This commit is contained in:
Lenheart 2024-09-29 16:52:10 +08:00
parent b2133d8463
commit 16be225768
19 changed files with 1860 additions and 180 deletions

View File

@ -27,6 +27,12 @@ function L_drawMainCustomUI_All() {
L_Cmd("cmd.exe /c del Yosin_Game_Reloading.Sign"); L_Cmd("cmd.exe /c del Yosin_Game_Reloading.Sign");
//清空窗口 //清空窗口
L_Windows_List = []; L_Windows_List = [];
//清空所有注册包
Pack_Control = {};
PushDamageFontDataFuncTab <- {};
PushDamageFontFuncTab <- {};
//清空活动图标窗口 //清空活动图标窗口
getroottable().rawdelete("EventList_Obj"); getroottable().rawdelete("EventList_Obj");
//清空插件初始化状态 //清空插件初始化状态
@ -50,6 +56,10 @@ function L_drawMainCustomUI_All() {
getroottable().rawdelete("OnilneSign_Obj"); getroottable().rawdelete("OnilneSign_Obj");
//全服竞拍 //全服竞拍
getroottable().rawdelete("ServerAuction_Obj"); getroottable().rawdelete("ServerAuction_Obj");
//秒伤统计
getroottable().rawdelete("DamagePerSecond_Obj");
//皮肤仓库
getroottable().rawdelete("SkinHub_Obj");
} catch (exception) { } catch (exception) {
if (exception != "cannot open the file") if (exception != "cannot open the file")
@ -108,6 +118,7 @@ function L_drawMainCustomUI_All() {
}); });
} }
// if (Clock() - getroottable().Lsnzz >= 50) { // if (Clock() - getroottable().Lsnzz >= 50) {
// getroottable().Lsnzz = Clock(); // getroottable().Lsnzz = Clock();
// local T = { // local T = {

View File

@ -7,21 +7,8 @@
function L_getCurrentModuleDamageRate(obj) { function L_getCurrentModuleDamageRate(obj) {
if (!obj) if (!obj)
return 1.0; return 1.0;
local rate; local rate = 1.0;
if (getroottable().rawin("LenheartCurrentModuleDamageRate")) {
rate = 1.0 + getroottable()["LenheartCurrentModuleDamageRate"];
} else {
rate = 1.0;
}
//超时空伤害
if (getroottable().rawin("LenheartFiendModuleDamageRate")) {
rate *= getroottable()["LenheartFiendModuleDamageRate"];
} else {
rate *= 1.0;
}
//pvf伤害
local ClientRat = 1.0; local ClientRat = 1.0;
try { try {
ClientRat = getCurrentModuleDamageRate(obj).tofloat(); ClientRat = getCurrentModuleDamageRate(obj).tofloat();
@ -29,44 +16,5 @@ function L_getCurrentModuleDamageRate(obj) {
ClientRat = 1.0; ClientRat = 1.0;
} }
//副本伤害控制
try {
local stage = sq_GetGlobaludpModuleStage();
local dungeon = sq_GetDungeonByStage(stage);
local dungeonIndex = sq_GetDuegonIndex(dungeon);
local fbsh = 100;
foreach(id in DungeonIndex) {
if (dungeonIndex == id[0]) {
fbsh = id[1];
}
}
local nrate = fbsh.tofloat() / 100.0;
rate = rate.tofloat() * nrate;
} catch (exception) {
}
//职业伤害控制
try {
local LLJob = sq_getJob(obj);
local LLGrowT = sq_getGrowType(obj);
local LLLen = GrowType.len();
for (local i = 0; i< 11; ++i) {
if (i == LLLen) break;
if (LLJob == i) {
foreach(GR in GrowType[i]) {
if (LLGrowT == GR[0])
rate = rate.tofloat() * GR[1].tofloat();
}
}
}
} catch (exception) {
}
return (rate * ClientRat); return (rate * ClientRat);
} }

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@ -19,14 +19,7 @@ function Sq_PushDamageData(ObjAddress, MySelfAddress, Value) {
} }
function Sq_PushDamageFontData(ObjAddress, X, Y, Z, Value, Type, A1, A2) { function Sq_PushDamageFontData(ObjAddress, X, Y, Z, Value, Type, A1, A2) {
// print("MyCharacter: " + format("%02x", L_sq_RA(0x1AB7CDC)));
// print("ObjAddress: " + format("%02x", ObjAddress));
// print("A1: " + format("%02x", A1));
// print("A2: " + format("%02x", A2));
// print(" ");
// if (A2)
// print(format("%02x", L_Sq_GetObjectIsCharacter(A2)));
local Flag = true; local Flag = true;
foreach(Func in PushDamageFontDataFuncTab) { foreach(Func in PushDamageFontDataFuncTab) {
local Ret = Func(ObjAddress, X, Y, Z, Value, Type, A1, A2); local Ret = Func(ObjAddress, X, Y, Z, Value, Type, A1, A2);

View File

@ -24,7 +24,9 @@ function Sq_Pack_Control(Chunk) {
function Sq_Pack_ControlLocal(Chunk) { function Sq_Pack_ControlLocal(Chunk) {
local Pack_Json = Json.Decode(Chunk); local Pack_Json = Json.Decode(Chunk);
if (Pack_Control.rawin(Pack_Json.op)) Pack_Control[Pack_Json.op](Chunk); if (Pack_Control.rawin(Pack_Json.op)) {
Pack_Control[Pack_Json.op](Chunk);
}
} }

View File

@ -290,6 +290,8 @@ class LenheartNewUI_Windows extends LenheartNewUI_BaseWindow {
ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Rindro_ItemInfoObject[Id], 41); ItemInfoDrawS = L_Sq_CallFunc(0xE6E070, "int", FFI_THISCALL, ["int", "int", "int", "int"], L_sq_RA(0x1A5FB20), 275, Rindro_ItemInfoObject[Id], 41);
//校准道具信息窗口位置 //校准道具信息窗口位置
L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoDrawS, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28); L_Sq_CallFunc(0xF3B3B0, "int", FFI_THISCALL, ["int", "int", "int", "int", "int"], ItemInfoDrawS, IMouse.GetXPos(), IMouse.GetYPos(), 28, 28);
//我自己UI打开的道具信息窗口需要把渲染队列改为下层 以显示我打开的道具
getroottable().WindowsShowABFlag <- false;
} }
} else { } else {
if (ItemInfoDrawS) { if (ItemInfoDrawS) {
@ -454,13 +456,19 @@ function CheackMouseInOldWindows() {
local WindowAddress = L_sq_RA(0x1B474D4); local WindowAddress = L_sq_RA(0x1B474D4);
if (WindowAddress) { if (WindowAddress) {
local Flag = L_sq_RA(WindowAddress); local Flag = L_sq_RA(WindowAddress);
// print(format("%02X", Flag));
foreach(value in OldBaseWindowArr) { foreach(value in OldBaseWindowArr) {
if (Flag == value) { if (Flag == value) {
// if ((L_sq_RA(WindowAddress + 0x14) == 0 && L_sq_RA(WindowAddress + 0x18) == 0) || Flag == 0x184D0C4) { // if ((L_sq_RA(WindowAddress + 0x14) == 0 && L_sq_RA(WindowAddress + 0x18) == 0) || Flag == 0x184D0C4) {
// print(false); // print(false);
return false;
// } // }
//空地
if (Flag == 0x184D0C4 || Flag == 0x0184CF6C) {
if ((L_sq_RA(WindowAddress + 0x14) == 0 && L_sq_RA(WindowAddress + 0x18) == 0)) {
return false;
}
} else return false;
} }
} }
} }
@ -476,7 +484,7 @@ function RunMouseLogic(MousePos_X, MousePos_Y) {
//还原鼠标 //还原鼠标
R_Mouse.Restore(); R_Mouse.Restore();
} }
//在任何老窗口上 并且渲染层A层 也就是下层渲染 //在任何老窗口上 并且渲染层A层 也就是下层渲染
else if (CheackMouseInOldWindows() && !getroottable().WindowsShowABFlag) { else if (CheackMouseInOldWindows() && !getroottable().WindowsShowABFlag) {
//还原鼠标 //还原鼠标
R_Mouse.Restore(); R_Mouse.Restore();
@ -528,11 +536,15 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
//判断是否悬停活动图标 //判断是否悬停活动图标
if (getroottable().rawin("EventList_Obj")) EventList_Obj.CheckInEvent(MousePos_X, MousePos_Y); if (getroottable().rawin("EventList_Obj")) EventList_Obj.CheckInEvent(MousePos_X, MousePos_Y);
//如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级 //如果渲染层级在下级 即A层 或者是 鼠标没有悬停在任何新窗口上时 执行判断 如果悬停在原生窗口 就解除鼠标锁定 如果点击 就改变渲染层级
if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) { if (!getroottable().WindowsShowABFlag || !CheackMouseInNewWindows(MousePos_X, MousePos_Y)) {
if (CheackMouseInOldWindows()) { if (CheackMouseInOldWindows()) {
//如果点击了原生窗口 或者使用了滚轮 就把渲染队列改成下 //如果点击了原生窗口 或者使用了滚轮 就把渲染队列改成下
if (MouseState == 0x201 || MouseState == 0x20a) getroottable().WindowsShowABFlag <- false; if (MouseState == 0x201 || MouseState == 0x20a) {
getroottable().WindowsShowABFlag <- false;
}
if (MouseState != 0x20a) return; if (MouseState != 0x20a) return;
} }
} }
@ -554,8 +566,6 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
case 0x201: { case 0x201: {
//如果点击了新窗口就把渲染队列改成上 //如果点击了新窗口就把渲染队列改成上
getroottable().WindowsShowABFlag <- true; getroottable().WindowsShowABFlag <- true;
//点击动画
if (getroottable().WindowsShowABFlag) L_sq_WA(0x1B46874, 1);
Window.OnMouseLbDown(MousePos_X, MousePos_Y); Window.OnMouseLbDown(MousePos_X, MousePos_Y);
break; break;
@ -589,7 +599,7 @@ function L_MouseCallBack(MouseState, MouseFlag, MousePos_X, MousePos_Y) {
//打开原生窗口回调 //打开原生窗口回调
function L_OpenOldWindowCallBack(WindowIndex) { function L_OpenOldWindowCallBack(WindowIndex) {
//将新窗口渲染队列改为下层 抵消窗口 Esc窗口 登录可能显示的任务窗口 //将新窗口渲染队列改为下层 抵消窗口 Esc窗口 登录可能显示的任务窗口
if (WindowIndex != 170 && WindowIndex != 176) { if (WindowIndex != 170 && WindowIndex != 176 && WindowIndex != 276 && WindowIndex != 275 && WindowIndex != 278 && WindowIndex != 283) {
getroottable().WindowsShowABFlag <- false; getroottable().WindowsShowABFlag <- false;
} }
} }
@ -636,9 +646,11 @@ function L_WindowsLogic(obj) {
} }
} }
if (Flag) { if (Flag) {
getroottable().WindowsShowABFlag <- false;
//还原鼠标 //还原鼠标
R_Mouse.Restore(); R_Mouse.Restore();
L_sq_MouseClick(); L_Sq_CallFunc(0x11A8B60, "void", FFI_MS_CDECL, []);
// L_sq_MouseClick();
Rindro_MouseClickFlag = 5; Rindro_MouseClickFlag = 5;
} }
} }
@ -682,6 +694,7 @@ class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
isInRect = false; isInRect = false;
OnClick = null; OnClick = null;
OnClickEx = null;
OnClickSound = null; OnClickSound = null;
ObjectId = null; ObjectId = null;
@ -689,6 +702,8 @@ class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
TopCallBackFunc = null; TopCallBackFunc = null;
Data = null;
constructor(x, y, width, height) { constructor(x, y, width, height) {
this.Localtion_X = x; this.Localtion_X = x;
this.Localtion_Y = y; this.Localtion_Y = y;
@ -722,8 +737,9 @@ class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
} }
//鼠标左键弹起回调 //鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) { function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) { if (isLBDown) {
OnClick(); if (OnClick) OnClick();
if (OnClickEx) OnClickEx(this);
} }
isLBDown = false; isLBDown = false;
} }

