From 01c9ae6b2f452d18c5a2073de213a8c44c3905df Mon Sep 17 00:00:00 2001 From: Lenheart <947330670@qq.com> Date: Tue, 24 Feb 2026 01:34:41 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E6=B7=BB=E5=8A=A0=E7=89=B9=E6=AE=8A?= =?UTF-8?q?=E5=AE=9A=E5=88=B6=E5=92=8C=E5=AE=9A=E5=88=B6=E6=8F=92=E4=BB=B6?= =?UTF-8?q?=E9=85=8D=E7=BD=AE=E5=8F=8A=E8=8E=B7=E5=8F=96=E6=8A=80=E8=83=BD?= =?UTF-8?q?=E6=94=BB=E5=87=BB=E7=B1=BB=E5=9E=8B=E5=87=BD=E6=95=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 添加了Project/SpecialCustomization和Project/CustomPlugins的文件夹别名配置 在_ENUM_.nut中添加GetSkillAttackType函数用于获取角色物理魔法状态 --- Base/_ENUM/_ENUM_.nut | 6 ++++++ folder-alias.json | 6 ++++++ 2 files changed, 12 insertions(+) diff --git a/Base/_ENUM/_ENUM_.nut b/Base/_ENUM/_ENUM_.nut index f3a5d46..810b801 100644 --- a/Base/_ENUM/_ENUM_.nut +++ b/Base/_ENUM/_ENUM_.nut @@ -445,3 +445,9 @@ function sq_setEquipAppendage(obj, ApdListId, Time) { local APD = L_Sq_CallFunc(0x9E5130, "int", FFI_MS_CDECL, ["int", "int", "int"], ApdListId, ObjAddress, ObjAddress); L_Sq_CallFunc(0x4041c0, "int", FFI_THISCALL, ["int", "int", "int"], APD + 44, 0, Time); } + +//获取当前角色的普通物理魔法状态 +function GetSkillAttackType() +{ + return NativePointer(0x1A3BB40).readInt(); +} \ No newline at end of file diff --git a/folder-alias.json b/folder-alias.json index 7ab2997..9969713 100644 --- a/folder-alias.json +++ b/folder-alias.json @@ -250,5 +250,11 @@ }, "Project/NewTitle": { "description": "称谓系统" + }, + "Project/SpecialCustomization": { + "description": "特殊定制" + }, + "Project/CustomPlugins": { + "description": "定制插件" } } \ No newline at end of file