Rindro-Sqr/Project/Luke/Rindro_Luke_Reward.nut

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2024-11-15 10:32:19 +08:00
/*
文件名:Rindro_Luke_Reward.nut
路径:Plugins/New_Luke/Rindro_Luke_Reward.nut
创建日期:2024-07-29 10:04
文件用途:卢克翻牌奖励
*/
class Rindro_Luke_RewardC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
NoWindow = true;
//奖励阶段
Stage = 1;
//小队奖励包
PartyReward = null;
//团队奖励包
TeamReward = null;
//死亡次数
Deaths = 0;
//通关时间
Time = 0;
//奖励动画开始时间
AniStartFlag = null;
//紫色闪光
PurpleLight = null;
//粉色闪光
PinkLight = null;
//金色闪光
GoldenLight = null;
//彩色闪光
RarityLight = null;
ItemNameColor = [
0xffffffff, //白装
0xffedd568, //蓝装
0xffff6bb3, //紫装
0xfff000ff, //粉装
0xff0082ff, //传说
0xff00b1ff //史诗
]
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
PurpleLight = [];
PinkLight = [];
GoldenLight = [];
RarityLight = [];
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local PurpleFrameArr = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
PurpleFrameArr.append(T);
}
for (local i = 0; i< 24; i++) {
local PurpleLightBuf = Lenheart_Ani("", PurpleFrameArr, [0, 0]);
PurpleLightBuf.ImgPath = "common/commoneffect/itemdropeffect/rare_beam.img";
PurpleLightBuf.LoopFlag = false;
PurpleLight.append(PurpleLightBuf);
}
local PinkFrameArr = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
PinkFrameArr.append(T);
}
for (local i = 0; i< 24; i++) {
local PinkLightBuf = Lenheart_Ani("", PinkFrameArr, [0, 0]);
PinkLightBuf.ImgPath = "common/commoneffect/itemdropeffect/unique_beam.img";
PinkLightBuf.LoopFlag = false;
PinkLight.append(PinkLightBuf);
}
local FrameArr = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
FrameArr.append(T);
}
for (local i = 0; i< 24; i++) {
local GoldenLightBuf = Lenheart_Ani("anton/lightbar.img", FrameArr, [0, 0]);
GoldenLightBuf.ImgPath = "anton/lightbar.img";
GoldenLightBuf.LoopFlag = false;
GoldenLight.append(GoldenLightBuf);
}
local FrameArr2 = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
FrameArr2.append(T);
}
for (local i = 0; i< 24; i++) {
local RarityLightBuf = Lenheart_Ani("anton/lightbar.img", FrameArr2, [0, 0]);
RarityLightBuf.ImgPath = "anton/ralightbar.img";
RarityLightBuf.LoopFlag = false;
RarityLight.append(RarityLightBuf);
}
}
function Init(Info) {
Stage = Info.state;
//小队奖励信息
PartyReward = [];
for (local i = 0; i< 4; i++) {
if (Info.rewards.len() > i && Info.rewards[i].item != -1) {
Info.rewards[i].Flag <- true;
PartyReward.append(Info.rewards[i]);
} else {
PartyReward.append({
Flag = false
});
}
}
TeamReward = [];
for (local i = 0; i< 20; i++) {
if (Info.rewards2.len() > i && Info.rewards2[i][0].item != -1) {
Info.rewards2[i][0].Flag <- true;
TeamReward.append(Info.rewards2[i][0]);
} else {
TeamReward.append({
Flag = false
});
}
}
Deaths = Info.deathsNum;
Time = Info.time;
AniName_Flag = Clock();
AniStartFlag = Clock();
InitActStage();
//重置演出Flag
ActFlag = 0;
//重置紫色闪光
foreach(obj in PurpleLight) {
obj.Reset();
}
//重置粉色闪光
foreach(obj in PinkLight) {
obj.Reset();
}
//重置金色闪光
foreach(obj in GoldenLight) {
obj.Reset();
}
//重置彩色闪光
foreach(obj in RarityLight) {
obj.Reset();
}
Visible = true;
ResetFocus();
}
function RegisterWidget() {
}
AniName_Flag = 0;
//演出Flag
ActFlag = 0;
