Magic_GameClient/sqr/User/ObjectActScript/MonsterObjectFunc/act1/goblin/1.nut

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/*
文件名:1.nut
路径:User/ObjectActScript/MonsterObjectFunc/act1/goblin/1.nut
创建日期:2024-05-10 20:20
文件用途:哥布林ACT文件
*/
MonsterObjectFunction.MonsterObject_Create_1 <- function(obj, parent_obj) {
//注册待机状态
obj.StateMachine.RegisterStaticState(BASE_STATE.REST, {
OnStart = GoblinState_Start_Rest.bindenv(obj),
OnProc = GoblinState_Proc_Rest.bindenv(obj),
OnEnd = GoblinState_End_Rest.bindenv(obj),
});
//注册移动状态
obj.StateMachine.RegisterStaticState(BASE_STATE.MOVE, {
OnStart = GoblinState_Start_Move.bindenv(obj),
OnProc = GoblinState_Proc_Move.bindenv(obj),
OnEnd = GoblinState_End_Move.bindenv(obj),
});
//注册受击状态
obj.StateMachine.RegisterStaticState(BASE_STATE.DAMAGE, {
OnStart = GoblinState_Start_Damage.bindenv(obj),
OnProc = GoblinState_Proc_Damage.bindenv(obj),
OnEnd = GoblinState_End_Damage.bindenv(obj),
});
//初始化完设置为站立状态
obj.SetState(BASE_STATE.REST);
}
MonsterObjectFunction.MonsterObject_Proc_1 <- function(obj, dt) {
// local MyPosition = obj.GetPosition();
// //左键按下 和 弹起
// if (Input_IsDown(MouseButton.Right, 0)) {
// obj.SetPosition(MyPosition.x - 1, MyPosition.y, 0);
// } else if (Input_IsDown(MouseButton.Left, 0)) {
// obj.SetPosition(MyPosition.x + 1, MyPosition.y, 0);
// }
}
MonsterObjectFunction.MonsterObject_Destroy_1 <- function(obj, parent_obj) {
}