263 lines
9.7 KiB
Plaintext
263 lines
9.7 KiB
Plaintext
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/*
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文件名:SoulSalvation.nut
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路径:Project/SoulSalvation/SoulSalvation.nut
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创建日期:2026-01-20 03:00
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文件用途:灵魂救赎武器
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*/
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class SoulSalvationC extends Rindro_BaseToolClass {
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//灵魂救赎武器标识 (阶段1)
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Equipment1List = null;
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//1阶段所需灵魂数量
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Stage1SoulCount = 1000;
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//灵魂救赎武器标识 (阶段2)
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Equipment2List = null;
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//灵魂救赎武器标识 (阶段3)
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Equipment3List = null;
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//三阶段灵魂石对应APC
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Equipment3SoulStone = null;
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Img = Rindro_Image("soulweapon/main.img");
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//灵魂数据
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EquipData = null;
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//APC数据
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ApcInfo = null;
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constructor() {
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Equipment1List = {};
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Equipment2List = {};
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Equipment3List = {};
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Equipment3SoulStone = {};
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EquipData = {};
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ApcInfo = {};
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InifPvf();
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local ItemDrawControl = getroottable()["NewItemInfoWindow_Obj"];
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ItemDrawControl.AddDelegate("灵魂救赎武器代理一阶段", 28, Delegate1.bindenv(this),
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function(Item) {
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return Equipment1List.rawin(Item.GetIndex());
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}.bindenv(this));
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ItemDrawControl.AddDelegate("灵魂救赎武器代理二阶段", 42, Delegate2.bindenv(this),
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function(Item) {
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return Equipment2List.rawin(Item.GetIndex());
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}.bindenv(this));
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ItemDrawControl.AddDelegate("灵魂救赎武器代理三阶段", 42, Delegate3.bindenv(this),
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function(Item) {
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return Equipment3List.rawin(Item.GetIndex());
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}.bindenv(this));
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foreach(Id, _f in Equipment3SoulStone) {
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ItemDrawControl.AddHookItemId(Id);
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}
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ItemDrawControl.AddDelegate("灵魂救赎灵魂石代理", 160, Delegate4.bindenv(this),
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function(Item) {
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return Equipment3SoulStone.rawin(Item.GetIndex());
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}.bindenv(this));
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//上线获取全身灵魂武器灵魂数
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Pack_Control.rawset(21011002, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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EquipData = Jso.Info;
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}.bindenv(this));
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//多个灵魂武器的补充信息包
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Pack_Control.rawset(21011006, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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foreach(index, value in Jso.Info) {
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EquipData[index.tostring()] <- value;
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}
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}.bindenv(this));
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//单个灵魂武器的刷新信息
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Pack_Control.rawset(21011004, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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EquipData[Jso.uuid.tostring()] <- Jso.info;
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}.bindenv(this));
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SendPackEx({
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op = 21011001
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})
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//创建灵魂武器升级窗口
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LenheartNewUI_CreateWindow(SoulSalvation_UpgradeC, "灵魂武器升级窗口", ((getroottable().Rindro_Scr_Width - 700) / 2).tointeger(), 160, 292, 290, 28);
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LenheartNewUI_CreateWindow(SoulSalvation_EnchantC, "灵魂武器附灵窗口", ((getroottable().Rindro_Scr_Width - 700) / 2).tointeger(), 160, 292, 290, 28);
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}
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//1阶段的代理
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function Delegate1(X, Y, Item) {
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L_sq_DrawCode("灵魂救赎阶段: 1 / 3", X + 6, Y + 15, sq_RGBA(255, 0, 240, 255), 0, 1);
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L_sq_DrawCode("封印灵魂数: ", X + 6, Y + 30, sq_RGBA(104, 213, 237, 255), 0, 1);
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local Uuid = Item.GetUuid().tostring();
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//获取封印灵魂数
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local Count = 0;
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if (EquipData.rawin(Uuid)) {
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Count = EquipData[Uuid].soul_count;
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}
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local Rate = Count.tofloat() / Stage1SoulCount.tofloat();
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L_sq_DrawCode(format("%.1f%%", Rate * 100.0), X + 180, Y + 30, sq_RGBA(255, 119, 0, 255), 0, 1);
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Img.DrawPng(0, X + 70, Y + 34);
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setClip(X + 72, Y + 36, X + 72 + (Rate * 97.0).tointeger(), Y + 40); //开始裁切
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Img.DrawPng(1, X + 72, Y + 36);
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releaseClip(); //裁切结束
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}
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//2阶段的代理
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function Delegate2(X, Y, Item) {
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L_sq_DrawCode("灵魂救赎阶段: 2 / 3", X + 6, Y + 15, 0xFF0055FF, 0, 1);
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L_sq_DrawCode("佩戴释魂通关镇魂曲地区副本", X + 6, Y + 30, 0xFF0055FF, 0, 1);
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L_sq_DrawCode("即可救赎沉沦无尽永恒的灵魂!", X + 6, Y + 45, 0xFF0055FF, 0, 1);
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}
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//3阶段的代理
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function Delegate3(X, Y, Item) {
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L_sq_DrawCode("灵魂救赎阶段: 3 / 3", X + 6, Y + 15, 0xFF0055FF, 0, 1);
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L_sq_DrawCode("已附灵的不朽灵魂:", X + 6, Y + 30, 0xFF0055FF, 0, 1);
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local Uuid = Item.GetUuid().tostring();
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local APCId = 0;
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if (EquipData.rawin(Uuid)) {
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APCId = EquipData[Uuid].soul_id;
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}
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if (APCId == 0) {
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L_sq_DrawCode("未定名", X + 6, Y + 45, 0xFF0055FF, 0, 1);
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} else {
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local ApcName = GetApcInfo(APCId).Name;
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L_sq_DrawCode("Lv.85 " + ApcName, X + 6, Y + 45, 0xFF0055FF, 0, 1);
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}
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}
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//灵魂石的代理
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function Delegate4(X, Y, Item) {