//演出脚本List
ActStageList = null;
//演出脚本时间
ActStageTime = null;
//演出Img
ActStageImg = null;
//演出脚本初始化
function InitActStage() {
ActStageList = [];
ActStageImg = {};
ActStageTime = Clock();
ActStageImg.luke_reward_new <- Rindro_Image("interface2/raid/luke/reward/luke_reward_new.img");
ActStageImg.luke_reward_rank <- Rindro_Image("interface2/raid/luke/reward/luke_reward_rank/luke_reward_rank.img");
ActStageImg.luke_reward_digit <- Rindro_Image("interface2/raid/luke/reward/luke_reward_digit/luke_reward_digit.img");
ActStageImg.anton_reward <- Rindro_Image("interface2/raid/anton/reward/anton_reward.img");
//绘制背景
RegisterActStage(0, 9999999, function(CTime) {
//背景
ActStageImg.luke_reward_new.DrawExPng(10, X + 0, Y + 0, 0, sq_RGBA(255, 255, 255, 250), 1.0 * (getroottable().Rindro_Scr_Width / 800.0), 1.0);
//标题背景
ActStageImg.luke_reward_new.DrawPng(0, X + ((getroottable().Rindro_Scr_Width - 220) / 2), Y + 20);
})
//绘制标题
RegisterActStage(0, 9999999, function(CTime) {
local SX = ((getroottable().Rindro_Scr_Width - 135) / 2) - 43;
local TitleImgIdx = 1;
if (Stage == 2) TitleImgIdx = 7;
local TileMoveTime = 1000;
local TitleXposOffset = sq_GetAccel(0, 50, CTime, TileMoveTime, true);
local TitleAlphaOffset = sq_GetAccel(0, 250, CTime, TileMoveTime * 2, true);
ActStageImg.luke_reward_new.DrawExPng(TitleImgIdx + 1, SX + 50 - TitleXposOffset, Y + 12, 0, sq_RGBA(255, 255, 255, TitleAlphaOffset), 1.0, 1.0);
ActStageImg.luke_reward_new.DrawExPng(TitleImgIdx, SX + 50 - TitleXposOffset, Y + 12, 0, sq_RGBA(255, 255, 255, TitleAlphaOffset), 1.0, 1.0);
}.bindenv(this));
//绘制时间
RegisterActStage(1000, 9999999, function(CTime) {
local SX = ((getroottable().Rindro_Scr_Width - 507) / 2) - 25;
local obj = sq_getMyCharacter();
local TitleAlphaOffset = sq_GetAccel(0, 250, CTime, 1000 * 2, true);
ActStageImg.luke_reward_new.DrawExPng(11, SX, Y + 114, 0, sq_RGBA(255, 255, 255, TitleAlphaOffset), 1.0, 1.0);
ActStageImg.luke_reward_new.DrawExPng(12, SX, Y + 114, 0, sq_RGBA(255, 255, 255, TitleAlphaOffset), 1.0, 1.0);
T_DrawDynamicAni(obj, "common/luke/newre/reward_time_01.ani", SX + 500, Y + 147, "luke_reward_TimeLunAni" + ActStageTime);
local Yoffset = 136;
local al = sq_GetUniformVelocity(0, 100, CTime, 800);
local AlphaValue = al.tofloat() / 100.0;
local DrawTime = Time;
if (al< 100) {
DrawTime = (Time - 500) + ((500 * AlphaValue).tointeger());
}
local seconds = DrawTime / 10;
local hours = seconds / 3600;
local minutes = seconds / 60;
seconds %= 60;
hours = format("%02d", hours);
seconds = format("%02d", seconds).slice(-2);
minutes = format("%02d", minutes).slice(-2);
local Offset = 153;
ActStageImg.luke_reward_digit.DrawExPng(hours.slice(0, 1).tointeger(), SX - 280 + 240 + Offset, Y + Yoffset, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
ActStageImg.luke_reward_digit.DrawExPng(hours.slice(1).tointeger(), SX - 280 + 255 + Offset, Y + Yoffset, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
ActStageImg.luke_reward_digit.DrawExPng(11, SX - 280 + 276 + Offset, Y + Yoffset - 1, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 60;
ActStageImg.luke_reward_digit.DrawExPng(minutes.slice(0, 1).tointeger(), SX - 280 + 240 + Offset, Y + Yoffset, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
