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										 |  |  | /* | 
					
						
							|  |  |  | 文件名:Rindro_LukeFightSituation.nut | 
					
						
							|  |  |  | 路径:Plugins/Rindro_Luke/Rindro_LukeFightSituation.nut | 
					
						
							|  |  |  | 创建日期:2024-04-10	21:28 | 
					
						
							|  |  |  | 文件用途:卢克攻坚战况 | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | //复选框 | 
					
						
							|  |  |  | class RinDro_Luke_LenheartNewUI_SwitchButton extends LenheartNewUI_CommonUi { | 
					
						
							|  |  |  |     //透明度 | 
					
						
							|  |  |  |     AlphaValue = 1.0; | 
					
						
							|  |  |  |     State = 0; | 
					
						
							|  |  |  |     ImgIndex = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(X, Y) { | 
					
						
							|  |  |  |         LenheartNewUI_CommonUi.constructor(X, Y, 14, 15); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function SyncAlpha(Value) { | 
					
						
							|  |  |  |         AlphaValue = Value; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         //不可用 | 
					
						
							|  |  |  |         if (State == 8) { | 
					
						
							|  |  |  |             L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 3 : 141, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             //悬停 | 
					
						
							|  |  |  |             if (isLBDown) { | 
					
						
							|  |  |  |                 L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //按下 | 
					
						
							|  |  |  |             else if (isInRect) { | 
					
						
							|  |  |  |                 if (State == 0) | 
					
						
							|  |  |  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 1 : 139, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  |                 if (State == 1) | 
					
						
							|  |  |  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //普通 | 
					
						
							|  |  |  |             else { | 
					
						
							|  |  |  |                 if (State == 0) | 
					
						
							|  |  |  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex : 138, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  |                 if (State == 1) | 
					
						
							|  |  |  |                     L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Rindro_LukeFightSituationC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     luke_game_navigation = Rindro_Image("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img"); | 
					
						
							|  |  |  |     luke_state_full = Rindro_Image("interface2/raid/luke/luke_game_navigation/luke_state_full/luke_state_full.img"); | 
					
						
							|  |  |  |     newantondungeoninfo = Rindro_Image("hud/newantondungeoninfo.img"); | 
					
						
							|  |  |  |     newantondungeoninfo2 = Rindro_Image("hud/newantondungeoninfo2.img"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     Visible = false; | 
					
						
							|  |  |  |     //调试模式 | 
					
						
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										 |  |  |     // DeBugMode = true; | 
					
						
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										 |  |  |     //透明度 | 
					
						
							|  |  |  |     AlphaValue = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //攻坚战况信息 | 
					
						
							|  |  |  |     Info = null; | 
					
						
							|  |  |  |     //战况消息外部窗口 | 
					
						
							|  |  |  |     ExternalWindow = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //选择进入地下城指针状态 | 
					
						
							|  |  |  |     SelectDgnMarkFlag = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //X Y 裁切开始X Y 裁切结束X  Y | 
					
						
							|  |  |  |     OffsetArr = [ | 
					
						
							|  |  |  |         //男鬼剑士 | 
					
						
							|  |  |  |         [56, 112, 220, 222], | 
					
						
							|  |  |  |         //女格斗家 | 
					
						
							|  |  |  |         [54, 103, 240, 278], | 
					
						
							|  |  |  |         //男神枪手 | 
					
						
							|  |  |  |         [55, 130, 236, 246], | 
					
						
							|  |  |  |         //女魔法师 | 
					
						
							|  |  |  |         [57, 88, 234, 291], | 
					
						
							|  |  |  |         //男圣职者 | 
					
						
							|  |  |  |         [57, 124, 208, 190], | 
					
						
							|  |  |  |         //女神枪手 | 
					
						
							|  |  |  |         [56, 119, 226, 209], | 
					
						
							|  |  |  |         //暗夜使者 | 
					
						
							|  |  |  |         [56, 117, 225, 212], | 
					
						
							|  |  |  |         //男格斗家 | 
					
						
							|  |  |  |         [56, 118, 233, 212], | 
					
						
							|  |  |  |         //男魔法师 | 
					
						
							|  |  |  |         [54, 103, 236, 276], | 
					
						
							|  |  |  |         //黑暗武士 | 
					
						
							|  |  |  |         [56, 112, 220, 222], | 
					
						
							|  |  |  |         //缔造者 | 
					
						
							|  |  |  |         [57, 88, 234, 291], | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     MapIndexTable = null; //判断孵化进入的操作表 | 
					
						
							|  |  |  |     MapMoveMark = false; //副本中移动的标志 | 
					
						
							|  |  |  |     HuoShanMonserTable = null; //火山怪物投放表 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //获取攻坚信息 | 
					
						
							|  |  |  |     function GetInfo() { | 
					
						
							|  |  |  |         local T = { | 
					
						
							|  |  |  |             op = 20084053, | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         SendPackEx(T); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //火山怪物投放包 | 
					
						
							|  |  |  |     function HuoShanMonsterEvent(Chunk) { | 
					
						
							|  |  |  |         local Info = Json.Decode(Chunk); | 
					
						
							|  |  |  |         if (sq_GetCurrentModuleType() == 3) { | 
					
						
							|  |  |  |             local obj = sq_GetMyMasterCharacter(); | 
					
						
							|  |  |  |             obj = sq_ObjectToSQRCharacter(obj); | 
					
						
							|  |  |  |             obj.sq_SendCreatePassiveObjectPacket(HuoShanMonserTable[Info.FuHuaId], 0, 120, 1, 0); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //设置伤害值回调 | 
					
						
							|  |  |  |     function SetCharacterDamageRate(Chunk) { | 
					
						
							|  |  |  |         local Jso = Json.Decode(Chunk); | 
					
						
							|  |  |  |         local Rate = Jso.damageMarkup.tofloat() / 100.0; | 
					
						
							|  |  |  |         //伤害设置 | 
					
						
							|  |  |  |         if (getroottable().rawin("LenheartRaidModuleDamageRate")) { | 
					
						
							|  |  |  |             getroottable()["LenheartRaidModuleDamageRate"] = Rate; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function setLukeRaidBoss_DamageHp(Chunk) { | 
					
						
							|  |  |  |         local Jso = Json.Decode(Chunk); | 
					
						
							|  |  |  |         local obj = sq_GetMyMasterCharacter(); | 
					
						
							|  |  |  |         obj = sq_ObjectToSQRCharacter(obj); | 
					
						
							|  |  |  |         local mob = LukeRaid_getMonsterObject(obj, 664670); | 
					
						
							|  |  |  |         if (mob) { | 
					
						
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										 |  |  |             mob = sq_GetCNRDObjectToActiveObject(mob); | 
					