View File

@ -41,10 +41,13 @@ class Json {
} }
function Decode(Str) { function Decode(Str) {
Str = L_sq_DecondeJson(Str); // Str = L_sq_DecondeJson(Str);
local Str = "local _M = " + Str + ";\n return _M;\n"; // local Str = "local _M = " + Str + ";\n return _M;\n";
local Func = compilestring(Str); // local Func = compilestring(Str);
return Func(); // return Func();
local JsonObj = JSONParser();
return JsonObj.parse(Str);
} }
} }
//Key 键盘按键类 //Key 键盘按键类

661
Base/_Tool/Json_Class.nut Normal file
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@ -0,0 +1,661 @@
/*
文件名:Json_Class.nut
路径:Base/_Tool/Json_Class.nut
创建日期:2024-09-27 23:54
文件用途:Json类
*/
class JSONParser {
static version = "1.0.1";
state = "";
stack = null;
container = null;
key = "";
value = "";
converter = null;
constructor() {
stack = [];
container = {};
}
function parse(str, ...) {
if (vargc > 0) converter = vargc[0];
// actions for string tokens
local string = {
go = function() {
state = "ok";
}.bindenv(this),
firstokey = function() {
key = value;
state = "colon";
}.bindenv(this),
okey = function() {
key = value;
state = "colon";
}.bindenv(this),
ovalue = function() {
value = this._convert(value, "string", converter);
state = "ocomma";
}.bindenv(this),
firstavalue = function() {
value = this._convert(value, "string", converter);
state = "acomma";
}.bindenv(this),
avalue = function() {
value = value;
this._convert(value, "string", converter);
state = "acomma";
}.bindenv(this)
};
// the actions for number tokens
local number = {
go = function() {
state = "ok";
}.bindenv(this),
ovalue = function() {
value = this._convert(value, "number", converter);
state = "ocomma";
}.bindenv(this),
firstavalue = function() {
value = this._convert(value, "number", converter);
state = "acomma";
}.bindenv(this),
avalue = function() {
value = this._convert(value, "number", converter);
state = "acomma";
}.bindenv(this)
};
// action table
// describes where the state machine will go from each given state
local action = {};
action["{"] <- {
go = function() {
stack.push({
state = "ok"
});
container = {};
state = "firstokey";
}.bindenv(this),
ovalue = function() {
stack.push({
container = container,
state = "ocomma",
key = key
});
container = {};
state = "firstokey";
}.bindenv(this),
firstavalue = function() {
stack.push({
container = container,
state = "acomma"
});
container = {};
state = "firstokey";
}.bindenv(this),
avalue = function() {
stack.push({
container = container,
state = "acomma"
});
container = {};
state = "firstokey";
}.bindenv(this)
},
action["}"] <- {
firstokey = function() {
local pop = stack.pop();
value = container;
container = ("container" in pop) ? pop.container : null;
key = ("key" in pop) ? pop.key : null;
state = pop.state;
}.bindenv(this),
ocomma = function() {
local pop = stack.pop();
container[key] <- value;
value = container;
container = ("container" in pop) ? pop.container : null;
key = ("key" in pop) ? pop.key : null;
state = pop.state;
}.bindenv(this)
},
action["["] <- {
go = function() {
stack.push({
state = "ok"
});
container = [];
state = "firstavalue";
}.bindenv(this),
ovalue = function() {
stack.push({
container = container,
state = "ocomma",
key = key
});
container = [];
state = "firstavalue";
}.bindenv(this),
firstavalue = function() {
stack.push({
container = container,
state = "acomma"
});
container = [];
state = "firstavalue";
}.bindenv(this),
avalue = function() {
stack.push({
container = container,
state = "acomma"
});
container = [];
state = "firstavalue";
}.bindenv(this)
},
action["]"] <- {
firstavalue = function() {
local pop = stack.pop();
value = container;
container = ("container" in pop) ? pop.container : null;
key = ("key" in pop) ? pop.key : null;
state = pop.state;
}.bindenv(this),
acomma = function() {
local pop = stack.pop();
container.push(value);
value = container;
container = ("container" in pop) ? pop.container : null;
key = ("key" in pop) ? pop.key : null;
state = pop.state;
}.bindenv(this)
},
action[":"] <- {
colon = function() {
// Check if the key already exists
// NOTE previous code used 'if (key in container)...'
// but this finds table ('container') member methods too
local err = false;
foreach(akey, avalue in container) {
if (akey == key) err = true;
break
}
if (err) throw "Duplicate key \"" + key + "\"";
state = "ovalue";
}.bindenv(this)
},
action[","] <- {
ocomma = function() {
container[key] <- value;
state = "okey";
}.bindenv(this),
acomma = function() {
container.push(value);
state = "avalue";
}.bindenv(this)
},
action["true"] <- {
go = function() {
value = true;
state = "ok";
}.bindenv(this),
ovalue = function() {
value = true;
state = "ocomma";
}.bindenv(this),
firstavalue = function() {
value = true;
state = "acomma";
}.bindenv(this),
avalue = function() {
value = true;
state = "acomma";
}.bindenv(this)
},
action["false"] <- {
go = function() {
value = false;
state = "ok";
}.bindenv(this),
ovalue = function() {
value = false;
state = "ocomma";
}.bindenv(this),
firstavalue = function() {
value = false;
state = "acomma";
}.bindenv(this),
avalue = function() {
value = false;
state = "acomma";
}.bindenv(this)
},
action["null"] <- {
go = function() {
value = null;
state = "ok";
}.bindenv(this),
ovalue = function() {
value = null;
state = "ocomma";
}.bindenv(this),
firstavalue = function() {
value = null;
state = "acomma";
}.bindenv(this),
avalue = function() {
value = null;
state = "acomma";
}.bindenv(this)
}
//
state = "go";
stack = [];
// current tokenizeing position
local start = 0;
try {
local result, token, tokenizer = _JSONTokenizer();
while (token = tokenizer.nextToken(str, start)) {
if ("ptfn" == token.type) {
// punctuation/true/false/null
action[token.value][state]();
} else if ("number" == token.type) {
// number
value = token.value;
number[state]();
} else if ("string" == token.type) {
// string
value = tokenizer.unescape(token.value);
string[state]();
}
start += token.length;
}
} catch (e) {
state = e;
}
if (state != "ok" || regexp("[^\\s]").capture(str, start)) {
local near = str.slice(start, GetMin(str.len(), start + 10));
throw "JSON Syntax Error near `" + near + "`";
}
return value;
}
function GetMin(a, b) {
return a< b ? a : b;
}
function _convert(value, type, converter) {
if ("function" == typeof converter) {
// # of params for converter function
local parametercCount = 2;
// .getinfos() is missing on ei platform
if ("getinfos" in converter) {
parametercCount = converter.getinfos().parameters.len() -
1;
}
if (parametercCount == 1) {
return converter(value);
} else if (parametercCount == 2) {
return converter(value, type);
} else {
throw "Error: converter function must take 1 or 2 parameters"
}
} else if ("number" == type) {
local Ret = (value.find(".") == null && value.find("e") == null && value.find("E") == null) ? value.tointeger() : value.tofloat();
return Ret;
} else {
return value;
}
}
}
class _JSONTokenizer {
_ptfnRegex = null;
_numberRegex = null;
_stringRegex = null;
_ltrimRegex = null;
_unescapeRegex = null;
constructor() {
// punctuation/true/false/null
this._ptfnRegex = regexp("^(?:\\,|\\:|\\[|\\]|\\{|\\}|true|false|null)");
// numbers
this._numberRegex = regexp("^(?:\\-?\\d+(?:\\.\\d*)?(?:[eE][+\\-]?\\d+)?)");
// strings
this._stringRegex = regexp("^(?:\\\"((?:[^\\r\\n\\t\\\\\\\"]|\\\\(?:[\"\\\\\\/trnfb]|u[0-9a-fA-F]{4}))*)\\\")");
// ltrim pattern
this._ltrimRegex = regexp("^[\\s\\t\\n\\r]*");
// string unescaper tokenizer pattern
this._unescapeRegex = regexp("\\\\(?:(?:u\\d{4})|[\\\"\\\\/bfnrt])");
}
function nextToken(str, ...) {
local start = 0;
if (vargc > 0) start = vargv[0];
local
m,
type,
token,
value,
length,
whitespaces;
// count # of left-side whitespace chars
whitespaces = this._leadingWhitespaces(str, start);
start += whitespaces;
if (m = this._ptfnRegex.capture(str, start)) {
// punctuation/true/false/null
value = str.slice(m[0].begin, m[0].end);
type = "ptfn";
} else if (m = this._numberRegex.capture(str, start)) {
// number
value = str.slice(m[0].begin, m[0].end);
type = "number";
} else if (m = this._stringRegex.capture(str, start)) {
// string
value = str.slice(m[1].begin, m[1].end);
type = "string";
} else {
return null;
}
token = {
type = type,
value = value,
length = m[0].end - m[0].begin + whitespaces
};
return token;
}
function _leadingWhitespaces(str, start) {
local r = this._ltrimRegex.capture(str, start);
if (r) {
return r[0].end - r[0].begin;
} else {
return 0;
}
}
// unesacape() replacements table
_unescapeReplacements = {
b = "\b",
f = "\f",
n = "\n",
r = "\r",
t = "\t"
};
function unescape(str) {
local start = 0;
local res = "";
while (start< str.len()) {
local m = this._unescapeRegex.capture(str, start);
if (m) {
local token = str.slice(m[0].begin, m[0].end);
// append chars before match
local pre = str.slice(start, m[0].begin);
res += pre;
if (token.len() == 6) {
res += token;
} else {
local char = token.slice(1);
if (char in this._unescapeReplacements) {
res += this._unescapeReplacements[char];
} else {
res += char;
}
}
} else {
res += str.slice(start);
break;
}
start = m[0].end;
}
return res;
}
}
class JSONEncoder {
static VERSION = "2.0.0";
// max structure depth
// anything above probably has a cyclic ref
static _maxDepth = 32;
function encode(value) {
return this._encode(value);
}
function _encode(val, ...) {
local depth = 0;
if (vargc > 0) depth = vargv[0];
// detect cyclic reference
if (depth > this._maxDepth) {
throw "Possible cyclic reference";
}
local
r = "",
s = "",
i = 0;
switch (typeof val) {
case "table":
case "class":
s = "";
// serialize properties, but not functions
foreach(k, v in val) {
if (typeof v != "function") {
s += ",\"" + k + "\":" + this._encode(v, depth + 1);
}
}
s = s.len() > 0 ? s.slice(1) : s;
r += "{" + s + "}";
break;
case "array":
s = "";
for (i = 0; i< val.len(); i++) {
s += "," + this._encode(val[i], depth + 1);
}
s = (i > 0) ? s.slice(1) : s;
r += "[" + s + "]";
break;
case "integer":
case "float":
case "bool":
r += val;
break;
case "null":
r += "null";
break;
case "instance":
if ("_serializeRaw" in val && typeof val._serializeRaw == "function") {
// include value produced by _serializeRaw()
r += val._serializeRaw().tostring();
} else if ("_serialize" in val && typeof val._serialize == "function") {
// serialize instances by calling _serialize method
r += this._encode(val._serialize(), depth + 1);
} else {
s = "";
try {
// iterate through instances which implement _nexti meta-method
foreach(k, v in val) {
s += ",\"" + k + "\":" + this._encode(v, depth + 1);
}
} catch (e) {
// iterate through instances w/o _nexti
// serialize properties, but not functions
foreach(k, v in val.getclass()) {
if (typeof v != "function") {
s += ",\"" + k + "\":" + this._encode(val[k], depth + 1);
}
}
}
s = s.len() > 0 ? s.slice(1) : s;
r += "{" + s + "}";
}
break;
case "blob":
// This is a workaround for a known bug:
// on device side Blob.tostring() returns null
// (instaead of an empty string)
r += "\"" + (val.len() ? this._escape(val.tostring()) : "") + "\"";
break;
// strings and all other
default:
r += "\"" + this._escape(val.tostring()) + "\"";
break;
}
return r;
}
function _escape(str) {
local res = "";
for (local i = 0; i< str.len(); i++) {
local ch1 = (str[i] & 0xFF);
if ((ch1 & 0x80) == 0x00) {
// 7-bit Ascii
ch1 = format("%c", ch1);
if (ch1 == "\"") {
res += "\\\"";
} else if (ch1 == "\\") {
res += "\\\\";
} else if (ch1 == "/") {
res += "\\/";
} else if (ch1 == "\b") {
res += "\\b";
} else if (ch1 == "\f") {
res += "\\f";
} else if (ch1 == "\n") {
res += "\\n";
} else if (ch1 == "\r") {
res += "\\r";
} else if (ch1 == "\t") {
res += "\\t";
} else if (ch1 == "\0") {
res += "\\u0000";
} else {
res += ch1;
}
} else {
if ((ch1 & 0xE0) == 0xC0) {
// 110xxxxx = 2-byte unicode
local ch2 = (str[++i] & 0xFF);
res += format("%c%c", ch1, ch2);
} else if ((ch1 & 0xF0) == 0xE0) {
// 1110xxxx = 3-byte unicode
local ch2 = (str[++i] & 0xFF);
local ch3 = (str[++i] & 0xFF);
res += format("%c%c%c", ch1, ch2, ch3);
} else if ((ch1 & 0xF8) == 0xF0) {
// 11110xxx = 4 byte unicode
local ch2 = (str[++i] & 0xFF);
local ch3 = (str[++i] & 0xFF);
local ch4 = (str[++i] & 0xFF);
res += format("%c%c%c%c", ch1, ch2, ch3, ch4);
}
}
}
return res;
}
}

