赛丽亚的热忱
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@ -756,6 +756,7 @@ class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
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ObjectId = null;
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Visible = true;
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State = 0;
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TopCallBackFunc = null;
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@ -784,6 +785,7 @@ class LenheartNewUI_CommonUi extends LenheartNewUI_BaseWindow {
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}
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//鼠标左键按下回调
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function OnMouseLbDown(MousePos_X, MousePos_Y) {
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if(!Visible || State == 8)return;
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if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
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isLBDown = true;
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if (!OnClickSound) {
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@ -93,7 +93,7 @@ class ItemFusionC extends LenheartNewUI_Windows {
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// NoWindow = true;
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//是否可见
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// Visible = false;
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Visible = false;
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Slot = null;
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@ -12,11 +12,23 @@ class SeriaZealC extends LenheartNewUI_Windows {
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// NoWindow = true;
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//是否可见
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// Visible = false;
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Visible = false;
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Img = Rindro_Image("interface2/guidesystem/welcome.img");
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//使命信息集合
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QuestInfo = null;
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//使命按钮
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QuestBtn = null;
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//累计信息集合
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AccumInfo = null;
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//累计按钮
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AccumBtn = null;
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//累计次数文本
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AccumStr = ["5", "10", "15", "20", "30"];
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//已完成的累计次数
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AccumCount = 0;
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constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
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Childrens = [];
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@ -24,16 +36,158 @@ class SeriaZealC extends LenheartNewUI_Windows {
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RegisterWidget();
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LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
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QuestInfo = [{
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State = 1,
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Name = "登录游戏",
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CurC = 1,
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MaxC = 1
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},
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{
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State = 0,
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Name = "消耗150点疲劳值",
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CurC = 75,
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MaxC = 150
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},
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{
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State = 0,
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Name = "通关 <魂·比尔马克帝国试验场> 3次",
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CurC = 0,
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MaxC = 3
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},
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{
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State = 0,
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Name = "通关 <魂·悲鸣洞穴> 3次",
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CurC = 2,
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MaxC = 3
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},
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{
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State = 2,
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Name = "完成每日任务 <改变命运的钥匙> 1次",
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CurC = 1,
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MaxC = 1
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},
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];
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Pack_Control.rawset(20101002, function(Chunk) {
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local Jso = Json.Decode(Chunk);
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AccumCount = Jso.num;
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AccumInfo = [];
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foreach(value in Jso.jls) {
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local T = {
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Item = value.itemId,
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Count = value.itemNum,
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Str = value.needNum.tostring(),
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State = value.state
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}
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AccumInfo.append(T);
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}
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QuestInfo = [];
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foreach(value in Jso.rws) {
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local T = {
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State = value.state,
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Name = value.name,
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CurC = value.dqnum,
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MaxC = value.num
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}
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QuestInfo.append(T);
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}
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}.bindenv(this));
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SendPackEx({
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op = 20101001
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});
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}
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function RegisterWidget() {
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// //关闭按钮
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// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
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// CloseButton.OnClick = function() {
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// this.Visible = false;
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// }.bindenv(this);
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// Childrens.append(CloseButton);
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(682, 4, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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QuestBtn = [];
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AccumBtn = [];
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for (local i = 0; i< 5; i++) {
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//确认按钮
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local ButtonBuffer = LenheartNewUI_ButtonText(582, 177 + (i * 47), 15, "完成");
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ButtonBuffer.DWidth = -4;
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ButtonBuffer.Width = 52;
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ButtonBuffer.Data = i;
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ButtonBuffer.OnClickEx = function(Btn) {
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if (!Btn.Visible || Btn.State == 8) return;
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if (!QuestInfo) return;
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if (QuestInfo[Btn.Data].State == 2) {
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SendPackEx({
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op = 20101003,
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index = Btn.Data
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});
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}
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}.bindenv(this);
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ButtonBuffer.SetCallBackFunc(function(Btn) {
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if (!QuestInfo) return;
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if (QuestInfo[Btn.Data].State == 2) {
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Btn.SetTextOffset(-4, 1);
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Btn.TextStr = "完成";
