Rindro-Sqr/Project/Fiendwar/Rindro_Fiendwar_PartyHall.nut

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2025-05-27 21:24:22 +08:00
/*
文件名:Rindro_Fiendwar_PartyHall.nut
路径:Plugins/New_Fiendwar/Rindro_Fiendwar_PartyHall.nut
创建日期:2024-07-15 16:50
文件用途:超时空组队大厅
*/
class Rindro_Fiendwar_PartyHallC extends LenheartNewUI_Windows {
Visible = false;
//调试模式
// DeBugMode = true;
//页数
Page = 0;
//一页放多少个队伍
PageMaxCount = 13;
//攻坚队List
PartyList = null;
//获取所有队伍
function GetAllTeamCall() {
local Jso = {
op = 20063011
}
SendPack(Jso);
}
//获取所有队伍收包
function GetAllTeamCallCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
//清除原来的List PartyList可以直接清除 但是Childrens中的窗口需要调用底层方法清除队伍类
PartyList = [];
RemoveAllParty();
//遍历包构造攻坚队UI对象
foreach(TeamsSimple in Jso.TeamSimList) {
local RealState = 0;
if (TeamsSimple.State == 1) RealState = 1;
else if (TeamsSimple.State == 2) RealState = 0;
else if (TeamsSimple.State == 3) RealState = 2;
else if (TeamsSimple.State == 4) RealState = 3;
local T = {
TeamId = TeamsSimple.TeamId.tostring(),
TeamName = TeamsSimple.TeamName,
TeamPlayerCount = TeamsSimple.TeamPlayerCount,
State = RealState
}
local TeamBuf = Rindro_FiendwarPartyC(T);
AddChild(TeamBuf);
PartyList.append(TeamBuf);
}
//收到刷新队伍列表包时需要将队伍窗口关闭 //TODO
// if ("Close" in Jso) LenheartNewUI_DestoryWindow("超时空我的队伍窗口");
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
PartyList = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20063002, GetAllTeamCallCallBack.bindenv(this));
GetAllTeamCall();
}
OnlyPreparingBtn = null;
OnlyPreparingFlag = 1;
InputObject = null;
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
CloseWindow();
}.bindenv(this);
AddChild(CloseButton);
//我的频道复选框
local MyChannelBtn = LenheartNewUI_SwitchButtonText(16, 30, "我的频道");
MyChannelBtn.State = 1;
MyChannelBtn.ImgIndex = 358;
MyChannelBtn.SetTextPos(12, 2);
MyChannelBtn.Width = 76;
MyChannelBtn.Height = 16;
AddChild(MyChannelBtn);
//只查看招募中的攻坚队
OnlyPreparingBtn = LenheartNewUI_SwitchButtonText(110, 30, "只查看招募中的攻坚队");
OnlyPreparingBtn.ImgIndex = 358;
OnlyPreparingBtn.SetTextPos(12, 2);
OnlyPreparingBtn.Width = 76;
OnlyPreparingBtn.Height = 16;
OnlyPreparingBtn.OnClick = function() {
switch (OnlyPreparingFlag) {
case 0:
OnlyPreparingFlag = 1;
break;
case 1:
OnlyPreparingFlag = 0;
break;
}
OnlyPreparingBtn.State = OnlyPreparingFlag;
}.bindenv(this);
AddChild(OnlyPreparingBtn);
//搜索队伍输入框
InputObject = LenheartNewUI_BaseInput(260, 31, 80, 20);
AddChild(InputObject);
//搜索按钮
local FindButton = LenheartNewUI_ButtonText(348, 28, 5, "搜索");
FindButton.SetTextOffset(0, 1);
FindButton.OnClick = function() {
if (InputObject.str.len() > 0) {
}
}.bindenv(this);
AddChild(FindButton);
//重置按钮
local ResetButton = LenheartNewUI_ButtonText(408, 28, 5, "重置");
ResetButton.SetTextOffset(0, 1);
ResetButton.OnClick = function() {
InputObject.str = "";
}.bindenv(this);
AddChild(ResetButton);
//编号按钮
local ModelButton = LenheartNewUI_ButtonText(9, 56, -18, "编号");
ModelButton.Idx = 163;
ModelButton.DWidth = -8;
ModelButton.SetTextOffset(-9, 1);
AddChild(ModelButton);
//状态按钮
local StateButton = LenheartNewUI_ButtonText(51, 56, -18, "状态");
StateButton.Idx = 163;
StateButton.DWidth = -8;
StateButton.SetTextOffset(-9, 1);
AddChild(StateButton);
//频道按钮
local ChannelButton = LenheartNewUI_ButtonText(93, 56, -18, "频道");
ChannelButton.Idx = 163;
ChannelButton.DWidth = -8;
ChannelButton.SetTextOffset(-9, 1);
AddChild(ChannelButton);
//攻坚队名称按钮
local PartyNameButton = LenheartNewUI_ButtonText(135, 56, 100, "攻坚队名称");
PartyNameButton.Idx = 163;
PartyNameButton.DWidth = 223;
PartyNameButton.FillWidth = 1;
PartyNameButton.FirstWidth = 21;
PartyNameButton.SetTextOffset(26, 1);
AddChild(PartyNameButton);
//阶段按钮
local StageButton = LenheartNewUI_ButtonText(289, 56, 52, "阶段");
StageButton.Idx = 163;
StageButton.DWidth = 140;
StageButton.FillWidth = 1;
