修改荒古的持续时间
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@ -188,7 +188,7 @@ class CustomizeWeapon_AncientRelic {
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if (MagicEnergyValue > 0) {
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if (MagicEnergyValue > 0) {
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if (MagicEnergyState) {
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if (MagicEnergyState) {
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//检测魔能变更时间
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//检测魔能变更时间
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if (Clock() - MagicEnergyTimer >= 1000) {
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if (Clock() - MagicEnergyTimer >= 7000) {
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MagicEnergyTimer = Clock();
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MagicEnergyTimer = Clock();
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MagicEnergyStage++;
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MagicEnergyStage++;
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EffectSetFlag = 7 + MagicEnergyStage;
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EffectSetFlag = 7 + MagicEnergyStage;
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