						
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										 |  |  |             local mobMaxhp = mob.getHpMax(); | 
					
						
							|  |  |  |             local mobhp = mob.getHp(); | 
					
						
							|  |  |  |             local newhp = mobhp - (mobMaxhp.tofloat() * (Jso.ReduceHp.tofloat() / 100.0)).tointeger(); | 
					
						
							|  |  |  |             mob.setHp(newhp, null, true); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
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										 |  |  |         Pack_Control.rawset(20084042, setLukeRaidBoss_DamageHp.bindenv(this)); | 
					
						
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										 |  |  |         //初始化判断孵化进入操作表 | 
					
						
							|  |  |  |         MapIndexTable = {}; | 
					
						
							|  |  |  |         MapIndexTable.rawset(33100, 7); | 
					
						
							|  |  |  |         MapIndexTable.rawset(33103, 8); | 
					
						
							|  |  |  |         MapIndexTable.rawset(33119, 9); | 
					
						
							|  |  |  |         MapIndexTable.rawset(33116, 10); | 
					
						
							|  |  |  |         //火山怪物投放表 | 
					
						
							|  |  |  |         HuoShanMonserTable = {}; | 
					
						
							|  |  |  |         HuoShanMonserTable.rawset(1, 202210052); | 
					
						
							|  |  |  |         HuoShanMonserTable.rawset(2, 202210053); | 
					
						
							|  |  |  |         HuoShanMonserTable.rawset(3, 202210054); | 
					
						
							|  |  |  |         HuoShanMonserTable.rawset(4, 202210055); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         Pack_Control.rawset(20084040, HuoShanMonsterEvent.bindenv(this)); | 
					
						
							|  |  |  |         Pack_Control.rawset(20084030, SetCharacterDamageRate.bindenv(this)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //注册控件 | 
					
						
							|  |  |  |         RegisterWidget(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         ExternalWindow = Rindro_Luke_FightSituatioExternalC("卢克攻坚战况表外部窗口", getroottable().Rindro_Scr_Width.tointeger() - 103, 8, 103, 22, 0); | 
					
						
							|  |  |  |         ExternalWindow.AddParentWin(this); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         GetInfo(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //副本List | 
					
						
							|  |  |  |     DgnList = null; | 
					
						
							|  |  |  |     //初始化信息 | 
					
						
							|  |  |  |     function InitInfo(InfoObj) { | 
					
						
							|  |  |  |         Info = InfoObj; | 
					
						
							|  |  |  |         //取出副本信息 | 
					
						
							|  |  |  |         InfoObj = InfoObj.dunList; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if ("DanSheng_Buff" in Info) DanShengBuffObject = Info.DanSheng_Buff; //诞生圣所BUFF对象 | 
					
						
							|  |  |  |         if ("ManYan_Buff" in Info) ManYanBuffObject = Info.ManYan_Buff; //蔓延圣所BUFF对象 | 
					
						
							|  |  |  |         if ("YanMie_Buff" in Info) YanMieBuffObject = Info.YanMie_Buff; //湮灭圣所BUFF对象 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         DgnList = []; | 
					
						
							|  |  |  |         //当前构造时间 | 
					
						
							|  |  |  |         local Time_C = Clock(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         foreach(DgnObj in InfoObj) { | 
					
						
							|  |  |  |             //诞生 | 
					
						
							|  |  |  |             if (DgnObj.id == 1) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 100; | 
					
						
							|  |  |  |                 DgnObj.Y <- 226; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 3; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 2; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 0; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //湮灭 | 
					
						
							|  |  |  |             else if (DgnObj.id == 2) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.X <- 448; | 
					
						
							|  |  |  |                 DgnObj.Y <- 95; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 3; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 2; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 1; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //蔓延 | 
					
						
							|  |  |  |             else if (DgnObj.id == 3) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 448; | 
					
						
							|  |  |  |                 DgnObj.Y <- 376; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 3; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 2; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 2; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //光之入口 | 
					
						
							|  |  |  |             else if (DgnObj.id == 4) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 170; | 
					
						
							|  |  |  |                 DgnObj.Y <- 144; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 9; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //暗之入口 | 
					
						
							|  |  |  |             else if (DgnObj.id == 5) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 170; | 
					
						
							|  |  |  |                 DgnObj.Y <- 314; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 10; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //光祭坛 | 
					
						
							|  |  |  |             else if (DgnObj.id == 6) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 310; | 
					
						
							|  |  |  |                 DgnObj.Y <- 170; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 3; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //暗祭坛 | 
					
						
							|  |  |  |             else if (DgnObj.id == 7) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 310; | 
					
						
							|  |  |  |                 DgnObj.Y <- 288; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 4; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //力量 | 
					
						
							|  |  |  |             else if (DgnObj.id == 8) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 460; | 
					
						
							|  |  |  |                 DgnObj.Y <- 170; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 5; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //智慧 | 
					
						
							|  |  |  |             else if (DgnObj.id == 9) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 460; | 
					
						
							|  |  |  |                 DgnObj.Y <- 288; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 6; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //能源控制 | 
					
						
							|  |  |  |             else if (DgnObj.id == 10) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 6; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 385; | 
					
						
							|  |  |  |                 DgnObj.Y <- 229; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 18; | 
					
						
							|  |  |  |                 DgnObj.type <- 1; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //光圣殿 | 
					
						
							|  |  |  |             else if (DgnObj.id == 11) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 520; | 
					
						
							|  |  |  |                 DgnObj.Y <- 84; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 12; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //暗圣殿 | 
					
						
							|  |  |  |             else if (DgnObj.id == 12) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 520; | 
					
