Rindro-Sqr/Project/ItemTool/ItemCrossover/ItemCrossover.nut

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2025-12-15 15:02:34 +08:00
/*
文件名:ItemCrossover.nut
路径:Project/ItemTool/ItemCrossover/ItemCrossover.nut
创建日期:2025-12-14 20:47
文件用途:
*/
class ItemCrossoverC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
NPCList = null;
Img = Rindro_Image("interface2/ui/newitemtool/newitemtool.img");
//待跨界装备
CrossoverItem = null;
//错误信息
ErrorMsg = null;
//所需材料信息
MaterialInfo = null;
//所需材料是否足够
MaterialIsEnough = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
InifPvf();
RegNpc();
DiscardItemCallBackFunc.rawset("ItemCrossoverC", DiscardItem.bindenv(this));
Pack_Control.rawset(21007002, function(Chunk) {
local Jso = Json.Decode(Chunk);
if (Jso.rawin("error")) {
ErrorMsg = 1;
}
if (Jso.rawin("MgInfo")) {
MaterialInfo = Jso.MgInfo;
//材料是否充足
MaterialIsEnough = true;
foreach(Info in MaterialInfo) {
if (Info.NeedCount > Info.RealCount) {
MaterialIsEnough = false;
break;
}
}
}
}.bindenv(this));
//成功跨界回包
Pack_Control.rawset(21007004, function(Chunk) {
//清空
CrossoverItem = null;
ErrorMsg = null;
MaterialInfo = null;
MaterialIsEnough = false;
R_Utils.PlaySound("CHNUTTREE_BOX");
}.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(274, 4, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
//确认按钮
local CrossoverButton = LenheartNewUI_ButtonText(109, 260, 15, "确认跨界");
CrossoverButton.DWidth = 18;
CrossoverButton.Width = 74;
CrossoverButton.SetTextOffset(-4, 1);
CrossoverButton.OnClickEx = function(Btn) {
if (!Btn.Visible) return;
SendPackEx({
op = 21007003,
item = CrossoverItem
});
}.bindenv(this);
CrossoverButton.SetCallBackFunc(function(Btn) {
// if (mode >= 1 && mode< 3) {
// Btn.Visible = true;
// } else {
// Btn.Visible = false;
// }
if (ErrorMsg || !MaterialIsEnough) {
Btn.State = 8;
} else {
Btn.State = 0;
}
}.bindenv(this));
AddChild(CrossoverButton);
}
//绘制主界面
function DrawMain(obj) {
//背景框
DrawNineBox(X, Y, 292, 292, "interface/lenheartwindowcommon.img", 213);
//标题
DrawWindowTitle(293);
//绘制标题名
L_sq_DrawCode("装备跨界", X + 123, Y + 5, sq_RGBA(230, 200, 155, 255), 0, 1);
Img.DrawPng(0, X + 8, Y + 32);
if (CrossoverItem) {
//绘制不可跨界原因
if (ErrorMsg) {
local str = "该装备不可跨界!";
L_sq_DrawCode(str, X + 147 - LenheartTextClass.GetStringLength(str) / 2, Y + 142, sq_RGBA(255, 60, 48, 255), 0, 1);
for (local i = 0; i< 5; i++) {
Img.DrawPng(2, X + 31 + 51 * i, Y + 195);
}
} else {
//绘制跨界所需材料及数量信息
if (MaterialInfo) {
for (local i = 0; i< 5; i++) {
if (i >= MaterialInfo.len()) {
Img.DrawPng(2, X + 31 + 51 * i, Y + 195);
continue;
}
local Info = MaterialInfo[i];
DrawItemBase(X + 31 + 51 * i, Y + 195, Info.Item, Info.NeedCount);
//数量不足绘制遮盖图
if (Info.NeedCount > Info.RealCount) {
Rindro_Image_GlobalMap["lenheartui"].DrawExPng(257, X + 32 + 51 * i, Y + 196, 0, sq_RGBA(255, 255, 255, 120), 1.0, 1.0);
}
local RealCountStr = Info.RealCount.tostring();
local Color = Info.RealCount >= Info.NeedCount ? sq_RGBA(52, 255, 50, 255) : sq_RGBA(255, 60, 47, 255);
L_sq_DrawCode(RealCountStr, X + 46 + (51 * i) - LenheartTextClass.GetStringLength(RealCountStr) / 2, Y + 232, Color, 0, 1);
}
if (!MaterialIsEnough) {
local str = "跨界材料不足!";
L_sq_DrawCode(str, X + 147 - LenheartTextClass.GetStringLength(str) / 2, Y + 142, sq_RGBA(255, 60, 48, 255), 0, 1);
} else {
local str = CrossoverItem.Name;
L_sq_DrawCode(str, X + 147 - LenheartTextClass.GetStringLength(str) / 2, Y + 142, GetRarityColor(CrossoverItem.Rarity), 0, 1);
}
}
}
DrawItemObject(X + 133, Y + 96, CrossoverItem);
}
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + 132, Y + 95, 30, 30)) {
L_sq_SetDrawImgModel(2, 0);
Rindro_Image_GlobalMap["lenheartui"].DrawPng(353, X + 132, Y + 95);
L_sq_ReleaseDrawImgModel();
}
}
//绘制道具带道具信息
function DrawItemObject(X, Y, Object) {
