240 lines
6.4 KiB
Plaintext
240 lines
6.4 KiB
Plaintext
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/*
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文件名:AncientheroLuckyBox.nut
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路径:Project/AncientheroLuckyBox/AncientheroLuckyBox.nut
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创建日期:2025-07-08 18:44
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文件用途:圣者遗物箱
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*/
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class AncientheroLuckyBoxC extends LenheartNewUI_Windows {
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//调试模式
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// DeBugMode = true;
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//不是窗口
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// NoWindow = true;
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//是否可见
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// Visible = false;
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Img = null;
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//遗物箱ID
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BoxId = 15;
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//盒子数量
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BoxCount = 0;
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//打开状态 0未打开 1单抽 10十连抽
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OpenFlag = 0;
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//抽奖模式按钮集合
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OpenBtns = null;
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//动画队列
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AniQueue = null;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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AniQueue = QuestQueue();;
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//注册控件
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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Img = {};
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Img["main"] <- Rindro_Image("interface2/event/chn_event_2020/201029_ancientheroluckybox/ancientbox.img");
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Img["yosin"] <- Rindro_Image("yosin/db_newani.img");
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//配置回包
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RegisterPack(20094002, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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// BoxId = Jso["boxId"];
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}.bindenv(this));
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}
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function RegisterWidget() {
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(763, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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OpenBtns = [];
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//单抽复选框
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local OneOpenBtn = LenheartNewUI_SwitchButtonText(196, 425, " 开启1个");
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OneOpenBtn.ImgIndex = 358;
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OneOpenBtn.SetTextPos(12, 2);
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OneOpenBtn.Width = 130;
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OneOpenBtn.Height = 16;
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OneOpenBtn.OnClickEx = function(Btn) {
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CallOpenAnimation(OpenFlag == 0);
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OpenFlag = 1;
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OpenBtns[1].State = 0;
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Btn.State = 1;
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}.bindenv(this);
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AddChild(OneOpenBtn);
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OpenBtns.append(OneOpenBtn);
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//单抽复选框
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local TenOpenBtn = LenheartNewUI_SwitchButtonText(458, 425, " 开启10个");
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TenOpenBtn.ImgIndex = 358;
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TenOpenBtn.SetTextPos(12, 2);
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TenOpenBtn.Width = 130;
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TenOpenBtn.Height = 16;
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TenOpenBtn.OnClickEx = function(Btn) {
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CallOpenAnimation(OpenFlag == 0);
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OpenFlag = 10;
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OpenBtns[0].State = 0;
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Btn.State = 1;
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}.bindenv(this);
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AddChild(TenOpenBtn);
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OpenBtns.append(TenOpenBtn);
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}
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//调用打开界面动画
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function CallOpenAnimation(Flag) {
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R_Utils.PlaySound("ANCIENTBOX_WHEEL");
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//Flag 为true时是第一次进入 盖着盖子的状态 false 需要先盖上再打开
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AniQueue.AddQuest("打开界面动画", function(Name, Time, Flag) {
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if (Flag) {
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local Ani = DrawAniEx(X + 5, Y + 25, "common/ancientheroluckybox/animation/intro.ani");
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if (sq_IsEnd(Ani)) {
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sq_Rewind(Ani);
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AniQueue.RemoveQuest(Name);
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}
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} else {
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local Ani = DrawAniEx(X + 5, Y + 25, "common/ancientheroluckybox/animation/outro.ani");
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if (sq_IsEnd(Ani)) {
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sq_Rewind(Ani);
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AniQueue.RemoveQuest(Name);
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CallOpenAnimation(true);
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}
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}
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}.bindenv(this), Flag);
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}
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//绘制主界面
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function DrawMain(obj) {
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//绘制背景
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Img["yosin"].DrawPng(0, X, Y);
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//未打开状态
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if (OpenFlag == 0) Img["main"].DrawPng(1, X + 5, Y + 25);
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//绘制圣者遗物箱图标
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DrawItemBase(X + 377, Y + 394, BoxId, 1);
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//绘制圣者遗物箱数量
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}
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function Show(obj) {
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DrawMain(obj);
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AniQueue.Run();
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LenheartNewUI_Windows.Show(obj);
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}
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//逻辑入口
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function Proc(obj) {
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LenheartNewUI_Windows.SyncPos(X, Y);
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}
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//重置
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function ResetData() {
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if (OpenBtns) {
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OpenBtns[0].State = 0;
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OpenBtns[1].State = 0;
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}
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OpenFlag = 0;
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}
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}
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function Lenheart_AncientheroLuckyBox_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("AncientheroLuckyBox_Obj")) {
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RootTab.rawset("AncientheroLuckyBox_Obj", true);
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LenheartNewUI_CreateWindow(AncientheroLuckyBoxC, "圣者遗物箱窗口", ((getroottable().Rindro_Scr_Width - 782) / 2).tointeger(), 30, 782, 600, 28);
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}
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}
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getroottable()["LenheartFuncTab"].rawset("AncientheroLuckyBoxFuncN", Lenheart_AncientheroLuckyBox_Fun);
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L_Windows_List <- [];
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getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("AncientheroLuckyBox_Obj");
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//任务队列
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class QuestQueue {
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//队列
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Queue = null;
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constructor() {
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Queue = {};
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}
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//添加任务
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function AddQuest(QuestName, QuestLogic, ...) {
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local args = null;
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if (vargc > 0) {
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args = [];
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for (local i = 0; i< vargc; i++) {
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args.append(vargv[i]);
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}
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}
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Queue[QuestName] <- {
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Logic = QuestLogic,
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InseartTime = Clock(),
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arg = args
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};
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}
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//移除任务
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function RemoveQuest(QuestName) {
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if (Queue) {
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Queue.rawdelete(QuestName);
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}
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}
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//执行任务
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function Run() {
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if (Queue) {
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local NowTime = Clock();
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foreach(QuestName, QuestInfo in Queue) {
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if (QuestInfo.arg && QuestInfo.arg.len() > 0) {
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local Arr = [];
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Arr.append(getroottable());
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Arr.append(QuestName);
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Arr.append(NowTime);
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foreach(value in QuestInfo.arg) {
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Arr.append(value);
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}
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QuestInfo.Logic.acall(Arr);
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// QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime, QuestInfo.arg);
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} else QuestInfo.Logic(QuestName, NowTime - QuestInfo.InseartTime);
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}
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}
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}
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//示例
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/*
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Obj.AddQuest("测试任务",function (Name,Time)
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{
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print(Time);
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if(Time >= 2000)Obj.RemoveQuest(Name);
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}.bindenv(this));
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*/
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}
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