						
							|  |  |  |                 DgnObj.Y <- 378; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 14; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //光王座 | 
					
						
							|  |  |  |             else if (DgnObj.id == 13) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 520; | 
					
						
							|  |  |  |                 DgnObj.Y <- 200; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 16; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //暗王座 | 
					
						
							|  |  |  |             else if (DgnObj.id == 14) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 3; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 520; | 
					
						
							|  |  |  |                 DgnObj.Y <- 200; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 16; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //能源储藏 | 
					
						
							|  |  |  |             else if (DgnObj.id == 15) { | 
					
						
							|  |  |  |                 DgnObj.BackGroundIdx <- 6; | 
					
						
							|  |  |  |                 DgnObj.Timer <- Time_C; | 
					
						
							|  |  |  |                 DgnObj.X <- 385 + 230; | 
					
						
							|  |  |  |                 DgnObj.Y <- 229; | 
					
						
							|  |  |  |                 DgnObj.BloodImg <- 3; | 
					
						
							|  |  |  |                 DgnObj.BloodType <- 1; | 
					
						
							|  |  |  |                 DgnObj.NameIdx <- 18; | 
					
						
							|  |  |  |                 DgnObj.type <- 1; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             DgnList.append(clone(DgnObj)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     BaseSituationBtn = null; | 
					
						
							|  |  |  |     //简易战况表是否开启 | 
					
						
							|  |  |  |     BaseSituationFlag = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function RegisterWidget() { | 
					
						
							|  |  |  |         //进入地下城 | 
					
						
							|  |  |  |         local GoDgnButton = LenheartNewUI_BaseButton(578, 519, 95, 29, "hud/newantondungeonbutton.img", 6); | 
					
						
							|  |  |  |         GoDgnButton.OnClick = function() { | 
					
						
							|  |  |  |             SelectDgnMarkFlag = 1; | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(GoDgnButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //返回城镇 | 
					
						
							|  |  |  |         local ReturnTownButton = LenheartNewUI_BaseButton(678, 519, 95, 29, "hud/newantondungeonbutton.img", 9); | 
					
						
							|  |  |  |         ReturnTownButton.OnClick = function() { | 
					
						
							|  |  |  |             local T = { | 
					
						
							|  |  |  |                 op = 20084305, | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             SendPackEx(T); | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         Childrens.append(ReturnTownButton); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //简易战况表复选框 | 
					
						
							|  |  |  |         BaseSituationBtn = RinDro_Luke_LenheartNewUI_SwitchButton(220, 20); | 
					
						
							|  |  |  |         BaseSituationBtn.State = 1; | 
					
						
							|  |  |  |         BaseSituationBtn.ImgIndex = 358; | 
					
						
							|  |  |  |         BaseSituationBtn.Width = 19; | 
					
						
							|  |  |  |         BaseSituationBtn.Height = 19; | 
					
						
							|  |  |  |         BaseSituationBtn.OnClick = function() { | 
					
						
							|  |  |  |             switch (BaseSituationFlag) { | 
					
						
							|  |  |  |                 case 0: | 
					
						
							|  |  |  |                     BaseSituationFlag = 1; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |                 case 1: | 
					
						
							|  |  |  |                     BaseSituationFlag = 0; | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             BaseSituationBtn.State = BaseSituationFlag; | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         AddChild(BaseSituationBtn); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         // //关闭按钮 | 
					
						
							|  |  |  |         // local CloseButton = LenheartNewUI_BaseButton(696, 20, 103, 22, "hud/newantondungeonbutton.img", 3); | 
					
						
							|  |  |  |         // CloseButton.OnClick = function() { | 
					
						
							|  |  |  |         //     CloseWindow(); | 
					
						
							|  |  |  |         //     CloseFlag = Clock(); | 
					
						
							|  |  |  |         // }.bindenv(this); | 
					
						
							|  |  |  |         // Childrens.append(CloseButton); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function DrawParty() { | 
					
						
							|  |  |  |         //绘制待命房间 | 
					
						
							|  |  |  |         luke_game_navigation.DrawPng(33, X + 20, Y + 488); | 
					
						
							|  |  |  |         //绘制我的队伍 | 
					
						
							|  |  |  |         if (RinDro_Luke_Obj.MyRaidTeam) { | 
					
						
							|  |  |  |             local Mt = RinDro_Luke_Obj.MyRaidTeam; | 
					
						
							|  |  |  |             if (!Mt) return; | 
					
						
							|  |  |  |             local PartyMaster; | 
					
						
							|  |  |  |             local PosI = 0; | 
					
						
							|  |  |  |             foreach(index, PartyMasterIcon in Mt.MembersList) { | 
					
						
							|  |  |  |                 if (!("Standby" in PartyMasterIcon.InfoObj) || !PartyMasterIcon.InfoObj.Standby) continue; | 
					
						
							|  |  |  |                 local XOffset = 0; | 
					
						
							|  |  |  |                 local YOffset = 9 + (index * 22); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 //绘制队长头像 | 
					
						
							| 
									
										
										
										
											2025-05-27 21:24:22 +08:00
										 |  |  |                 local AXpos = X + 26 + ((PosI % 10) * 24); | 
					
						
							|  |  |  |                 local AYpos = Y + 513 + ((PosI / 10) * 20); | 
					
						
							|  |  |  |                 PartyMasterIcon.InfoObj.EquVos.DrawFace(AXpos, AYpos); | 
					
						
							| 
									
										
										
