934 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			934 lines
		
	
	
		
			34 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
|  | /* | ||
|  | 文件名:Rindro_AntonFightSituation.nut | ||
|  | 路径:Plugins/Rindro_Anton/Rindro_AntonFightSituation.nut | ||
|  | 创建日期:2024-04-10	21:28 | ||
|  | 文件用途:安图恩攻坚战况 | ||
|  | */ | ||
|  | //复选框 | ||
|  | class RinDro_Anton_LenheartNewUI_SwitchButton extends LenheartNewUI_CommonUi { | ||
|  |     //透明度 | ||
|  |     AlphaValue = 1.0; | ||
|  |     State = 0; | ||
|  |     ImgIndex = null; | ||
|  | 
 | ||
|  |     constructor(X, Y) { | ||
|  |         LenheartNewUI_CommonUi.constructor(X, Y, 14, 15); | ||
|  |     } | ||
|  | 
 | ||
|  |     function SyncAlpha(Value) { | ||
|  |         AlphaValue = Value; | ||
|  |     } | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         //不可用 | ||
|  |         if (State == 8) { | ||
|  |             L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 3 : 141, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  |         } else { | ||
|  |             //悬停 | ||
|  |             if (isLBDown) { | ||
|  |                 L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  |             } | ||
|  |             //按下 | ||
|  |             else if (isInRect) { | ||
|  |                 if (State == 0) | ||
|  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 1 : 139, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  |                 if (State == 1) | ||
|  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  |             } | ||
|  |             //普通 | ||
|  |             else { | ||
|  |                 if (State == 0) | ||
|  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex : 138, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  |                 if (State == 1) | ||
|  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  | 
 | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | class Rindro_AntonFightSituationC extends LenheartNewUI_Windows { | ||
|  | 
 | ||
|  |     Visible = false; | ||
|  |     //调试模式 | ||
|  |     // DeBugMode = true; | ||
|  |     //透明度 | ||
|  |     AlphaValue = 1.0; | ||
|  | 
 | ||
|  |     //攻坚战况信息 | ||
|  |     Info = null; | ||
|  |     //战况消息外部窗口 | ||
|  |     ExternalWindow = null; | ||
|  | 
 | ||
|  |     //选择进入地下城指针状态 | ||
|  |     SelectDgnMarkFlag = 0; | ||
|  | 
 | ||
|  |     //X Y 裁切开始X Y 裁切结束X  Y | ||
|  |     OffsetArr = [ | ||
|  |         //男鬼剑士 | ||
|  |         [56, 112, 220, 222], | ||
|  |         //女格斗家 | ||
|  |         [54, 103, 240, 278], | ||
|  |         //男神枪手 | ||
|  |         [55, 130, 236, 246], | ||
|  |         //女魔法师 | ||
|  |         [57, 88, 234, 291], | ||
|  |         //男圣职者 | ||
|  |         [57, 124, 208, 190], | ||
|  |         //女神枪手 | ||
|  |         [56, 119, 226, 209], | ||
|  |         //暗夜使者 | ||
|  |         [56, 117, 225, 212], | ||
|  |         //男格斗家 | ||
|  |         [56, 118, 233, 212], | ||
|  |         //男魔法师 | ||
|  |         [54, 103, 236, 276], | ||
|  |         //黑暗武士 | ||
|  |         [56, 112, 220, 222], | ||
|  |         //缔造者 | ||
|  |         [57, 88, 234, 291], | ||
|  |     ] | ||
|  | 
 | ||
|  |     MapIndexTable = null; //判断孵化进入的操作表 | ||
|  |     MapMoveMark = false; //副本中移动的标志 | ||
|  |     HuoShanMonserTable = null; //火山怪物投放表 | ||
|  | 
 | ||
|  |     //获取攻坚信息 | ||
|  |     function GetInfo() { | ||
|  |         local T = { | ||
|  |             op = 20064053, | ||
|  |         } | ||
|  |         SendPackEx(T); | ||
|  |     } | ||
|  | 
 | ||
|  |     //火山怪物投放包 | ||
|  |     function HuoShanMonsterEvent(Chunk) { | ||
|  |         local Info = Json.Decode(Chunk); | ||
|  |         if (sq_GetCurrentModuleType() == 3) { | ||
|  |             local obj = sq_GetMyMasterCharacter(); | ||
|  |             obj = sq_ObjectToSQRCharacter(obj); | ||
|  |             obj.sq_SendCreatePassiveObjectPacket(HuoShanMonserTable[Info.FuHuaId], 0, 120, 1, 0); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //设置伤害值回调 | ||
|  |     function SetCharacterDamageRate(Chunk) { | ||
|  |         local Jso = Json.Decode(Chunk); | ||
|  |         local Rate = Jso.damageMarkup.tofloat() / 100.0; | ||
|  |         //伤害设置 | ||
|  |         if (getroottable().rawin("LenheartRaidModuleDamageRate")) { | ||
|  |             getroottable()["LenheartRaidModuleDamageRate"] = Rate; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         Childrens = []; | ||
|  | 
 | ||
|  |         //初始化判断孵化进入操作表 | ||
|  |         MapIndexTable = {}; | ||
|  |         MapIndexTable.rawset(33100, 7); | ||
|  |         MapIndexTable.rawset(33103, 8); | ||
|  |         MapIndexTable.rawset(33119, 9); | ||
|  |         MapIndexTable.rawset(33116, 10); | ||
