340 lines
6.1 KiB
C++
340 lines
6.1 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef __E2D_TOOL_H__
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#define __E2D_TOOL_H__
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#include "e2dutil.h"
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namespace easy2d
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{
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// 音乐
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class Music
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: public Ref
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{
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public:
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Music();
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Music(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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Music(
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Resource& res /* 音乐资源 */
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);
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virtual ~Music();
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// 打开音乐文件
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bool Load(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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// 打开音乐资源
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bool Load(
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Resource& res /* 音乐资源 */
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);
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// 播放
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bool Play(
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int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
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);
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// 暂停
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void Pause();
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// 继续
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void Resume();
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// 停止
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void Stop();
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// 关闭并回收资源
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void Close();
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// 是否正在播放
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bool IsPlaying() const;
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// 获取音量
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float GetVolume() const;
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// 设置音量
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bool SetVolume(
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float volume /* 1 为原始音量, 大于 1 为放大音量, 0 为最小音量 */
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);
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// 获取 IXAudio2SourceVoice 对象
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IXAudio2SourceVoice * GetSourceVoice() const;
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protected:
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E2D_DISABLE_COPY(Music);
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protected:
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bool opened_;
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bool playing_;
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UINT32 size_;
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BYTE* wave_data_;
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IXAudio2SourceVoice* voice_;
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};
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// 音乐播放器
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class Player
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{
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public:
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Player();
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~Player();
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// 预加载音乐资源
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bool Load(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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// 播放音乐
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bool Play(
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const std::wstring& file_path, /* 音乐文件路径 */
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int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
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);
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// 暂停音乐
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void Pause(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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// 继续播放音乐
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void Resume(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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// 停止音乐
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void Stop(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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// 获取音乐播放状态
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bool IsPlaying(
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const std::wstring& file_path /* 音乐文件路径 */
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);
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// 预加载音乐资源
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bool Load(
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Resource& res /* 音乐资源 */
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);
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// 播放音乐
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bool Play(
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Resource& res, /* 音乐资源 */
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int loop_count = 0 /* 播放循环次数 (-1 为循环播放) */
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);
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// 暂停音乐
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void Pause(
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Resource& res /* 音乐资源 */
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);
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// 继续播放音乐
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void Resume(
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Resource& res /* 音乐资源 */
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);
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// 停止音乐
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void Stop(
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Resource& res /* 音乐资源 */
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);
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// 获取音乐播放状态
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bool IsPlaying(
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Resource& res /* 音乐资源 */
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);
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// 获取音量
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float GetVolume() const;
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// 设置音量
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void SetVolume(
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float volume /* 1.0 为原始音量 */
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);
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// 暂停所有音乐
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void PauseAll();
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// 继续播放所有音乐
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void ResumeAll();
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// 停止所有音乐
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void StopAll();
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// 清除缓存
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static void ClearCache();
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protected:
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E2D_DISABLE_COPY(Player);
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protected:
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float volume_;
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static std::map<size_t, Music*> musics_;
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};
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// 数据管理工具
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class Data
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{
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public:
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Data(
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const std::wstring& key, /* 键值 */
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const std::wstring& field = L"Defalut" /* 字段名称 */
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);
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// 该数据是否存在
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bool Exists() const;
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// 保存 int 类型的值
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bool SaveInt(
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int value
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);
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// 保存 float 类型的值
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bool SaveFloat(
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float value
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);
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// 保存 double 类型的值
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bool SaveDouble(
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double value
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);
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// 保存 bool 类型的值
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bool SaveBool(
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bool value
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);
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// 保存 std::wstring 类型的值
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bool SaveString(
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const std::wstring& value
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);
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// 获取 int 类型的值
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int GetInt() const;
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// 获取 float 类型的值
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float GetFloat() const;
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// 获取 double 类型的值
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double GetDouble() const;
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// 获取 bool 类型的值
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bool GetBool() const;
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// 获取 字符串 类型的值
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std::wstring GetString();
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protected:
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std::wstring key_;
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std::wstring field_;
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const std::wstring& data_path_;
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};
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// 文件
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class File
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{
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public:
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File();
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File(
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const std::wstring& file_name
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);
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virtual ~File();
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// 打开文件
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bool Open(
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const std::wstring& file_name
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);
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// 文件是否存在
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bool Exists() const;
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// 删除文件
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bool Delete();
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// 获取文件路径
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const std::wstring& GetPath() const;
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// 获取文件扩展名
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std::wstring GetExtension() const;
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// 释放资源到临时文件目录
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static File Extract(
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Resource& res, /* 资源 */
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const std::wstring& dest_file_name /* 目标文件名 */
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);
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// 添加文件搜索路径
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static void AddSearchPath(
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const std::wstring& path
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);
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// 弹出打开文件对话框
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static File ShowOpenDialog(
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const std::wstring& title = L"打开", /* 对话框标题 */
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const std::wstring& filter = L"" /* 筛选扩展名,例如 "*.jpg;*.jpeg" */
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);
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// 弹出保存文件对话框
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static File ShowSaveDialog(
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const std::wstring& title = L"保存", /* 对话框标题 */
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const std::wstring& def_file = L"", /* 默认保存的文件名 */
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const std::wstring& def_ext = L"" /* 默认追加的扩展名,例如 "txt" */
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);
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protected:
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std::wstring file_path_;
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static std::list<std::wstring> search_paths_;
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};
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// 路径
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class Path
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{
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public:
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// 获取数据的默认保存路径
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static const std::wstring& GetDataPath();
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// 获取临时文件目录
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static const std::wstring& GetTemporaryPath();
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// 获取 LocalAppData 目录
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static const std::wstring& GetLocalAppDataPath();
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// 获取当前程序的运行路径
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static const std::wstring& GetExeFilePath();
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};
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} // end of easy2d namespace
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#endif // __E2D_TOOL_H__
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