ActStageImg.luke_reward_digit.DrawExPng(minutes.slice(1).tointeger(), SX - 280 + 255 + Offset, Y + Yoffset, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
ActStageImg.luke_reward_digit.DrawExPng(12, SX - 280 + 286 + Offset, Y + Yoffset - 1, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 210;
local DrawDieStr = format("%02d", Deaths);
ActStageImg.luke_reward_digit.DrawExPng(DrawDieStr.slice(0, 1).tointeger(), SX - 280 + 240 + Offset, Y + Yoffset, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
ActStageImg.luke_reward_digit.DrawExPng(DrawDieStr.slice(1).tointeger(), SX - 280 + 260 + Offset, Y + Yoffset, 0, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
ActStageImg.luke_reward_rank.DrawExPng(0, SX + 454, Y + 114, 0, sq_RGBA(255, 255, 255, TitleAlphaOffset), 1.0, 1.0);
}.bindenv(this))
//绘制小队分牌
RegisterActStage(2000, 3000, function(CTime) {
local SX = ((getroottable().Rindro_Scr_Width) / 2);
local obj = sq_getMyCharacter();
T_DrawDynamicAni(obj, "common/luke/newre/cardspread_000.ani", SX - 406, Y + 56, "cardspread_000" + ActStageTime);
}.bindenv(this));
// 绘制小队翻牌
RegisterActStage(3000, 7000, function(CTime) {
if (Stage == 1 && CTime >= 3000) ActStageTime = null;
local SX = ((getroottable().Rindro_Scr_Width) / 2);
local obj = sq_getMyCharacter();
local CradAlphaOffset = sq_GetAccel(0, 250, CTime, 400, true);
local OpenRealXrate = sq_GetAccel(0, 100, CTime, 400, true);
for (local i = 0; i< 4; i++) {
local CardInfo = PartyReward[i];
local Path = "common/luke/newre/reward_card_open1_00.ani";
if (CardInfo.Flag == false) {
Path = "common/luke/newre/reward_card_open2_00.ani";
}
local Ani = T_DrawDynamicAni(obj, Path, SX - 406 + 30 + (189 * i), Y + 56 + 225, Path + "2jd" + ActStageTime);
if (CardInfo.Flag == false) continue;
GetItemInfo(CardInfo.item);
local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
local NamePointer = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0x20);
local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
ActStageImg.anton_reward.DrawExPng(5 + Rarity, SX - 311 + (189 * i), Y + 346, 0, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate / 100.0, 1.0);
//绘制物品
if (sq_GetCurrentTime(Ani) >= 350) {
DrawItemBase(SX - 308 + (189 * i), Y + 348, CardInfo.item, CardInfo.num);
L_sq_DrawCode(Name, SX - 293 + (189 * i) - LenheartTextClass.GetStringLength(Name) / 2, Y + 381, ItemNameColor[Rarity], 0, 1);
}
//物品出现光
if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光
PurpleLight[20 + i].X = SX - 378 + (160 * i) - 218 + 54;
PurpleLight[20 + i].Y = Y + 285 - 152 - 24 - 7;
L_sq_SetDrawImgModel(2, 0);
PurpleLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 3) { //粉光
PinkLight[20 + i].X = SX - 378 + (160 * i) - 218 + 54;
PinkLight[20 + i].Y = Y + 285 - 152 - 24 - 7;
L_sq_SetDrawImgModel(2, 0);
PinkLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 4) { //金光
GoldenLight[20 + i].X = SX - 378 + (160 * i) - 218;
GoldenLight[20 + i].Y = Y + 285 - 152 - 7;
GoldenLight[20 + i].Show(Duration);
}
} else { //彩光
RarityLight[20 + i].X = SX - 378 + (160 * i) - 218;
RarityLight[20 + i].Y = Y + 285 - 152 - 7;