|  |         //火山怪物投放表 | ||
|  |         HuoShanMonserTable = {}; | ||
|  |         HuoShanMonserTable.rawset(1, 202210052); | ||
|  |         HuoShanMonserTable.rawset(2, 202210053); | ||
|  |         HuoShanMonserTable.rawset(3, 202210054); | ||
|  |         HuoShanMonserTable.rawset(4, 202210055); | ||
|  | 
 | ||
|  |         Pack_Control.rawset(20064040, HuoShanMonsterEvent.bindenv(this)); | ||
|  |         Pack_Control.rawset(20064030, SetCharacterDamageRate.bindenv(this)); | ||
|  | 
 | ||
|  |         //注册控件 | ||
|  |         RegisterWidget(); | ||
|  | 
 | ||
|  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | ||
|  | 
 | ||
|  |         ExternalWindow = Rindro_Anton_FightSituatioExternalC("安图恩攻坚战况表外部窗口", getroottable().Rindro_Scr_Width.tointeger() - 103, 8, 103, 22, 0); | ||
|  |         ExternalWindow.AddParentWin(this); | ||
|  | 
 | ||
|  |         GetInfo(); | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //副本List | ||
|  |     DgnList = null; | ||
|  |     //初始化信息 | ||
|  |     function InitInfo(InfoObj) { | ||
|  |         Info = InfoObj; | ||
|  |         //取出副本信息 | ||
|  |         InfoObj = InfoObj.dunList; | ||
|  | 
 | ||
|  |         DgnList = []; | ||
|  |         //当前构造时间 | ||
|  |         local Time_C = Clock(); | ||
|  | 
 | ||
|  |         foreach(DgnObj in InfoObj) { | ||
|  |             //黑雾之源 | ||
|  |             if (DgnObj.id == 0) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 78; | ||
|  |                 DgnObj.Y <- 330; | ||
|  |                 DgnObj.BloodType <- 4; | ||
|  |                 DgnObj.NameIdx <- 0; | ||
|  |             } | ||
|  |             //震颤A | ||
|  |             else if (DgnObj.id == 1) { | ||
|  |                 DgnObj.BackGroundIdx <- 15; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 DgnObj.X <- 246; | ||
|  |                 DgnObj.Y <- 286; | ||
|  |                 DgnObj.BloodType <- 1; | ||
|  |                 DgnObj.NameIdx <- 4; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian; | ||
|  |             } | ||
|  |             //震颤B | ||
|  |             else if (DgnObj.id == 11) { | ||
|  |                 DgnObj.BackGroundIdx <- 15; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 DgnObj.X <- 480; | ||
|  |                 DgnObj.Y <- 286; | ||
|  |                 DgnObj.BloodType <- 1; | ||
|  |                 DgnObj.NameIdx <- 5; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian; | ||
|  |             } | ||
|  |             //舰炮 | ||
|  |             else if (DgnObj.id == 3) { | ||
|  |                 DgnObj.BackGroundIdx <- 15; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 DgnObj.X <- 340; | ||
|  |                 DgnObj.Y <- 168; | ||
|  |                 DgnObj.BloodType <- 1; | ||
|  |                 DgnObj.NameIdx <- 1; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_BaoZhaShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_FuHuoShiJian; | ||
|  |             } | ||
|  |             //擎天A | ||
|  |             else if (DgnObj.id == 2) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 200; | ||
|  |                 DgnObj.Y <- 400; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 2; | ||
|  |             } | ||
|  |             //擎天B | ||
|  |             else if (DgnObj.id == 21) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 510; | ||
|  |                 DgnObj.Y <- 400; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 3; | ||
|  |             } | ||
|  |             //能源 | ||
|  |             else if (DgnObj.id == 4) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 340; | ||
|  |                 DgnObj.Y <- 210; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 7; | ||
|  |             } | ||
|  |             //火山 | ||
|  |             else if (DgnObj.id == 5) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 336; | ||
|  |                 DgnObj.Y <- 75; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 6; | ||
|  |             } | ||
|  |             //第1孵化 | ||
|  |             else if (DgnObj.id == 7) { | ||
|  |                 DgnObj.BackGroundIdx <- 15; | ||
|  |                 DgnObj.X <- 110; | ||
|  |                 DgnObj.Y <- 340; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 9; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian; | ||
|  |             } | ||
|  |             //第2孵化 | ||
|  |             else if (DgnObj.id == 8) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 240; | ||
|  |                 DgnObj.Y <- 340; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 10; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian; | ||
|  |             } | ||
|  |             //第3孵化 | ||
