Rindro-Sqr/Base/UI/Lenheart_Each_Class.nut

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/*
文件名:Lenheart_Each_Class.nut
路径:Base/UI/Lenheart_Each_Class.nut
创建日期:2024-09-30 14:46
文件用途:交互界面类
*/
class LenheartNewUI_Each_BaseButton extends LenheartNewUI_CommonUi {
State = 0;
BaseIdx = 29;
DWidth = null;
Path = null;
Idx = null;
SetFlag = null;
SetIndex = null;
Icon = null;
IconIdx = null;
Str = null;
StrColor = sq_RGBA(189, 159, 126, 250);
constructor(X, Y, W, H, Path, Idx) {
this.DWidth = W;
this.Path = Path;
this.Idx = Idx;
LenheartNewUI_CommonUi.constructor(X, Y, W, H);
}
function SetFrame(gPath, gIdx) {
if (gPath) Path = gPath;
Idx = gIdx;
}
function Show(obj) {
//不可用
if (State == 8) {
// L_sq_DrawImg(Path, Idx + 3, X, Y);
} else {
//按下
if (isLBDown) {
L_sq_DrawImg(Path, Idx + 1, X, Y);
if (Icon) L_sq_DrawImg(Icon, IconIdx, X + 3, Y + 2);
if (Str) L_sq_DrawCode(Str, X + 60 - LenheartTextClass.GetStringLength(Str) / 2, Y + 5, StrColor, 0, 1);
}
//悬停
else if (isInRect) {
L_sq_DrawImg(Path, Idx, X, Y);
if (Icon) L_sq_DrawImg(Icon, IconIdx, X + 3, Y + 1);
if (Str) L_sq_DrawCode(Str, X + 60 - LenheartTextClass.GetStringLength(Str) / 2, Y + 4, StrColor, 0, 1);
}
//普通
else {
L_sq_DrawImg(Path, 0, X, Y);
if (Icon) L_sq_DrawImg(Icon, IconIdx, X + 3, Y + 1);
if (Str) L_sq_DrawCode(Str, X + 60 - LenheartTextClass.GetStringLength(Str) / 2, Y + 4, StrColor, 0, 1);
}
}
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
OnClick(this);
}
isLBDown = false;
}
}
class Lenheart_EachC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
// Visible = false;
Info = null;
NPC_Index = null;
NPC_Flag = false;
NPC_ButtonMap = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
NPC_ButtonMap = {};
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {
}
function Show(obj) {
}
function TopShow(obj) {
if (NPC_Index) {
SyncPos();
LenheartNewUI_Windows.Show(obj);
}
}
function DrawMain(obj) {
// if (Info) {
// local NPC_Index = Rindro_BaseToolClass.GetEachNpcId();
// }
}
// function BottomShow() {}
//初始化NPC按钮
function InitNpcButton() {
Childrens = [];
if (NPC_ButtonMap.rawin(NPC_Index)) {
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foreach(Func in NPC_ButtonMap[NPC_Index]) {
Func(this);
}
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}
this.Visible = true;
}
function AddEachForNpc(Index, Func) {
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if (NPC_ButtonMap.rawin(Index)) {
NPC_ButtonMap[Index].append(Func);
return;
}
NPC_ButtonMap.rawset(Index, [Func]);
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}
function RemoveEachForNpc(Index) {
NPC_ButtonMap.rawdelete(Index);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
NPC_Index = Rindro_BaseToolClass.GetEachNpcId();
if (NPC_Index) {
if (!NPC_Flag) {
NPC_Flag = true;
InitNpcButton();
}
} else {
NPC_Flag = false;
}
}
function CloseAllEach() {
local EachClassObject = L_sq_RA(0x1ADE0E0);
if (EachClassObject) {
local FristChildOffset = (EachClassObject + 0x68);
for (local i = 0; i< 74; i++) {
local AddressBuf = FristChildOffset + (4 * i);
local ChildAddress = L_sq_RA(AddressBuf);
if (ChildAddress) {
local OpenFlag = L_sq_RA(ChildAddress + 0xC);
if (OpenFlag = 257) L_sq_WA(ChildAddress + 0xC, 256);
}
}
}
}
function Lenheart_Get_Each_Info() {
local EachCount = 0;
local Xpos = 0;
local Ypos = 0;
local EachClassObject = L_sq_RA(0x1ADE0E0);
if (EachClassObject) {
local FristChildOffset = (EachClassObject + 0x68);
for (local i = 0; i< 74; i++) {
local AddressBuf = FristChildOffset + (4 * i);
local ChildAddress = L_sq_RA(AddressBuf);
if (ChildAddress) {
local OpenFlag = L_sq_RA(ChildAddress + 0xC);
if (OpenFlag == 257) EachCount++;
}
//第0个的时候记录一下坐标
if (i == 0) {
Xpos = L_sq_RA(ChildAddress + 0x14);
Ypos = L_sq_RA(ChildAddress + 0x18);
}
}
}
return {
Count = EachCount,
X = Xpos,
Y = Ypos
};
}
//override
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
//调用原生方法
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
function SyncPos() {
