2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								/*
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								文件名:Tuguan.nut
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								路径:Project/Tuguan/Tuguan.nut
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								创建日期:2024-08-06	21:53
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								文件用途:土罐
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								*/
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class Tuguan_NewC extends LenheartNewUI_Windows {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //调试模式
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    // DeBugMode = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //默认显示状态需要是关闭 因为要通过收包打开
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //初始化状态
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    InitState = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //抽奖模式
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    OpenFlag = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //主界面音效播放开关
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MainSoundsSw = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ASoundSw = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SSoundSw = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    State = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    BoxId = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    BoxCount = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ProbabilityTab = "www.qq.com";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    BoxWindowName = "土罐的黄金袖珍罐";
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //Ani对象
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    P1_01 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    P2_01 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    P3_01 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    P4_02 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MainEffAni = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    AniType = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    RewardObj = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //界面回包
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function TuguanConfigCallBack(Chunk) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local Jso = Json.Decode(Chunk);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            BoxId = Jso.BoxId;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            BoxCount = Jso.BoxCount;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ProbabilityTab = Jso.ProbabilityTab;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            State = 2;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 14:04:23 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        //读取物品名称
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local ItemObject = L_sq_GetItem(BoxId);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local NamePointer = L_sq_RA(ItemObject + 0x20);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        BoxWindowName = Name;
							 
						 
					
						
							
								
									
										
										
										
											2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        Visible = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //初始化完成
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        InitState = true;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PackTime = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //抽奖回包
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function TuguanRewardCallBack(Chunk) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local Jso = Json.Decode(Chunk);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        AniType = Jso.AniType;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        BoxCount = Jso.BoxCount;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        RewardObj = Jso.itemBuffers;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        PackTime = Clock();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        State = 3;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //绘制抽奖动画
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function DrawRewardAni(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //停止斗篷风声
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        obj.stopSound(2022121701);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        P1_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "1_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "1_01" + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //土罐眼睛闪光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P1_01 && sq_GetAnimationFrameIndex(P1_01) == 13) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if (AniType == "a" || AniType == "s") obj.sq_PlaySound("DANJIN_START_AS");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else obj.sq_PlaySound("DANJIN_START_N");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P1_01 && sq_IsEnd(P1_01)) P2_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "2_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "2_01" + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P2_01 && sq_GetAnimationFrameIndex(P2_01) == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if (AniType == "b") obj.sq_PlaySound("DANJIN_SUMMON_B");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else if (AniType == "a") obj.sq_PlaySound("DANJIN_SUMMON_A");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else if (AniType == "s") obj.sq_PlaySound("DANJIN_SUMMON_S");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P2_01 && sq_GetAnimationFrameIndex(P2_01) == 8) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if (AniType == "b") obj.sq_PlaySound("DANJIN_GAMBLE_B");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else if (AniType == "a") obj.sq_PlaySound("DANJIN_GAMBLE_A");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else if (AniType == "s") obj.sq_PlaySound("DANJIN_GAMBLE_S");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P2_01 && sq_IsEnd(P2_01)) P3_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "3_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "3_01" + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P3_01 && sq_IsEnd(P3_01)) P4_02 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "4_02.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "4_02" + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (P4_02 && sq_IsEnd(P4_02)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            P1_01 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            P2_01 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            P3_01 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            P4_02 = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            obj.sq_PlaySound("DANJIN_GAMBLE_FIN");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            State = 4;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //绘制奖励列表