|  |             else if (DgnObj.id == 9) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 470; | ||
|  |                 DgnObj.Y <- 340; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 11; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian; | ||
|  |             } | ||
|  |             //第4孵化 | ||
|  |             else if (DgnObj.id == 10) { | ||
|  |                 DgnObj.BackGroundIdx <- 6; | ||
|  |                 DgnObj.X <- 600; | ||
|  |                 DgnObj.Y <- 340; | ||
|  |                 DgnObj.BloodType <- 2; | ||
|  |                 DgnObj.NameIdx <- 12; | ||
|  |                 DgnObj.Timer <- Time_C; | ||
|  |                 //死了读复活 活着读爆炸 | ||
|  |                 if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian; | ||
|  |                 else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian; | ||
|  |             } | ||
|  |             //心脏 | ||
|  |             else if (DgnObj.id == 12) { | ||
|  |                 DgnObj.BackGroundIdx <- 15; | ||
|  |                 DgnObj.X <- 330; | ||
|  |                 DgnObj.Y <- 286; | ||
|  |                 DgnObj.BloodType <- 5; | ||
|  |                 DgnObj.NameIdx <- 8; | ||
|  |             } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |             DgnList.append(clone(DgnObj)); | ||
|  |         } | ||
|  |         /* | ||
|  | 
 | ||
|  |         //初始化黑雾之源副本 | ||
|  |         local T = { | ||
|  |             Id = 0, //相对ID 服务端进图逻辑 | ||
|  |             Timer = null, | ||
|  |             BackGroundIdx = 6, | ||
|  |             NameIdx = 0, | ||
|  |             BloodType = 4, | ||
|  |             NowBlood = InfoObj.HeiWu_State, | ||
|  |             Party = InfoObj.HeiWu_Party, | ||
|  |             X = 78, | ||
|  |             Y = 330 | ||
|  |         } | ||
|  |         DgnList.append(T); | ||
|  | 
 | ||
|  |         //黑雾之源已经死亡 | ||
|  |         if (InfoObj.HeiWu_State == 4) { | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         } | ||
|  |         */ | ||
|  | 
 | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     BaseSituationBtn = null; | ||
|  |     //简易战况表是否开启 | ||
|  |     BaseSituationFlag = 1; | ||
|  | 
 | ||
|  |     function RegisterWidget() { | ||
|  |         //进入地下城 | ||
|  |         local GoDgnButton = LenheartNewUI_BaseButton(578, 519, 95, 29, "hud/newantondungeonbutton.img", 6); | ||
|  |         GoDgnButton.OnClick = function() { | ||
|  |             SelectDgnMarkFlag = 1; | ||
|  |         }.bindenv(this); | ||
|  |         Childrens.append(GoDgnButton); | ||
|  | 
 | ||
|  |         //返回城镇 | ||
|  |         local ReturnTownButton = LenheartNewUI_BaseButton(678, 519, 95, 29, "hud/newantondungeonbutton.img", 9); | ||
|  |         ReturnTownButton.OnClick = function() { | ||
|  |             local T = { | ||
|  |                 op = 20064305, | ||
|  |             } | ||
|  |             SendPackEx(T); | ||
|  |         }.bindenv(this); | ||
|  |         Childrens.append(ReturnTownButton); | ||
|  | 
 | ||
|  |         //简易战况表复选框 | ||
|  |         BaseSituationBtn = RinDro_Anton_LenheartNewUI_SwitchButton(220, 20); | ||
|  |         BaseSituationBtn.State = 1; | ||
|  |         BaseSituationBtn.ImgIndex = 358; | ||
|  |         BaseSituationBtn.Width = 19; | ||
|  |         BaseSituationBtn.Height = 19; | ||
|  |         BaseSituationBtn.OnClick = function() { | ||
|  |             switch (BaseSituationFlag) { | ||
|  |                 case 0: | ||
|  |                     BaseSituationFlag = 1; | ||
|  |                     break; | ||
|  |                 case 1: | ||
|  |                     BaseSituationFlag = 0; | ||
|  |                     break; | ||
|  |             } | ||
|  |             BaseSituationBtn.State = BaseSituationFlag; | ||
|  |         }.bindenv(this); | ||
|  |         AddChild(BaseSituationBtn); | ||
|  | 
 | ||
|  |         // //关闭按钮 | ||
|  |         // local CloseButton = LenheartNewUI_BaseButton(696, 20, 103, 22, "hud/newantondungeonbutton.img", 3); | ||
|  |         // CloseButton.OnClick = function() { | ||
|  |         //     CloseWindow(); | ||
|  |         //     CloseFlag = Clock(); | ||
|  |         // }.bindenv(this); | ||
|  |         // Childrens.append(CloseButton); | ||
|  |     } | ||
|  | 
 | ||
|  |     function DrawParty() { | ||
|  |         //绘制待命房间 | ||
|  |         DrawImg("interface2/raid/anton/game_navigation/game_navigation.img", 33, X + 20, Y + 488); | ||
|  | 
 | ||
|  |         // for (local i = 0; i< 20; i++) { | ||
|  |         //     sq_DrawBox(X + 26 + (i % 10) * 24, Y + 513 + (i / 10) * 20, 22, 18, 0XFFFFFFFF); | ||
|  |         // } | ||
|  |         //绘制我的队伍 | ||
|  |         if (RinDro_Anton_Obj.MyRaidTeam) { | ||