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Btn.Visible = true;
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Btn.State = 0;
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} else if (QuestInfo[Btn.Data].State == 0) {
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Btn.SetTextOffset(-10, 2);
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Btn.TextStr = "未完成";
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Btn.State = 8;
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} else if (QuestInfo[Btn.Data].State == 1) {
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Btn.SetTextOffset(-10, 2);
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Btn.TextStr = "已完成";
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Btn.State = 8;
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Btn.Visible = true;
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}
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}.bindenv(this));
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QuestBtn.append(ButtonBuffer);
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AddChild(ButtonBuffer);
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local AccmButton = LenheartNewUI_ButtonText(310 + (i * 70), 492, 15, "完成");
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AccmButton.DWidth = -4;
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AccmButton.Width = 52;
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AccmButton.Data = i;
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AccmButton.OnClickEx = function(Btn) {
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if (!Btn.Visible || Btn.State == 8) return;
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if (!AccumInfo) return;
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if (AccumInfo[Btn.Data].State == 2) {
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SendPackEx({
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op = 20101005,
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index = Btn.Data
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});
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}
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}.bindenv(this);
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AccmButton.SetCallBackFunc(function(Btn) {
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if (!AccumInfo) return;
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if (AccumInfo[Btn.Data].State == 2) {
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Btn.SetTextOffset(-4, 1);
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Btn.TextStr = "领取";
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Btn.Visible = true;
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} else if (AccumInfo[Btn.Data].State == 0) {
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Btn.SetTextOffset(-10, 2);
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Btn.TextStr = "未达成";
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Btn.State = 8;
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} else if (AccumInfo[Btn.Data].State == 1) {
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Btn.SetTextOffset(-10, 2);
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Btn.TextStr = "已领取";
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Btn.State = 8;
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Btn.Visible = true;
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}
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}.bindenv(this));
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AccumBtn.append(AccmButton);
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AddChild(AccmButton);
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}
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//关闭按钮
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local CloseButton = LenheartNewUI_BaseButton(682, 4, 11, 12, "interface/lenheartwindowcommon.img", 276);
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CloseButton.OnClick = function() {
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this.Visible = false;
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}.bindenv(this);
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Childrens.append(CloseButton);
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}
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//绘制主界面
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@ -50,15 +204,55 @@ class SeriaZealC extends LenheartNewUI_Windows {
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//背景
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Img.DrawPng(0, X + 8, Y + 32);
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if (!AccumInfo) return;
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local YOffset = -18;
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//赛丽亚的热忱文字
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Img.DrawPng(5, X + 314, Y + 68);
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L_sq_DrawCode("你好,亲爱的冒险家,我是赛丽亚。", X + 350, Y + 118, sq_RGBA(230, 200, 155, 255), 0, 1);
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L_sq_DrawCode("我为来到阿拉德的冒险家准备了一些小礼物。", X + 350, Y + 132, sq_RGBA(230, 200, 155, 255), 0, 1);
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Img.DrawPng(5, X + 314, Y + 68 + YOffset);
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L_sq_DrawCode("你好,亲爱的冒险家,我是赛丽亚。", X + 350, Y + 118 + YOffset, sq_RGBA(230, 200, 155, 255), 0, 1);
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L_sq_DrawCode("我为来到阿拉德的冒险家准备了一些小礼物。", X + 350, Y + 132 + YOffset, sq_RGBA(230, 200, 155, 255), 0, 1);
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//使命框
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Img.DrawPng(6, X + 290, Y + 150 + YOffset);
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//累计次数奖励框
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Img.DrawPng(53, X + 291, Y + 430 + YOffset);
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Img.DrawPng(6, X + 290, Y + 150);
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Img.DrawPng(7, X + 305, Y + 189);
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for (local i = 0; i< 5; i++) {
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//使命描述
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L_sq_DrawCode(QuestInfo[i].Name, X + 352, Y + 190 + (i * 47) + YOffset, sq_RGBA(230, 200, 155, 255), 0, 1);
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//使命进度条
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if (QuestInfo[i].CurC == QuestInfo[i].MaxC) Img.DrawPng(8, X + 351, Y + 214 + (i * 47) + YOffset);
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else {
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local Rate = QuestInfo[i].CurC.tofloat() / QuestInfo[i].MaxC.tofloat();
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setClip(X + 351, Y + 214 + (i * 47) + YOffset, X + 351 + (222 * Rate).tointeger(), Y + 222 + (i * 47) + YOffset);
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Img.DrawPng(9, X + 351, Y + 214 + (i * 47) + YOffset);
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releaseClip();
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}
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//使命进度文字
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L_sq_DrawCode(QuestInfo[i].CurC + "/" + QuestInfo[i].MaxC, X + 352 + 222 / 2 - LenheartTextClass.GetStringLength(QuestInfo[i].CurC + "/" + QuestInfo[i].MaxC) / 2, Y + 212 + (i * 47) + YOffset, sq_RGBA(230, 200, 155, 255), 0, 1);
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//完成使命的这遮罩框
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if (QuestInfo[i].State == 1) {
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Img.DrawPng(7, X + 305, Y + 189 + (i * 47) + YOffset);
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}
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}
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for (local i = 0; i< 5; i++) {
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local ImgIndex = 62;
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if (i >= 2) ImgIndex = 63;
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//累计奖励Item框
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Img.DrawPng(ImgIndex, X + 320 + (i * 70), Y + 460 + YOffset);
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L_sq_DrawCode(AccumInfo[i].Str + "次", X + 338 + (i * 70) - LenheartTextClass.GetStringLength(AccumInfo[i].Str + "次") / 2, Y + 461 + YOffset, sq_RGBA(230, 200, 155, 255), 0, 1);
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DrawItemBase(X + 322 + (i * 70), Y + 475 + YOffset, AccumInfo[i].Item, AccumInfo[i].Count);
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}
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L_sq_DrawCode("已累计完成使命次数: " + AccumCount, X + 302, Y + 438 + YOffset, sq_RGBA(230, 200, 155, 255), 0, 1);
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}
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function Show(obj) {
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@ -73,9 +267,12 @@ class SeriaZealC extends LenheartNewUI_Windows {
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}
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function OpenCallBack() {
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Visible = true;
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SendPackEx({
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op = 20101001
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});
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}
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}
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