View File

@ -114,7 +114,10 @@ class NativePointer {
function read(type) { function read(type) {
local Buf = Sq_Point2Blob(this.C_Object, 4); local Buf = Sq_Point2Blob(L_sq_P2I(this.C_Object), 4);
foreach(value in Buf) {
print(value);
}
return Buf.readn(type); return Buf.readn(type);
} }

View File

@ -299,8 +299,13 @@ class ItemInfoClass {
} }
} }
// print(L_sq_P2I(Memory.allocUtf8String("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img").C_Object));
// local Npk = L_Sq_CallFunc(0x11C0410, "int", FFI_THISCALL, ["int", "int", "int"], L_sq_RA(0x1B4684C), 0, L_sq_P2I(Memory.allocUtf8String("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img").C_Object));
// print(Npk);
// local Img = L_Sq_CallFunc(0x11AA190, "int", FFI_THISCALL, ["int", "int"], Npk, 0);
// print(format("%02x", Img));
// print("width: " + NativePointer(Img).add(0x1C).readShort());
// print("height: " + NativePointer(Img).add(0x20).readShort());
// local ReadPath = L_sq_P2I(Memory.allocUtf8String("etc/rindro/horseguessing/horseguessing.dat").C_Object); // local ReadPath = L_sq_P2I(Memory.allocUtf8String("etc/rindro/horseguessing/horseguessing.dat").C_Object);
// print(format("%02x", ReadPath)); // print(format("%02x", ReadPath));
@ -404,3 +409,17 @@ class ItemInfoClass {
// // print(">>>>>>"); // // print(">>>>>>");
// return null; // return null;
// }); // });
// local Str = "{\"stringValue\":\"thisiszifuchuan\",\"numberValue\":123.45,\"integerValue\":42,\"booleanValue\":true,\"arrayValue\":[1,\"two\",true,{\"key\":\"value\"}],\"objectValue\":{\"name\":\"John Doe\",\"age\":30,\"address\":{\"street\":\"123 Main St\",\"city\":\"Anytown\",\"state\":\"CA\",\"zip\":\"12345\"}}}";
// print("***********************");
// print(Str);
// print(Str.len());
// local JsonObj = JSONParser();
// local T = JsonObj.parse(Str);
// print(">>>>>>>>>>>>>>");
// print(T);
// print(">>>>>>>>>>>>>>");
// local Str2 = Json.Encode(T);
// print("***********************");
// print(Str2);
// print(Str2.len());

