2025-12-04 21:50:29 +08:00
|
|
|
/*
|
|
|
|
|
文件名:AncientRelic.nut
|
|
|
|
|
路径:Project/CustomizeWeapon/AncientRelic.nut
|
|
|
|
|
创建日期:2025-12-04 14:22
|
|
|
|
|
文件用途:
|
|
|
|
|
*/
|
|
|
|
|
class CustomizeWeapon_AncientRelic {
|
|
|
|
|
|
|
|
|
|
Info = null;
|
|
|
|
|
|
|
|
|
|
//是否有荒古装备
|
|
|
|
|
IsAncientRelic = false;
|
2025-12-15 16:45:38 +08:00
|
|
|
//当前荒古装备信息
|
|
|
|
|
CurrentAncientRelicInfo = null;
|
2025-12-04 21:50:29 +08:00
|
|
|
//当前魔能积攒数值
|
|
|
|
|
MagicEnergyValue = 0;
|
|
|
|
|
//当前魔能开启状态
|
|
|
|
|
MagicEnergyState = false;
|
|
|
|
|
//魔能爆发阶段
|
|
|
|
|
MagicEnergyStage = 0;
|
|
|
|
|
//魔能爆发计时器
|
|
|
|
|
MagicEnergyTimer = 0;
|
|
|
|
|
//常规状态伤害增加率
|
|
|
|
|
DamageRate = 1.0;
|
|
|
|
|
//魔能状态伤害增加率
|
|
|
|
|
MagicDamageRate = 1.0;
|
|
|
|
|
|
2025-12-15 16:45:38 +08:00
|
|
|
EffectSetFlag = null;
|
2025-12-04 21:50:29 +08:00
|
|
|
|
|
|
|
|
constructor() {
|
|
|
|
|
Info = {};
|
|
|
|
|
//读取PVF中 荒古装备的配置
|
|
|
|
|
Rindro_Script.GetFileData("etc/rindro/ancientrelic/ancientrelic.etc", function(DataTable, Data) {
|
|
|
|
|
while (!Data.Eof()) {
|
|
|
|
|
local Fragment = Data.Get();
|
|
|
|
|
if (Fragment == "[info]") {
|
|
|
|
|
while (true) {
|
|
|
|
|
local Fbuf = Data.Get();
|
|
|
|
|
if (Fbuf == "[/info]") {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
local NormalRate = Data.Get();
|
|
|
|
|
local ExRate = Data.Get();
|
2025-12-15 16:45:38 +08:00
|
|
|
local DefaultMagicEnergyValue = Data.Get();
|
2025-12-04 21:50:29 +08:00
|
|
|
|
|
|
|
|
Info.rawset(Fbuf, {
|
|
|
|
|
NormalRate = NormalRate.tofloat() / 100.0 + 1.0,
|
2025-12-15 16:45:38 +08:00
|
|
|
ExRate = ExRate.tofloat() / 100.0 + 1.0,
|
|
|
|
|
DefaultMagicEnergyValue = DefaultMagicEnergyValue.tointeger()
|
2025-12-04 21:50:29 +08:00
|
|
|
})
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
RindroDamageRateChanageRideFunc.rawset("AncientRelic", function() {
|
|
|
|
|
return MagicEnergyState ? MagicDamageRate : DamageRate;
|
|
|
|
|
}.bindenv(this));
|
|
|
|
|
|
2025-12-15 16:45:38 +08:00
|
|
|
// DrawAppendCallBackFunc.rawset("AncientRelic", DrawEffect.bindenv(this));
|
2025-12-04 21:50:29 +08:00
|
|
|
// onAttackParentCallBackFunc.rawset("AncientRelic", OnAttack.bindenv(this));
|
|
|
|
|
|
|
|
|
|
// local str = "funcaksdnjkansdknasjdad";
|
|
|
|
|
// local A = Memory.allocUtf8String(str);
|
|
|
|
|
// local B = Memory.alloc(0x1000);
|
|
|
|
|
|
|
|
|
|
// local str = "testsadsdads";
|
|
|
|
|
// local B = Memory.alloc(0x1000);
|
|
|
|
|
// B.writeByteArray(str);
|
|
|
|
|
// print(B.readUtf8String(str.len()));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function AdditionalAppendage(obj) {
|
|
|
|
|
if (sq_GetCurrentModuleType() == 3) {