|  |             local Mt = RinDro_Anton_Obj.MyRaidTeam; | ||
|  |             if (!Mt) return; | ||
|  |             local PartyMaster; | ||
|  |             local PosI = 0; | ||
|  |             foreach(index, PartyMasterIcon in Mt.MembersList) { | ||
|  |                 if (!("Standby" in PartyMasterIcon.InfoObj) || !PartyMasterIcon.InfoObj.Standby) continue; | ||
|  |                 local XOffset = 0; | ||
|  |                 local YOffset = 9 + (index * 22); | ||
|  | 
 | ||
|  |                 //绘制队长头像 | ||
|  |                 foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) { | ||
|  |                     local AXpos = AvatarObj.F[0][2] + X + OffsetArr[PartyMasterIcon.InfoObj.Job][0] - 17 + ((PosI % 10) * 24); | ||
|  |                     local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 512 + ((PosI / 10) * 20); | ||
|  |                     setClip(AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切 | ||
|  |                     L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); | ||
|  |                     releaseClip(); //裁切结束 | ||
|  |                 } | ||
|  |                 PosI++; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     PartyBackground = [ | ||
|  |         [10, -65, 24, -60, 25, 25], | ||
|  |         [9, -65, 0, -60, 1, 1], | ||
|  |         [11, -65, 42, -60, 48, 49], | ||
|  |         [8, -65, -24, -60, -24, -23], | ||
|  |         [12, -65, 64, -60, 71, 72], | ||
|  |     ] | ||
|  |     //绘制副本 | ||
|  |     function DrawDungeon(DgnObj) { | ||
|  | 
 | ||
|  |         //普通类型副本 | ||
|  |         if (DgnObj.type == 0) { | ||
|  |             //绘制血条 | ||
|  |             if ("hp" in DgnObj && "BloodType" in DgnObj) { | ||
|  |                 //已经死亡 | ||
|  |                 if (DgnObj.hp == DgnObj.BloodType) { | ||
|  |                     //绘制副本血槽背景 | ||
|  |                     DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                     DrawImg("hud/newantondungeoninfo.img", 6, X + DgnObj.X, Y + DgnObj.Y); | ||
|  | 
 | ||
|  |                     //绘制副本名称重生时间 | ||
|  |                     DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18); | ||
|  |                 } else { | ||
|  |                     //绘制副本血槽背景 | ||
|  |                     DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                     DrawImg("hud/newantondungeoninfo.img", 4, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                     //得出血条类型需要的img | ||
|  |                     local ImgIdx = 0; | ||
|  |                     if (DgnObj.BloodType == 5) ImgIdx = 0; | ||
|  |                     else if (DgnObj.BloodType == 4) ImgIdx = 5; | ||
|  |                     else if (DgnObj.BloodType == 2) ImgIdx = 9; | ||
|  |                     else if (DgnObj.BloodType == 1) ImgIdx = 11; | ||
|  |                     //绘制血条 | ||
|  |                     DrawImg("hud/newantondungeonblood.img", ImgIdx + DgnObj.hp, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                     //绘制副本名称外框 | ||
|  |                     DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18); | ||
|  |                     //绘制副本名称 | ||
|  |                     DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |         //进度条类型副本 | ||
|  |         else if (DgnObj.type == 1) { | ||
|  |             //绘制副本血槽背景 | ||
|  |             if ("gr" in DgnObj && DgnObj.gr == 1) { | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", 18, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |             } else { | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |             } | ||
|  |             //如果存活 | ||
|  |             if (DgnObj.state == 0) { | ||
|  |                 //绘制血量 | ||
|  |                 DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y); | ||
|  | 
 | ||
|  |                 // print(DgnObj.time); | ||
|  |                 local Remainder = DgnObj.time - (Clock() - DgnObj.Timer); | ||
|  |                 local Rate = Remainder.tofloat() / DgnObj.MaxTime; | ||
|  |                 local Idx = (Rate * 100.0).tointeger(); | ||
|  |                 if (Idx< 0) Idx = 0; | ||
|  | 
 | ||
|  |                 //绘制时间进度条 | ||
|  |                 DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                 //绘制时间 | ||
|  |                 local TimeStr = (Remainder / 1000.0).tointeger().tostring(); | ||
|  |                 L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 255, 255, 255), 0, 1); | ||
|  |                 //绘制副本名称外框 | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18); | ||
|  |                 //绘制副本名称 | ||
|  |                 DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16); | ||