View File

@ -3,6 +3,7 @@ dofile("sqr/Base/_ENUM/_ENUM_KEY.nut"); //按键枚举类
//枚举类 //枚举类
//基础工具类 //基础工具类
dofile("sqr/Base/_Tool/Json_Class.nut"); //Json类
dofile("sqr/Base/_Tool/BaseTool_Class.nut"); //基础工具类 dofile("sqr/Base/_Tool/BaseTool_Class.nut"); //基础工具类
dofile("sqr/Base/_Tool/MemoryClass.nut"); //内存类 dofile("sqr/Base/_Tool/MemoryClass.nut"); //内存类
dofile("sqr/Base/_Tool/Hacker_Class.nut"); //黑客工具类 dofile("sqr/Base/_Tool/Hacker_Class.nut"); //黑客工具类
@ -15,6 +16,7 @@ dofile("sqr/Base/CallBack/DrawMain.nut"); //绘制入口
dofile("sqr/Base/CallBack/DrawHudMain.nut"); //hud绘制入口 dofile("sqr/Base/CallBack/DrawHudMain.nut"); //hud绘制入口
dofile("sqr/Base/CallBack/Window_Get.nut"); //原始窗口HOOK dofile("sqr/Base/CallBack/Window_Get.nut"); //原始窗口HOOK
dofile("sqr/Base/CallBack/PushDamage.nut"); //Push伤害 dofile("sqr/Base/CallBack/PushDamage.nut"); //Push伤害
dofile("sqr/Base/CallBack/GetDamageRate.nut"); //获取伤害
// dofile("sqr/Base/CallBack/Window_Get.nut"); //原始窗口HOOK // dofile("sqr/Base/CallBack/Window_Get.nut"); //原始窗口HOOK
//数据类 //数据类
@ -52,3 +54,4 @@ dofile("sqr/Project/HudUi/HudUi.nut"); //百级UI
dofile("sqr/Project/DamagePerSecond/DamagePerSecond.nut"); //秒伤统计 dofile("sqr/Project/DamagePerSecond/DamagePerSecond.nut"); //秒伤统计
dofile("sqr/Project/CollectionBox/CollectionBox.nut"); //收集箱 dofile("sqr/Project/CollectionBox/CollectionBox.nut"); //收集箱
dofile("sqr/Project/HorseGuessing/HorseGuessing.nut"); //骑士马战 dofile("sqr/Project/HorseGuessing/HorseGuessing.nut"); //骑士马战
dofile("sqr/Project/SkinHub/SkinHub.nut"); //皮肤仓库

View File

@ -363,8 +363,10 @@ class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
} }
//绘制物品边框 //绘制物品边框
if (OpenRealXrate >= 0.6) { if (OpenRealXrate >= 0.6) {
local Rarity = Rindro_ItemInfoObject[CardInfo.item].Rarity; GetItemInfo(CardInfo.item);
local Name = Rindro_ItemInfoObject[CardInfo.item].Name; local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
local NamePointer = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0x20);
local Name = NativePointer(L_sq_I2P(NamePointer)).readUnicodeString();
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0); L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
//绘制物品 //绘制物品
@ -459,7 +461,8 @@ class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
//奖励对象 //奖励对象
local CardInfo = TeamReward[i]; local CardInfo = TeamReward[i];
if (CardInfo.Flag && CardInfo.item != -1) { if (CardInfo.Flag && CardInfo.item != -1) {
local Rarity = Rindro_ItemInfoObject[CardInfo.item].Rarity; GetItemInfo(CardInfo.item);
local Rarity = L_sq_RA(Rindro_ItemInfoObject[CardInfo.item] + 0xF4);
//物品出现光 //物品出现光
if (!CardInfo.grade) { if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光 if (Rarity <= 2) { //低于紫色闪紫光

View File

@ -118,7 +118,6 @@ class DamagePerSecondC extends LenheartNewUI_Windows {
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
PushDamageFontFuncTab.rawset("DamagePerSecondCFunc", Sq_PushDamageData.bindenv(this)); PushDamageFontFuncTab.rawset("DamagePerSecondCFunc", Sq_PushDamageData.bindenv(this));
} }
function RegisterWidget() { function RegisterWidget() {