										
											2024-11-15 10:32:19 +08:00
										 |  |  |                 PosI++; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     PartyBackground = [ | 
					
						
							|  |  |  |         [10, -65, 24, -60, 25, 25], | 
					
						
							|  |  |  |         [9, -65, 0, -60, 1, 1], | 
					
						
							|  |  |  |         [11, -65, 42, -60, 48, 49], | 
					
						
							|  |  |  |         [8, -65, -24, -60, -24, -23], | 
					
						
							|  |  |  |         [12, -65, 64, -60, 71, 72], | 
					
						
							|  |  |  |     ] | 
					
						
							|  |  |  |     //绘制副本 | 
					
						
							|  |  |  |     function DrawDungeon(DgnObj) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //普通类型副本 | 
					
						
							|  |  |  |         if (DgnObj.type == 0) { | 
					
						
							|  |  |  |             //绘制血条 | 
					
						
							|  |  |  |             if ("hp" in DgnObj && "BloodType" in DgnObj) { | 
					
						
							|  |  |  |                 //已经死亡 | 
					
						
							|  |  |  |                 if (DgnObj.hp == DgnObj.BloodType) { | 
					
						
							|  |  |  |                     //绘制副本血槽背景 | 
					
						
							|  |  |  |                     DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", DgnObj.BackGroundIdx, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |                     DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 6, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |                 } else { | 
					
						
							|  |  |  |                     DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 10, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |                     //绘制副本血槽背景 | 
					
						
							|  |  |  |                     DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", DgnObj.BackGroundIdx, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |                     DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 4, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |                     //得出血条类型需要的img | 
					
						
							|  |  |  |                     local ImgIdx = DgnObj.BloodImg; | 
					
						
							|  |  |  |                     //绘制血条 | 
					
						
							|  |  |  |                     DrawImg("hud/newlukedungeonblood.img", ImgIdx - DgnObj.hp, X + DgnObj.X, Y + DgnObj.Y); | 
					
						
							|  |  |  |                     //绘制副本名称 | 
					
						
							|  |  |  |                     DrawImg("interface2/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.img", DgnObj.NameIdx, X + DgnObj.X - 16, Y + DgnObj.Y + 70); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //进度条类型副本 | 
					
						
							|  |  |  |         else if (DgnObj.type == 1) { | 
					
						
							|  |  |  |             //绘制副本血槽背景 | 
					
						
							|  |  |  |             if ("gr" in DgnObj && DgnObj.gr == 1) { | 
					
						
							|  |  |  |                 DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 18, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", DgnObj.BackGroundIdx, X + DgnObj.X - 10, Y + DgnObj.Y - 11); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //如果存活 | 
					
						
							|  |  |  |             if (DgnObj.state == 0) { | 
					
						
							|  |  |  |                 local Remainder = DgnObj.time - (Clock() - DgnObj.Timer); | 
					
						
							|  |  |  |                 local Rate = Remainder.tofloat() / DgnObj.maxTime; | 
					
						
							|  |  |  |                 local Idx = (Rate * 100.0).tointeger(); | 
					
						
							|  |  |  |                 if (Idx< 0) Idx = 0; | 
					
						
							|  |  |  |                 if (DgnObj.maxTime == 0) Idx = 99; | 
					
						
							|  |  |  |                 //绘制时间进度条 | 
					
						
							|  |  |  |                 DrawImg("hud/newantondungeonloading3.img", 99 - Idx, X + DgnObj.X - 4, Y + DgnObj.Y - 4); | 
					
						
							|  |  |  |                 //绘制时间 | 
					
						
							|  |  |  |                 local ttt = (Remainder / 1000.0).tointeger(); | 
					
						
							|  |  |  |                 local TimeStr = ttt.tostring(); | 
					
						
							|  |  |  |                 if (ttt <= 0) TimeStr = "∞"; | 
					
						
							|  |  |  |                 L_sq_DrawCode(TimeStr, X + DgnObj.X + 35 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 36, sq_RGBA(255, 255, 255, 255), 0, 1); | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 local Remainder = DgnObj.time - (Clock() - DgnObj.Timer); | 
					
						
							|  |  |  |                 local Rate = Remainder.tofloat() / DgnObj.maxTime; | 
					
						
							|  |  |  |                 local Idx = (Rate * 100.0).tointeger(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 //绘制时间进度条 | 
					
						
							|  |  |  |                 L_sq_DrawImg("hud/newantondungeonloading3.img", 99 - Idx, X + DgnObj.X - 4, Y + DgnObj.Y - 4, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |                 //绘制时间 | 
					
						
							|  |  |  |                 local TimeStr = (Remainder / 1000.0).tointeger().tostring(); | 
					
						
							|  |  |  |                 L_sq_DrawCode(TimeStr, X + DgnObj.X + 35 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 36, sq_RGBA(255, 85, 0, 255), 0, 1); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (DgnObj.id == 4) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 101, X + DgnObj.X + 60, Y + DgnObj.Y + 23); | 
					
						
							|  |  |  |         } else if (DgnObj.id == 5) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 102, X + DgnObj.X + 60, Y + DgnObj.Y + 18); | 
					
						
							|  |  |  |         } else if (DgnObj.id == 6) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 103, X + DgnObj.X + 60, Y + DgnObj.Y + 24); | 
					
						
							|  |  |  |         } else if (DgnObj.id == 7) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/luke_game_navigation.img", 104, X + DgnObj.X + 60, Y + DgnObj.Y + 24); | 
					
						
							|  |  |  |         } else if (DgnObj.id == 13) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.img", 13, X + DgnObj.X - 15, Y + DgnObj.Y + 94); | 
					
						
							|  |  |  |         } else if (DgnObj.id == 14) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.img", 15, X + DgnObj.X - 15, Y + DgnObj.Y + 94); | 
					
						
							|  |  |  |         } else if (DgnObj.id == 15) { | 
					
						
							|  |  |  |             DrawImg("interface2/raid/luke/luke_game_navigation/dungeon_name/luke_dungeon_name.img", 17, X + DgnObj.X - 15, Y + DgnObj.Y + 76); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制队伍信息 | 
					
						
							|  |  |  |         local PartyCount = DgnObj.Party.len(); | 
					
						
							|  |  |  |         for (local i = 0; i< PartyCount; i++) { | 
					
						
							|  |  |  |             local ImgInfo = PartyBackground[i]; | 
					
						
							|  |  |  |             DrawImg("hud/newantondungeoninfo.img", ImgInfo[0], X + DgnObj.X + ImgInfo[1], Y + DgnObj.Y + ImgInfo[2]); | 
					
						
							|  |  |  |             local cid = DgnObj.Party[i][0]; | 
					
						
							|  |  |  |             local count = DgnObj.Party[i][1] - 1; | 
					
						
							|  |  |  |             local CharacV = RinDro_Luke_Obj.Portrait[cid]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local XOffset = 0; | 
					
						
							|  |  |  |             local YOffset = 9; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //绘制队长头像 | 
					
						
							| 
									
										
										