RarityLight[20 + i].Show(Duration);
}
if (CardInfo.Flag) {
DrawProfile(CardInfo.cid, SX - 378 + (160 * i) - 218 + 313, Y + 285 - 152 - 7 + 180, 0);
}
}
}.bindenv(this));
//如果是二阶段
if (Stage == 2) {
//绘制团队分牌
RegisterActStage(7000, 8000, function(CTime) {
local SX = ((getroottable().Rindro_Scr_Width) / 2);
local obj = sq_getMyCharacter();
T_DrawDynamicAni(obj, "common/luke/newre/cardspread_00.ani", SX - 406, Y - 12, "cardspread_00" + ActStageTime);
}.bindenv(this));
//绘制小队翻牌
RegisterActStage(8000, 12000, function(CTime) {
if (Stage == 2 && CTime >= 3500) ActStageTime = null;
local SX = ((getroottable().Rindro_Scr_Width) / 2);
local obj = sq_getMyCharacter();
local CradAlphaOffset = sq_GetAccel(0, 250, CTime, 400, true);
local OpenRealXrate = sq_GetAccel(0, 100, CTime, 400, true);
for (local i = 0; i< 8; i++) {
local CardInfo = TeamReward[i];
local Path = "common/luke/newre/reward_card_open1_00.ani";
if (CardInfo.Flag == false) {
Path = "common/luke/newre/reward_card_open2_00.ani";
}
local Ani = T_DrawDynamicAni(obj, Path, SX - 406 + 30 + (189 * (i % 4)), Y - 12 + 225 + ((i / 4) * 185), Path + ActStageTime);
if (CardInfo.Flag == false) continue;
GetItemInfo(CardInfo.item);
local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
local NamePointer = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0x20);
local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
ActStageImg.anton_reward.DrawExPng(5 + Rarity, SX - 406 + 30 + (189 * (i % 4)) + 65, Y - 12 + 225 + ((i / 4) * 185) + 65, 0, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate / 100.0, 1.0);
//绘制物品
if (sq_GetCurrentTime(Ani) >= 350) {
DrawItemBase(SX - 406 + 30 + (189 * (i % 4)) + 68, Y - 12 + 225 + ((i / 4) * 185) + 69, CardInfo.item, CardInfo.num);
L_sq_DrawCode(Name, SX - 406 + (189 * (i % 4)) + 112 - LenheartTextClass.GetStringLength(Name) / 2, Y - 12 + 225 + ((i / 4) * 185) + 104, ItemNameColor[Rarity], 0, 1);
}
//物品出现光
if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光
PurpleLight[20 + i].X = SX - 540 + (189 * (i % 4));
PurpleLight[20 + i].Y = Y - 12 + ((i / 4) * 185) + 45;
L_sq_SetDrawImgModel(2, 0);
PurpleLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 3) { //粉光
PinkLight[20 + i].X = SX - 540 + (189 * (i % 4));
PinkLight[20 + i].Y = Y - 12 + ((i / 4) * 185) + 45;
L_sq_SetDrawImgModel(2, 0);
PinkLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 4) { //金光
GoldenLight[20 + i].X = SX - 540 + (189 * (i % 4)) - 58;
GoldenLight[20 + i].Y = Y - 12 + 74 + ((i / 4) * 185);
GoldenLight[20 + i].Show(Duration);
}
} else { //彩光
RarityLight[20 + i].X = SX - 598 + (189 * (i % 4));
RarityLight[20 + i].Y = Y - 12 + 74 + ((i / 4) * 185);
RarityLight[20 + i].Show(Duration);
}
if (CardInfo.Flag) {
DrawProfile(CardInfo.cid, SX + (189 * (i % 4)) - 283, Y - 12 + 74 + 176 + ((i / 4) * 185), 0);
}
}
}.bindenv(this));
}
}
//演出脚本注册
function RegisterActStage(StartTime, EndTime, Func) {
local ActObject = {};
ActObject.StartTime <- StartTime;
ActObject.EndTime <- EndTime;
ActObject.Func <- Func;
ActStageList.append(ActObject);
}
//演出脚本执行
function RunActStage() {
if (!ActStageTime) return;
//当前演出时间
local C_Time = Clock() - ActStageTime;
