This commit is contained in:
Lenheart 2024-09-16 17:09:36 +08:00
commit 39d60b284e
47 changed files with 12314 additions and 0 deletions

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/*
文件名:DrawHudMain.nut
路径:Base/CallBack/DrawHudMain.nut
创建日期:2024-08-29 09:39
文件用途:血槽绘制入口(图层在血槽层)
*/
function L_HUD_BloodBackground() {
local RootTab = getroottable();
local obj = sq_getMyCharacter();
if (!obj) return;
if (RootTab.rawin("HudUi_Obj")) {
RootTab.HudUi_Obj.BottomShow(obj);
}
if (RootTab.rawin("EventList_Obj")) {
foreach(win in EventList_Obj.Events) {
win.EventShow(obj);
}
}
}
getroottable().Camera_Pos <- 0;
function L_Sync_Camera_Pos(Xpos) {
getroottable().Camera_Pos = Xpos;
// print(Xpos);
}
function Sq_DrawChannel() {
// L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer_calendarui.img", 0, 0, 0);
print(Clock());
}

162
Base/CallBack/DrawMain.nut Normal file
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/*
文件名:DrawMain.nut
路径:Base/CallBack/DrawMain.nut
创建日期:2024-08-06 18:58
文件用途:绘制回调
*/
//在DrawMain后面调用
function L_drawMainCustomUI_All() {
local obj = sq_getMyCharacter();
if (!obj) return;
local RootTab = getroottable();
//下帧执行任务事件
if (RootTab.rawin("LenheartNextFrameFuncTab")) {
foreach(Func in RootTab["LenheartNextFrameFuncTab"]) {
Func();
}
RootTab["LenheartNextFrameFuncTab"] = [];
} else {
RootTab.LenheartNextFrameFuncTab <- [];
}
//重载逻辑
try {
local Func = loadfile("Yosin_Game_Reloading.Sign", true);
Func();
L_Cmd("cmd.exe /c del Yosin_Game_Reloading.Sign");
//清空窗口
L_Windows_List = [];
//清空活动图标窗口
getroottable().rawdelete("EventList_Obj");
//清空插件初始化状态
getroottable().rawdelete("LenheartPluginsInitFlag");
getroottable().rawdelete("RINDRO_GET_ITEM_FLAG");
//特殊清空
getroottable().rawdelete("OnlineAnnouncement_Obj");
//血槽UI
getroottable().rawdelete("HudUi_Obj");
//战令
getroottable().rawdelete("AradPass_Obj");
//战斗力系统
getroottable().rawdelete("CombatRankC_Obj");
//刷图签到
getroottable().rawdelete("FightSign_Obj");
//希曼音乐会
getroottable().rawdelete("MidsummerParty_Obj");
//在线签到
getroottable().rawdelete("OnilneSign_Obj");
//全服竞拍
getroottable().rawdelete("ServerAuction_Obj");
} catch (exception) {
if (exception != "cannot open the file")
print("Reloading Script Fail !!! \n" + exception);
}
//
local RootTab = getroottable();
//尝试调用百级UI
// if (getroottable().rawin("Lenheart_100UI_Event_BackGround")) Lenheart_100UI_Event_BackGround();
// if (getroottable().rawin("Lenheart_100UI")) Lenheart_100UI(obj);
//初始化活动图标
Lenheart_EventList_Fun(obj);
//加载注册Base函数窗口
if (RootTab.rawin("LenheartBaseFuncTab")) {
if (RINDRO_INIT_FLAG) {
local LenheartFunc = RootTab["LenheartBaseFuncTab"];
foreach(Func in LenheartFunc) {
Func(obj);
}
}
}
//加载注册Ex函数窗口
if (RootTab.rawin("LenheartFuncTab")) {
if (RINDRO_INIT_FLAG) {
local LenheartFunc = RootTab["LenheartFuncTab"];
foreach(Func in LenheartFunc) {
Func(obj);
}
}
}
//所有插件初始化完毕
if (!getroottable().rawin("LenheartPluginsInitFlag")) {
if (RINDRO_INIT_FLAG) {
local T = {
op = 25001021,
}
Rindro_BaseToolClass.SendPackEx(T);
getroottable().LenheartPluginsInitFlag <- true;
}
}
//初始化Item信息
if (!getroottable().rawin("RINDRO_GET_ITEM_FLAG")) {
getroottable().RINDRO_GET_ITEM_FLAG <- true;
Rindro_BaseToolClass.SendPackEx({
op = 20069005,
md5 = Rindro_GetMd5()
});
}
// if (Clock() - getroottable().Lsnzz >= 50) {
// getroottable().Lsnzz = Clock();
// local T = {
// op = 25001021,
// }
// Rindro_BaseToolClass.SendPackEx(T);
// }
// if (!CNSquirrelAppendage.sq_IsAppendAppendage(obj, "appendage/curreny.nut")) {
// local appendage1 = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, 174, false, "appendage/curreny.nut", true);
// }
// print(format("%02X", L_sq_RA(0x1B474D4)));
// print(R_Mouse.IsLock());
// print(format("%02X", L_sq_RA(0x3431de00 + 0x14)));
// L_sq_WA(0x3431de00 + 0x14,200);
// print(format("%02X", L_sq_RA(0x1AE94C4, "0x590+0x44+")));
//外界主界面
// if(L_sq_RA(0x1B474D4) == 0x3C7FB100)print(true);
// else print(false);
// print(CheckInOldW());
// GetTownBaseBackgroundAddress();
// print(getroottable().WindowsShowABFlag);
// L_Sq_GetPlayerEachName();
// Sout("%L",L_Sq_GetPlayerEachName());
// print(Rindro_BaseToolClass.GetEachNpcId());
// local EachCount = 0;
// local EachClassObject = L_sq_RA(0x1ADE0E0);
// if (EachClassObject) {
// local FristChildOffset = (EachClassObject + 0x68);
// for (local i = 0; i< 74; i++) {
// local AddressBuf = FristChildOffset + (4 * i);
// local ChildAddress = L_sq_RA(AddressBuf);
// if (ChildAddress) {
// local OpenFlag = L_sq_RA(ChildAddress + 0xC);
// if (OpenFlag == 257) EachCount++;
// }
// }
// }
// print(EachCount);
// for (local i = 0; i< 400; i++) {
// local WindowAddress = L_sq_GetWindowById(i);
// if (WindowAddress != 0) print(format("%02X", WindowAddress));
// if (WindowAddress == 0x39F56000) print(i);
// }
}
// getroottable().Lsnzz <- Clock();

