feat: 添加特殊定制和定制插件配置及获取技能攻击类型函数
添加了Project/SpecialCustomization和Project/CustomPlugins的文件夹别名配置 在_ENUM_.nut中添加GetSkillAttackType函数用于获取角色物理魔法状态
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@ -445,3 +445,9 @@ function sq_setEquipAppendage(obj, ApdListId, Time) {
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local APD = L_Sq_CallFunc(0x9E5130, "int", FFI_MS_CDECL, ["int", "int", "int"], ApdListId, ObjAddress, ObjAddress);
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local APD = L_Sq_CallFunc(0x9E5130, "int", FFI_MS_CDECL, ["int", "int", "int"], ApdListId, ObjAddress, ObjAddress);
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L_Sq_CallFunc(0x4041c0, "int", FFI_THISCALL, ["int", "int", "int"], APD + 44, 0, Time);
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L_Sq_CallFunc(0x4041c0, "int", FFI_THISCALL, ["int", "int", "int"], APD + 44, 0, Time);
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}
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}
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//获取当前角色的普通物理魔法状态
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function GetSkillAttackType()
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{
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return NativePointer(0x1A3BB40).readInt();
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}
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@ -250,5 +250,11 @@
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},
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},
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"Project/NewTitle": {
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"Project/NewTitle": {
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"description": "称谓系统"
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"description": "称谓系统"
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},
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"Project/SpecialCustomization": {
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"description": "特殊定制"
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},
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"Project/CustomPlugins": {
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"description": "定制插件"
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}
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}
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}
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}
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