View File

@ -6,6 +6,74 @@
*/ */
dofile("sqr/Project/HorseGuessing/HorseGuessing_Guide.nut"); //骑士马战指引 dofile("sqr/Project/HorseGuessing/HorseGuessing_Guide.nut"); //骑士马战指引
dofile("sqr/Project/HorseGuessing/HorseGuessing_KnightInfo.nut"); //骑士马战资料 dofile("sqr/Project/HorseGuessing/HorseGuessing_KnightInfo.nut"); //骑士马战资料
dofile("sqr/Project/HorseGuessing/HorseGuessing_PastRecord.nut"); //骑士马战过往战绩
class HorseGuessingBaseButton extends LenheartNewUI_BaseButton {
//是否翻转
IsFlip = false;
//ovverride
//鼠标事件回调
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
if (!IsFlip) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) isInRect = true;
else isInRect = false;
} else {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X - Width, Y, Width, Height)) isInRect = true;
else isInRect = false;
}
}
//ovverride
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
if (!IsFlip) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
isLBDown = true;
if (!OnClickSound) {
R_Utils.PlaySound("CLICK_BUTTON1");
} else {
R_Utils.PlaySound(OnClickSound);
}
}
} else {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X - Width, Y, Width, Height)) {
isLBDown = true;
if (!OnClickSound) {
R_Utils.PlaySound("CLICK_BUTTON1");
} else {
R_Utils.PlaySound(OnClickSound);
}
}
}
}
//ovverride
function Show(obj) {
local XRate = 1.0;
if (IsFlip) XRate = -1.0;
//不可用
if (State == 8) {
L_sq_DrawImg(Path, Idx + 3, X, Y + 1, 1, sq_RGBA(255, 255, 255, 250), XRate, 1.0);
} else {
//按下
if (isLBDown) {
L_sq_DrawImg(Path, Idx + 2, X, Y + 1, 1, sq_RGBA(255, 255, 255, 250), XRate, 1.0);
}
//悬停
else if (isInRect) {
L_sq_DrawImg(Path, Idx + 1, X, Y, 1, sq_RGBA(255, 255, 255, 250), XRate, 1.0);
}
//普通
else {
L_sq_DrawImg(Path, Idx, X, Y, 1, sq_RGBA(255, 255, 255, 250), XRate, 1.0);
}
}
}
}
class HorseGuessingC extends LenheartNewUI_Windows { class HorseGuessingC extends LenheartNewUI_Windows {
//调试模式 //调试模式
//DeBugMode = true; //DeBugMode = true;
@ -14,7 +82,7 @@ class HorseGuessingC extends LenheartNewUI_Windows {
// NoWindow = true; // NoWindow = true;
//是否可见 //是否可见
// Visible = false; Visible = false;
//标题栏 //标题栏
Title = null; Title = null;
@ -32,6 +100,148 @@ class HorseGuessingC extends LenheartNewUI_Windows {
//骑手名称 //骑手名称
RiderName = null;
//当前选择骑手
NowSelectRider = 0;
//下注
BetItem = 0;
//剩余可下注数量
ResidueCoin = 10000;
//骑手信息
RiderInfo = null;
//往期战绩
InfoContestLog = null;
//状态
MyState = 0;
//初始化名字包
function InitRiderNameCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
RiderName = Jso.name;
ResidueCoin = Jso.Max;
BetItem = Jso.itemId;
}
//获取基础配置信息
function GetBaseConfig() {
local T = {
op = 20055001,
}
SendPackEx(T);
}
//获取基础配置信息回调
function GetBaseConfigCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
if (!("Top8" in Jso.Rank)) return;
//同步状态
MyState = Jso.state;
//初始化骑手信息
RiderInfo = [];
RiderInfo = Jso.Rank.Top8;
//写入骑手下注信息
for (local i = 0; i< RiderInfo.len(); i++) {
RiderInfo[i].codeItem <- Jso.codeItem[i];
}
//重置骑手按钮
//构造骑手按钮
InitKnightButton();
//刷新剩余可下注数量
ResidueCoin = Jso.ResidueCoin;
//请求骑士个人信息
this.GetRiderInfo();
}
//获取过往战绩
function GetPastRecord() {
local T = {
op = 20055009,
}
SendPackEx(T);
}
//获取过往战绩回调
function GetPastRecordCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
InfoContestLog = Jso.knights;
}
//获取选手具体信息
function GetRiderInfo() {
local T = {
op = 20055003,
code = NowSelectRider,
}
SendPackEx(T);
}
//获取选手具体信息回调包
function GetRiderInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
RiderInfo[NowSelectRider].outcome <- Jso.outcome;
}
//通知刷新信息包
function NotifyRefreshInfoCallBack(Chunk) {
GetBaseConfig();
}
//动画脚本状态
AnimationAct = 0;
//绘制动画包
function DrawAniInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
AnimationAct = Jso.state;
if (AnimationAct == 2) {
if (CompetitionStartAnimotion) sq_Rewind(CompetitionStartAnimotion);
}
}
//战斗信息
FightInfo = null;
WinnerEffectTimer = null;
//战斗信息包
function FightInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
MyState = Jso.state;
FightInfo = Jso;
if (MyState >= 30) {
WinnerEffectTimer = Clock();
}
}
//获胜者动画
NotiState = false; //公告状态
NotiStr = null; //公告内容
NotiTime = null; //公告时间
function WinnerAniCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
NotiState = true; //公告状态
NotiStr = Jso.Str; //公告内容
NotiTime = Clock();
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Title = [];
RiderInfo = [];
RiderName = [ RiderName = [
"伊撒尔", "伊撒尔",
"理查德", "理查德",
@ -43,62 +253,43 @@ class HorseGuessingC extends LenheartNewUI_Windows {
"贝奥武夫", "贝奥武夫",
]; ];
//当前选择骑手 // //读取配置文件
NowSelectRider = 0; // local Config = R_Utils.ReadScriptConfig("etc/rindro/horseguessing/horseguessing.dat", 1024, "utf8");
//下注 // RiderName = Config.RiderInfo;
BetItem = 0; // BetItem = Config.ItemId;
// //把big的名字 转成 utf8
//剩余可下注数量 // for (local i = 0; i< RiderName.len(); i++) {
ResidueCoin = 10000; // RiderName[i] = Sq_ConvertWideChar(RiderName[i], "big5");
// }
//骑手信息
RiderInfo = null;
//获取选手具体信息
function GetRiderInfo() {
local T = {
op = 20055003,
code = NowSelectRider,
}
SendPack(T);
}
//获取选手具体信息回调包
function GetRiderInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
RiderInfo = [];
for (local i = 0; i< Jso.outcome.len(); i++) {
RiderInfo.append(Jso.outcome[i]);
}
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Title = [];
RiderInfo = [];
//读取配置文件
local Config = R_Utils.ReadScriptConfig("etc/rindro/horseguessing/horseguessing.dat", 1024, "utf8");
RiderName = Config.RiderInfo;
BetItem = Config.ItemId;
//把big的名字 转成 utf8
for (local i = 0; i< RiderName.len(); i++) {
RiderName[i] = Sq_ConvertWideChar(RiderName[i], "big5");
}
//注册控件 //注册控件
RegisterWidget(); RegisterWidget();
Pack_Control.rawset(20055058, InitRiderNameCallBack.bindenv(this));
Pack_Control.rawset(20055002, GetBaseConfigCallBack.bindenv(this));
Pack_Control.rawset(20055010, GetPastRecordCallBack.bindenv(this));
Pack_Control.rawset(20055004, GetRiderInfoCallBack.bindenv(this));
Pack_Control.rawset(20055018, NotifyRefreshInfoCallBack.bindenv(this));
Pack_Control.rawset(20055020, DrawAniInfoCallBack.bindenv(this));
Pack_Control.rawset(20055012, FightInfoCallBack.bindenv(this));
Pack_Control.rawset(20055078, WinnerAniCallBack.bindenv(this));
//获取基础配置
GetBaseConfig();
//获取历史战绩
GetPastRecord();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH); LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
GuidePage = HorseGuessing_GuideC("骑士马战_指引窗口", X + 7, Y + 50, 214, 480, 0); GuidePage = HorseGuessing_GuideC("骑士马战_指引窗口", X + 7, Y + 50, 214, 480, 0);
KnightInfoPage = HorseGuessing_KnightInfoC("骑士马战_资料窗口", X + 7, Y + 50, 214, 480, 0); KnightInfoPage = HorseGuessing_KnightInfoC("骑士马战_资料窗口", X + 7, Y + 50, 214, 480, 0);
PastRecordPage = HorseGuessing_PastRecordC("骑士马战_战绩窗口", X + 7, Y + 50, 214, 480, 0);
//默认构造时切换到0页 //默认构造时切换到0页
ChangePage(1); ChangePage(0);
} }
function ChangePage(ToPage) { function ChangePage(ToPage) {
@ -129,6 +320,46 @@ class HorseGuessingC extends LenheartNewUI_Windows {
} }
} }
//初始化骑士按钮
function InitKnightButton() {
foreach(pos, v in RiderInfo) {
local KnightButton = HorseGuessingBaseButton(269 + ((pos / 2) * 121) + ((pos % 2) * 59), 398, 36, 42, "interface2/event/chn_event_2016/160927_joustmatches/joustmatches_cha_btn.img", pos * 4);
//如果是偶数需要翻转骑士
if (pos % 2 == 1) {
KnightButton.IsFlip = true;
KnightButton.Localtion_X += 36;
}
KnightButton.Data = v;
KnightButton.OnClickEx = function(Button) {
this.NowSelectRider = Button.Data.code;
ChangePage(1);
//请求骑士个人信息
this.GetRiderInfo();
}.bindenv(this);
KnightButton.SetCallBackFunc(function(Button) {
//是否翻转的偏移
local FlipXOffset = ((Button.IsFlip == true) ? -35 : 0);
local horseKey = ((Button.IsFlip == true) ? "right" : "left");
//绘制旗帜
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img", 11 + Button.Data.code, Button.X - 6 + FlipXOffset, Button.Y + 46);
//绘制赔率信息
local OddsStr = format("%.2f", Button.Data.Odds.tofloat());
L_sq_DrawCode(OddsStr, Button.X + 18 + FlipXOffset - LenheartTextClass.GetStringLength(OddsStr) / 2, Button.Y + 53);
//绘制已投币数量
local codeItem = Button.Data.codeItem.tostring();
L_sq_DrawCode(codeItem, Button.X + 18 + FlipXOffset - LenheartTextClass.GetStringLength(codeItem) / 2, Button.Y + 68);
//绘制框
if (FlipXOffset == -35) FlipXOffset = -37; //傻逼国服美工这个偏移和那个翻转的偏移不一样
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_horse_" + horseKey + "_effect.img", Button.Data.code * 2, Button.X + FlipXOffset - 11, Button.Y - 54);
}.bindenv(this));
Childrens.append(KnightButton);
}
}
function RegisterWidget() { function RegisterWidget() {
//关闭按钮 //关闭按钮
local CloseButton = LenheartNewUI_BaseButton(750, 0, 11, 12, "interface/lenheartwindowcommon.img", 276); local CloseButton = LenheartNewUI_BaseButton(750, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
@ -161,6 +392,9 @@ class HorseGuessingC extends LenheartNewUI_Windows {
Tabbars3.SetTextOffset(7, 3); Tabbars3.SetTextOffset(7, 3);
Title.append(Tabbars3); Title.append(Tabbars3);
} }
function DrawInfo(obj) { function DrawInfo(obj) {
@ -185,10 +419,167 @@ class HorseGuessingC extends LenheartNewUI_Windows {
// L_sq_DrawCode(L_sq_StringBinById(271069), X + 400, Y + 386, sq_RGBA(255, 255, 255, 250), 0, 1); // L_sq_DrawCode(L_sq_StringBinById(271069), X + 400, Y + 386, sq_RGBA(255, 255, 255, 250), 0, 1);
} }
//开始动画
CompetitionStartAnimotion = null;
//绘制动画
function DrawAnimation(obj) {
//绘制321开始
if (AnimationAct == 1) {
CompetitionStartAnimotion = T_DrawDynamicAni(obj, "common/horseguessing/countdown.ani", X + 9 + 287 - 14 + 202, Y + 45 + 237 + 64 - 144, "HorseGuessingCompetitionState8");
}
//绘制战斗
else if (AnimationAct == 2) {
local T = {
count = 4,
x = 282,
y = 346,
x2 = 282,
y2 = 346,
x3 = 282,
y3 = 346,
offset = 122,
}
// if(MyState < 10)
if (MyState >= 10 && MyState< 20) {
T.count = 2;
T.x = 344;
T.y = 222;
T.x2 = 310;
T.y2 = 232;
T.x3 = 380;
T.y3 = 232;
T.offset = 244;
} else if (MyState >= 20) {
T.count = 1;
T.x = 465;
T.y = 54;
T.x2 = 370;
T.y2 = 120;
T.x3 = 560;
T.y3 = 120;
T.offset = 244;
}
for (local i = 0; i< T.count; i++) {
T_DrawDynamicAni(obj, "common/horseguessing/battle.ani", X + T.x + (i * T.offset), Y + T.y, "骑士马战战斗动画文字");
T_DrawDynamicAni(obj, "common/horseguessing/battleleffect.ani", X + T.x2 + (i * T.offset), Y + T.y2, "骑士马战战斗动画左");
T_DrawDynamicAni(obj, "common/horseguessing/battlereffect.ani", X + T.x3 + (i * T.offset), Y + T.y3, "骑士马战战斗动画右");
}
}
//结束绘制
else if (AnimationAct == 3) {
}
}
//绘制骑士和生命值
function DrawKnightAndHpDrawFunction(T, Key) {
foreach(i, value in FightInfo[Key]) {
local DrawX = X + T.x + ((i / 2) * T.offset1) + ((i % 2) * T.offset2);
local DrawY = Y + T.y;
local XRate = (i % 2 == 0 ? 1.0 : -1.0);
local Xoffset = (i % 2 == 0 ? 0 : 36);
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_cha_btn.img", value.code * 4, DrawX + Xoffset, DrawY, 1, sq_RGBA(255, 255, 255, 250), XRate, 1.0);
//绘制血条
setClip(DrawX + 2, DrawY - 4, DrawX + 2 + (34.0 * (value.hp.tofloat() / 100.0)).tointeger(), DrawY - 4 + 2);
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img", 2, DrawX + 2, DrawY - 4);
releaseClip();
//绘制胜利线
if (value.win > 0) {
local XXoffset = (i % 2 == 0 ? 0 : -2);
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img", 20 + T.imgoffset, DrawX + XXoffset + T.Xx, DrawY - 65 + T.Xy, 1, sq_RGBA(255, 255, 255, 250), XRate, 1.0);
}
}
}
function DrawKnightAndHp(obj) {
if (!FightInfo) return;
if (MyState > 0) {
local T = {
x = 268,
y = 398,
offset1 = 121,
offset2 = 59,
imgoffset = 0,
Xx = 20,
Xy = 0
}
DrawKnightAndHpDrawFunction(T, "top8");
}
if (MyState >= 10) {
local T = {
x = 298,
y = 287,
offset1 = 242,
offset2 = 122,
imgoffset = 1,
Xx = 19,
Xy = 0
};
DrawKnightAndHpDrawFunction(T, "top4");
}
if (MyState >= 20) {
local T = {
x = 358,
y = 176,
offset1 = 400,
offset2 = 244,
imgoffset = 2,
Xx = 19,
Xy = 7
};
DrawKnightAndHpDrawFunction(T, "top2");
}
if (MyState >= 30) {
local T = {
x = 482,
y = 88,
offset1 = 121,
offset2 = 59,
imgoffset = 1,
Xx = 19,
Xy = 0
};
T_DrawDynamicAni(obj, "common/horseguessing/winnereffect_back.ani", X + T.x, Y + T.y, "骑士马战冠军背景");
DrawKnightAndHpDrawFunction(T, "top1");
T_DrawDynamicAni(obj, "common/horseguessing/winnereffect_front.ani", X + T.x - 15, Y + T.y - 10, "骑士马战冠军特效" + WinnerEffectTimer);
}
}
//绘制公告
function DrawNoti(obj) {
//NotiStr
if (NotiState) {
// print(Clock() - NotiTime);
local A = 0;
if (Clock() - NotiTime< 2000) {
A = sq_GetUniformVelocity(0, 250, Clock() - NotiTime, 2000);
}
if (Clock() - NotiTime >= 2000 && Clock() - NotiTime< 3000) A = 250;
if (Clock() - NotiTime >= 3000) {
A = sq_GetUniformVelocity(250, 0, Clock() - NotiTime, 6000);
}
local Xpos = ((getroottable().Rindro_Scr_Width - 647) / 2).tointeger();
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_ui.img", 26, Xpos, 160, 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0);
L_sq_DrawCode(NotiStr, Xpos + 366 - LenheartTextClass.GetStringLength(NotiStr), 160 + 44, sq_RGBA(255, 255, 255, A), 2, 1);
if (Clock() - NotiTime >= 6000) {
NotiState = false;
}
// NotiTime
}
}
function Show(obj) { function Show(obj) {
DrawMain(obj); DrawMain(obj);
LenheartNewUI_Windows.Show(obj); LenheartNewUI_Windows.Show(obj);
DrawAnimation(obj);
DrawKnightAndHp(obj);
} }
//逻辑入口 //逻辑入口
@ -202,10 +593,18 @@ class HorseGuessingC extends LenheartNewUI_Windows {
} }
} }
function TopShow(obj) {
DrawNoti(obj);
}
function OpenCallBack() { function OpenCallBack() {
this.Visible = true; this.Visible = true;
ResetFocus(); ResetFocus();
//获取基础配置
GetBaseConfig();
//获取历史战绩
GetPastRecord();
} }
} }
getroottable().rawdelete("HorseGuessing_Obj"); getroottable().rawdelete("HorseGuessing_Obj");