StageButton.FirstWidth = 21;
StageButton.SetTextOffset(26, 1);
AddChild(StageButton);
//队员数量按钮
local TeammembersButton = LenheartNewUI_ButtonText(402, 56, 50, "队员数量");
TeammembersButton.Idx = 163;
TeammembersButton.FillWidth = 1;
TeammembersButton.FirstWidth = 21;
TeammembersButton.DWidth = 47;
TeammembersButton.SetTextOffset(-8, 1);
AddChild(TeammembersButton);
//创建攻坚队按钮
local MyPartyButton = LenheartNewUI_ButtonText(15, 395, 30, "创建攻坚队");
MyPartyButton.SetTextOffset(-6, 1);
MyPartyButton.OnClick = function() {
//有队伍则查看队伍信息
if (RinDro_Fiendwar_Obj.MyRaidTeamId) {
//发送查看攻坚队具体信息包
local T = {
op = 20063013,
teamsId = RinDro_Fiendwar_Obj.MyRaidTeamId
}
SendPackEx(T);
}
//否则创建队伍
else {
local Win = LenheartNewUI_CreateWindow(Rindro_FiendwarCreatePartyC, "超时空创建队伍窗口", 290, 220, 284, 154, 18);
Win.Visible = true;
Win.ResetFocus();
}
}.bindenv(this);
//设置动态回调改变按钮名称
MyPartyButton.SetCallBackFunc(function(window) {
if (RinDro_Fiendwar_Obj.MyRaidTeamId) window.TextStr = "我的攻坚队";
else window.TextStr = "创建攻坚队";
}.bindenv(this));
AddChild(MyPartyButton);
//左翻页按钮
local LeftButton = LenheartNewUI_BaseButton(160, 400, 15, 15, "interface/lenheartwindowcommon.img", 34);
LeftButton.OnClick = function() {
if (Page > 0) Page--;
}.bindenv(this);
AddChild(LeftButton);
//右翻页按钮
local RightButton = LenheartNewUI_BaseButton(220, 400, 15, 15, "interface/lenheartwindowcommon.img", 38);
RightButton.OnClick = function() {
if (Page<(((PartyList.len() / PageMaxCount)))) Page++;
}.bindenv(this);
AddChild(RightButton);
//进入待机按钮
local FQButton = LenheartNewUI_ButtonText(300, 394, 20, "进入待机");
FQButton.SetTextOffset(-5, 2);
FQButton.State = 8;
AddChild(FQButton);
//刷新按钮
local RefreshButton = LenheartNewUI_BaseButton(410, 395, 25, 25, "interface/lenheartwindowcommon.img", 366);
RefreshButton.OnClick = function() {
GetAllTeamCall();
}.bindenv(this);
AddChild(RefreshButton);
//设置按钮
local SettingButton = LenheartNewUI_BaseButton(440, 394, 15, 15, "interface/lenheartwindowcommon.img", 362);
SettingButton.State = 8;
AddChild(SettingButton);
}
//绘制主界面
function DrawMain(obj) {
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制背景框标题栏
L_sq_DrawImg("hud/rindroanton.img", 3, X + 1, Y);
L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
//绘制队伍List
DrawPartyList(obj);
L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//计算页数
local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1);
//绘制当前页数
L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1);
}
//重置所有选中
function ResetAllSelect() {
foreach(Index, TeamObj in PartyList) {
TeamObj.SelectState = false;
}
}
//移除队伍
function RemoveParty(TeamId) {
local ObjectID = null;
for (local i = 0; i< Childrens.len(); i++) {
local Cobj = Childrens[i];
if (Cobj instanceof Rindro_FiendwarPartyC) {
if (Cobj.TeamObj.TeamId.tointeger() == TeamId.tointeger()) {
ObjectID = Cobj.ObjectId;
}
}
}
if (ObjectID) RemoveChild(ObjectID);
}
//移除所有队伍
function RemoveAllParty() {
for (local i = 0; i< Childrens.len(); i++) {
local Cobj = Childrens[i];
if (Cobj instanceof Rindro_FiendwarPartyC) {
Childrens.remove(i);
i--;
}
}
}
//绘制队伍信息
function DrawPartyList(obj) {
if (PartyList.len() <= 0) return;
//先遍历一遍全部挪走
foreach(Index, TeamObj in PartyList) {
TeamObj.SyncPos(9999, 9999);
}
//在遍历需要显示的同步坐标
foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) {
TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
MainButton = null;
//逻辑入口
function Proc(obj) {
//界面未打开
if (!this.Visible && L_sq_RA(0x1A5FB4C, "0x14+0x28+")< 2) {
//在甲板
if (RinDro_Fiendwar_Obj.BaseConfig && RinDro_Fiendwar_Obj.BaseConfig.channel_index.find("20") && L_sq_GetTownIndex() == RinDro_Fiendwar_Obj.BaseConfig.town_index && L_sq_GetRegionIndex() >= 1) {
local PaW = sq_GetPopupWindowMainCotrol(6);
if (PaW) {
L_sq_UseSkill(DIK_ESCAPE);
this.Visible = true;
GetAllTeamCall();
}
}
}
LenheartNewUI_Windows.SyncPos(X, Y);
}
}