202 lines
3.7 KiB
C++
202 lines
3.7 KiB
C++
// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#ifndef __E2D_TRANSITION_H__
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#define __E2D_TRANSITION_H__
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#include "e2dutil.h"
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namespace easy2d
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{
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class Game;
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class Scene;
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// 场景过渡
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class Transition
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: public Ref
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{
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friend class Game;
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public:
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explicit Transition(
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float duration
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);
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virtual ~Transition();
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// 场景过渡动画是否结束
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bool IsDone();
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protected:
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// 初始化场景过渡动画
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virtual void Init(
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Scene * prev,
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Scene * next,
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Game * game
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);
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// 更新场景过渡动画
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virtual void Update();
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// 渲染场景过渡动画
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virtual void Draw();
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// 停止场景过渡动画
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virtual void Stop();
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// 重置场景过渡动画
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virtual void Reset() { };
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protected:
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bool done_;
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float duration_;
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float process_;
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Time started_;
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Size window_size_;
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Scene* out_scene_;
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Scene* in_scene_;
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ID2D1Layer * out_layer_;
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ID2D1Layer * in_layer_;
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D2D1_LAYER_PARAMETERS out_layer_param_;
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D2D1_LAYER_PARAMETERS in_layer_param_;
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};
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// 淡入淡出过渡
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class FadeTransition
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: public Transition
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{
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public:
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explicit FadeTransition(
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float duration /* 动画持续时长 */
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);
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protected:
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// 更新动画
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virtual void Update() override;
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virtual void Init(
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Scene * prev,
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Scene * next,
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Game * game
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) override;
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};
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// 渐变过渡
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class EmergeTransition
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: public Transition
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{
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public:
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explicit EmergeTransition(
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float duration /* 动画持续时长 */
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);
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protected:
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virtual void Update() override;
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virtual void Init(
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Scene * prev,
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Scene * next,
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Game * game
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) override;
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};
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// 盒状过渡
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class BoxTransition
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: public Transition
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{
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public:
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explicit BoxTransition(
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float duration /* 动画持续时长 */
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);
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protected:
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virtual void Update() override;
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virtual void Init(
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Scene * prev,
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Scene * next,
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Game * game
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) override;
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};
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// 位移过渡
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class MoveTransition
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: public Transition
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{
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public:
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explicit MoveTransition(
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float moveDuration, /* 动画持续时长 */
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Direction direction = Direction::Left /* 移动方向 */
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);
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protected:
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virtual void Update() override;
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virtual void Init(
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Scene * prev,
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Scene * next,
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Game * game
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) override;
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virtual void Reset() override;
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protected:
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Direction direction_;
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Point pos_delta_;
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Point start_pos_;
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};
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// 旋转过渡
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class RotationTransition
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: public Transition
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{
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public:
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explicit RotationTransition(
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float moveDuration, /* 动画持续时长 */
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float rotation = 360 /* 旋转度数 */
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);
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protected:
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virtual void Update() override;
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virtual void Init(
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Scene * prev,
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Scene * next,
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Game * game
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) override;
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virtual void Reset() override;
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protected:
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float rotation_;
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};
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} // end of easy2d namespace
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#endif // __E2D_TRANSITION_H__
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