|  |             } else { | ||
|  |                 local Remainder = DgnObj.time - (Clock() - DgnObj.Timer); | ||
|  |                 local Rate = Remainder.tofloat() / DgnObj.MaxTime; | ||
|  |                 local Idx = (Rate * 100.0).tointeger(); | ||
|  | 
 | ||
|  | 
 | ||
|  |                 //绘制时间进度条 | ||
|  |                 L_sq_DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(100, 0, 0, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  | 
 | ||
|  |                 //绘制时间 | ||
|  |                 local TimeStr = (Remainder / 1000.0).tointeger().tostring(); | ||
|  |                 L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 85, 0, 255), 0, 1); | ||
|  |                 //绘制副本名称重生时间 | ||
|  |                 DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18); | ||
|  |             } | ||
|  |         } | ||
|  |         //黑色火山 | ||
|  |         else if (DgnObj.type == 2) { | ||
|  |             //绘制副本血槽背景 | ||
|  |             DrawImg("hud/newantondungeoninfo.img", 16, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |             //如果存活 | ||
|  |             if (DgnObj.state == 0) { | ||
|  |                 //绘制时间进度条 | ||
|  |                 L_sq_DrawImg("hud/newantondungeonloading3.img", (100 - (DgnObj.time / 100)), X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  | 
 | ||
|  |                 local TimeStr = format("%03d", (DgnObj.time / 100)); | ||
|  |                 DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(0, 1).tointeger(), X + DgnObj.X + 18, Y + DgnObj.Y + 40); | ||
|  |                 DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(1, 2).tointeger(), X + DgnObj.X + 28, Y + DgnObj.Y + 40); | ||
|  |                 DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(2, 3).tointeger(), X + DgnObj.X + 38, Y + DgnObj.Y + 40); | ||
|  | 
 | ||
|  |                 //绘制副本名称外框 | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18); | ||
|  |                 //绘制副本名称 | ||
|  |                 DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 42, Y + DgnObj.Y - 16); | ||
|  |             } | ||
|  |         } | ||
|  |         //能源副本 | ||
|  |         else if (DgnObj.type == 3) { | ||
|  |             //绘制副本血槽背景 | ||
|  |             DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |             //如果存活 | ||
|  |             if (DgnObj.state == 0) { | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", 17, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                 //绘制血量 | ||
|  |                 DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y); | ||
|  |                 //绘制副本名称外框 | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18); | ||
|  |                 //绘制副本名称 | ||
|  |                 DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         //绘制队伍信息 | ||
|  |         local PartyCount = DgnObj.Party.len(); | ||
|  |         for (local i = 0; i< PartyCount; i++) { | ||
|  |             local ImgInfo = PartyBackground[i]; | ||
|  |             DrawImg("hud/newantondungeoninfo.img", ImgInfo[0], X + DgnObj.X + ImgInfo[1], Y + DgnObj.Y + ImgInfo[2]); | ||
|  |             local cid = DgnObj.Party[i][0]; | ||
|  |             local count = DgnObj.Party[i][1] - 1; | ||
|  |             local CharacV = RinDro_Anton_Obj.Portrait[cid]; | ||
|  | 
 | ||
|  |             local XOffset = 0; | ||
|  |             local YOffset = 9; | ||
|  | 
 | ||
|  |             //绘制队长头像 | ||
|  |             foreach(AvatarObj in CharacV.EquVos) { | ||
|  |                 local AXpos = AvatarObj.F[0][2] + X + OffsetArr[CharacV.Job][0] + DgnObj.X + ImgInfo[3] - 28; | ||
|  |                 local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[CharacV.Job][1] + DgnObj.Y + ImgInfo[4] + 2; | ||
|  |                 setClip(AXpos + OffsetArr[CharacV.Job][2], AYpos + OffsetArr[CharacV.Job][3], AXpos + OffsetArr[CharacV.Job][2] + 22, AYpos + OffsetArr[CharacV.Job][3] + 18); //开始裁切 | ||
|  |                 L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); | ||
|  |                 releaseClip(); //裁切结束 | ||
|  |             } | ||
|  | 
 | ||
|  |             //绘制队伍人数 | ||
|  |             for (local z = 0; z< count; z++) { | ||
|  |                 DrawImg("hud/newantondungeoninfo.img", 13, X + DgnObj.X + ImgInfo[3] + 40, Y + DgnObj.Y + 4 + ImgInfo[5] + (z * 6)); | ||
|  |             } | ||
|  | 
 | ||
|  |             //绘制队伍编号 | ||
|  |             DrawImg("hud/newantondungeonpartymark.img", CharacV.TeamId, X + DgnObj.X + ImgInfo[3] - 3, Y + DgnObj.Y + 3 + ImgInfo[4]); | ||
|  | 
 | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     DgnIdTName = { | ||
|  |         d0 = "黑雾之源", | ||