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/*
文件名:GetDamageRate.nut
路径:Base/CallBack/GetDamageRate.nut
创建日期:2024-08-09 14:10
文件用途:获取伤害倍率
*/
function L_getCurrentModuleDamageRate(obj) {
if (!obj)
return 1.0;
local rate;
if (getroottable().rawin("LenheartCurrentModuleDamageRate")) {
rate = 1.0 + getroottable()["LenheartCurrentModuleDamageRate"];
} else {
rate = 1.0;
}
//超时空伤害
if (getroottable().rawin("LenheartFiendModuleDamageRate")) {
rate *= getroottable()["LenheartFiendModuleDamageRate"];
} else {
rate *= 1.0;
}
//pvf伤害
local ClientRat = 1.0;
try {
ClientRat = getCurrentModuleDamageRate(obj).tofloat();
} catch (exception) {
ClientRat = 1.0;
}
//副本伤害控制
try {
local stage = sq_GetGlobaludpModuleStage();
local dungeon = sq_GetDungeonByStage(stage);
local dungeonIndex = sq_GetDuegonIndex(dungeon);
local fbsh = 100;
foreach(id in DungeonIndex) {
if (dungeonIndex == id[0]) {
fbsh = id[1];
}
}
local nrate = fbsh.tofloat() / 100.0;
rate = rate.tofloat() * nrate;
} catch (exception) {
}
//职业伤害控制
try {
local LLJob = sq_getJob(obj);
local LLGrowT = sq_getGrowType(obj);
local LLLen = GrowType.len();
for (local i = 0; i< 11; ++i) {
if (i == LLLen) break;
if (LLJob == i) {
foreach(GR in GrowType[i]) {
if (LLGrowT == GR[0])
rate = rate.tofloat() * GR[1].tofloat();
}
}
}
} catch (exception) {
}
return (rate * ClientRat);
}