View File

@ -18,9 +18,20 @@ class HorseGuessing_KnightInfoC extends LenheartNewUI_Windows {
//输入框 //输入框
InputObject = null; InputObject = null;
AniList = null;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) { constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = []; Childrens = [];
AniList = [];
for (local i = 0; i< 13; i++) {
local obj = sq_getMyCharacter();
local ani = obj.getVar().GetAnimationMap("common/horseguessing/knight" + i + ".ani", "common/horseguessing/knight" + i + ".ani");
AniList.append({
ani = ani,
flag = false
});
}
//注册控件 //注册控件
RegisterWidget(); RegisterWidget();
@ -39,6 +50,10 @@ class HorseGuessing_KnightInfoC extends LenheartNewUI_Windows {
} }
SendPackEx(T); SendPackEx(T);
}.bindenv(this); }.bindenv(this);
BetButton.SetCallBackFunc(function(Button) {
if (Parent.MyState != 0) Button.Visible = false;
else Button.Visible = true;
}.bindenv(this));
Childrens.append(BetButton); Childrens.append(BetButton);
InputObject = LenheartNewUI_BaseInput(80, 564, 76, 20); InputObject = LenheartNewUI_BaseInput(80, 564, 76, 20);
@ -64,17 +79,21 @@ class HorseGuessing_KnightInfoC extends LenheartNewUI_Windows {
//骑手胜率信息 //骑手胜率信息
if (Parent.RiderInfo && Parent.RiderInfo.len() >= 5) { if (Parent.RiderInfo && Parent.RiderInfo.len() > Parent.NowSelectRider && "outcome" in Parent.RiderInfo[Parent.NowSelectRider]) {
L_sq_DrawCode("获胜 : " + Parent.RiderInfo[2] + "次", X + 25 + 5, Y + 56 + 17, sq_RGBA(255, 255, 255, 250), 0, 1); local Info = Parent.RiderInfo[Parent.NowSelectRider].outcome;
L_sq_DrawCode(Parent.RiderInfo[0] + "胜" + Parent.RiderInfo[1] + "败", X + 25 + 5, Y + 56 + 17 + 19, sq_RGBA(255, 255, 255, 250), 0, 1); L_sq_DrawCode("获胜 : " + Info[2] + "次", X + 15 + 5, Y + 20, sq_RGBA(255, 255, 255, 250), 0, 1);
//胜负情况字符串
local outcomeStr = Info[0] + "胜" + Info[1] + "败";
L_sq_DrawCode(outcomeStr, X + 50 - LenheartTextClass.GetStringLength(outcomeStr) / 2, Y + 38, sq_RGBA(255, 255, 255, 250), 0, 1);
local WinRate = 0; local WinRate = 0;
if (Parent.RiderInfo[0] + Parent.RiderInfo[1] != 0) if (Info[0] + Info[1] != 0) //判断不要0 / 0
WinRate = ((Parent.RiderInfo[0].tofloat() / (Parent.RiderInfo[0] + Parent.RiderInfo[1]).tofloat()) * 100.0).tointeger(); WinRate = ((Info[0].tofloat() / (Info[0] + Info[1]).tofloat()) * 100.0).tointeger();
L_sq_DrawCode("胜率 : " + WinRate + "%", X + 25 + 5, Y + 56 + 17 + 19 + 15, sq_RGBA(255, 255, 255, 250), 0, 1); WinRate = "胜率 : " + WinRate + "%";
L_sq_DrawCode(WinRate, X + 55 - LenheartTextClass.GetStringLength(WinRate) / 2, Y + 54, sq_RGBA(255, 255, 255, 250), 0, 1);
if (Parent.RiderInfo[3] != 0 && Parent.RiderInfo[4] != 0) { if (Info[3] != 0 && Info[4] != 0) {
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", Parent.RiderInfo[3], X + 25 + 5 + 152, Y + 62); L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", Info[3], X + 25 + 5 + 152, Y + 10);
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", Parent.RiderInfo[4], X + 25 + 5 + 152, Y + 62 + 36); L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", Info[4], X + 25 + 5 + 152, Y + 46);
} }
} }
@ -107,6 +126,14 @@ class HorseGuessing_KnightInfoC extends LenheartNewUI_Windows {
if (InputObject.str.len() > 0 && InputObject.str.tointeger() > Parent.ResidueCoin) { if (InputObject.str.len() > 0 && InputObject.str.tointeger() > Parent.ResidueCoin) {
InputObject.SetStr(Parent.ResidueCoin.tostring()); InputObject.SetStr(Parent.ResidueCoin.tostring());
} }
//在城镇的时候才播放
if (sq_GetCurrentModuleType() == 1) {
foreach(value in AniList) {
sq_AnimationProc(value.ani);
sq_drawCurrentFrame(value.ani, -600, 0, true);
}
}
} }

View File

@ -0,0 +1,68 @@
/*
文件名:HorseGuessing_PastRecord.nut
路径:Project/HorseGuessing/HorseGuessing_PastRecord.nut
创建日期:2024-09-27 19:10
文件用途:马战过往战绩窗口
*/
class HorseGuessing_PastRecordC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {}
//绘制主界面
function DrawMain(obj) {
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", 26, X, Y);
if (Parent.InfoContestLog) {
foreach(Pos, Value in Parent.InfoContestLog) {
L_sq_DrawCode((format("%03d", Value.Periods)).tostring(), X + 6, Y + 26 + (Pos * 20), sq_RGBA(255, 255, 255, 250), 0, 1);
L_sq_DrawImg("interface2/event/chn_event_2016/160927_joustmatches/joustmatches_info_window.img", 38 + Value.code, X + 32, Y + 24 + (Pos * 20));
L_sq_DrawCode(Parent.RiderName[Value.code], X + 32 + 28, Y + 26 + (Pos * 20), sq_RGBA(255, 255, 255, 250), 0, 1);
L_sq_DrawCode((format("%.2f", Value.SOdds.tofloat())).tostring(), X + 32 + 28 + 100, Y + 26 + (Pos * 20), sq_RGBA(255, 255, 255, 250), 0, 1);
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X - 7, Y - 50);
if (Parent && Parent.Visible && Parent.PageSelectM == 2) {
Visible = true;
X = Parent.X + 7;
Y = Parent.Y + 50;
} else {
Visible = false;
}
}
//因为要重载LenheartNewUI_Windows的构造函数
function ResetFocus() {
}
}
getroottable().rawdelete("HorseGuessing_Obj");

View File

@ -573,6 +573,9 @@ class HudUiC extends LenheartNewUI_Windows {
for (local i = 0; i< 6; i++) { for (local i = 0; i< 6; i++) {
//消耗品 //消耗品
L_sq_DrawImg("interface2/hud/hud.img", 200, 134 + (i * 31), 567); L_sq_DrawImg("interface2/hud/hud.img", 200, 134 + (i * 31), 567);
}
for (local i = 0; i< 7; i++) {
//上排技能 //上排技能
L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 531); L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 531);
L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 562); L_sq_DrawImg("interface2/hud/hud.img", 201, 431 + (i * 31), 562);
@ -586,6 +589,7 @@ class HudUiC extends LenheartNewUI_Windows {
//绘制经验盖槽 //绘制经验盖槽
L_sq_DrawImg("interface2/hud/hud.img", 202, 313, 582); L_sq_DrawImg("interface2/hud/hud.img", 202, 313, 582);
//绘制经验条 //绘制经验条
DrawExpBar(obj); DrawExpBar(obj);

