2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								/*
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								文件名:AradPass_Quest.nut
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								路径:Project/AradPass/AradPass_Quest.nut
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								创建日期:2024-08-18	22:57
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								文件用途:战令任务页
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								*/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								class AradPass_Quest_ItemC extends LenheartNewUI_Windows {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //调试模式
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    // DeBugMode = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //不是窗口
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    // NoWindow = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //是否可见
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //信息
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    Info = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //任务奖励
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Childrens = [];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //注册控件
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        RegisterWidget();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function ResetFocus() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function RegisterWidget() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //完成按钮
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local ActiveButton = LenheartNewUI_ButtonText(458, 3, 15, "完成");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ActiveButton.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            Info.op <- 20059033;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            SendPackEx(Info);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ActiveButton.SetCallBackFunc(function(Button) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //判断是否完成
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (Info.SuccessState) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.TextStr = "已完成";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.State = 8;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.SetTextOffset(0, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.SetTextColor(sq_RGBA(185, 148, 96, 150));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            } else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                if (Info.NowSuccessCount >= Info.MaxSuccessCount) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                    Button.State = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                } else Button.State = 8;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.TextStr = "完 成";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.SetTextOffset(3, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Button.SetTextColor(sq_RGBA(185, 148, 96, 255));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }.bindenv(this))
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        AddChild(ActiveButton);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //绘制主界面
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function DrawMain(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (!Info) return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local Ala = 250;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (Info.SuccessState) Ala = 150;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //绘制任务名字
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode(Info.QuestExplain, X + 20, Y + 8, sq_RGBA(179, 169, 135, Ala), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //绘制完成次数
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local SuccessStr = Info.NowSuccessCount + " / " + Info.MaxSuccessCount;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode(SuccessStr, X + 296 - LenheartTextClass.GetStringLength(SuccessStr) / 2, Y + 8, sq_RGBA(179, 169, 135, Ala), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //绘制经验值
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode(Info.Experience.tostring(), X + 394 - LenheartTextClass.GetStringLength(Info.Experience.tostring()) / 2, Y + 8, sq_RGBA(179, 169, 135, Ala), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function Show(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        DrawMain(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //动态设置这里要先刷新一下坐标
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.SyncPos(X, Y)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.Show(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //逻辑入口
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function Proc(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.SyncPos(X, Y);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								class AradPass_QuestC extends LenheartNewUI_Windows {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //调试模式
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    // DeBugMode = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //不是窗口
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    // NoWindow = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //是否可见
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    QuestTitle = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //页面
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    Page = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //任务集合
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    QuestItemList = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //每日任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    DailyTasks = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //重复任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    RepeatingTasks = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //赛季任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    SeasonTasks = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //任务完成提示
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    QuestSuccessTips = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    QuestTips = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    QuestWheelNow = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    QuestWheelMax = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ExpLimitMax = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    ExpLimit = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function GetPlayerQuest() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local T = {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            op = 20059031
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        SendPackEx(T);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function GetPlayerQuestCallBack(Chunk) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local Jso = Json.Decode(Chunk);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        DailyTasks = Jso.task[0];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        RepeatingTasks = Jso.task[1];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        SeasonTasks = Jso.task[2];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ExpLimitMax = Jso.ExpLimitMax;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ExpLimit = Jso.ExpLimit;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestSuccessTips = [0, 0, 0];
							 
						 
					
						
							
								
									
										
										
										
											2025-05-27 21:24:22 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								        if (Parent && Parent.TabSuccessTips) Parent.TabSuccessTips[1] = 0;
							 
						 
					
						
							
								
									
										
										
										
											2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        foreach(Pos, Value in Jso.task) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            foreach(QuestObject in Value) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                if (QuestObject.SuccessState == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                    if (QuestObject.NowSuccessCount >= QuestObject.MaxSuccessCount) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                        QuestSuccessTips[Pos] = 1;
							 
						 
					
						
							
								
									
										
										
										
											2025-05-27 21:24:22 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								                        if (Parent && Parent.TabSuccessTips)Parent.TabSuccessTips[1] = 1;
							 
						 
					
						
							
								
									
										
										