if (!Object) return;
L_Sq_DrawItem(X, Y, Object.ItemId, Object.Count, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 30, 30)) {
//打开道具信息窗口
if (!ItemInfoDrawS) {
ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Object.ItemAddress, 41);
//校准道具信息窗口位置
L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoDrawS, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28);
//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
getroottable().WindowsShowABFlag <- false;
}
} else {
if (ItemInfoDrawS) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoDrawS = null;
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
//回收道具回调
function DiscardItem(ItemAddress) {
local MousePos_X = IMouse.GetXPos();
local MousePos_Y = IMouse.GetYPos();
if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) return true;
if (!Visible) return true;
else {
CrossoverItem = FindItemPosByForeachInven(ItemAddress);
//清空
ErrorMsg = null;
MaterialInfo = null;
MaterialIsEnough = false;
if (CrossoverItem) {
SendPackEx({
op = 21007001,
item = CrossoverItem
});
}
}
}
//遍历背包查找Item
function FindItemPosByForeachInven(FindAddress) {
local Inven = L_sq_RA(0x1A5FB24);
local InvenAdd = L_sq_RA(Inven + 56);
InvenAdd += 36;
for (local z = 0; z< 5; z++) {
for (local i = 0; i< 48; i++) {
local ItemAdd = L_sq_RA(InvenAdd + ((i + (z * 48)) * 4));
if (ItemAdd == FindAddress) {
local NamePointer = L_sq_RA(FindAddress + 0x20);
if (z != 0) {
if (ItemInfoDrawS) {
L_Sq_CallFunc(0xE6B2B0, "int", FFI_THISCALL, ["int", "int", "int", "char"], 0x1ADE090, 0x113, 0xFFFFFFFF, 0x0);
ItemInfoDrawS = null;
ResetFocus();
}
return null;
}
return {
Type = z,
Pos = i,
Vis = false,
Count = MemoryTool.DecodeMemoryData(FindAddress + 0x1A4),
ItemId = L_sq_RA(FindAddress + 0x1c),
ItemAddress = FindAddress,
Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString()
Rarity = L_sq_RA(FindAddress + 0xF4),
};
}
}
}
return null;
}
function InifPvf() {
Rindro_Script.GetFileData("etc/rindro/itemtool/itemcrossover/itemcrossover.etc", function(DataTable, Data) {
while (!Data.Eof()) {
local Fragment = Data.Get();
if (Fragment == "[NPC]") {
NPCList = [];
while (true) {
local Fbuf = Data.Get();
if (Fbuf == "[/NPC]") {
break;
}
NPCList.append(Fbuf);
}
}
}
});
}
function RegNpc() {
local EachManager = Lenheart_Get_EachObj();
foreach(id in NPCList) {
//先清空注册
EachManager.AddEachForNpc(id, function(SThis) {
//关闭按钮
local ApplyEngagementButton = LenheartNewUI_Each_BaseButton(0, 0, 100, 21, "interface2/popup_menu/popup_back.img", 3);
ApplyEngagementButton.Icon = "interface2/popup_menu/popup_icon_cn.img";
ApplyEngagementButton.IconIdx = 53;
ApplyEngagementButton.Str = "装备跨界";
ApplyEngagementButton.Data = SThis.NPC_Index;
ApplyEngagementButton.OnClick = function(Button) {
InitWindow();
//打开背包
L_sq_Open_ExWindow(0x1ADE090, 0, 0, 1);
Button.Parent.CloseAllEach();
Button.Parent.CloseWindow();
ResetFocus();
R_Utils.PlaySound("WINDOW_SHOW");
}.bindenv(this);
ApplyEngagementButton.SetCallBackFunc(function(Button) {})
SThis.AddChild(ApplyEngagementButton);
}.bindenv(this));
}
}
function InitWindow() {
Visible = true;
//清空
CrossoverItem = null;
ErrorMsg = null;
MaterialInfo = null;
MaterialIsEnough = false;
}
}
L_Windows_List <- [];
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("EventList_Obj")
getroottable().rawdelete("ItemCrossover_Obj");
getroottable().rawdelete("L_Each_Obj");
function Lenheart_ItemCrossover_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("ItemCrossover_Obj")) {
RootTab.rawset("ItemCrossover_Obj", true);
LenheartNewUI_CreateWindow(ItemCrossoverC, "装备跨界窗口", ((getroottable().Rindro_Scr_Width - 700) / 2).tointeger(), 160, 292, 290, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("ItemCrossoverFuncN", Lenheart_ItemCrossover_Fun);