118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/core/Time.h>
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#include <kiwano/core/ObjectBase.h>
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#include <kiwano/core/IntrusiveList.h>
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namespace kiwano
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{
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class Actor;
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class Event;
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KGE_DECLARE_SMART_PTR(Component);
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/// \~chinese
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/// @brief 组件列表
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typedef IntrusiveList<ComponentPtr> ComponentList;
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/**
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* \~chinese
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* @brief 组件
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*/
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class KGE_API Component
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: public virtual ObjectBase
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, protected IntrusiveListValue<ComponentPtr>
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{
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friend class Actor;
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friend IntrusiveList<ComponentPtr>;
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public:
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/// \~chinese
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/// @brief 是否启用组件
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bool IsEnable() const;
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/// \~chinese
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/// @brief 设置组件启用或禁用
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void SetEnabled(bool enabled);
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/// \~chinese
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/// @brief 获取绑定的角色
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Actor* GetBoundActor() const;
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/// \~chinese
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/// @brief 从角色中移除
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void RemoveFromActor();
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protected:
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Component();
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virtual ~Component();
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/// \~chinese
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/// @brief 初始化组件
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virtual void InitComponent(Actor* actor);
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/// \~chinese
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/// @brief 销毁组件
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virtual void DestroyComponent();
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/// \~chinese
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/// @brief 更新组件
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virtual void OnUpdate(Duration dt);
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/// \~chinese
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/// @brief 处理角色事件
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virtual void HandleEvent(Event* evt);
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private:
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bool enabled_;
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Actor* actor_;
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};
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inline bool Component::IsEnable() const
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{
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return enabled_;
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}
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inline void Component::SetEnabled(bool enabled)
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{
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enabled_ = enabled;
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}
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inline Actor* Component::GetBoundActor() const
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{
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return actor_;
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}
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inline void Component::OnUpdate(Duration dt)
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{
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KGE_NOT_USED(dt);
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}
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inline void Component::HandleEvent(Event* event)
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{
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KGE_NOT_USED(event);
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}
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} // namespace kiwano
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