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function DrawRewardItem(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //单抽
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (OpenFlag == 1) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20, Y + 30, 5, "TuguanRewardMain");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            L_sq_DrawCode("最后结果", (X - 195) + 377, (Y - 100) + 182, sq_RGBA(255, 177, 0, 250), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20 + 141, Y + 30 + 91, 7, "TuguanRewardMainOneX");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for (local z = 0; z< 2; z++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                //绘制槽
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20 + 141 + 9 + (z * 34), Y + 30 + 91 + 9, 8, "TuguanRewardMainOneXx");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for (local x = 0; x< 2; x++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                //品级背景光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                local Rarity = RewardObj[0][x]["typ"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                switch (Rarity) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    case 2:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot.ani", X + 20 + 141 + 9 + (x * 34), Y + 30 + 91 + 9, "TuguanRewardMainoieff" + Rarity + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    case 3:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot_1.ani", X + 20 + 141 + 9 + (x * 34), Y + 30 + 91 + 9, "TuguanRewardMainoieff" + Rarity + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for (local i = 0; i< 2; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                local ItemId = RewardObj[0][i]["itemid"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                local ItemCount = RewardObj[0][i]["num"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                //绘制物品
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                DrawItemEx(X + 20 + 141 + 9 + (i * 34) + 3, Y + 30 + 91 + 9 + 3, ItemId, ItemCount);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                //物品刷新光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                local Ani = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/common_excute_icon_front_a.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoieff" + i + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                //品级闪烁光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                local Rarity = RewardObj[0][i]["typ"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                switch (Rarity) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    case 2:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        if (ASoundSw == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            ASoundSw = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_00.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoreff" + 2 + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    case 3:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        if (SSoundSw == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            obj.sq_PlaySound("DANJIN_GAMBLE_FANFARE");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            SSoundSw = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_01.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoreff" + 3 + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            L_sq_DrawCode("祝你发大财!", (X - 195) + 371, (Y - 100) + 320, sq_RGBA(255, 177, 0, 250), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //10连抽
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else if (OpenFlag == 10) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20, Y + 30, 6, "TuguanRewardMainT");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            L_sq_DrawCode("最后结果", (X - 195) + 377, (Y - 100) + 142, sq_RGBA(255, 177, 0, 250), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            for (local i = 0; i< 10; i++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                local ofs = i;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                if (i > 7) ofs += 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                T_DrawStayAni(obj, "common/tuguan/main.ani", (X - 195) + 198 + 30 + ((ofs % 4) * 86), Y + 62 + ((ofs / 4) * 50), 7, "TuguanRewardMainTenX");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for (local y = 0; y< 2; y++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    //绘制槽
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    T_DrawStayAni(obj, "common/tuguan/main.ani", (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (y * 34), Y + 62 + 9 + ((ofs / 4) * 50), 8, "TuguanRewardMainOneXx");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for (local x = 0; x< 2; x++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    //品级背景光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    local Rarity = RewardObj[i][x]["typ"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    switch (Rarity) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        case 2:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot.ani", (X - 195) + 198 + 30 + 10 + ((ofs % 4) * 86) + (x * 34), Y + 62 + 10 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + Rarity + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        case 3:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot_1.ani", (X - 195) + 198 + 30 + 10 + ((ofs % 4) * 86) + (x * 34), Y + 62 + 10 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + Rarity + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                for (local z = 0; z< 2; z++) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    local ItemId = RewardObj[i][z]["itemid"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    local ItemCount = RewardObj[i][z]["num"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    //绘制物品
							 