579
Project/SkinHub/SkinHub.nut Normal file
View File

@ -0,0 +1,579 @@
/*
文件名:SkinHub.nut
路径:Project/SkinHub/SkinHub.nut
创建日期:2024-09-27 22:44
文件用途:皮肤仓库
*/
class DamageFontObjectC {
X = 0;
Y = 0;
IDX = null;
UIdx = null;
gName = null;
gImgPath = null;
gMaxNumArr = null;
ID = null;
Parent = null;
ItemId = null;
constructor(ItemId, gName, gImgPath, gMaxNumArr, gId, Parent) {
this.gName = gName;
this.gImgPath = gImgPath;
this.gMaxNumArr = gMaxNumArr;
this.gMaxNumArr = gMaxNumArr;
this.ID = gId;
this.Parent = Parent;
this.ItemId = ItemId;
}
//绘制
function Show(obj, x, y) {
X = x;
Y = y;
//绘制底
L_sq_DrawImg("interface2/skinstorage/slots.img", 0, x, y);
L_Sq_DrawItem(X + 22, Y + 23, ID, 1, 0, 0, 0);
//绘制盖子
L_sq_DrawImg("interface2/skinstorage/slots.img", 2, x, y);
//
L_sq_DrawCode(gName, X + 84, Y + 23, sq_RGBA(178, 155, 113, 250), 0, 1);
L_sq_DrawCode("Yosin皮肤字体", X + 84, Y + 40, sq_RGBA(255, 177, 0, 250), 0, 1);
L_sq_DrawCode("无限制使用", X + 84, Y + 55, sq_RGBA(255, 85, 0, 250), 0, 1);
//绘制选中效果
if (Parent.FocusPrintIdx == ItemId) L_sq_DrawImg("interface2/skinstorage/slots.img", 4, x, y);
//绘制应用中
if (Parent.NowDamageSkinIndex == ItemId) L_sq_DrawImg("interface2/skinstorage/slots.img", 23, x + 290, y + 3);
}
}
class SkinHubC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//当前字体皮肤编号
NowDamageSkinIndex = null;
//拥有的字体列表
HasDamageSkinList = null;
//字体皮肤数据
DamageSkinList = null;
//数字伤害类型
RealType = null;
//当前页面
NowPage = 0;
//最大伤害数字
MaxDamageNumber = 99999999;
//显示对象
FocusPrintIdx = 561320400;
FocusPrintType = 0;
//Nut白字倍率
NutWRate = 0;
FontIdx = 0;
MapBaseXPos = 0;
MapBaseYPos = 0;
DamageFontArray = null;
//获取字体列表信息
function GetFontList() {
local T = {
op = 20076005,
}
SendPack(T);
}
//获取字体列表信息回调
function GetFontListCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
NowDamageSkinIndex = Jso.damagefontCurrent;
InitDamageFont(NowDamageSkinIndex);
FocusPrintIdx = Jso.damagefontCurrent;
foreach(value in Jso.damagefont) {
DamageSkinList[value].IsHave = true;
}
}
//基础信息包回调
function GetBaseInfoCallBack(Chunk) {
DamageSkinList = {};
local Jso = Json.Decode(Chunk);
local Info = Jso.ZipS;
Info = Json.Decode(L_sq_Dezlib(Info)).info;
foreach(Idx, value in Info) {
value.IsHave <- false;
DamageSkinList.rawset(Idx.tointeger(), value);
}
}
//初始化伤害字体
function InitDamageFont(Idx) {
if (Idx == null) {
for (local i = 0; i< 7; i++) {
L_sq_IntiNumberDraw("common/etc/damagefontskin/damagefont00.img", 0 + (i * 10), i);
}
} else {
for (local i = 0; i< 7; i++) {
L_sq_IntiNumberDraw(DamageSkinList[Idx].gImgPath, 0 + (i * 10), i);
}
}
}
//初始化数字伤害类型
function InitRealType() {
RealType = [0, 5, 1, 5, 2, 5, 1, 2, 3, 5, 4, 5, 3, 5, 4, 5, 0, 5, 4, 5, 2, 5, 4];
}
//设置NUT白字
function SetNutRate() {
// local allRate = 1.0;
// for (local i = 1; i < 41; i++) {
// allRate = allRate * (sq_GetIntData(obj, 169, i) / 100).tofloat();
// }
// for (local w = 1; w < 21; w++) {
// allRate = allRate * (sq_GetIntData(obj, 174, w) / 100).tofloat();
// }
NutWRate = 1.0;
}
//设置地图原点
function SetMapBasePos(obj) {
local objectManager = obj.getObjectManager();
if (!objectManager) return;
MapBaseXPos = objectManager.getFieldXPos(0, ENUM_DRAWLAYER_NORMAL);
MapBaseYPos = objectManager.getFieldYPos(0, 0, ENUM_DRAWLAYER_NORMAL);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
DamageFontArray = {};
DamageSkinList = {};
HasDamageSkinList = [];
local T = {
gIdx = 0, //伤害字体排列编号
gName = "默认伤害字体", //伤害字体名称
gImgPath = "common/etc/damagefontskin/damagefont00.img", //Img路径
gMaxNumArr = [73, 72], //普通999帧数数组
gKeyMaxNumArr = [71, 70], //暴击999帧数数组
itemId = 561320400, //道具ID
IsHave = true
}
DamageSkinList.rawset(561320400, T);
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20076006, GetFontListCallBack.bindenv(this));
Pack_Control.rawset(20076010, GetBaseInfoCallBack.bindenv(this));
PushDamageFontDataFuncTab.rawset("SkinHub", PushDamageFontArray.bindenv(this));
//初始化伤害类型
InitRealType();
//初始化伤害字体
InitDamageFont(NowDamageSkinIndex);
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(765, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
for (local i = 0; i< 5; i++) {
//激活按钮
local ActiveButton = LenheartNewUI_ButtonText(700, 140 + (i * 85), 15, "应 用");
ActiveButton.Data = i;
ActiveButton.SetFrame(null, 172);
ActiveButton.SetTextOffset(-3, 1);
ActiveButton.OnClickEx = function(Button) {
local T = {
op = 20076007,
itemId = HasDamageSkinList[Button.Data],
type = 0
}
SendPackEx(T);
NowDamageSkinIndex = HasDamageSkinList[Button.Data];
FocusPrintIdx = HasDamageSkinList[Button.Data];
InitDamageFont(HasDamageSkinList[Button.Data]);
}.bindenv(this);
ActiveButton.SetCallBackFunc(function(Button) {
if (Button.Data >= (HasDamageSkinList.len())) {
Button.Visible = false;
} else {
Button.Visible = true;
}
}.bindenv(this))
AddChild(ActiveButton);
}
//测试伤害按钮
local TestButton = LenheartNewUI_ButtonText(10, 536, 15, "测试字体");
TestButton.SetFrame(null, 172);
TestButton.SetTextOffset(-7, 1);
TestButton.OnClickEx = function(Button) {
PushDamageFontArray(0x1AB7CDC, 400, 300, 0, Clock(), FocusPrintType, 0, 0);
}.bindenv(this);
TestButton.SetCallBackFunc(function(Button) {
if (Button.isInRect) {
L_sq_DrawWindow(X + 10, Y + 500, 160, 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode("按下[空格键]以测试伤害数字。", X + 18, Y + 512, sq_RGBA(178, 155, 113, 250), 0, 1);
}
}.bindenv(this))
AddChild(TestButton);
}
//绘制主界面
function DrawMain(obj) {
//绘制窗口
L_sq_DrawImg("interface2/skinstorage/skinstorage.img", 0, X, Y);
//绘制字体排列窗口
L_sq_DrawImg("interface2/skinstorage/skinstorage.img", 5, X + 421 - 9, Y + 108 - 67);
//总览
L_sq_DrawImg("interface2/skinstorage/tab/tab_summary.img", 3, X + 421 - 8, Y + 46 - 8);
//边框
L_sq_DrawImg("interface2/skinstorage/tab/tab_partyframe.img", 3, X + 487 - 8, Y + 46 - 8);
//伤害字体
L_sq_DrawImg("interface2/skinstorage/tab/tab_damagefonts.img", 2, X + 533 + 4, Y + 42 - 3);
//觉醒插图
L_sq_DrawImg("interface2/skinstorage/tab/tab_cutscene.img", 3, X + 609 - 7, Y + 52 - 14);
//表情
L_sq_DrawImg("interface2/skinstorage/tab/tab_instantemoticon.img", 3, X + 674 - 16, Y + 49 - 11);
//表情
L_sq_DrawImg("interface2/skinstorage/tab/tab_weaponlook.img", 3, X + 722 - 7, Y + 55 - 17);
L_sq_DrawCode("伤害字体类型: " + FocusPrintType, X + 84, Y + 542, sq_RGBA(178, 155, 113, 250), 0, 1);
local RealDrawPos = 0;
HasDamageSkinList = [];
foreach(Pos, v in DamageSkinList) {
//如果拥有字体
if (v.IsHave) {
HasDamageSkinList.append(v.itemId);
local Yoffset = ((RealDrawPos + NowPage) * 85);
RealDrawPos++;
if (Yoffset > 400 || Yoffset< 0) continue;
local Dobj = DamageFontObjectC(v.itemId, v.gName, v.gImgPath, v.gMaxNumArr, v.itemId, this);
Dobj.Show(obj, X + 425, Y + 114 + Yoffset);
}
}
//绘制页数
local Page = (abs(NowPage) + 1) + " / " + (abs(HasDamageSkinList.len() - 5) + 1);
L_sq_DrawCode(Page, X + 586 + LenheartTextClass.GetStringLength(Page) / 2, Y + 537, sq_RGBA(150, 255, 30, 250), 0, 1);
local chr = sq_GetCNRDObjectToSQRCharacter(obj);
local charAni = chr.sq_GetStayAni();
sq_AnimationProc(charAni);
sq_drawCurrentFrame(charAni, X + 210, Y + 364, false);
local MonsterAni = T_DrawDynamicAni_Fx(obj, "monster/goblin/animation_goblin2/down.ani", X + 360, Y + 364, "伤害字体哥布林倒地");
local NeArray = TryGetArry(1);
if (sq_GetCurrentTime(MonsterAni) >= 1000 && NeArray.len() == 0) {
local Timer = Clock();
local T = {
gIdx = "演示字体" + FontIdx,
XPos = X + 166,
YPos = Y + 230,
DamageNum = 999999999,
Type = 5,
TimeObj = Timer,
isKeyHit = false,
