Magic_Game/core/base/Scene.cpp

58 lines
1.6 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Scene.h"
#include "Node.h"
#include "logs.h"
namespace easy2d
{
Scene::Scene()
{
AddListener(SysEvent::WindowActivate, std::bind(&Scene::OnActivate, this));
AddListener(SysEvent::WindowDeavtivate, std::bind(&Scene::OnDeactivate, this));
scene_ = this;
}
Scene::~Scene()
{
}
void Scene::OnEnter()
{
E2D_LOG("Scene entered");
}
void Scene::OnExit()
{
E2D_LOG("Scene exited");
}
void Scene::OnDeactivate()
{
}
void Scene::OnActivate()
{
}
}