454 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			454 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "ActionFiniteTime.h"
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| #include "base.hpp"
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| #include "Node.h"
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| #include <algorithm>
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| 
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| namespace easy2d
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| {
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| 	//-------------------------------------------------------
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| 	// FiniteTimeAction
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| 	//-------------------------------------------------------
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| 
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| 	FiniteTimeAction::FiniteTimeAction(Duration const& duration)
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| 		: process_(0)
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| 		, duration_(duration)
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| 	{
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| 	}
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| 
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| 	void FiniteTimeAction::Reset()
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| 	{
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| 		Action::Reset();
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| 		process_ = 0;
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| 	}
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| 
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| 	void FiniteTimeAction::Init(Node* target)
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| 	{
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| 		Action::Init(target);
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| 	}
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| 
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| 	void FiniteTimeAction::Update(Node* target, Duration const& dt)
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| 	{
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| 		Action::Update(target, dt);
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| 
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| 		if (duration_.IsZero())
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| 		{
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| 			process_ = 1.f;
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| 			this->Stop();
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| 		}
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| 		else
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| 		{
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| 			process_ += dt / duration_;
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| 			process_ = std::min(process_, 1.f);
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| 
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| 			if (process_ >= 1)
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| 			{
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| 				this->Stop();
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| 			}
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| 		}
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Move Action
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| 	//-------------------------------------------------------
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| 
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| 	MoveBy::MoveBy(Duration const& duration, Point const& vector)
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| 		: FiniteTimeAction(duration)
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| 	{
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| 		delta_pos_ = vector;
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| 	}
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| 
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| 	void MoveBy::Init(Node* target)
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| 	{
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| 		FiniteTimeAction::Init(target);
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| 
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| 		if (target)
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| 		{
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| 			prev_pos_ = start_pos_ = target->GetPosition();
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| 		}
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| 	}
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| 
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| 	void MoveBy::Update(Node* target, Duration const& dt)
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| 	{
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| 		FiniteTimeAction::Update(target, dt);
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| 
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| 		if (target)
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| 		{
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| 			Point currentPos = target->GetPosition();
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| 			Point diff = currentPos - prev_pos_;
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| 			start_pos_ = start_pos_ + diff;
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| 
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| 			Point newPos = start_pos_ + (delta_pos_ * process_);
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| 			target->SetPosition(newPos);
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| 
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| 			prev_pos_ = newPos;
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| 		}
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| 	}
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| 
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| 	spAction MoveBy::Clone() const
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| 	{
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| 		return new (std::nothrow) MoveBy(duration_, delta_pos_);
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| 	}
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| 
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| 	spAction MoveBy::Reverse() const
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| 	{
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| 		return new (std::nothrow) MoveBy(duration_, -delta_pos_);
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| 	}
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| 
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| 	MoveTo::MoveTo(Duration const& duration, Point const& pos)
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| 		: MoveBy(duration, Point())
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| 	{
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| 		end_pos_ = pos;
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| 	}
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| 
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| 	spAction MoveTo::Clone() const
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| 	{
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| 		return new (std::nothrow) MoveTo(duration_, end_pos_);
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| 	}
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| 
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| 	void MoveTo::Init(Node* target)
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| 	{
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| 		MoveBy::Init(target);
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| 		delta_pos_ = end_pos_ - start_pos_;
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Jump Action
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| 	//-------------------------------------------------------
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| 
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| 	JumpBy::JumpBy(Duration const& duration, Point const& vec, float height, int jumps)
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| 		: FiniteTimeAction(duration)
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| 		, delta_pos_(vec)
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| 		, height_(height)
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| 		, jumps_(jumps)
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| 	{
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| 	}
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| 
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| 	spAction JumpBy::Clone() const
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| 	{
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| 		return new (std::nothrow) JumpBy(duration_, delta_pos_, height_, jumps_);
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| 	}
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| 
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| 	spAction JumpBy::Reverse() const
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| 	{
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| 		return new (std::nothrow) JumpBy(duration_, -delta_pos_, height_, jumps_);
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| 	}
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| 
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| 	void JumpBy::Init(Node* target)
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| 	{
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| 		FiniteTimeAction::Init(target);
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| 
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| 		if (target)
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| 		{
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| 			prev_pos_ = start_pos_ = target->GetPosition();
