
* @brief 构建文本样式
* @param font_family 字体族
* @param font_size 字体大小
* @param font_weight 字体粗细
*/
TextStyle(const String& font_family, float font_size, uint32_t font_weight = FontWeight::Normal);
};
/** @} */
} // namespace kiwano