										
											2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                        break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        InitQuestItem();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Childrens = [];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestTitle = [];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestItemList = [
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            [],
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            [],
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            []
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //注册控件
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        RegisterWidget();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Pack_Control.rawset(20059032, GetPlayerQuestCallBack.bindenv(this));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //因为要重载LenheartNewUI_Windows的构造函数
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function ResetFocus() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function ChangePage(ToPage) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //如果就是当前页面直接返回
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // if (ToPage == Page) return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        foreach(ButtonObj in QuestTitle) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            ButtonObj.State = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Page = ToPage;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestTitle[ToPage].State = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //先移除所有
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        for (local i = 0; i< 3; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            foreach(winobj in QuestItemList[i]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                winobj.Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                RemoveChild(winobj.ObjectId);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //添加该页应该显示的
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        for (local i = 0; i< 3; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (i == ToPage) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                foreach(winobj in QuestItemList[ToPage]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                    winobj.Visible = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                    AddChild(winobj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //设定页面滚轮阈值
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            local QuestTasks = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //每日
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (Page == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                //每日任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestTasks = DailyTasks;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //重复
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            else if (Page == 1) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                //重复任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestTasks = RepeatingTasks;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //赛季
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                //赛季任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestTasks = SeasonTasks;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            QuestWheelMax = QuestTasks.len();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function RegisterWidget() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // //关闭按钮
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // CloseButton.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //     this.Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // Childrens.append(CloseButton);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local Tabbars1 = LenheartNewUI_TabbarsText(12, 213, "每日任务");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars1.State = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars1.SetTextOffset(9, 3);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        AddChild(Tabbars1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars1.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            ChangePage(0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestTitle.append(Tabbars1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local Tabbars2 = LenheartNewUI_TabbarsText(74, 213, "重复任务");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        AddChild(Tabbars2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars2.SetTextOffset(9, 3);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars2.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            ChangePage(1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestTitle.append(Tabbars2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local Tabbars3 = LenheartNewUI_TabbarsText(136, 213, "赛季任务");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        AddChild(Tabbars3);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars3.SetTextOffset(9, 3);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        Tabbars3.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            ChangePage(2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestTitle.append(Tabbars3);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //全部领取按钮
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        local ClaimAllButton = LenheartNewUI_ButtonText(472, 452, 15, "全部领取");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ClaimAllButton.SetFrame(null, 323);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ClaimAllButton.SetTextOffset(-7, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ClaimAllButton.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            local T = {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                op = 20059035
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            SendPackEx(T);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        AddChild(ClaimAllButton);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function OpenCallBack() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        GetPlayerQuest();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //创建任务Item
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function InitQuestItem() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //清除原有项目
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        foreach(ItemList in QuestItemList) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            foreach(Window in ItemList) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                RemoveChild(Window.ObjectId);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Window.DestroyWindow();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //先移除所有
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        for (local i = 0; i< 3; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            foreach(winobj in QuestItemList[i]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                winobj.Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                RemoveChild(winobj.ObjectId);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //清空缓存
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        QuestItemList = [
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            [],
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            [],
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            []
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        for (local i = 0; i< 3; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            local QuestTasks = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //每日
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (i == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                //每日任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestTasks = DailyTasks;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //重复
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            else if (i == 1) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                //重复任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestTasks = RepeatingTasks;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            //赛季
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                //赛季任务数组
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestTasks = SeasonTasks;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            foreach(Pos, Value in QuestTasks) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                local QuestItem = AradPass_Quest_ItemC("AradPassQuestItem_" + i + "_" + Pos, X - 5000, Y, 536, 31, 0);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestItem.Info = Value;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                QuestItemList[i].append(QuestItem);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        ChangePage(Page);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //绘制主界面
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function DrawMain(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 43, X + 11, Y - 210 + 50 + 162);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 38, X + 13, Y - 210 + 50 + 184);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode("任务内容", X + 120, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode("完成次数", X + 288, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode("经验值", X + 388, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode("状态", X + 492, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //绘制悬停提示
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 25, Y - 210 + 456, 16, 16)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            L_sq_DrawImg("interface/lenheartwindowcommon.img", 240, X + 25, Y - 210 + 456);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            QuestTips = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        } else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            L_sq_DrawImg("interface/lenheartwindowcommon.img", 239, X + 25, Y - 210 + 456);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            QuestTips = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        // 周获取的经验
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        L_sq_DrawCode("每周重复任务经验获取上限 " + ExpLimit + "/" + ExpLimitMax, X + 40 + 7, Y - 210 + 7 + 451, sq_RGBA(179, 169, 135, 255), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //上层绘制
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function DrawTop(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //绘制标签栏的感叹号
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        foreach(Pos, Value in QuestTitle) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (QuestSuccessTips && QuestSuccessTips.len() == 3) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                if (QuestSuccessTips[Pos] == 1) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                    L_sq_DrawImg("interface/Lenheartwindowcommon.img", 301, X + 64 + (Pos * 62), Y + 6, 0, sq_RGBA(255, 255, 255, 210), 0.8, 0.8);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //任务提示
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (QuestTips) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            L_sq_DrawWindow(X + 40, Y - 210 + 350, 224, 100, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
										 
							
							
								            local QuestTipsStr = "每周可以通过完成重复任务获得的最大经验值。\n达到每周经验获取上限后, , , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            local QuestTipsArray = L_sq_GetStringDrawArray(QuestTipsStr, 251);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            foreach(Pos, va in QuestTipsArray) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                // Sout("文本内容嗯: %L", va);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                L_sq_DrawCode(va, X + 40 + 7, Y - 210 + 7 + 350 + (Pos * 16), 0xFFFFFFFF, 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function Show(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        DrawMain(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.Show(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        DrawTop(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 14:04:23 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
								
									
								 
							
							
								    //override
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //鼠标滚轮事件回调
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (Flag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (QuestWheelNow > 0) QuestWheelNow--;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (!Flag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (QuestWheelNow< QuestWheelMax - 6) QuestWheelNow++;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //调用原生方法
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    //逻辑入口
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    function Proc(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        LenheartNewUI_Windows.SyncPos(X, Y - 210);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        if (Parent && Parent.Visible && Parent.PageSelectM == 1) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            Visible = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            X = Parent.X;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            Y = Parent.Y + 210;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        } else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        foreach(Pos, winobj in QuestItemList[Page]) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (Pos >= QuestWheelNow && Pos <= QuestWheelNow + 5) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                local OffsetPos = Pos - QuestWheelNow;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                winobj.X = X + 12;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                winobj.Y = Y - 210 + 50 + 184 + 25 + (OffsetPos * 31);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            } else {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                winobj.X = X + 12 - 5000;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        //主动调用子对象窗口的Proc
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        foreach(Object in Childrens) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								            if (Object instanceof LenheartNewUI_Windows)
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								                Object.Proc(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
								
									
								 
							
							
								// getroottable().rawdelete("AradPass_Obj");