										
											2025-05-27 21:24:22 +08:00
										 |  |  |             local AXpos = X + DgnObj.X + ImgInfo[3] + 16; | 
					
						
							|  |  |  |             local AYpos = Y + DgnObj.Y + ImgInfo[4] + 2; | 
					
						
							|  |  |  |             CharacV.EquVos.DrawFace(AXpos, AYpos); | 
					
						
							| 
									
										
										
										
											2024-11-15 10:32:19 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  |             //绘制队伍人数 | 
					
						
							|  |  |  |             for (local z = 0; z< count; z++) { | 
					
						
							|  |  |  |                 DrawImg("hud/newantondungeoninfo.img", 13, X + DgnObj.X + ImgInfo[3] + 40, Y + DgnObj.Y + 4 + ImgInfo[5] + (z * 6)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //绘制队伍编号 | 
					
						
							|  |  |  |             DrawImg("hud/newantondungeonpartymark.img", CharacV.TeamId, X + DgnObj.X + ImgInfo[3] - 3, Y + DgnObj.Y + 3 + ImgInfo[4]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     DgnIdTName = { | 
					
						
							|  |  |  |         d1 = "诞生之圣所", | 
					
						
							|  |  |  |         d2 = "湮灭之圣所", | 
					
						
							|  |  |  |         d3 = "蔓延之圣所", | 
					
						
							|  |  |  |         d4 = "光明祭坛入口", | 
					
						
							|  |  |  |         d5 = "黑暗祭坛入口", | 
					
						
							|  |  |  |         d6 = "光明祭坛", | 
					
						
							|  |  |  |         d7 = "黑暗祭坛", | 
					
						
							|  |  |  |         d8 = "力量祭坛", | 
					
						
							|  |  |  |         d9 = "智慧祭坛", | 
					
						
							|  |  |  |         d10 = "能源控制室", | 
					
						
							|  |  |  |         d11 = "光之圣殿", | 
					
						
							|  |  |  |         d12 = "暗之圣殿", | 
					
						
							|  |  |  |         d13 = "机械王座: 光", | 
					
						
							|  |  |  |         d14 = "机械王座: 暗", | 
					
						
							|  |  |  |         d15 = "能源储藏室", | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //高级绘制文字(带换行) | 
					
						
							|  |  |  |     function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) { | 
					
						
							|  |  |  |         local strarr = []; | 
					
						
							|  |  |  |         if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc); | 
					
						
							|  |  |  |         else { | 
					
						
							|  |  |  |             local Bpos = 0; | 
					
						
							|  |  |  |             while (true) { | 
					
						
							|  |  |  |                 local Npos = str.find("\n", Bpos); | 
					
						
							|  |  |  |                 if (!Npos) { | 
					
						
							|  |  |  |                     local strbuff = str.slice(Bpos, str.len()); | 
					
						
							|  |  |  |                     strarr.append(strbuff); | 
					
						
							|  |  |  |                     break; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 local strbuff = str.slice(Bpos, Npos); | 
					
						
							|  |  |  |                 strarr.append(strbuff); | 
					
						
							|  |  |  |                 Bpos = Npos + 1; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             for (local z = 0; z< strarr.len(); z++) { | 
					
						
							|  |  |  |                 L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制简易战况表 | 
					
						
							|  |  |  |     function DrawSimpleSituation() { | 
					
						
							|  |  |  |         if (!BaseSituationFlag || !DgnList) return; | 
					
						
							|  |  |  |         local X = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制背景 | 
					
						
							|  |  |  |         foreach(Index, d_obj in DgnList) { | 
					
						
							|  |  |  |             local Obj_X = 0; | 
					
						
							|  |  |  |             local Obj_Y = 0 + (Index * 35); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local ImgIdX = 80; | 
					
						
							|  |  |  |             //TODO 长文字到时候用81 | 
					
						
							|  |  |  |             DrawImg("hud/newantondungeoninfo2.img", ImgIdX, X + Obj_X, Y + 300 + Obj_Y); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         //绘制上层 | 
					
						
							|  |  |  |         foreach(Index, d_obj in DgnList) { | 
					
						
							|  |  |  |             local Obj_X = 0; | 
					
						
							|  |  |  |             local Obj_Y = 0 + (Index * 35); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //绘制队伍底槽 | 
					
						
							|  |  |  |             for (local i = 0; i< 4; i++) { | 
					
						
							|  |  |  |                 DrawImg("hud/partytype.img", 22, X + 2 + Obj_X + (i * 24), Y + 300 + Obj_Y + 20); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             foreach(pos, pobj in d_obj.Party) { | 
					
						
							|  |  |  |                 local cid = pobj[0]; | 
					
						
							|  |  |  |                 local CharacV = RinDro_Luke_Obj.Portrait[cid]; | 
					
						
							|  |  |  |                 //绘制队伍编号 | 
					
						
							|  |  |  |                 DrawImg("hud/partytype.img", 1 + CharacV.TeamId, X + 2 + Obj_X + (pos * 24), Y + 300 + Obj_Y + 20); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local DgnName = DgnIdTName["d" + d_obj.id]; | 
					
						
							|  |  |  |             local Yoffset = 16; | 
					
						
							|  |  |  |             //TODO 长文字到时候改偏移 | 
					
						
							|  |  |  |             local RGBA = sq_RGBA(255, 177, 0, 250); | 
					
						
							|  |  |  |             if (d_obj.id != 5) RGBA = sq_RGBA(255, 255, 255, 255); | 
					
						
							|  |  |  |             //绘制名字 | 
					
						
							|  |  |  |             L_sq_DrawCode_Ex(DgnName, X + 102, Y + 305 + Obj_Y + Yoffset, RGBA, 0, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //绘制血槽背景 | 
					
						
							|  |  |  |             DrawImg("hud/newantondungeoninfo2.img", 82, X + Obj_X + 2, Y + 300 + Obj_Y + 2); | 
					