//读取交互坐标数据
Info = Lenheart_Get_Each_Info();
X = Info.X;
Y = Info.Y + (21 * Info.Count);
//宽度
Width = 100;
//高度
Height = (21 * Childrens.len());
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//同步子对象坐标
foreach(pos, winobj in Childrens) {
winobj.X = Info.X;
winobj.Y = Info.Y + (21 * (Info.Count + pos));
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}
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}
}
function Lenheart_Each_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("L_Each_Obj")) {
RootTab.rawset("L_Each_Obj", LenheartNewUI_CreateWindow(Lenheart_EachC, "玩家与NPC交互界面窗口", 0, 0, 0, 0, 0));
}
}
getroottable()["LenheartFuncTab"].rawset("Lenheart_EachN", Lenheart_Each_Fun);
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class Lenheart_PlayerEachC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
// Visible = false;
Info = null;
Basic = null;
//当前交互角色姓名
PlayerEach_Name = null;
PlayerEach_Flag = false;
PlayerEach_ButtonMap = null;
//通用按钮
PlayerEach_CommonButtonMap = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
PlayerEach_ButtonMap = {};
PlayerEach_CommonButtonMap = {};
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {}
function Show(obj) {}
function TopShow(obj) {}
function DrawMain(obj) {}
function MySelfShow() {
if (PlayerEach_Name) {
local obj = sq_getMyCharacter();
LenheartNewUI_Windows.Show(obj);
}
}
//初始化NPC按钮
function InitNpcButton() {
Childrens = [];
if (PlayerEach_ButtonMap.rawin(PlayerEach_Name)) {
foreach(Func in PlayerEach_ButtonMap[PlayerEach_Name]) {
Func(this);
}
}
foreach(Func in PlayerEach_CommonButtonMap) {
Func(this);
}
this.Visible = true;
}
function AddEachForCommon(Index, Func) {
PlayerEach_CommonButtonMap.rawset(Index, Func);
}
function RemoveEachForCommon(Index) {
PlayerEach_CommonButtonMap.rawdelete(Index);
}
function AddEachForPlayerName(Index, Func) {
if (PlayerEach_ButtonMap.rawin(Index)) {
PlayerEach_ButtonMap[Index].append(Func);
return;
}
PlayerEach_ButtonMap.rawset(Index, [Func]);
}
function RemoveEachForPlayerName(Index) {
PlayerEach_ButtonMap.rawdelete(Index);
}
function CloseAllEach() {
if (Basic) {
L_sq_WA(L_sq_P2I(Basic) + 0xC, 256);
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
local Str = L_Sq_GetPlayerEachName();
if (Str.len() > 0) {
PlayerEach_Name = Str;
}
if (PlayerEach_Name) {
if (!PlayerEach_Flag) {
PlayerEach_Flag = true;
InitNpcButton();
}
} else {
PlayerEach_Flag = false;
}
}
//override
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
function SelfSyncPos(gInfo) {
//读取交互坐标数据
Info = gInfo;
Basic = gInfo.BasicAdd;
X = Info.X;
Y = Info.Y + (21 * Info.Count);
//宽度
Width = 100;
//高度
Height = (21 * Childrens.len());
//同步子对象坐标
foreach(pos, winobj in Childrens) {
winobj.X = Info.X;
winobj.Y = Info.Y + (21 * (Info.Count + pos));
}
}
}
RindroPlayerEachDrawFlag <- false;
RindroPlayerEachDrawCountBuffer <- 0;
RindroPlayerEachDrawCount <- 0;
Rindro_Haker.LoadHook(0x10002A0, ["pointer", "int", "int"],
function(args) {
if (L_Sq_GetPlayerEachName().len() <= 0) return;
local Xpos = L_sq_RA(L_sq_P2I(args[0]) + 0x14);
local Ypos = L_sq_RA(L_sq_P2I(args[0]) + 0x18);
if (!RindroPlayerEachDrawFlag) {
local RootTab = getroottable();
RindroPlayerEachDrawFlag = true;
if (RootTab.rawin("L_PlayerEach_Obj")) {
RootTab["L_PlayerEach_Obj"].SelfSyncPos({
X = Xpos,
Y = Ypos,
Count = RindroPlayerEachDrawCount,
BasicAdd = args[0]
});
RootTab["L_PlayerEach_Obj"].MySelfShow();
}
}
RindroPlayerEachDrawCountBuffer++;
// print(args[0]);
return null;
},
function(args) {
return null;
});
function Lenheart_PlayerEach_Fun(obj) {
local RootTab = getroottable();
RindroPlayerEachDrawFlag = false;
RindroPlayerEachDrawCount = RindroPlayerEachDrawCountBuffer;
RindroPlayerEachDrawCountBuffer = 0;
if (!RootTab.rawin("L_PlayerEach_Obj")) {
RootTab.rawset("L_PlayerEach_Obj", LenheartNewUI_CreateWindow(Lenheart_PlayerEachC, "玩家与玩家交互界面窗口", 0, 0, 0, 0, 0));
}
}
getroottable()["LenheartFuncTab"].rawset("Lenheart_PlayerEachN", Lenheart_PlayerEach_Fun);