|  |         d2 = "擎天之柱\nA区", | ||
|  |         d21 = "擎天之柱\nB区", | ||
|  |         d1 = "震颤的大地\nA区", | ||
|  |         d11 = "震颤的大地\nB区", | ||
|  |         d3 = "舰炮防御战", | ||
|  | 
 | ||
|  |         d4 = "能量阻截战", | ||
|  |         d5 = "黑色火山", | ||
|  |         d7 = "第一孵化中心", | ||
|  |         d8 = "第二孵化中心", | ||
|  |         d9 = "第三孵化中心", | ||
|  |         d10 = "第四孵化中心", | ||
|  |         d12 = "安图恩的心脏", | ||
|  |     } | ||
|  | 
 | ||
|  |     //高级绘制文字(带换行) | ||
|  |     function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) { | ||
|  |         local strarr = []; | ||
|  |         if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc); | ||
|  |         else { | ||
|  |             local Bpos = 0; | ||
|  |             while (true) { | ||
|  |                 local Npos = str.find("\n", Bpos); | ||
|  |                 if (!Npos) { | ||
|  |                     local strbuff = str.slice(Bpos, str.len()); | ||
|  |                     strarr.append(strbuff); | ||
|  |                     break; | ||
|  |                 } | ||
|  |                 local strbuff = str.slice(Bpos, Npos); | ||
|  |                 strarr.append(strbuff); | ||
|  |                 Bpos = Npos + 1; | ||
|  |             } | ||
|  |             for (local z = 0; z< strarr.len(); z++) { | ||
|  |                 L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制简易战况表 | ||
|  |     function DrawSimpleSituation() { | ||
|  |         if (!BaseSituationFlag || !DgnList) return; | ||
|  |         local X = 0; | ||
|  | 
 | ||
|  |         //绘制背景 | ||
|  |         foreach(Index, d_obj in DgnList) { | ||
|  |             local Obj_X = 0; | ||
|  |             local Obj_Y = 0 + (Index * 35); | ||
|  | 
 | ||
|  |             local ImgIdX = 80; | ||
|  |             if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) ImgIdX = 81; | ||
|  |             DrawImg("hud/newantondungeoninfo2.img", ImgIdX, X + Obj_X, Y + 300 + Obj_Y); | ||
|  |             // L_sq_DrawWindow(X + Obj_X, Y + 300 + Obj_Y, 180, 40, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14); | ||
|  |         } | ||
|  |         //绘制上层 | ||
|  |         foreach(Index, d_obj in DgnList) { | ||
|  |             local Obj_X = 0; | ||
|  |             local Obj_Y = 0 + (Index * 35); | ||
|  | 
 | ||
|  |             //绘制队伍底槽 | ||
|  |             for (local i = 0; i< 4; i++) { | ||
|  |                 DrawImg("hud/partytype.img", 22, X + 2 + Obj_X + (i * 24), Y + 300 + Obj_Y + 20); | ||
|  |             } | ||
|  |             foreach(pos, pobj in d_obj.Party) { | ||
|  |                 local cid = pobj[0]; | ||
|  |                 local CharacV = RinDro_Anton_Obj.Portrait[cid]; | ||
|  |                 //绘制队伍编号 | ||
|  |                 DrawImg("hud/partytype.img", 1 + CharacV.TeamId, X + 2 + Obj_X + (pos * 24), Y + 300 + Obj_Y + 20); | ||
|  |             } | ||
|  | 
 | ||
|  |             local DgnName = DgnIdTName["d" + d_obj.id]; | ||
|  |             local Yoffset = 16; | ||
|  |             if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) Yoffset = 0; | ||
|  |             local RGBA = sq_RGBA(255, 177, 0, 250); | ||
|  |             if (d_obj.id != 5) RGBA = sq_RGBA(255, 255, 255, 255); | ||
|  |             //绘制名字 | ||
|  |             L_sq_DrawCode_Ex(DgnName, X + 102, Y + 305 + Obj_Y + Yoffset, RGBA, 0, 1); | ||
|  | 
 | ||
|  |             //绘制血槽背景 | ||
|  |             DrawImg("hud/newantondungeoninfo2.img", 82, X + Obj_X + 2, Y + 300 + Obj_Y + 2); | ||
|  |             local BloodIdx = 83; | ||
|  |             if (d_obj.id == 5 || d_obj.id == 2 || d_obj.id == 21) BloodIdx = 84; | ||
|  | 
 | ||
|  |             local Rate = (88.0 - 88.0 * (d_obj.hp.tofloat() / d_obj.BloodType.tofloat())).tointeger(); | ||
|  |             if (d_obj.type == 1) { | ||
|  |                 local Remainder = d_obj.time - (Clock() - d_obj.Timer); | ||
|  |                 local RateBuf = Remainder.tofloat() / d_obj.MaxTime; | ||
|  |                 Rate = (RateBuf * 88.0).tointeger(); | ||
|  |             } else if (d_obj.type == 2) { | ||
|  |                 Rate = 88; | ||
|  |             } else if (d_obj.type == 3) { | ||
|  |                 Rate = 88; | ||
|  |             } | ||
|  |             //绘制生命值 | ||
|  |             setClip(X + Obj_X + 6, Y + 300 + Obj_Y + 6, X + Obj_X + 6 + Rate, Y + 300 + Obj_Y + 6 + 9); //开始裁切 | ||
|  |             DrawImg("hud/newantondungeoninfo2.img", BloodIdx, X + Obj_X + 6, Y + 300 + Obj_Y + 6); | ||
|  |             releaseClip(); //裁切结束 | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) { | ||
|  | 
 | ||
|  |         //绘制背景框 | ||
|  |         DrawImg("hud/newantondungeoninfo.img", 0, X + 7, Y); | ||
|  |         //绘制乌龟 | ||