						
							|  |  |  |             local BloodIdx = 83; | 
					
						
							|  |  |  |             //TODO 不一样的血条到时候改血条 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local Rate = (88.0 - 88.0 * (d_obj.hp.tofloat() / d_obj.BloodType.tofloat())).tointeger(); | 
					
						
							|  |  |  |             if (d_obj.type == 1) { | 
					
						
							|  |  |  |                 local Remainder = d_obj.time - (Clock() - d_obj.Timer); | 
					
						
							|  |  |  |                 local RateBuf = Remainder.tofloat() / d_obj.maxTime; | 
					
						
							|  |  |  |                 Rate = (RateBuf * 88.0).tointeger(); | 
					
						
							|  |  |  |             } else if (d_obj.type == 2) { | 
					
						
							|  |  |  |                 Rate = 88; | 
					
						
							|  |  |  |             } else if (d_obj.type == 3) { | 
					
						
							|  |  |  |                 Rate = 88; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             //绘制生命值 | 
					
						
							|  |  |  |             setClip(X + Obj_X + 6, Y + 300 + Obj_Y + 6, X + Obj_X + 6 + Rate, Y + 300 + Obj_Y + 6 + 9); //开始裁切 | 
					
						
							|  |  |  |             DrawImg("hud/newantondungeoninfo2.img", BloodIdx, X + Obj_X + 6, Y + 300 + Obj_Y + 6); | 
					
						
							|  |  |  |             releaseClip(); //裁切结束 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) { | 
					
						
							|  |  |  |         //绘制背景框 | 
					
						
							|  |  |  |         luke_game_navigation.DrawPng(2, X, Y - 18); | 
					
						
							|  |  |  |         //绘制背景图 | 
					
						
							|  |  |  |         luke_state_full.DrawPng(RinDro_Luke_Obj.MyRaidState == 3 ? 1 : 0, X, Y - 18); | 
					
						
							|  |  |  |         //绘制简易战况表 | 
					
						
							|  |  |  |         newantondungeoninfo2.DrawPng(62, X + 220, Y + 19); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制待命房间 | 
					
						
							|  |  |  |         DrawParty(); | 
					
						
							|  |  |  |         //绘制小队移动 | 
					
						
							|  |  |  |         newantondungeoninfo.DrawPng(14, X + 570, Y + 488); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if (DgnList) { | 
					
						
							|  |  |  |             foreach(d_obj in DgnList) { | 
					
						
							|  |  |  |                 DrawDungeon(d_obj); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制主界面复活币剩余 | 
					
						
							|  |  |  |         newantondungeoninfo2.DrawPng(85, X + 45 + 350, Y + 488); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //绘制主界面复活币剩余 | 
					
						
							|  |  |  |         local CoinCount = (RinDro_Luke_Obj.FightConfig.rebornNum - Info.ResurrectionNum).tostring(); | 
					
						
							|  |  |  |         for (local i = 0; i< 2; i++) { | 
					
						
							|  |  |  |             if (CoinCount.len() >= (i + 1)) | 
					
						
							|  |  |  |                 DrawImg("hud/newantonrewardtime.img", CoinCount.slice(0 + i, 1 + i).tointeger(), X + 45 + 75 + (i * 18) + 350, Y + 515); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function DrawImg(Path, Index, XPos, YPos) { | 
					
						
							|  |  |  |         L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         DrawMain(obj); | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //结束时间 | 
					
						
							|  |  |  |         if (RinDro_Luke_Obj.EndTime) { | 
					
						
							|  |  |  |             DrawFightTime(obj); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //攻坚时间 | 
					
						
							|  |  |  |     function DrawFightTime(obj) { | 
					
						
							|  |  |  |         local X = ((getroottable().Rindro_Scr_Width - 146 - 103 - 550)).tointeger() | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/newantondungeoninfo.img", 1, X + 542, Y); | 
					
						
							|  |  |  |         L_sq_DrawImg("hud/newantondungeoninfo.img", 2, X + 542 + 38, Y + 2); | 
					
						
							|  |  |  |         if (RinDro_Luke_Obj.EndTime != null) { | 
					
						
							|  |  |  |             if (RinDro_Luke_Obj.EndTime< 0) RinDro_Luke_Obj.EndTime = 0; | 
					
						
							|  |  |  |             local RealTime = RinDro_Luke_Obj.EndTime - (Clock() - RinDro_Luke_Obj.PackCurT); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local seconds = RealTime / 1000; | 
					
						
							|  |  |  |             local hours = seconds / 3600; | 
					
						
							|  |  |  |             local minutes = seconds / 60; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             seconds %= 60; | 
					
						
							|  |  |  |             hours = format("%02d", hours); | 
					
						
							|  |  |  |             seconds = format("%02d", seconds).slice(-2); | 
					
						
							|  |  |  |             minutes = format("%02d", minutes).slice(-2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local X1 = 551; | 
					
						
							|  |  |  |             local X2 = X1 + 18; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             local Offset = 0; | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28); | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(1).tointeger(), X + X2 + Offset, Y + 28); | 
					
						
							|  |  |  |             Offset += 46; | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28); | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(1).tointeger(), X + X2 + Offset, Y + 28); | 
					
						
							|  |  |  |             Offset += 46; | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28); | 
					
						
							|  |  |  |             L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(1).tointeger(), X + X2 + Offset, Y + 28); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //判断是否可重合 | 
					
						
							|  |  |  |     function PosEvent(Pos, MPos) { | 
					
						
							|  |  |  |         local Offset = abs(Pos - MPos); | 
					
						
							|  |  |  |         if (Offset< 10) return true; | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     //判断自身地图相关事件 | 
					
						
							|  |  |  |     function MapEventTest(obj) { | 
					
						
							| 
									
										
										