foreach(ActObject in ActStageList) {
local ActStartTime = ActObject.StartTime;
local ActEndTime = ActObject.EndTime;
local ActFunc = ActObject.Func;
//如果演出时间在演出时间内
if (C_Time >= ActStartTime && C_Time <= ActEndTime) {
//传入的相对时间
ActFunc(C_Time - ActStartTime);
}
}
}
//绘制主界面
function DrawMain(obj) {
RunActStage();
return;
//如果初始化完成
if (AniStartFlag) {
local ExiTime = Clock() - AniStartFlag;
//已经过时间
local FlagTime = 0;
//绘制背景
L_sq_DrawImg("interface2/raid/luke/reward/luke_reward_new.img", 10, X + 0, Y + 0, 1, sq_RGBA(255, 255, 255, 250), 1.0, 1.0);
//绘制标题
local TitleImgIdx = 14;
if (Stage == 2) TitleImgIdx = 15;
local TileMoveTime = 350;
local TitleXposOffset = sq_GetAccel(0, 230, ExiTime, TileMoveTime, true);
local TitleAlphaOffset = sq_GetAccel(0, 100, ExiTime, TileMoveTime, true);
L_sq_DrawImg("interface2/raid/luke/reward/luke_reward.img", TitleImgIdx, X + TitleXposOffset - 50, Y + 40, 1, sq_RGBA(255, 255, 255, 150 + TitleAlphaOffset), 1.0, 1.0);
if (TitleXposOffset >= 230 && ActFlag == 0) {
ActFlag = 1;
}
FlagTime += TileMoveTime;
//绘制成功标志
if (ActFlag >= 1) {
//绘制成功
local SuccessMoveTime = 350;
local SuccessXposOffset = sq_GetAccel(150, 440, ExiTime - FlagTime, SuccessMoveTime, true);
local SuccessAlphaOffset = sq_GetAccel(0, 100, ExiTime - FlagTime, SuccessMoveTime, true);
L_sq_DrawImg("interface2/raid/luke/reward/luke_reward.img", 16, X + SuccessXposOffset - 70, Y + 26, 1, sq_RGBA(255, 255, 255, 150 + SuccessAlphaOffset), 1.0, 1.0);
if (SuccessXposOffset >= 440 && ActFlag == 1) {
ActFlag = 2;
}
FlagTime += SuccessMoveTime;
}
//绘制时间底槽
if (ActFlag >= 2) {
local TimeSlotMoveTime = 350;
local TimeSlotXposOffset = sq_GetAccel(280, 120, ExiTime - FlagTime, TimeSlotMoveTime, true);
local TimeSlotAlphaOffset = sq_GetAccel(0, 100, ExiTime - FlagTime, TimeSlotMoveTime, true);
L_sq_DrawImg("hud/newantondungeonreward.img", 3, X + TimeSlotXposOffset, Y + 100, 1, sq_RGBA(255, 255, 255, 150 + TimeSlotAlphaOffset), 1.0, 1.0);
if (TimeSlotXposOffset <= 120 && ActFlag == 2) {
ActFlag = 3;
FlagTime += TimeSlotMoveTime;
}
}
//绘制通关时间
if (ActFlag >= 3) {
local Yoffset = 114;
local al = sq_GetUniformVelocity(0, 100, ExiTime - FlagTime, 800);
local AlphaValue = al.tofloat() / 100.0;
local DrawTime = Time;
if (al< 100) {
DrawTime = (Time - 500) + ((500 * AlphaValue).tointeger());
}
local seconds = DrawTime / 10;
local hours = seconds / 3600;
local minutes = seconds / 60;
seconds %= 60;
hours = format("%02d", hours);
seconds = format("%02d", seconds).slice(-2);
minutes = format("%02d", minutes).slice(-2);
local Offset = -6;
L_sq_DrawImg("hud/newantonrewardtime.img", hours.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", hours.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", 10, X + 286 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 60;
L_sq_DrawImg("hud/newantonrewardtime.img", minutes.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", minutes.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", 10, X + 286 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 60;
L_sq_DrawImg("hud/newantonrewardtime.img", seconds.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", seconds.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 160;
