Rindro-Sqr/Project/OddsPlugins/TransformEqu.nut

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2025-05-27 21:24:22 +08:00
/*
文件名:TransformEqu.nut
路径:Project/OddsPlugins/TransformEqu.nut
创建日期:2025-01-17 21:03
文件用途:变换装备
*/
class TransformEquC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
//属性记录表
Attributes = null;
//播报内容数组
BroadcastContent = null;
//是否需要绘制
DrawFlag = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Attributes = array(7, null);
BroadcastContent = {};
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
RetrieveAndRecordAttributes(1);
Pack_Control.rawset(20072602, RetrieveAndRecordAttributes.bindenv(this));
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
}
//获取并记录属性
function RetrieveAndRecordAttributes(Chunk) {
//记录四维 力量 智力 体力 精神
local AttributesBuffer = [];
AttributesBuffer.append(L_sq_GetCharacterAttribute(0x2364));
AttributesBuffer.append(L_sq_GetCharacterAttribute(0x2394));
AttributesBuffer.append(L_sq_GetCharacterAttribute(0x237c));
AttributesBuffer.append(L_sq_GetCharacterAttribute(0x23ac));
local ObjectAddress = L_sq_RA(0x1AB7CDC);
local Wg = (MemoryTool.DecodeMemoryData(ObjectAddress + 0x1E54) * (AttributesBuffer[0].tofloat() * 0.004 + 1)).tointeger() + MemoryTool.DecodeMemoryData(ObjectAddress + 0x1EB4);
AttributesBuffer.append(Wg);
local Mg = (MemoryTool.DecodeMemoryData(ObjectAddress + 0x1E84) * (AttributesBuffer[1].tofloat() * 0.004 + 1)).tointeger() + MemoryTool.DecodeMemoryData(ObjectAddress + 0x1ED8);
AttributesBuffer.append(Mg);
local Dl = MemoryTool.DecodeMemoryData(ObjectAddress + 0x22C8) + MemoryTool.DecodeMemoryData(ObjectAddress + 0x22F8);
AttributesBuffer.append(Dl);
for (local i = 0; i< AttributesBuffer.len(); i++) {
if (AttributesBuffer[i] != Attributes[i]) {
if (Attributes[i] != null) {
BroadcastContent.rawset(i, AttributesBuffer[i] - Attributes[i]);
DrawFlag = Clock();
}
Attributes[i] = AttributesBuffer[i];
}
}
}
//绘制主界面
function DrawMain(obj) {
if (DrawFlag) {
if (sq_GetCurrentModuleType() == 3) {
local Xpos = sq_GetScreenXPos(obj) - 45;
local Ypos = sq_GetScreenYPos(obj) - 128;
setClip(Xpos, Ypos - 40, Xpos + 150, Ypos + 80); //开始裁切
local Time = Clock() - DrawFlag;
local pos = 0;
foreach(Index, Value in BroadcastContent) {
local RealAtt = "";
if (Index == 0) RealAtt = "力量";
if (Index == 1) RealAtt = "智力";
if (Index == 2) RealAtt = "体力";
if (Index == 3) RealAtt = "精神";
if (Index == 4) RealAtt = "物理攻击力";
if (Index == 5) RealAtt = "魔法攻击力";
if (Index == 6) RealAtt = "独立攻击力";
local Color = [65, 255, 78];
if (Value< 0) Color = [255, 50, 50];
local Ap = 250 - ((BroadcastContent.len() - pos) * Time * 0.05).tointeger();
if (Ap< 0) Ap = 0;
L_sq_DrawCode(RealAtt + " " + (Value > 0 ? "+ " : "- ") + (abs(Value)), Xpos, Ypos + (pos * 16) - (Time * 0.05), sq_RGBA(Color[0], Color[1], Color[2], Ap), 0, 1);
pos++;
}
releaseClip(); //裁切结束
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("TransformEqu_Obj");
function Lenheart_TransformEqu_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("TransformEqu_Obj")) {
RootTab.rawset("TransformEqu_Obj", true);
LenheartNewUI_CreateWindow(TransformEquC, "变换装备飘小字", 0, 0, 0, 0, 0);
}
}
getroottable()["LenheartFuncTab"].rawset("TransformEquFuncN", Lenheart_TransformEqu_Fun);