}
NeArray.append(T);
DamageFontArray.rawset(1, NeArray);
sq_Rewind(MonsterAni);
}
}
function TryGetArry(Type) {
if (DamageFontArray.rawin(Type)) return DamageFontArray[Type];
else return [];
}
//将伤害字体数据Push进数组
function PushDamageFontArray(ObjAddress, X, Y, Z, Value, Type, A1, A2) {
local Timer = Clock();
local gRealType;
if (Type <= 7) gRealType = RealType[Type];
else gRealType = RealType[((Type - 7) % 16) + 7];
//暴击
local KeyHit = false;
if (Type == 17) KeyHit = true;
//是扣血还是回血
if (Type == 7) {
if (Value< 0) gRealType = 4;
}
if (Type == 4) {
if (Value< 0) gRealType = 0;
}
if (Type == 1 || Type == 17) {
//记录总伤害
local oldDamageNum = Value;
//计算我的真是伤害
Value = (Value / NutWRate).tointeger();
//减去真实伤害 就是nut伤害
local newDamageNum = oldDamageNum - Value;
//如果有Nut伤害存在
if (newDamageNum > 0) {
local NeArray = TryGetArry(Type);
local Timer = Clock();
local T = {
gIdx = ObjAddress + FontIdx,
XPos = X,
YPos = Y - Z - (NeArray.len() * 16),
DamageNum = Value,
Type = 0,
TimeObj = Timer,
isKeyHit = KeyHit,
}
NeArray.append(T);
DamageFontArray.rawset(Type, NeArray);
++FontIdx;
}
}
local NeArray = TryGetArry(Type);
local T = {
gIdx = ObjAddress + FontIdx,
XPos = X + sq_getRandom(-15, 15),
YPos = Y - Z + sq_getRandom(-20, 20),
DamageNum = Value,
Type = gRealType,
TimeObj = Timer,
isKeyHit = KeyHit,
}
NeArray.append(T);
DamageFontArray.rawset(Type, NeArray);
++FontIdx;
return false;
}
function DrawFontImg(X, Y, Type, DamageNum, Time, isKeyHit) {
local rate = sq_GetUniformVelocity(60, 100, Time, 100);
rate = rate.tofloat() / 100.0;
//如果暴击
if (isKeyHit) {
rate *= 1.3;
Type = 4;
}
//白字
if (Type == 0) {
rate *= 0.7;
Y += 60;
}
local UpOffset = 0;
local Alpha = 0;
//超过0.3秒开始飘
if (Time >= 300) {
UpOffset = sq_GetUniformVelocity(0, 15, Time - 300, 500);
}
//超过0.3秒开始飘
if (Time >= 800) {
UpOffset = sq_GetAccel(15, 100, Time - 800, 500, true);
Alpha = sq_GetUniformVelocity(0, 250, Time - 800, 500);
}
if (DamageNum > MaxDamageNumber) {
if (isKeyHit) {
foreach(imgpos in DamageSkinList[FocusPrintIdx].gKeyMaxNumArr) {
L_sq_DrawImg(DamageSkinList[FocusPrintIdx].gImgPath, imgpos, X + ((30 * (MaxDamageNumber.tostring().len())) - ((20 * (MaxDamageNumber.tostring().len())) * rate)), Y + (20 - (20 * rate)) - UpOffset, 0, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate);
}
} else {
foreach(imgpos in DamageSkinList[FocusPrintIdx].gMaxNumArr) {
L_sq_DrawImg(DamageSkinList[FocusPrintIdx].gImgPath, imgpos, X + ((30 * (MaxDamageNumber.tostring().len())) - ((20 * (MaxDamageNumber.tostring().len())) * rate)), Y + (20 - (20 * rate)) - UpOffset, 0, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate);
}
}
} else {
// L_sq_DrawNumber(X + ((30 * (DamageNum.tostring().len())) - ((20 * (DamageNum.tostring().len())) * rate)), Y + (20 - (20 * rate)) - UpOffset, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate, Type, 18 * rate, 6, sq_Abs(DamageNum));
L_sq_DrawNumber(X, Y - UpOffset, sq_RGBA(255, 255, 255, 255 - Alpha), rate, rate, Type, sq_Abs(DamageNum));
}
}
//伤害字体绘制
function DrawFont(obj) {
foreach(Type, FontArrayObject in DamageFontArray) {
if (Type == 0) continue;
for (local i = 0; i< FontArrayObject.len(); i++) {
local FontObject = FontArrayObject[i];
if (FontObject) {
local Timer = FontObject.TimeObj;
if (Timer) {
local Time = Clock() - Timer;
if (Time >= 1300) {
FontObject.TimeObj = null;
FontArrayObject.remove(i);
continue;
} else {
DrawFontImg(FontObject.XPos - MapBaseXPos, FontObject.YPos - MapBaseYPos, FontObject.Type, FontObject.DamageNum, Time, FontObject.isKeyHit);
}
}
}
}
}
//白字
foreach(Type, FontArrayObject in DamageFontArray) {
if (Type != 0) break;
for (local i = 0; i< FontArrayObject.len(); i++) {
local FontObject = FontArrayObject[i];
if (FontObject) {
local Timer = FontObject.TimeObj;
if (Timer) {
local Time = Clock() - Timer;
if (Time >= 1100) {
FontObject.TimeObj = null;
FontArrayObject.remove(i);
continue;
} else {
DrawFontImg(FontObject.XPos - MapBaseXPos, FontObject.YPos - MapBaseYPos, FontObject.Type, FontObject.DamageNum, Time, FontObject.isKeyHit);
}
}
}
}
}
}
function T_DrawDynamicAni_Fx(obj, aniFileName, x, y, aniname) {
local ani = obj.getVar().GetAnimationMap(aniname, aniFileName);
ani.setImageRateFromOriginal(-1.0, 1.0);
sq_AnimationProc(ani);
sq_drawCurrentFrame(ani, x, y, true);
return ani;
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
//绘制字体
DrawFont(obj);
if (MousePosFlag == 1) {
L_sq_DrawWindow(X + 60, Y + 500, 160, 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode("使用鼠标滚轮以改变字体类型。", X + 68, Y + 512, sq_RGBA(178, 155, 113, 250), 0, 1);
}
}
MousePosFlag = 0;
//override
//鼠标滚轮事件回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
MousePos_X -= X;
MousePos_Y -= Y;
//鼠标在滚动字体类型区域
if (MousePosFlag == 1) {
if (Flag) {
if (FocusPrintType< 17) FocusPrintType++;
} else {
if (FocusPrintType > 0) FocusPrintType--;
}
} else if (MousePosFlag == 2) {
if (Flag) {
if (NowPage< 0) NowPage++;
} else {
if ((HasDamageSkinList.len()) > abs(NowPage - 5)) NowPage--;
}
}
//调用原生方法
LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
}
//override
function OnMouseProc(Flag, MousePos_X, MousePos_Y) {
//调用原生方法
LenheartNewUI_Windows.OnMouseProc(Flag, MousePos_X, MousePos_Y);
MousePos_X -= X;
MousePos_Y -= Y;
//鼠标在滚动字体类型区域
if (MousePos_X >= 82 && MousePos_Y >= 538 && MousePos_X <= 188 && MousePos_Y <= 558) {
MousePosFlag = 1;
} else if (MousePos_X >= 420 && MousePos_Y >= 110 && MousePos_X <= 782 && MousePos_Y <= 564) {
MousePosFlag = 2;
} else {
MousePosFlag = 0;
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
//绘制字体
if (sq_GetCurrentModuleType() == 3) DrawFont(obj);
//回到城镇清空字体数组
else if (Visible == false) {
DamageFontArray = null;
DamageFontArray = {};
MapBaseXPos = 0;
MapBaseYPos = 0;
}
//设置地图原点
SetMapBasePos(obj);
//设置NUT白字
SetNutRate();
if (KeyPressNB.isKeyPress(7, "damage") && this.Visible && sq_GetCurrentModuleType() != 3) {
PushDamageFontArray(0x1AB7CDC, 400, 300, 0, Clock(), FocusPrintType, 0, 0);
}
}
function OpenCallBack() {
this.Visible = true;
ResetFocus();
GetFontList();
}
}
function Lenheart_SkinHub_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("SkinHub_Obj")) {
local Winobj = LenheartNewUI_CreateWindow(SkinHubC, "皮肤仓库窗口", ((getroottable().Rindro_Scr_Width - 788) / 2).tointeger(), 12, 788, 576, 26);
EventList_Obj.AddEvent("皮肤仓库", 670, Winobj, "interface2/hud/information_button/information_button_cn.img");
RootTab.rawset("SkinHub_Obj", Winobj);
}
}
getroottable()["LenheartFuncTab"].rawset("SkinHubFuncN", Lenheart_SkinHub_Fun);

View File

@ -1,61 +0,0 @@
/*
文件名:SkinWarehouse.nut
路径:Project/SkinWarehouse/SkinWarehouse.nut
创建日期:2024-08-25 09:55
文件用途:皮肤仓库
*/
class SkinWarehouseC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
}
//绘制主界面
function DrawMain(obj) {
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("SkinWarehouse_Obj");
function Lenheart_SkinWarehouse_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("SkinWarehouse_Obj")) {
RootTab.rawset("SkinWarehouse_Obj", true);
LenheartNewUI_CreateWindow(SkinWarehouseC, "皮肤仓库窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 64, 405, 372, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("SkinWarehouseFuncN", Lenheart_SkinWarehouse_Fun);

View File

@ -100,5 +100,8 @@
}, },
"Project/HorseGuessing": { "Project/HorseGuessing": {
"description": "骑士马战" "description": "骑士马战"
},
"Project/SkinHub": {
"description": "皮肤中心"
} }
} }