local DrawDieStr = format("%02d", Deaths);
L_sq_DrawImg("hud/newantonrewardtime.img", DrawDieStr.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", DrawDieStr.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
if (al >= 100) {
if (ActFlag == 3) {
ActFlag = 4;
FlagTime += 800;
}
}
}
//绘制评分
if (ActFlag >= 4) {
local Ani = T_DrawDynamicAni(obj, "common/anton/reward/reward_rank_00.ani", X + 570, Y + 76, "卢克评分" + AniName_Flag);
if (sq_IsEnd(Ani)) {
if (ActFlag == 4) {
ActFlag = 5;
FlagTime += 1900;
}
}
}
//绘制卡牌
if (ActFlag >= 5 && ActFlag< 7) {
local CardOpenFlag = false;
local CradMoveTime = 1500;
local CradAlphaOffset = sq_GetAccel(0, 250, ExiTime - FlagTime, CradMoveTime, true);
FlagTime += 1500;
local CradReduceTime = 300;
local CradXrate = sq_GetAccel(100, 2, ExiTime - FlagTime, CradReduceTime, true);
local RealXrate = CradXrate.tofloat() / 100.0;
FlagTime += 300;
local OpenCradReduceTime = 300;
local OpenCradXrate = sq_GetAccel(2, 100, ExiTime - FlagTime, CradReduceTime, true);
local OpenRealXrate = OpenCradXrate.tofloat() / 100.0;
FlagTime += 300;
//如果时间来到了打开就转换
if (OpenCradXrate > 2) CardOpenFlag = true;
//卢克标题
// L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 28, X + 124, Y + 180, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
for (local i = 0; i< 4; i++) {
local CardInfo = PartyReward[i];
local BackGroundAniIndex = 11;
//卡牌背面
if (!CardOpenFlag) { //空的卡牌奖励
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 26, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), RealXrate, 1.0);
} else {
//无奖励
if (CardInfo.Flag == false) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 34, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
} else {
if (CardInfo.grade) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 32, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
} else {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 31, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
}
//绘制物品边框
if (OpenRealXrate >= 0.6) {
GetItemInfo(CardInfo.item);
local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
local NamePointer = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0x20);
local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
//绘制物品
if (OpenRealXrate >= 1.0 && i == 3) {
DrawItemBase(X + 159 + (160 * i), Y + 380, CardInfo.item, CardInfo.num);
L_sq_DrawCode(Name, X + 174 + (160 * i) - LenheartTextClass.GetStringLength(Name) / 2, Y + 416, ItemNameColor[Rarity], 0, 1);
// if (ActFlag == 5) {
// ActFlag = 6;
// }
}
//物品出现光
if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光
PurpleLight[20 + i].X = X + 90 + (160 * i) - 218 + 54;
PurpleLight[20 + i].Y = Y + 320 - 152 - 24 - 7;
L_sq_SetDrawImgModel(2, 0);
PurpleLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 3) { //粉光
PinkLight[20 + i].X = X + 90 + (160 * i) - 218 + 54;
PinkLight[20 + i].Y = Y + 320 - 152 - 24 - 7;
L_sq_SetDrawImgModel(2, 0);
PinkLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 4) { //金光
GoldenLight[20 + i].X = X + 90 + (160 * i) - 218;
GoldenLight[20 + i].Y = Y + 320 - 152 - 7;
GoldenLight[20 + i].Show(Duration);
}
} else { //彩光
RarityLight[20 + i].X = X + 90 + (160 * i) - 218;