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| 		}
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| 	}
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| 
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| 	void JumpBy::Update(Node* target, Duration const& dt)
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| 	{
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| 		FiniteTimeAction::Update(target, dt);
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| 
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| 		if (target)
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| 		{
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| 			float frac = fmod(process_ * jumps_, 1.f);
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| 			float x = delta_pos_.x * process_;
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| 			float y = height_ * 4 * frac * (1 - frac);
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| 			y += delta_pos_.y * process_;
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| 
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| 			Point currentPos = target->GetPosition();
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| 
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| 			Point diff = currentPos - prev_pos_;
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| 			start_pos_ = diff + start_pos_;
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| 
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| 			Point newPos = start_pos_ + Point(x, y);
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| 			target->SetPosition(newPos);
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| 
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| 			prev_pos_ = newPos;
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| 		}
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| 	}
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| 
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| 	JumpTo::JumpTo(Duration const& duration, Point const& pos, float height, int jumps)
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| 		: JumpBy(duration, Point(), height, jumps)
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| 		, end_pos_(pos)
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| 	{
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| 	}
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| 
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| 	spAction JumpTo::Clone() const
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| 	{
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| 		return new (std::nothrow) JumpTo(duration_, end_pos_, height_, jumps_);
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| 	}
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| 
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| 	void JumpTo::Init(Node* target)
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| 	{
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| 		JumpBy::Init(target);
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| 		delta_pos_ = end_pos_ - start_pos_;
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Scale Action
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| 	//-------------------------------------------------------
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| 
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| 	ScaleBy::ScaleBy(Duration const& duration, float scale)
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| 		: FiniteTimeAction(duration)
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| 	{
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| 		delta_x_ = scale;
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| 		delta_y_ = scale;
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| 	}
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| 
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| 	ScaleBy::ScaleBy(Duration const& duration, float scale_x, float scale_y)
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| 		: FiniteTimeAction(duration)
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| 	{
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| 		delta_x_ = scale_x;
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| 		delta_y_ = scale_y;
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| 	}
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| 
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| 	void ScaleBy::Init(Node* target)
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| 	{
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| 		FiniteTimeAction::Init(target);
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| 
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| 		if (target)
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| 		{
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| 			start_scale_x_ = target->GetScaleX();
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| 			start_scale_y_ = target->GetScaleY();
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| 		}
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| 	}
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| 
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| 	void ScaleBy::Update(Node* target, Duration const& dt)
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| 	{
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| 		FiniteTimeAction::Update(target, dt);
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| 
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| 		if (target)
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| 		{
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| 			target->SetScale(start_scale_x_ + delta_x_ * process_, start_scale_y_ + delta_y_ * process_);
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| 		}
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| 	}
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| 
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| 	spAction ScaleBy::Clone() const
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| 	{
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| 		return new (std::nothrow) ScaleBy(duration_, delta_x_, delta_y_);
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| 	}
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| 
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| 	spAction ScaleBy::Reverse() const
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| 	{
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| 		return new (std::nothrow) ScaleBy(duration_, -delta_x_, -delta_y_);
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| 	}
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| 
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| 	ScaleTo::ScaleTo(Duration const& duration, float scale)
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| 		: ScaleBy(duration, 0, 0)
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| 	{
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| 		end_scale_x_ = scale;
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| 		end_scale_y_ = scale;
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| 	}
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| 
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| 	ScaleTo::ScaleTo(Duration const& duration, float scale_x, float scale_y)
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| 		: ScaleBy(duration, 0, 0)
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| 	{
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| 		end_scale_x_ = scale_x;
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| 		end_scale_y_ = scale_y;
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| 	}
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| 
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| 	spAction ScaleTo::Clone() const
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| 	{
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| 		return new (std::nothrow) ScaleTo(duration_, end_scale_x_, end_scale_y_);
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| 	}
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| 
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| 	void ScaleTo::Init(Node* target)
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| 	{
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| 		ScaleBy::Init(target);
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| 		delta_x_ = end_scale_x_ - start_scale_x_;
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| 		delta_y_ = end_scale_y_ - start_scale_y_;
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Opacity Action
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| 	//-------------------------------------------------------
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| 
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| 	OpacityBy::OpacityBy(Duration const& duration, float opacity)
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| 		: FiniteTimeAction(duration)
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| 	{
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| 		delta_val_ = opacity;
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| 	}
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| 
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| 	void OpacityBy::Init(Node* target)
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| 	{
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| 		FiniteTimeAction::Init(target);
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| 
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| 		if (target)
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| 		{
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| 			start_val_ = target->GetOpacity();
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| 		}
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| 	}
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| 
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| 	void OpacityBy::Update(Node* target, Duration const& dt)
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| 	{