										
											2025-05-27 21:24:22 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-15 10:32:19 +08:00
										 |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     FightLogicTimer = Clock(); | 
					
						
							|  |  |  |     MapVar = null; //地图暂存器 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     DanShengBuffObject = null; //诞生圣所BUFF对象 | 
					
						
							|  |  |  |     ManYanBuffObject = null; //蔓延圣所BUFF对象 | 
					
						
							|  |  |  |     YanMieBuffObject = null; //湮灭圣所BUFF对象 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //获取BUFF对应的OBJ编号 | 
					
						
							|  |  |  |     function GETBUFFOBJINDEX(num) { | 
					
						
							|  |  |  |         switch (num) { | 
					
						
							|  |  |  |             case 0: | 
					
						
							|  |  |  |                 return 537170; | 
					
						
							|  |  |  |             case 1: | 
					
						
							|  |  |  |                 return 537190; | 
					
						
							|  |  |  |             case 2: | 
					
						
							|  |  |  |                 return 537210; | 
					
						
							|  |  |  |             case 4: | 
					
						
							|  |  |  |                 return 537270; | 
					
						
							|  |  |  |             case 6: | 
					
						
							|  |  |  |                 return 537300; | 
					
						
							|  |  |  |             case 8: | 
					
						
							|  |  |  |                 return 537240; | 
					
						
							|  |  |  |             case 10: | 
					
						
							|  |  |  |                 return 537330; | 
					
						
							|  |  |  |             case 11: | 
					
						
							|  |  |  |                 return 537360; | 
					
						
							|  |  |  |             case 12: | 
					
						
							|  |  |  |                 return 537370; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function LukeRaid_getMonsterObject(obj, idNeed) { | 
					
						
							|  |  |  |         if (!obj) | 
					
						
							|  |  |  |             return null; | 
					
						
							|  |  |  |         local objectManager = obj.getObjectManager(); | 
					
						
							|  |  |  |         if (objectManager == null) | 
					
						
							|  |  |  |             return null; | 
					
						
							|  |  |  |         for (local i = 0; i< objectManager.getCollisionObjectNumber(); i += 1) { | 
					
						
							|  |  |  |             local object = objectManager.getCollisionObject(i); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (object && object.isObjectType(OBJECTTYPE_MONSTER)) { | 
					
						
							|  |  |  |                 local object2 = sq_GetCNRDObjectToCollisionObject(object); | 
					
						
							|  |  |  |                 local id = object2.getCollisionObjectIndex(object2); | 
					
						
							|  |  |  |                 if (id == idNeed) { | 
					
						
							|  |  |  |                     return object2; | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return null; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function getLukeRaid_QuattuorManusMK2ChangeLayer(obj) { | 
					
						
							|  |  |  |         local mob = LukeRaid_getMonsterObject(obj, 560650); | 
					
						
							|  |  |  |         if (mob) | 
					
						
							|  |  |  |             sq_ChangeDrawLayer(mob, ENUM_DRAWLAYER_MIDDLEBACK); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //卢克BUFF  obj  机制 | 
					
						
							|  |  |  |     function MachineLukeBuffPassObject(obj) { | 
					
						
							|  |  |  |         obj = sq_GetCNRDObjectToSQRCharacter(obj); | 
					
						
							|  |  |  |         local stage = sq_GetGlobaludpModuleStage(); | 
					
						
							|  |  |  |         local dungeon = sq_GetDungeonByStage(stage); | 
					
						
							|  |  |  |         local dungeonIndex = sq_GetDuegonIndex(dungeon); | 
					
						
							|  |  |  |         local MapIndex = sq_GetMapIndex(stage); | 
					
						
							|  |  |  |         if (MapIndex != -1) { | 
					
						
							|  |  |  |             if (!MapVar || MapVar != MapIndex) { | 
					
						
							|  |  |  |                 //同步地图暂存器 | 
					
						
							|  |  |  |                 MapVar = MapIndex; | 
					
						
							|  |  |  |                 //诞生之圣所 | 
					
						
							|  |  |  |                 if (dungeonIndex == 15154 || dungeonIndex == 15155 || dungeonIndex == 15156) { | 
					
						
							|  |  |  |                     local objindex = GETBUFFOBJINDEX(DanShengBuffObject[0]); | 
					
						
							|  |  |  |                     obj.sq_SendCreatePassiveObjectPacket(objindex, 0, 120, 1, 0); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 //湮灭之圣所 | 
					
						
							|  |  |  |                 if (dungeonIndex == 15157 || dungeonIndex == 15158 || dungeonIndex == 15159) { | 
					
						
							|  |  |  |                     local objindex = GETBUFFOBJINDEX(YanMieBuffObject[0]); | 
					
						
							|  |  |  |                     obj.sq_SendCreatePassiveObjectPacket(objindex, 0, 120, 1, 0); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |                 //蔓延之圣所 | 
					
						
							|  |  |  |                 if (dungeonIndex == 15160 || dungeonIndex == 15161 || dungeonIndex == 15162) { | 
					
						
							|  |  |  |                     local objindex = GETBUFFOBJINDEX(ManYanBuffObject[0]); | 
					
						
							|  |  |  |                     obj.sq_SendCreatePassiveObjectPacket(objindex, 0, 120, 1, 0); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         local T = Clock() - FightLogicTimer; | 
					
						
							|  |  |  |         if (T >= 500) { | 
					
						
							|  |  |  |             FightLogicTimer = Clock(); | 
					
						
							|  |  |  |             getLukeRaid_QuattuorManusMK2ChangeLayer(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             //遍历对象管理器并执行操作 | 
					
						
							|  |  |  |             local objectManager = obj.getObjectManager(); | 
					
						
							|  |  |  |             if (!objectManager) { | 
					
						
							|  |  |  |                 _20084401_Flag = false; | 
					
						
							|  |  |  |                 return; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             local CollisionObjectNumber = objectManager.getCollisionObjectNumber(); | 
					
						
							|  |  |  |             for (local i = 0; i< CollisionObjectNumber; i += 1) { | 
					
						
							|  |  |  |                 local object = objectManager.getCollisionObject(i); | 
					
						
							|  |  |  |                 local ObjectIndex = object.getCollisionObjectIndex(); | 
					
						
							|  |  |  |                 if (ObjectIndex == 202303004) { | 
					
						
							|  |  |  |                     if (!_20084401_Flag) { | 
					
						
							|  |  |  |                         _20084401_Flag = true; | 
					
						
							|  |  |  |                         local T = { | 
					
						
							|  |  |  |                             op = 20084401 | 
					
						
							|  |  |  |                         } | 
					
						
							|  |  |  |                         SendPackEx(T); | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     _20084401_Flag = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  |         MapEventTest(obj); | 
					