RarityLight[20 + i].Y = Y + 320 - 152 - 7;
RarityLight[20 + i].Show(Duration);
}
}
}
if (OpenRealXrate >= 1.0 && i == 3) {
if (ActFlag == 5) {
ActFlag = 6;
}
}
}
//绘制头像与名字
if (ActFlag >= 6) {
if (CardInfo.Flag) {
DrawProfile(CardInfo.cid, X + 174 + (160 * i), Y + 356, 0);
}
if (ExiTime - FlagTime >= 2000) {
if (ActFlag == 6) {
FlagTime += 2000;
ActFlag = 7;
}
}
}
}
} else {
FlagTime += 4100;
}
//渐渐淡出2阶段
if (ActFlag >= 7) {
local CradMoveTime = 1500;
local CradAlphaOffset = sq_GetAccel(0, 250, ExiTime - FlagTime, CradMoveTime, true);
FlagTime += 1500;
for (local i = 0; i< 20; i++) {
//奖励对象
local CardInfo = TeamReward[i];
if (CardInfo.Flag == false) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 19, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
} else {
//领取过奖励了
if (CardInfo.item == -1) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 24, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
} else {
L_sq_DrawImg("hud/newantondungeonreward.img", 22, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
if (CradAlphaOffset >= 200) DrawItemEx(X + 133 + (128 * (i % 5)), Y + 252 + (80 * (i / 5)), CardInfo.item, CardInfo.num);
}
if (CradAlphaOffset >= 200)
DrawProfile(CardInfo.cid, X + 160 + (128 * (i % 5)), Y + 229 + (80 * (i / 5)), -6);
}
}
if (CradAlphaOffset >= 200) {
for (local i = 0; i< 20; i++) {
//奖励对象
local CardInfo = TeamReward[i];
if (CardInfo.Flag && CardInfo.item != -1) {
GetItemInfo(CardInfo.item);
local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
//物品出现光
if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光
PurpleLight[i].X = X + 133 + (128 * (i % 5)) - 230;
PurpleLight[i].Y = Y + 252 + (80 * (i / 5)) - 246;
L_sq_SetDrawImgModel(2, 0);
PurpleLight[i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 3) { //粉光
PinkLight[i].X = X + 133 + (128 * (i % 5)) - 230;
PinkLight[i].Y = Y + 252 + (80 * (i / 5)) - 246;
L_sq_SetDrawImgModel(2, 0);
PinkLight[i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 4) { //金光
GoldenLight[i].X = X + 133 + (128 * (i % 5)) - 284;
GoldenLight[i].Y = Y + 252 + (80 * (i / 5)) - 220;
GoldenLight[i].Show(Duration);
}
} else { //彩光
RarityLight[i].X = X + 133 + (128 * (i % 5)) - 284;
RarityLight[i].Y = Y + 252 + (80 * (i / 5)) - 220;
RarityLight[i].Show(Duration);
}
}
}
}
if (CradAlphaOffset >= 250 && (ExiTime - FlagTime >= 3000)) {
if (ActFlag == 7) {
FlagTime += 3000;
ActFlag = 8;
CloseWindow();
}
}
}
}
}
function DrawProfile(Cid, gx, gy, CodeXOffset) {
if (RinDro_Luke_Obj.Portrait.rawin(Cid)) {
local InfoObj = RinDro_Luke_Obj.Portrait[Cid];
//绘制队长头像
foreach(AvatarObj in InfoObj.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] + gx - 110;
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1] + gy - 5;
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
L_sq_DrawCode(InfoObj.Name, gx + CodeXOffset - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, gy, 0xff00b1ff, 0, 1);
} else {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 606, gx - 65, gy - 2);
L_sq_DrawCode("未知姓名玩家", gx - LenheartTextClass.GetStringLength("未知姓名玩家") / 2, gy, 0xff00b1ff, 0, 1);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("RinDro_Luke_Obj");