						 
					
						
							
								
									
										
										
										
											2024-09-27 14:04:23 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								                    DrawItemEx((X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, ItemId, ItemCount);
							 
						 
					
						
							
								
									
										
										
										
											2024-09-16 17:09:36 +08:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								                    if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, 24, 24)) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ItemInfoDrawS = {};
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ItemInfoDrawS.X <- (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ItemInfoDrawS.Y <- Y + 62 + 9 + ((ofs / 4) * 50) + 3;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        ItemInfoDrawS.ItemId <- ItemId;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    //物品刷新光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    local Ani = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/common_excute_icon_front_a.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + z + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    //品级闪烁光
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    local Rarity = RewardObj[i][z]["typ"];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    switch (Rarity) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        case 2:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            if (ASoundSw == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                ASoundSw = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_00.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoreff" + 2 + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        case 3:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            if (SSoundSw == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                obj.sq_PlaySound("DANJIN_GAMBLE_FANFARE");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                SSoundSw = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_01.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoreff" + 3);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            L_sq_DrawCode("祝你发大财!", (X - 195) + 371, (Y - 100) + 336, sq_RGBA(255, 177, 0, 250), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        MainEffAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/background_excute_front_supreme.ani", X + 20, Y + 30, "TuguanSystemDrawRewardMainAniL" + PackTime);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //播放主界面音效
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function PlayMainSounds(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State == 2 && MainSoundsSw == 0) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            obj.sq_PlaySound("DANJIN_START_LOOP", 2022121701);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MainSoundsSw = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State != 2 && State != 3) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            obj.stopSound(2022121701);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            MainSoundsSw = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State != 4) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            SSoundSw = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            ASoundSw = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        Childrens = [];
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //注册控件
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        RegisterWidget();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //土罐开启界面回包
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        Pack_Control.rawset(20071004, TuguanConfigCallBack.bindenv(this));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //抽奖奖励回包
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        Pack_Control.rawset(20071008, TuguanRewardCallBack.bindenv(this));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function RegisterWidget() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //关闭按钮
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local CloseButton = LenheartNewUI_BaseButton(386, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        CloseButton.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            this.Visible = false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        Childrens.append(CloseButton);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //单抽复选框
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local OneOpenBtn = LenheartNewUI_SwitchButtonText(16 + 50, 30 + 253, "开启1个");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OneOpenBtn.ImgIndex = 358;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OneOpenBtn.SetTextPos(12, 2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OneOpenBtn.Width = 76;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OneOpenBtn.Height = 16;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OneOpenBtn.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            switch (OpenFlag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                case 1:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    OpenFlag = 10;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                case 10:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    OpenFlag = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            State = 2;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OneOpenBtn.SetCallBackFunc(function(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if (OpenFlag == 1) obj.State = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else obj.State = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        AddChild(OneOpenBtn);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //单抽复选框
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local TenOpenBtn = LenheartNewUI_SwitchButtonText(16 + 50 + 204, 30 + 253, "开启10个");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        TenOpenBtn.ImgIndex = 358;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        TenOpenBtn.SetTextPos(12, 2);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        TenOpenBtn.Width = 76;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        TenOpenBtn.Height = 16;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        TenOpenBtn.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            switch (OpenFlag) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                case 1:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    OpenFlag = 10;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                case 10:
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    OpenFlag = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                    break;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            State = 2;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        TenOpenBtn.SetCallBackFunc(function(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            if (OpenFlag == 10) obj.State = 1;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            else obj.State = 0;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this));
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        AddChild(TenOpenBtn);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //搜索按钮
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local ProbabilityButton = LenheartNewUI_ButtonText(18, 28 + 290, 5, "※查看概率");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ProbabilityButton.Idx = 74; //很小的图 这样就不会显示按钮了
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ProbabilityButton.SetTextOffset(-14, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ProbabilityButton.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            L_Cmd("start iexplore.exe " + ProbabilityTab);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        AddChild(ProbabilityButton);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //抽奖按钮
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        local OpenButton = LenheartNewUI_ButtonText(18 + 157, 66 + 280, 5, "开启");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OpenButton.SetTextOffset(-1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        OpenButton.OnClick = function() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            local T = {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                op = 20071005,
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                Num = OpenFlag
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            SendPackEx(T);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }.bindenv(this);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        AddChild(OpenButton);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //绘制主界面
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function DrawMain(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (!InitState) return;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //窗口
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        L_sq_DrawImg("tuguan/main.img", 0, X, Y);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //标题
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        L_sq_DrawCode(BoxWindowName, X + 200 - LenheartTextClass.GetStringLength(BoxWindowName) / 2, Y + 6, sq_RGBA(230, 200, 155, 250), 1, 1);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //动画
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State == 2) T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/lobby/lobby_wait_rank_1step_1_step_common_0510_danjin_body.ani", X + 20, Y + 30, "New_TuguanSystemMainbackgroundeff");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //抽奖动画
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State == 3) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            DrawRewardAni(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //奖励列表
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if (State == 4) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            DrawRewardItem(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //遮罩
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        T_DrawStayAni(obj, "common/tuguan/main.ani", X + 17, Y + 26, 1, "TuguanSystemMainbackgroundblack");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //图标框
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        T_DrawStayAni(obj, "common/tuguan/main.ani", X + 187, Y + 26 + 250, 3, "TuguanSystemMainbackgrounditem");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //盒子数量
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        DrawItemEx(X + 187 + 3, Y + 26 + 250 + 3, BoxId, BoxCount);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        // if (State == 2) ItemInfoDrawS = null;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function Show(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        DrawMain(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        //播放主界面音效
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        PlayMainSounds(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        LenheartNewUI_Windows.Show(obj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //逻辑入口
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    function Proc(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        LenheartNewUI_Windows.SyncPos(X, Y);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								getroottable().rawdelete("Tuguan_NewC_Obj");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								function Lenheart_Tuguan_New(obj) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    local RootTab = getroottable();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if (!RootTab.rawin("Tuguan_NewC_Obj")) {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        RootTab.rawset("Tuguan_NewC_Obj", true);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        LenheartNewUI_CreateWindow(Tuguan_NewC, "新土罐窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 64, 405, 372, 28);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    }
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								getroottable()["LenheartFuncTab"].rawset("Lenheart_Tuguan_NewFunc", Lenheart_Tuguan_New);