#pragma once #include "DNFTOOL.hpp" void HookHudUi() { ////角色和PK经验条 提示标识(删除) DNFTOOL::WriteInt(0x004B85EF, -5000);//角色经验条Y DNFTOOL::WriteInt(5007000, 0); //识别区域宽度 BYTE M[] = { 0 }; DNFTOOL::WriteByteArr(5007018, M, 1); //识别区域高度 //////lv 等级贴图 //DNFTOOL::WriteInt(4953915, 1587); //DNFTOOL::WriteInt(4953931, 1587); //DNFTOOL::WriteInt(4953879, 44 + 170 + 172); //////PK 等级贴图 //DNFTOOL::WriteInt(4954030, 44 + 170 + 172); //DNFTOOL::WriteInt(4954109, 44 + 170 + 172); //DNFTOOL::WriteInt(4954079, 1587); //DNFTOOL::WriteInt(4954006, 1587); ////SP点坐标 DNFTOOL::WriteInt(5022550, 707); DNFTOOL::WriteInt(5022555, 590); ////SP点 提示标识 DNFTOOL::WriteInt(5008949, 4294966586); //X轴 FFFFFD3A → lea ecx,[edi-000002C6] DNFTOOL::WriteInt(5008960, 4294966711); //Y轴 FFFFFDB7 → lea edx,[esi-00000249] BYTE H[] = { 0 }; DNFTOOL::WriteByteArr(5008955, H, 1); //识别区域宽度 BYTE I[] = { 0 }; DNFTOOL::WriteByteArr(5008966, I, 1); //识别区域高度 ////疲劳条(删除) DNFTOOL::WriteInt(4962645, -5150); DNFTOOL::WriteInt(4962678, -5539 + 116); DNFTOOL::WriteInt(4962768, -5539 + 116); DNFTOOL::WriteInt(4962667, -5539 + 116); DNFTOOL::WriteInt(4962582, -5539 + 116); DNFTOOL::WriteInt(4962763, -5591); DNFTOOL::WriteInt(4962673, -5591); DNFTOOL::WriteInt(4962577, -5591); DNFTOOL::WriteInt(5008389, -5413 + 305); //疲劳值文字标识 X轴 DNFTOOL::WriteInt(5008384, -5550 + 41); //疲劳值文字标识 Y轴 DNFTOOL::WriteInt(5008743, -5413 + 305); //疯狂阶段文字标识① X轴 DNFTOOL::WriteInt(5008738, -5550 + 41); //疯狂阶段文字标识① Y轴 DNFTOOL::WriteInt(5008868, -5413 + 305); //疯狂阶段文字标识② X轴 DNFTOOL::WriteInt(5008863, -5550 + 41); //疯狂阶段文字标识② Y轴 BYTE N[] = { 0 }; DNFTOOL::WriteByteArr(5008027, N, 1); //疲劳条识别区域宽度 BYTE O[] = { 0 }; DNFTOOL::WriteByteArr(5008045, O, 1); //疲劳条识别区域高度 DNFTOOL::WriteInt(5008021, 4294966650); //疲劳条识别区域 X轴 FFFFFEAF → lea edx,[edi-00000151] DNFTOOL::WriteInt(5008039, 4294966706); //疲劳条识别区域 Y轴 FFFFFDDD → lea eax,[esi-00000223] //////物品栏坐标 //BYTE WPL[] = { 31 }; //DNFTOOL::WriteByteArr(5037196, WPL, 1); //DNFTOOL::WriteInt(5037103, 3); //DNFTOOL::WriteInt(5037173, 569); //DNFTOOL::WriteInt(5037202, 271); //////扩展技能栏坐标 //BYTE SPL[] = { 31 }; //DNFTOOL::WriteByteArr(5037480, WPL, 1); //DNFTOOL::WriteInt(5037374, 300); //DNFTOOL::WriteInt(5037444, 534); //DNFTOOL::WriteInt(5037486, 478); //BYTE buf[] = { 194, 12, 0 }; //////干掉nut初始化基础技能栏坐标 //DNFTOOL::WriteByteArr(4928048, buf, 3); //////基础技能栏坐标 //BYTE SSPL[] = { 31 }; //DNFTOOL::WriteByteArr(5037302, WPL, 1); //DNFTOOL::WriteInt(5037209, 300); //DNFTOOL::WriteInt(5037279, 565); //DNFTOOL::WriteInt(5037308, 478); ////支援兵(删除) DNFTOOL::WriteInt(7247082, 1679); DNFTOOL::WriteInt(7247077, -5000); ////活动按钮图标 BYTE J[] = { 114 }; DNFTOOL::WriteByteArr(5105455, J, 1); DNFTOOL::WriteInt(5105439, 96527); //////buff图标及提示文字坐标 //BYTE K[] = { 0 }; //DNFTOOL::WriteByteArr(5016598, K, 1); //DNFTOOL::WriteInt(5016565, 96528); //DNFTOOL::WriteByteArr(4978018, K, 1); //DNFTOOL::WriteInt(4978010, 96528); ////被动技能栏 DNFTOOL::WriteInt(5037996, 286); DNFTOOL::WriteInt(5037991, 532); //城镇右上角小地图X DNFTOOL::WriteInt(0x01032274, 1059); //副本右上角小地图X DNFTOOL::WriteInt(0x01031D6C, 1059); DNFTOOL::WriteInt(0x0102D605, 1059); DNFTOOL::WriteInt(0x01031CAE, 1063); DNFTOOL::WriteInt(0x01031D21, 1066); DNFTOOL::WriteInt(0x01031D37, 1066); DNFTOOL::WriteInt(0x01031C9F, 1066); int offset = 250; *(int*)0x008DEC6E = 348; //被伤害 字 Y轴 *(int*)0x008DECF4 = 348; //被伤害 数 Y轴 //评分系统总体Y轴 *(int*)0x008E3363 = -15; //有 志愿兵控件时 *(int*)0x008E3389 = -15; //没 志愿兵控件时 *(int*)0x004B802B = 0x01010101;//从左到右每个字节分别是 伤害点数 技巧 操作 被击数(00关/01开) *(int*)0x008E3801 = 499; //被击数 总 Y轴 *(int*)0x008E3821 = 748 + offset; //被击数 字 X轴 *(int*)0x008E3876 = 728 + offset; //被击数 次 X轴 *(int*)0x008E38A2 = 728 + offset; //被击数 数 X轴 *(int*)0x008E39F3 = 439; //操作 总 Y轴 *(int*)0x008E3A13 = 756 + offset; //操作 总 X轴 DNFTOOL::WriteInt(0x008E3A69, 744 + offset);// X 符号 DNFTOOL::WriteInt(0x008E3A88, 743 + offset);//X 数字 *(int*)0x008E3BD1 = 439; //技巧 总 Y轴 *(int*)0x008E3BE3 = 756 + offset;//技巧 总 X轴 DNFTOOL::WriteInt(0x008E3C39, 744 + offset); DNFTOOL::WriteInt(0x008E3C55, 743 + offset); *(int*)0x008E34D1 = 761 + offset; //评分 字 X轴 *(int*)0x008E363C = 760 + offset; //评分 数 X轴 *(int*)0x008E34BF = 479;//评分 字 Y轴 *(int*)0x008E3663 = 479;//评分 数 Y轴 //打击效果评分系统坐标 *(int*)0x008DE969 = 718 + offset; //技巧 字 X轴 *(int*)0x008DE9D3 = 713 + offset; //技巧 字 X轴修正 *(int*)0x008DE9F8 = 368; //技巧 字 Y轴 *(int*)0x008DEA15 = 713 + offset; //技巧 数 X轴 *(int*)0x008DEA66 = 367; //技巧 数 Y轴 *(int*)0x008DEAA9 = 718 + offset; //操作 字 X轴 *(int*)0x008DEB13 = 713 + offset; //操作 字 X轴修正 *(int*)0x008DEB38 = 388; //操作 字 Y轴 *(int*)0x008DEB55 = 713 + offset; //操作 数 X轴 *(int*)0x008DEBA6 = 389; //操作 数 Y轴 memcpy((void*)0x008E3675, "\xE9\x14\x01\x00\x00\x90", 6);//关闭 伤害点数 DNFTOOL::WriteInt(0x008E33D1, 498);//被击伤害率Y DNFTOOL::WriteInt(0x008E33E3, 725 + offset);//被击伤害率X DNFTOOL::WriteInt(0x008E3439, 707 + offset);//符号 DNFTOOL::WriteInt(0x008E3473, 705 + offset);//数 //DNFTOOL::WriteInt(0x008E36E4, 558);//伤害点数Y //DNFTOOL::WriteInt(0x008E3704, 726 + offset);//伤害点数X DNFTOOL::WriteInt(0x00FC9662, 423);//频道界面版本号 DNFTOOL::WriteInt(0x006F469C, 423);//进游戏界面版本号 DNFTOOL::WriteInt(0x1004581, 1067);//NPC交互 DNFTOOL::WriteInt(0x8EA429, 1067);//NPC交互 DNFTOOL::WriteInt(0x6F45FB, 504);//载入界面转圈X轴 //DNFTOOL::WriteInt(0x6F45F6, 1067);//载入界面转圈Y轴 *(char*)(0x10F17FA) = (BYTE)235;//跳选择服务器 }