Magic_Game/Kiwano/2d/Geometry.h

305 lines
5.3 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include <d2d1.h>
namespace kiwano
{
// 几何抽象
class KGE_API Geometry
: public virtual Object
{
friend class Canvas;
friend class GeometryNode;
public:
Geometry();
virtual ~Geometry();
// 获取外切包围盒
Rect GetBoundingBox();
// 判断图形是否包含点
bool ContainsPoint(
Point const& point
);
// 获取图形展开成一条直线的长度
float GetLength();
// 计算图形路径上点的位置和切线向量
bool ComputePointAt(
float length,
Point* point,
Point* tangent
);
// 计算面积
float ComputeArea();
protected:
ComPtr<ID2D1Geometry> geo_;
};
// 直线
class KGE_API LineGeometry
: public Geometry
{
public:
LineGeometry();
LineGeometry(
Point const& begin,
Point const& end
);
virtual ~LineGeometry();
Point const& GetBegin() const { return begin_; }
Point const& GetEnd() const { return end_; }
void SetLine(
Point const& begin,
Point const& end
);
void SetBegin(
Point const& begin
);
void SetEnd(
Point const& end
);
protected:
Point begin_;
Point end_;
};
// 几何矩形
class KGE_API RectangleGeometry
: public Geometry
{
public:
RectangleGeometry();
RectangleGeometry(
Rect const& rect
);
RectangleGeometry(
Point const& left_top,
Size const& size
);
virtual ~RectangleGeometry();
Rect const& GetRect() const { return rect_; }
void SetRect(Rect const& rect);
protected:
Rect rect_;
};
// 几何圆形
class KGE_API CircleGeometry
: public Geometry
{
public:
CircleGeometry();
CircleGeometry(
Point const& center,
float radius
);
virtual ~CircleGeometry();
float GetRadius() const { return radius_; }
void SetRadius(
float radius
);
Point const& GetCenter() const { return center_; }
void SetCenter(
Point const& center
);
void SetCircle(
Point const& center,
float radius
);
protected:
Point center_;
float radius_;
};
// 几何椭圆
class KGE_API EllipseGeometry
: public Geometry
{
public:
EllipseGeometry();
EllipseGeometry(
Point const& center,
float radius_x,
float radius_y
);
virtual ~EllipseGeometry();
float GetRadiusX() const { return radius_x_; }
float GetRadiusY() const { return radius_y_; }
void SetRadius(
float radius_x,
float radius_y
);
Point const& GetCenter() const { return center_; }
void SetCenter(
Point const& center
);
void SetEllipse(
Point const& center,
float radius_x,
float radius_y
);
protected:
Point center_;
float radius_x_;
float radius_y_;
};
// 几何路径
class KGE_API PathGeometry
: public Geometry
{
public:
PathGeometry();
virtual ~PathGeometry();
// 开始添加路径
void BeginPath(
Point const& begin_pos = Point{} /* 起始点 */
);
// 结束路径
void EndPath(
bool closed = true /* 路径是否闭合 */
);
// 添加一条线段
void AddLine(
Point const& point /* 端点 */
);
// 添加多条线段
void AddLines(
Array<Point> const& points
);
// 添加一条三次方贝塞尔曲线
void AddBezier(
Point const& point1, /* 贝塞尔曲线的第一个控制点 */
Point const& point2, /* 贝塞尔曲线的第二个控制点 */
Point const& point3 /* 贝塞尔曲线的终点 */
);
// 添加弧线
void AddArc(
Point const& point, /* 终点 */
Size const& radius, /* 椭圆半径 */
float rotation, /* 椭圆旋转角度 */
bool clockwise = true, /* 顺时针 or 逆时针 */
bool is_small = true /* 是否取小于 180° 的弧 */
);
// 清除路径
void ClearPath();
protected:
ComPtr<ID2D1PathGeometry> current_geometry_;
ComPtr<ID2D1GeometrySink> current_sink_;
};
// 几何圆角矩形
class KGE_API RoundedRectGeometry
: public Geometry
{
public:
RoundedRectGeometry();
RoundedRectGeometry(
Rect const& rect,
float radius_x,
float radius_y
);
virtual ~RoundedRectGeometry();
float GetRadiusX() const { return radius_x_; }
float GetRadiusY() const { return radius_y_; }
void SetRadius(
float radius_x,
float radius_y
);
Rect const& GetRect() const { return rect_; }
void SetRect(
Rect const& rect
);
void SetRoundedRect(
Rect const& rect,
float radius_x,
float radius_y
);
protected:
Rect rect_;
float radius_x_;
float radius_y_;
};
}