						
							|  |  |  |         if (SelectDgnMarkFlag) { | 
					
						
							|  |  |  |             R_Mouse.SetType(151); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //卢克BUFFObj  机制 | 
					
						
							|  |  |  |         MachineLukeBuffPassObject(obj); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //鼠标左键弹起回调 | 
					
						
							|  |  |  |     function OnMouseLbUp(MousePos_X, MousePos_Y) { | 
					
						
							|  |  |  |         if (SelectDgnMarkFlag != 0) { | 
					
						
							|  |  |  |             SelectDgnMarkFlag = 0; | 
					
						
							|  |  |  |             R_Mouse.SetType(0); | 
					
						
							|  |  |  |             foreach(d_obj in DgnList) { | 
					
						
							|  |  |  |                 if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + d_obj.X, Y + d_obj.Y, 71, 71)) { | 
					
						
							|  |  |  |                     local T = { | 
					
						
							|  |  |  |                         op = 20084301, | 
					
						
							|  |  |  |                         DunId = d_obj.id | 
					
						
							|  |  |  |                     } | 
					
						
							|  |  |  |                     SendPackEx(T); | 
					
						
							|  |  |  |                     //关闭攻坚战况表窗口 | 
					
						
							|  |  |  |                     CloseWindow(); | 
					
						
							|  |  |  |                     //关闭攻坚队窗口 | 
					
						
							|  |  |  |                     RinDro_Luke_Obj.PartyWindow_Object.CloseWindow(); | 
					
						
							|  |  |  |                     //关闭攻坚队大厅窗口 | 
					
						
							|  |  |  |                     RinDro_Luke_Obj.PartyHallWindow_Object.CloseWindow(); | 
					
						
							|  |  |  |                 } | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     MainButton = null; | 
					
						
							|  |  |  |     CloseMainButton = null; | 
					
						
							|  |  |  |     CloseFlag = false; | 
					
						
							|  |  |  |     //顶层绘制 | 
					
						
							|  |  |  |     function TopDraw(obj) { | 
					
						
							|  |  |  |         //界面未打开 | 
					
						
							|  |  |  |         if (!this.Visible) { | 
					
						
							|  |  |  |             //在甲板 | 
					
						
							|  |  |  |             if (RinDro_Luke_Obj.BaseConfig && "channel_index" in RinDro_Luke_Obj.BaseConfig && RinDro_Luke_Obj.BaseConfig.channel_index.find("19") && "town_index" in RinDro_Luke_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Luke_Obj.BaseConfig.town_index && (RinDro_Luke_Obj.MyRaidState == 1 || RinDro_Luke_Obj.MyRaidState == 3) && !CloseFlag) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             if (CloseFlag) { | 
					
						
							|  |  |  |                 if (Clock() - CloseFlag >= 10) | 
					
						
							|  |  |  |                     CloseFlag = false; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class Rindro_Luke_FightSituatioExternalC extends LenheartNewUI_Windows { | 
					
						
							|  |  |  |     //调试模式 | 
					
						
							|  |  |  |     // DeBugMode = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //不是窗口 | 
					
						
							|  |  |  |     NoWindow = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //操作窗口 | 
					
						
							|  |  |  |     Window = null; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //是否可见 | 
					
						
							|  |  |  |     // Visible = false; | 
					
						
							|  |  |  |     constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { | 
					
						
							|  |  |  |         Childrens = []; | 
					
						
							|  |  |  |         //注册控件 | 
					
						
							|  |  |  |         RegisterWidget(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function RegisterWidget() { | 
					
						
							|  |  |  |         //开启按钮 | 
					
						
							|  |  |  |         local CloseButton = LenheartNewUI_BaseButton(0, 0, 103, 22, "hud/newantondungeonbutton.img", 0); | 
					
						
							|  |  |  |         CloseButton.OnClick = function() { | 
					
						
							|  |  |  |             if (!Window.Visible) { | 
					
						
							|  |  |  |                 Window.Visible = true; | 
					
						
							|  |  |  |                 Window.ResetFocus(); | 
					
						
							|  |  |  |                 Window.GetInfo(); | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 Window.CloseWindow(); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         }.bindenv(this); | 
					
						
							|  |  |  |         CloseButton.SetCallBackFunc(function(button) { | 
					
						
							|  |  |  |             if (!Window.Visible) { | 
					
						
							|  |  |  |                 button.Idx = 0; | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |                 button.Idx = 3; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |         }.bindenv(this)); | 
					
						
							|  |  |  |         Childrens.append(CloseButton); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function AddParentWin(Win) { | 
					
						
							|  |  |  |         Window = Win; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //绘制主界面 | 
					
						
							|  |  |  |     function DrawMain(obj) {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function Show(obj) { | 
					
						
							|  |  |  |         DrawMain(obj); | 
					
						
							|  |  |  |         LenheartNewUI_Windows.Show(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     function TopShow(obj) { | 
					
						
							|  |  |  |         //结束时间 | 
					
						
							|  |  |  |         if (RinDro_Luke_Obj.EndTime) { | 
					
						
							|  |  |  |             Window.DrawFightTime(obj); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         Window.DrawSimpleSituation(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //逻辑入口 | 
					
						
							|  |  |  |     function Proc(obj) { | 
					
						
							|  |  |  |         LenheartNewUI_Windows.SyncPos(X, Y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         //在甲板 | 
					
						
							|  |  |  |         if (RinDro_Luke_Obj.BaseConfig && "channel_index" in RinDro_Luke_Obj.BaseConfig && RinDro_Luke_Obj.BaseConfig.channel_index.find("19") && "town_index" in RinDro_Luke_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Luke_Obj.BaseConfig.town_index && (RinDro_Luke_Obj.MyRaidState == 1 || RinDro_Luke_Obj.MyRaidState == 3)) { | 
					
						
							|  |  |  |             Visible = true; | 
					
						
							|  |  |  |         } else { | 
					
						
							|  |  |  |             Visible = false; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | getroottable().rawdelete("RinDro_Luke_Obj"); |