|
|
|
|
|
local appendage = CNSquirrelAppendage.sq_GetAppendage(obj, "../etc/rindro/ancientrelic/ancientrelic.nut");
|
|
|
|
|
if (!appendage) {
|
|
|
|
|
CNSquirrelAppendage.sq_AppendAppendage(obj, obj, 169, true, "../etc/rindro/ancientrelic/ancientrelic.nut", true);
|
2025-12-15 16:45:38 +08:00
|
|
|
if (CurrentAncientRelicInfo) {
|
|
|
|
|
DamageRate = CurrentAncientRelicInfo.NormalRate;
|
|
|
|
|
MagicDamageRate = CurrentAncientRelicInfo.ExRate;
|
|
|
|
|
MagicEnergyValue = CurrentAncientRelicInfo.DefaultMagicEnergyValue;
|
|
|
|
|
}
|
|
|
|
|
//默认魔能值不为0的装备
|
|
|
|
|
if (MagicEnergyValue != 0) SetEffect();
|
2025-12-04 21:50:29 +08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//魔能爆炸
|
|
|
|
|
function MagicEnergyExplosion(obj) {
|
|
|
|
|
local OutbreakBool = obj.getMyPassiveObject(48882, 0);
|
2025-12-15 16:45:38 +08:00
|
|
|
if (OutbreakBool && !MagicEnergyState && MagicEnergyValue >= 100) {
|
|
|
|
|
EffectSetFlag = 7;
|
2025-12-04 21:50:29 +08:00
|
|
|
MagicEnergyState = true;
|
|
|
|
|
MagicEnergyTimer = Clock();
|
|
|
|
|
sq_SendDestroyPacketPassiveObject(OutbreakBool);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2025-12-15 16:45:38 +08:00
|
|
|
// //绘制魔能特效
|
|
|
|
|
// function DrawEffect(args) {
|
|
|
|
|
// if (IsAncientRelic) {
|
|
|
|
|
// //魔能开启状态
|
|
|
|
|
// if (MagicEnergyValue > 0) {
|
|
|
|
|
// if (MagicEnergyState) {
|
|
|
|
|
// if (MagicEnergyStage == 0) {
|
|
|
|
|
// Rindro_BaseToolClass.DrawAniEx(args[1], args[2], "etc/rindro/ancientrelic/ani/open/01_red/red_onedodge2.ani");
|
|
|
|
|
// } else if (MagicEnergyStage == 1) {
|
|
|
|
|
// Rindro_BaseToolClass.DrawAniEx(args[1], args[2], "etc/rindro/ancientrelic/ani/open/02_yellow/yellow_onedodge2.ani");
|
|
|
|
|
// } else if (MagicEnergyStage == 2) {
|
|
|
|
|
// Rindro_BaseToolClass.DrawAniEx(args[1], args[2], "etc/rindro/ancientrelic/ani/open/03_white/white_onedodge2.ani");
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// //普通状态
|
|
|
|
|
// else {
|
|
|
|
|
// local Step = ((MagicEnergyValue / 20).tointeger() + 1);
|
|
|
|
|
// if (Step > 5) Step = 5;
|
|
|
|
|
// Rindro_BaseToolClass.DrawAniEx(args[1], args[2], "etc/rindro/ancientrelic/ani/" + Step + "/particle1.ani");
|
|
|
|
|
// }
|
2025-12-04 21:50:29 +08:00
|
|
|
|
2025-12-15 16:45:38 +08:00
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// }
|
2025-12-04 21:50:29 +08:00
|
|
|
|
|
|
|
|
//攻击判定回调
|
|
|
|
|
function OnAttack() {
|
2025-12-15 16:45:38 +08:00
|
|
|
if (IsAncientRelic && !MagicEnergyState) {
|
2025-12-04 21:50:29 +08:00
|
|
|
MagicEnergyValue++;
|
2025-12-15 16:45:38 +08:00
|
|
|
|
|
|
|
|
SetEffect();
|
|
|
|
|
|
2025-12-04 21:50:29 +08:00