|  |         DrawImg("hud/newantondungeoninfo.img", 3, X + 28, Y + 50); | ||
|  |         //绘制简易战况表 | ||
|  |         DrawImg("hud/newantondungeoninfo2.img", 62, X + 220, Y + 19); | ||
|  | 
 | ||
|  |         //绘制待命房间 | ||
|  |         DrawParty(); | ||
|  |         //绘制小队移动 | ||
|  |         DrawImg("hud/newantondungeoninfo.img", 14, X + 570, Y + 488); | ||
|  | 
 | ||
|  | 
 | ||
|  |         if (DgnList) { | ||
|  |             foreach(d_obj in DgnList) { | ||
|  |                 DrawDungeon(d_obj); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |         //绘制主界面复活币剩余 | ||
|  |         DrawImg("hud/newantondungeoninfo2.img", 85, X + 45 + 350, Y + 488); | ||
|  | 
 | ||
|  | 
 | ||
|  |         //绘制主界面复活币剩余 | ||
|  |         local CoinCount = (RinDro_Anton_Obj.FightConfig.rebornNum - Info.ResurrectionNum).tostring(); | ||
|  |         for (local i = 0; i< 2; i++) { | ||
|  |             if (CoinCount.len() >= (i + 1)) | ||
|  |                 DrawImg("hud/newantonrewardtime.img", CoinCount.slice(0 + i, 1 + i).tointeger(), X + 45 + 75 + (i * 18) + 350, Y + 515); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     function DrawImg(Path, Index, XPos, YPos) { | ||
|  |         L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         DrawMain(obj); | ||
|  |         LenheartNewUI_Windows.Show(obj); | ||
|  | 
 | ||
|  |         //结束时间 | ||
|  |         if (RinDro_Anton_Obj.EndTime) { | ||
|  |             DrawFightTime(obj); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //攻坚时间 | ||
|  |     function DrawFightTime(obj) { | ||
|  |         local X = ((getroottable().Rindro_Scr_Width - 146 - 103 - 550)).tointeger() | ||
|  |         L_sq_DrawImg("hud/newantondungeoninfo.img", 1, X + 542, Y); | ||
|  |         L_sq_DrawImg("hud/newantondungeoninfo.img", 2, X + 542 + 38, Y + 2); | ||
|  |         if (RinDro_Anton_Obj.EndTime != null) { | ||
|  |             if (RinDro_Anton_Obj.EndTime< 0) RinDro_Anton_Obj.EndTime = 0; | ||
|  |             local RealTime = RinDro_Anton_Obj.EndTime - (Clock() - RinDro_Anton_Obj.PackCurT); | ||
|  | 
 | ||
|  |             local seconds = RealTime / 1000; | ||
|  |             local hours = seconds / 3600; | ||
|  |             local minutes = seconds / 60; | ||
|  | 
 | ||
|  |             seconds %= 60; | ||
|  |             hours = format("%02d", hours); | ||
|  |             seconds = format("%02d", seconds).slice(-2); | ||
|  |             minutes = format("%02d", minutes).slice(-2); | ||
|  | 
 | ||
|  |             local X1 = 551; | ||
|  |             local X2 = X1 + 18; | ||
|  | 
 | ||
|  |             local Offset = 0; | ||
|  |             L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28); | ||
|  |             L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(1).tointeger(), X + X2 + Offset, Y + 28); | ||
|  |             Offset += 46; | ||
|  |             L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28); | ||
|  |             L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(1).tointeger(), X + X2 + Offset, Y + 28); | ||
|  |             Offset += 46; | ||
|  |             L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28); | ||
|  |             L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(1).tointeger(), X + X2 + Offset, Y + 28); | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |     //判断是否可重合 | ||
|  |     function PosEvent(Pos, MPos) { | ||
|  |         local Offset = abs(Pos - MPos); | ||
|  |         if (Offset< 10) return true; | ||
|  |         else return false; | ||
|  |     } | ||
|  |     //判断自身地图相关事件 | ||
|  |     function MapEventTest(obj) { | ||
|  |         if (sq_GetCurrentModuleType() != 3) return; | ||
|  |         local stage = sq_GetGlobaludpModuleStage(); | ||
|  |         local MapIndex = sq_GetMapIndex(stage); | ||
|  |         if (MapIndexTable.rawin(MapIndex)) { | ||
|  |             local X = obj.getXPos(); | ||
|  |             local Y = obj.getYPos(); | ||
|  |             local Mark = false; | ||
|  |             if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true; | ||
|  |             if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true; | ||
|  |             if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true; | ||
|  |             if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true; | ||
|  | 
 | ||
|  |             if (Mark == true && MapMoveMark == false) { | ||
|  |                 local T = { | ||
|  |                     op = 20064303, | ||
|  |                     DunId = MapIndexTable[MapIndex] | ||
|  |                 } | ||
|  |                 SendPackEx(T); | ||
|  |                 MapMoveMark = true; | ||