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| 		FiniteTimeAction::Update(target, dt);
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| 
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| 		if (target)
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| 		{
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| 			target->SetOpacity(start_val_ + delta_val_ * process_);
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| 		}
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| 	}
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| 
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| 	spAction OpacityBy::Clone() const
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| 	{
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| 		return new (std::nothrow) OpacityBy(duration_, delta_val_);
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| 	}
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| 
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| 	spAction OpacityBy::Reverse() const
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| 	{
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| 		return new (std::nothrow) OpacityBy(duration_, -delta_val_);
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| 	}
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| 
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| 	OpacityTo::OpacityTo(Duration const& duration, float opacity)
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| 		: OpacityBy(duration, 0)
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| 	{
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| 		end_val_ = opacity;
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| 	}
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| 
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| 	spAction OpacityTo::Clone() const
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| 	{
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| 		return new (std::nothrow) OpacityTo(duration_, end_val_);
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| 	}
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| 
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| 	void OpacityTo::Init(Node* target)
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| 	{
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| 		OpacityBy::Init(target);
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| 		delta_val_ = end_val_ - start_val_;
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| 	}
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| 
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| 	FadeIn::FadeIn(Duration const& duration)
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| 		: OpacityTo(duration, 1)
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| 	{
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| 	}
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| 
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| 	FadeOut::FadeOut(Duration const& duration)
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| 		: OpacityTo(duration, 0)
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| 	{
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Rotate Action
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| 	//-------------------------------------------------------
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| 
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| 	RotateBy::RotateBy(Duration const& duration, float rotation)
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| 		: FiniteTimeAction(duration)
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| 		, delta_val_(rotation)
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| 	{
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| 	}
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| 
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| 	void RotateBy::Init(Node* target)
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| 	{
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| 		FiniteTimeAction::Init(target);
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| 
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| 		if (target)
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| 		{
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| 			start_val_ = target->GetRotation();
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| 		}
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| 	}
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| 
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| 	void RotateBy::Update(Node* target, Duration const& dt)
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| 	{
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| 		FiniteTimeAction::Update(target, dt);
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| 
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| 		if (target)
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| 		{
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| 			target->SetRotation(start_val_ + delta_val_ * process_);
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| 		}
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| 	}
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| 
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| 	spAction RotateBy::Clone() const
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| 	{
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| 		return new (std::nothrow) RotateBy(duration_, delta_val_);
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| 	}
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| 
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| 	spAction RotateBy::Reverse() const
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| 	{
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| 		return new (std::nothrow) RotateBy(duration_, -delta_val_);
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| 	}
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| 
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| 	RotateTo::RotateTo(Duration const& duration, float rotation)
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| 		: RotateBy(duration, 0)
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| 	{
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| 		end_val_ = rotation;
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| 	}
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| 
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| 	spAction RotateTo::Clone() const
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| 	{
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| 		return new (std::nothrow) RotateTo(duration_, end_val_);
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| 	}
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| 
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| 	void RotateTo::Init(Node* target)
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| 	{
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| 		RotateBy::Init(target);
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| 		delta_val_ = end_val_ - start_val_;
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Delay
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| 	//-------------------------------------------------------
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| 
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| 	Delay::Delay(Duration const& duration)
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| 		: delta_()
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| 		, delay_(duration)
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| 	{
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| 	}
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| 
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| 	void Delay::Reset()
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| 	{
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| 		Action::Reset();
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| 		delta_ = Duration{};
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| 	}
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| 
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| 	void Delay::Init(Node* target)
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| 	{
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| 		Action::Init(target);
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| 	}
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| 
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| 	void Delay::Update(Node* target, Duration const& dt)
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| 	{
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| 		Action::Update(target, dt);
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| 
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| 		delta_ += dt;
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| 
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| 		if (delta_ >= delay_)
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| 		{
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| 			this->Stop();
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| 		}
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| 	}
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| 
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| 	spAction Delay::Clone() const
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| 	{
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| 		return new (std::nothrow) Delay(delay_);
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| 	}
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| 
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| 	spAction Delay::Reverse() const
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| 	{
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| 		return new (std::nothrow) Delay(delay_);
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| 	}
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| }
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