|
|
|
if (MagicEnergyValue > 100) MagicEnergyValue = 100;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-12-15 16:45:38 +08:00
|
|
|
//设置魔能值与动画关联关系
|
|
|
|
|
function SetEffect() {
|
|
|
|
|
if (MagicEnergyValue == 1) EffectSetFlag = 1;
|
|
|
|
|
if (MagicEnergyValue == 20) EffectSetFlag = 2;
|
|
|
|
|
if (MagicEnergyValue == 40) EffectSetFlag = 3;
|
|
|
|
|
if (MagicEnergyValue == 60) EffectSetFlag = 4;
|
|
|
|
|
if (MagicEnergyValue == 80) EffectSetFlag = 5;
|
|
|
|
|
if (MagicEnergyValue == 100) EffectSetFlag = 6;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function AppendProc(appendage) {
|
|
|
|
|
if (EffectSetFlag != null && EffectSetFlag <= 6 && !MagicEnergyState) {
|
|
|
|
|
appendage.sq_DeleteEffectFront();
|
|
|
|
|
appendage.sq_AddEffectFront("etc/rindro/ancientrelic/ani/" + EffectSetFlag + "/particle1.ani");
|
|
|
|
|
EffectSetFlag = null;
|
|
|
|
|
} else if (EffectSetFlag == 7) {
|
|
|
|
|
appendage.sq_DeleteEffectFront();
|
|
|
|
|
appendage.sq_AddEffectFront("etc/rindro/ancientrelic/ani/open/01_red/red_onedodge2.ani");
|
|
|
|
|
EffectSetFlag = null;
|
|
|
|
|
} else if (EffectSetFlag == 8) {
|
|
|
|
|
appendage.sq_DeleteEffectFront();
|
|
|
|
|
appendage.sq_AddEffectFront("etc/rindro/ancientrelic/ani/open/02_yellow/yellow_onedodge2.ani");
|
|
|
|
|
EffectSetFlag = null;
|
|
|
|
|
} else if (EffectSetFlag == 9) {
|
|
|
|
|
appendage.sq_DeleteEffectFront();
|
|
|
|
|
appendage.sq_AddEffectFront("etc/rindro/ancientrelic/ani/open/03_white/white_onedodge2.ani");
|
|
|
|
|
EffectSetFlag = null;
|
|
|
|
|
} else if (EffectSetFlag == 10) {
|
|
|
|
|
appendage.sq_DeleteEffectFront();
|
|
|
|
|
EffectSetFlag = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2025-12-04 21:50:29 +08:00
|
|
|
//检测是否穿戴荒古装备
|
|
|
|
|
function CheckWear() {
|
|
|
|
|
for (local i = 1; i< 13; ++i) {
|
|
|
|
|
//编号
|
|
|
|
|
local Index = L_sq_GetCharacterAttribute(0x1c, i);
|
|
|
|
|
if (Info.rawin(Index)) {
|
2025-12-15 16:45:38 +08:00
|
|
|
CurrentAncientRelicInfo = Info[Index];
|
2025-12-04 21:50:29 +08:00
|
|
|
IsAncientRelic = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
IsAncientRelic = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function MagicEnergyLogic(obj) {
|
|
|
|
|
if (IsAncientRelic) {
|
|
|
|
|
//魔能开启状态
|
|
|
|
|
if (MagicEnergyValue > 0) {
|
|
|
|
|
if (MagicEnergyState) {
|
|
|
|
|
//检测魔能变更时间
|
2025-12-15 16:45:38 +08:00
|
|
|
if (Clock() - MagicEnergyTimer >= 1000) {
|
2025-12-04 21:50:29 +08:00
|
|
|
MagicEnergyTimer = Clock();
|
|
|
|
|
MagicEnergyStage++;
|
2025-12-15 16:45:38 +08:00
|
|
|
EffectSetFlag = 7 + MagicEnergyStage;
|
2025-12-04 21:50:29 +08:00
|
|
|
//爆发结束
|
|
|
|
|