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local ApcId = 0;
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if (Equipment3SoulStone.rawin(Item.GetIndex())) {
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ApcId = Equipment3SoulStone[Item.GetIndex()];
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}
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if (ApcId > 0) {
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local Info = GetApcInfo(ApcId);
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if (!Info.rawin("Ani")) {
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Info.Ani <- Rindro_Draw_Character(Info.Job, Info.Equ, "rest.ani", null);
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}
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L_sq_DrawCode("不朽的灵魂: " + Info.Name, X + 6, Y + 15, 0xFF0055FF, 0, 1);
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Info.Ani.Draw(X + 102, Y + 160);
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}
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}
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//读取配置
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function InifPvf() {
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Rindro_Script.GetFileData("etc/rindro/expandequipment/soulsalvation.etc", function(DataTable, Data) {
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while (!Data.Eof()) {
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local Fragment = Data.Get();
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if (Fragment == "[EQUIPMENT1]") {
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Equipment1List = {};
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while (true) {
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local Fbuf = Data.Get();
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if (Fbuf == "[/EQUIPMENT1]") {
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break;
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}
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Equipment1List.rawset(Fbuf, true);
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}
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} else if (Fragment == "[EQUIPMENT2]") {
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Equipment2List = {};
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while (true) {
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local Fbuf = Data.Get();
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if (Fbuf == "[/EQUIPMENT2]") {
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break;
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}
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Equipment2List.rawset(Fbuf, true);
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}
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} else if (Fragment == "[EQUIPMENT3]") {
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Equipment3List = {};
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while (true) {
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local Fbuf = Data.Get();
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if (Fbuf == "[/EQUIPMENT3]") {
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break;
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}
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Equipment3List.rawset(Fbuf, true);
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}
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} else if (Fragment == "[STAGE1 VALUE]") {
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Stage1SoulCount = Data.Get();
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} else if (Fragment == "[STAGE2 SOULSTONE]") {
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Equipment3SoulStone = {};
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while (true) {
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local Fbuf = Data.Get();
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if (Fbuf == "[/STAGE2 SOULSTONE]") {
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break;
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}
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Equipment3SoulStone.rawset(Fbuf, Data.Get());
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}
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}
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}
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});
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}
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//读取APC名字
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function GetApcInfo(ApcIndex) {
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if (ApcInfo.rawin(ApcIndex)) return ApcInfo[ApcIndex];
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local Path = "aicharacter/" + R_Utils.GetApcPath(ApcIndex);
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local Info = Rindro_Script.GetFileData(Path, function(DataTable, Data) {
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while (!Data.Eof()) {
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local Fragment = Data.Get();
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if (Fragment == "[minimum info]") {
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DataTable.Name <- Sq_ConvertWideChar(Data.Get(), "big5");
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DataTable.Job <- Data.Get();
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} else if (Fragment == "[equipment]") {
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DataTable.Equ <- [];
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while (true) {
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local Fbuf = Data.Get();
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if (Fbuf == "[/equipment]") {
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break;
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}
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Data.Get();
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Data.Get();
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DataTable.Equ.append(Fbuf);
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}
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}
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}
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});
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ApcInfo.rawset(ApcIndex, Info);
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return Info;
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}
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}
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function Lenheart_SoulSalvation_Fun(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("SoulSalvation_Obj")) {
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RootTab.rawset("SoulSalvation_Obj", SoulSalvationC());
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}
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if (KeyPressNB.isKeyPress(OPTION_HOTKEY_PAUSE_IN_TOWER, "asdasd")) {
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local os = sq_CreateAICharacter(21435);
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// foreach(member, val in os.getclass()) {
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// ::print(member + "\n");
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// local attr;
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// if ((attr = os.getclass().getattributes(member)) != null) {
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// foreach(i, v in attr) {
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// // ::print("\t" + i + " = " + (typeof v) + "\n");
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// }
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// } else {
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// // ::print("\t<no attributes>\n")
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// }
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// }
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// local os = sq_CreateAICharacter(21435);
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os.setCurrentPos(obj.getXPos() + 100, obj.getYPos(), 600);
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os.setMaster(obj);
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os.setMapFollowParent(obj);
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os.setMapFollowType(1);
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// sq_SetKeyxEnable(obj, E_ATTACK_COMMAND, true);
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sq_AddObject(obj, os, OBJECTTYPE_CHARACTER, false);
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}
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}
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getroottable()["LenheartFuncTab"].rawset("SoulSalvationFuncN", Lenheart_SoulSalvation_Fun);
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L_Windows_List <- [];
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getroottable().rawdelete("LenheartPluginsInitFlag");
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getroottable().rawdelete("EventList_Obj")
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getroottable().rawdelete("SoulSalvation_Obj");
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getroottable().rawdelete("L_Each_Obj");
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