101 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "..\e2dtool.h"
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| #include "..\e2dmodule.h"
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| #include <shlobj.h>
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| 
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| const e2d::String& e2d::Path::GetDataPath()
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| {
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| 	static String data_path;
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| 	if (data_path.IsEmpty())
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| 	{
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| 		// 设置数据的保存路径
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| 		String local_app_data_path = Path::GetLocalAppDataPath();
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| 		String title = Game::GetInstance()->GetTitle();
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| 		String folder_name = String::Parse(title.GetHash());
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| 
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| 		if (!local_app_data_path.IsEmpty())
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| 		{
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| 			data_path = local_app_data_path + L"\\Easy2DGameData\\" << folder_name << L"\\";
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| 
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| 			File file(data_path);
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| 			if (!file.Exists() && !File::CreateFolder(data_path))
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| 			{
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| 				data_path = L"";
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| 			}
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| 		}
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| 		data_path << L"Data.ini";
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| 	}
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| 	return data_path;
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| }
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| 
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| const e2d::String& e2d::Path::GetTemporaryPath()
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| {
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| 	static String temp_path;
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| 	if (temp_path.IsEmpty())
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| 	{
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| 		// 设置临时文件保存路径
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| 		wchar_t path[_MAX_PATH];
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| 		String title = Game::GetInstance()->GetTitle();
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| 		String folder_name = String::Parse(title.GetHash());
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| 
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| 		if (0 != ::GetTempPath(_MAX_PATH, path))
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| 		{
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| 			temp_path << path << L"\\Easy2DGameTemp\\" << folder_name << L"\\";
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| 
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| 			File file(temp_path);
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| 			if (!file.Exists() && !File::CreateFolder(temp_path))
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| 			{
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| 				temp_path = L"";
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| 			}
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| 		}
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| 	}
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| 	return temp_path;
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| }
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| 
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| const e2d::String& e2d::Path::GetLocalAppDataPath()
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| {
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| 	static String local_app_data_path;
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| 	if (local_app_data_path.IsEmpty())
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| 	{
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| 		// 获取 AppData/Local 文件夹的路径
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| 		wchar_t path[MAX_PATH] = { 0 };
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| 		::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path);
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| 		local_app_data_path = path;
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| 	}
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| 
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| 	return local_app_data_path;
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| }
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| 
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| const e2d::String& e2d::Path::GetExeFilePath()
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| {
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| 	static String exe_file_path;
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| 	if (exe_file_path.IsEmpty())
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| 	{
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| 		TCHAR path[_MAX_PATH] = { 0 };
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| 		if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0)
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| 		{
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| 			exe_file_path = path;
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| 		}
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| 	}
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| 	return exe_file_path;
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| }
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