if (MagicEnergyStage > 2) {
|
|
|
|
|
MagicEnergyState = false;
|
|
|
|
|
MagicEnergyStage = 0;
|
|
|
|
|
MagicEnergyValue = 0;
|
2025-12-15 16:45:38 +08:00
|
|
|
EffectSetFlag = 10;
|
2025-12-04 21:50:29 +08:00
|
|
|
sq_GetCNRDObjectToSQRCharacter(obj).sq_SendCreatePassiveObjectPacket(48883, 0, 0, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function Proc(obj) {
|
|
|
|
|
CheckWear();
|
|
|
|
|
//如果穿戴了荒古装备
|
|
|
|
|
if (IsAncientRelic) {
|
|
|
|
|
MagicEnergyExplosion(obj);
|
|
|
|
|
AdditionalAppendage(obj);
|
|
|
|
|
MagicEnergyLogic(obj);
|
|
|
|
|
} else {
|
|
|
|
|
//是否有荒古装备
|
|
|
|
|
IsAncientRelic = false;
|
|
|
|
|
//当前魔能积攒数值
|
|
|
|
|
MagicEnergyValue = 0;
|
|
|
|
|
//当前魔能开启状态
|
|
|
|
|
MagicEnergyState = false;
|
|
|
|
|
//魔能爆发阶段
|
|
|
|
|
MagicEnergyStage = 0;
|
|
|
|
|
//魔能爆发计时器
|
|
|
|
|
MagicEnergyTimer = 0;
|
|
|
|
|
//常规状态伤害增加率
|
|
|
|
|
DamageRate = 1.0;
|
|
|
|
|
//魔能状态伤害增加率
|
|
|
|
|
MagicDamageRate = 1.0;
|
2025-12-15 16:45:38 +08:00
|
|
|
//移除掉身上的AP
|
|
|
|
|
local appendage = CNSquirrelAppendage.sq_GetAppendage(obj, "../etc/rindro/ancientrelic/ancientrelic.nut");
|
|
|
|
|
if (appendage) {
|
|
|
|
|
CNSquirrelAppendage.sq_RemoveAppendage(obj, "../etc/rindro/ancientrelic/ancientrelic.nut");
|
|
|
|
|
}
|
2025-12-04 21:50:29 +08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
getroottable().rawdelete("CustomizeWeapon_AncientRelic_Obj");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function Lenheart_AncientRelic_Fun(obj) {
|
|
|
|
|
|
|
|
|
|
local RootTab = getroottable();
|
|
|
|
|
if (!RootTab.rawin("CustomizeWeapon_AncientRelic_Obj")) {
|
|
|
|
|
RootTab.rawset("CustomizeWeapon_AncientRelic_Obj", CustomizeWeapon_AncientRelic());
|
|
|
|
|
} else {
|
|
|
|
|
RootTab["CustomizeWeapon_AncientRelic_Obj"].Proc(obj);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function onAttackParent_appendage_AncientRelic(appendage, realAttacker, damager, boundingBox, isStuck) {
|
|
|
|
|
if (!appendage) return;
|
|
|
|
|
local RootTab = getroottable();
|
|
|
|
|
if (RootTab.rawin("CustomizeWeapon_AncientRelic_Obj")) {
|
|
|
|
|
RootTab["CustomizeWeapon_AncientRelic_Obj"].OnAttack();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-12-15 16:45:38 +08:00
|
|
|
function proc_appendage_ancient(appendage) {
|
|
|
|
|
if (!appendage) return;
|
|
|
|
|
local RootTab = getroottable();
|
|
|
|
|
if (RootTab.rawin("CustomizeWeapon_AncientRelic_Obj")) {
|
|
|
|
|
RootTab["CustomizeWeapon_AncientRelic_Obj"].AppendProc(appendage);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-12-04 21:50:29 +08:00
|
|
|
getroottable()["LenheartFuncTab"].rawset("AncientRelicFuncN", Lenheart_AncientRelic_Fun);
|