Magic_GameClient/sqr/User/GameClass/AttackInfoClass/AttackInfoClass.nut

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/*
文件名:AttackInfoClass.nut
路径:User/GameClass/AttackInfoClass/AttackInfoClass.nut
创建日期:2024-05-24 09:12
文件用途:
*/
class AttackInfo {
//配置信息
Info = null;
//打击列表
AttackList = null;
constructor(Path) {
//读取Atk
Info = Util.DeepCopy(ScriptData.GetAtk(Path));
//初始化打击列表
AttackList = {};
// Util.PrintTable(Info);
}
function Attack(Attacker, Damager) {
//如果打击列表中没有这个对象才可以打击到
if (!AttackList.rawin(Damager.GetId())) {
AttackList.rawset(Damager.GetId(), true);
//设置被打的对象朝向攻击者
local DirectionFlag = DIRECTION.LEFT;
if (Attacker.X > Damager.X) DirectionFlag = DIRECTION.RIGHT;
Damager.SetDirection(DirectionFlag);
//如果有推力就设置推力
if ("push aside" in Info) Damager.SetXSpeedWithDirection(-(Info["push aside"]));
Damager.SetState(BASE_STATE.DAMAGE);
}
}
}