|  |             } else if (Mark == false) MapMoveMark = false; | ||
|  |         } else { | ||
|  |             MapMoveMark = false; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         LenheartNewUI_Windows.SyncPos(X, Y); | ||
|  |         MapEventTest(obj); | ||
|  |         if (SelectDgnMarkFlag) { | ||
|  |             L_sq_WA(0x1b46898, 47); | ||
|  |         } | ||
|  | 
 | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     //鼠标左键弹起回调 | ||
|  |     function OnMouseLbUp(MousePos_X, MousePos_Y) { | ||
|  |         if (SelectDgnMarkFlag != 0) { | ||
|  |             SelectDgnMarkFlag = 0; | ||
|  |             L_sq_WA(0x1b46898, 0); | ||
|  |             foreach(d_obj in DgnList) { | ||
|  |                 if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + d_obj.X, Y + d_obj.Y, 71, 71)) { | ||
|  |                     local T = { | ||
|  |                         op = 20064301, | ||
|  |                         DunId = d_obj.id | ||
|  |                     } | ||
|  |                     SendPackEx(T); | ||
|  |                     //关闭攻坚战况表窗口 | ||
|  |                     CloseWindow(); | ||
|  |                     //关闭攻坚队窗口 | ||
|  |                     RinDro_Anton_Obj.PartyWindow_Object.CloseWindow(); | ||
|  |                     //关闭攻坚队大厅窗口 | ||
|  |                     RinDro_Anton_Obj.PartyHallWindow_Object.CloseWindow(); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |         LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y); | ||
|  |     } | ||
|  | 
 | ||
|  | 
 | ||
|  |     MainButton = null; | ||
|  |     CloseMainButton = null; | ||
|  |     CloseFlag = false; | ||
|  |     //顶层绘制 | ||
|  |     function TopDraw(obj) { | ||
|  |         //界面未打开 | ||
|  |         if (!this.Visible) { | ||
|  |             //在甲板 | ||
|  |             if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3) && !CloseFlag) { | ||
|  | 
 | ||
|  |             } | ||
|  | 
 | ||
|  |             if (CloseFlag) { | ||
|  |                 if (Clock() - CloseFlag >= 10) | ||
|  |                     CloseFlag = false; | ||
|  |             } | ||
|  |         } else { | ||
|  | 
 | ||
|  |         } | ||
|  | 
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | class Rindro_Anton_FightSituatioExternalC extends LenheartNewUI_Windows { | ||
|  |     //调试模式 | ||
|  |     // DeBugMode = true; | ||
|  | 
 | ||
|  |     //不是窗口 | ||
|  |     NoWindow = true; | ||
|  | 
 | ||
|  |     //操作窗口 | ||
|  |     Window = null; | ||
|  | 
 | ||
|  |     //是否可见 | ||
|  |     // Visible = false; | ||
|  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | ||
|  |         Childrens = []; | ||
|  |         //注册控件 | ||
|  |         RegisterWidget(); | ||
|  | 
 | ||
|  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | ||
|  |     } | ||
|  | 
 | ||
|  |     function RegisterWidget() { | ||
|  |         //开启按钮 | ||
|  |         local CloseButton = LenheartNewUI_BaseButton(0, 0, 103, 22, "hud/newantondungeonbutton.img", 0); | ||
|  |         CloseButton.OnClick = function() { | ||
|  |             if (!Window.Visible) { | ||
|  |                 Window.Visible = true; | ||
|  |                 Window.ResetFocus(); | ||
|  |                 Window.GetInfo(); | ||
|  |             } else { | ||
|  |                 Window.CloseWindow(); | ||
|  |             } | ||
|  |         }.bindenv(this); | ||
|  |         CloseButton.SetCallBackFunc(function(button) { | ||
|  |             if (!Window.Visible) { | ||
|  |                 button.Idx = 0; | ||
|  |             } else { | ||
|  |                 button.Idx = 3; | ||
|  |             } | ||
|  |         }.bindenv(this)); | ||
|  |         Childrens.append(CloseButton); | ||
|  |     } | ||
|  | 
 | ||
|  |     function AddParentWin(Win) { | ||
|  |         Window = Win; | ||
|  |     } | ||
|  | 
 | ||
|  |     //绘制主界面 | ||
|  |     function DrawMain(obj) {} | ||
|  | 
 | ||
|  |     function Show(obj) { | ||
|  |         DrawMain(obj); | ||
|  |         LenheartNewUI_Windows.Show(obj); | ||
|  | 
 | ||
|  |     } | ||
|  | 
 | ||
|  |     function TopShow(obj) { | ||
|  |         //结束时间 | ||
|  |         if (RinDro_Anton_Obj.EndTime) { | ||
|  |             Window.DrawFightTime(obj); | ||
|  | 
 | ||
|  |         } | ||
|  |         Window.DrawSimpleSituation(); | ||
|  |     } | ||
|  | 
 | ||
|  |     //逻辑入口 | ||
|  |     function Proc(obj) { | ||
|  |         LenheartNewUI_Windows.SyncPos(X, Y); | ||
|  | 
 | ||
|  |         //在甲板 | ||
|  |         if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3)) { | ||
|  |             Visible = true; | ||
|  |         } else { | ||
|  |             Visible = false; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  | } |