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/*
文件名:PushDamage.nut
路径:Base/CallBack/PushDamage.nut
创建日期:2024-08-30 14:41
文件用途:发生伤害时
*/
PushDamageFontDataFuncTab <- {};
PushDamageFontFuncTab <- {};
function Sq_PushDamageData(ObjAddress, MySelfAddress, Value) {
// print("MyCharacter: " + format("%02x", L_sq_RA(0x1AB7CDC)));
// print("ObjAddress: " + format("%02x", ObjAddress));
// print("A1: " + format("%02x", A1));
// print("A2: " + format("%02x", A2));
// print(" ");
foreach(Func in PushDamageFontFuncTab) {
Func(ObjAddress, MySelfAddress, Value);
}
}
function Sq_PushDamageFontData(ObjAddress, X, Y, Z, Value, Type, A1, A2) {
// print("MyCharacter: " + format("%02x", L_sq_RA(0x1AB7CDC)));
// print("ObjAddress: " + format("%02x", ObjAddress));
// print("A1: " + format("%02x", A1));
// print("A2: " + format("%02x", A2));
// print(" ");
// if (A2)
// print(format("%02x", L_Sq_GetObjectIsCharacter(A2)));
local Flag = true;
foreach(Func in PushDamageFontDataFuncTab) {
local Ret = Func(ObjAddress, X, Y, Z, Value, Type, A1, A2);
if (Ret == false) {
Flag = false;
}
}
return Flag;
}

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/*
文件名:Window_Get.nut
路径:Base/CallBack/Window_Get.nut
创建日期:2024-08-08 13:38
文件用途:窗口被获取时经过的函数
*/
getroottable().RindroOneRunTable <- {};
function OneRunCode(Func, Key, Window_Obj) {
if (!RindroOneRunTable.rawin(Key)) {
Func(Window_Obj);
RindroOneRunTable.rawset(Key, true);
}
}
function L_Old_Window_Get(Window_Obj) {
// print(L_sq_RA(Window_Obj + 0xC));
// L_sq_WA(Window_Obj + 0xC,257);
// L_sq_RA(Window_Obj, "0xC+");
// if (L_sq_RA(Window_Obj + 0x14) == 0) {
// print(L_sq_RA(Window_Obj + 0x18));
// print(format("%02x", Window_Obj));
// }
// if (0x422e2100 == Window_Obj) {
// print(L_sq_RA(Window_Obj + 0x14));
// }
// OneRunCode(function(Window_Obj) {
// if (0x185242C == L_sq_RA(Window_Obj)) {
// //任务提示
// if (L_sq_RAB(Window_Obj + 0x78) == 131 && L_sq_RAB(Window_Obj + 0x79) == 2) {
// L_sq_WA(Window_Obj + 0x14, 144);
// L_sq_WA(Window_Obj + 0x18, 53);
// }
// }
// }, "任务提示设置", Window_Obj);
// //任务提示
// if (0x185242C == L_sq_RA(Window_Obj)) {
// if (L_sq_RA(Window_Obj + 0x44) == 131 && L_sq_RAB(Window_Obj + 0x79) == 2) {
// L_sq_WA(Window_Obj + 0x14, 144);
// L_sq_WA(Window_Obj + 0x18, 53);
// }
// }
// if(369 == L_sq_RA(Window_Obj + 0x78))
// print(format("%02X", Window_Obj));
}
//窗口是否打开
function L_Old_Window_Visible(WindowObject, Flag) {
// print(format("%02X", WindowObject));
// if (Character_Info_Window_Address.rawin(WindowObject)) {
// L_sq_WAB(WindowObject + 0xc, 0);
// // print(L_sq_RA(WindowObject + 0x14));
// // print(format("%02X", WindowObject));
// }
// print(1213);
// foreach(Key, Table in Character_Info_Window_Address) {
// L_sq_WA(Key + 0xC, 256);
// // print(format("%02X", Key));
// }
}

