71 lines
2.8 KiB
Plaintext
71 lines
2.8 KiB
Plaintext
|
|
/*
|
||
|
|
文件名:40902.nut
|
||
|
|
路径:User/ObjectActScript/AiCharacterObjectFunc/Mage/40902.nut
|
||
|
|
创建日期:2024-05-16 20:05
|
||
|
|
文件用途:微笑棺木
|
||
|
|
*/
|
||
|
|
|
||
|
|
AiCharacterObjectFunction.AiCharacterObject_Create_40902 <- function(obj, parent_obj) {
|
||
|
|
//注册待机状态
|
||
|
|
obj.StateMachine.RegisterStaticState(BASE_STATE.REST, {
|
||
|
|
OnStart = Character_Start_Rest.bindenv(obj),
|
||
|
|
OnProc = Character_Proc_Rest.bindenv(obj),
|
||
|
|
OnEnd = Character_End_Rest.bindenv(obj),
|
||
|
|
});
|
||
|
|
//注册移动状态
|
||
|
|
obj.StateMachine.RegisterStaticState(BASE_STATE.MOVE, {
|
||
|
|
OnStart = Character_Start_Move.bindenv(obj),
|
||
|
|
OnProc = Character_Proc_Move.bindenv(obj),
|
||
|
|
OnEnd = Character_End_Move.bindenv(obj),
|
||
|
|
});
|
||
|
|
//注册普通攻击状态
|
||
|
|
obj.StateMachine.RegisterStaticState(BASE_STATE.BASE_ATTACK, {
|
||
|
|
OnStart = Character_AT_Mage_Start_BaseAttack.bindenv(obj),
|
||
|
|
OnProc = Character_AT_Mage_Proc_BaseAttack.bindenv(obj),
|
||
|
|
OnEnd = Character_AT_Mage_End_BaseAttack.bindenv(obj),
|
||
|
|
OnAniEndFlag = Character_AT_Mage_AniEndFlag_BaseAttack.bindenv(obj),
|
||
|
|
OnAniKeyFlag = Character_AT_Mage_AniKeyFlag_BaseAttack.bindenv(obj),
|
||
|
|
});
|
||
|
|
//注册跳跃攻击状态
|
||
|
|
obj.StateMachine.RegisterStaticState(BASE_STATE.JUMP_ATTACK, {
|
||
|
|
OnStart = Character_Start_JumpAttack.bindenv(obj),
|
||
|
|
OnProc = Character_Proc_JumpAttack.bindenv(obj),
|
||
|
|
OnEnd = Character_End_JumpAttack.bindenv(obj),
|
||
|
|
OnAniEndFlag = Character_AniEndFlag_JumpAttack.bindenv(obj),
|
||
|
|
});
|
||
|
|
//注册引导1状态
|
||
|
|
obj.StateMachine.RegisterStaticState(BASE_STATE.THROW_1, {
|
||
|
|
OnStart = Character_Start_Throw_1.bindenv(obj),
|
||
|
|
OnProc = Character_Proc_Throw_1.bindenv(obj),
|
||
|
|
OnEnd = Character_End_Throw_1.bindenv(obj),
|
||
|
|
OnAniEndFlag = Character_AniEndFlag_Throw_1.bindenv(obj),
|
||
|
|
});
|
||
|
|
//注册引导2状态
|
||
|
|
obj.StateMachine.RegisterStaticState(BASE_STATE.THROW_2, {
|
||
|
|
OnStart = Character_Start_Throw_2.bindenv(obj),
|
||
|
|
OnProc = Character_Proc_Throw_2.bindenv(obj),
|
||
|
|
OnEnd = Character_End_Throw_2.bindenv(obj),
|
||
|
|
OnAniEndFlag = Character_AniEndFlag_Throw_2.bindenv(obj),
|
||
|
|
});
|
||
|
|
|
||
|
|
//初始化完设置为站立状态
|
||
|
|
obj.SetState(BASE_STATE.REST);
|
||
|
|
}
|
||
|
|
|
||
|
|
AiCharacterObjectFunction.AiCharacterObject_Proc_40902 <- function(obj, dt) {
|
||
|
|
// local MyPosition = obj.GetPosition();
|
||
|
|
// //左键按下 和 弹起
|
||
|
|
// if (Input_IsDown(MouseButton.Right, 0)) {
|
||
|
|
// obj.SetPosition(MyPosition.x - 1, MyPosition.y, 0);
|
||
|
|
// } else if (Input_IsDown(MouseButton.Left, 0)) {
|
||
|
|
// obj.SetPosition(MyPosition.x + 1, MyPosition.y, 0);
|
||
|
|
// }
|
||
|
|
|
||
|
|
if (Input_IsDown(MouseButton.Left, 0)) {
|
||
|
|
if (obj.GetState() == BASE_STATE.REST) obj.SetState(BASE_STATE.BASE_ATTACK);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
AiCharacterObjectFunction.AiCharacterObject_Destroy_40902 <- function(obj, parent_obj) {
|
||
|
|
|
||
|
|
}
|