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/*
文件名:PackControl.nut
路径:Base/PackControl/PackControl.nut
创建日期:2024-08-06 22:13
文件用途:
*/
Pack_Control <- {}
function Sq_Pack_Control(Chunk) {
try {
local Pack_Json = Json.Decode(Chunk);
if (Pack_Control.rawin(Pack_Json.op)) {
try {
Pack_Control[Pack_Json.op](Chunk);
} catch (exception) {
print("error pack: " + Pack_Json.op);
}
}
} catch (exception) {
print("error packmsg: " + Pack_Json.op);
}
}
function Sq_Pack_ControlLocal(Chunk) {
local Pack_Json = Json.Decode(Chunk);
if (Pack_Control.rawin(Pack_Json.op)) Pack_Control[Pack_Json.op](Chunk);
}
//进入副本回调
function LenheartGotoDgnCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
local DgnId = Jso.map.id;
local DgnRate = Jso.map.ra;
L_sq_GoDungeon(DgnId);
}
Pack_Control.rawset(2024041602, LenheartGotoDgnCallBack);

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/*
文件名:Lenheart_Ani_Class.nut
路径:Base/UI/Lenheart_Ani_Class.nut
创建日期:2024-08-06 18:56
文件用途:Ani
*/
class Lenheart_Ani {
X = 0;
Y = 0;
ImgPath = null;
ImgFrame = null;
//播放状态
State = 0;
//循环
LoopFlag = true;
//当前帧数
CurFrame = 0;
//初始化时间
InitTime = 0;
//Ani当前帧播放时间
PlayCurTime = 0;
//img 路径 调用帧数组
constructor(path, frame, Pos) {
ImgPath = ("Character/" + path + ".img").tolower();
ImgFrame = frame;
InitTime = Clock();
State = 1;
X = Pos[0];
Y = Pos[1];
}
function Show(dt) {
if (State == 1) {
if (ImgFrame) {
local NowFrameObj = ImgFrame[CurFrame];
PlayCurTime += dt;
L_sq_DrawImg(ImgPath, NowFrameObj.ImgIndex, NowFrameObj.Pos[0] + X, NowFrameObj.Pos[1] + Y);
if (PlayCurTime >= NowFrameObj.Delay) {
CurFrame++;
//播放完成
if (CurFrame >= ImgFrame.len()) {
if (LoopFlag) CurFrame = 0;
else State = 0;
}
InitTime = Clock();
PlayCurTime = 0;
}
}
}
}
function ShowEx(dt,gRgba,rate_x,rate_y) {
if (State == 1) {
if (ImgFrame) {
local NowFrameObj = ImgFrame[CurFrame];
PlayCurTime += dt;
L_sq_DrawImg(ImgPath, NowFrameObj.ImgIndex, NowFrameObj.Pos[0] + X, NowFrameObj.Pos[1] + Y,1,gRgba,rate_x,rate_y);
if (PlayCurTime >= NowFrameObj.Delay) {
CurFrame++;
//播放完成
if (CurFrame >= ImgFrame.len()) {
if (LoopFlag) CurFrame = 0;
else State = 0;
}
InitTime = Clock();
PlayCurTime = 0;
}
}
}
}
function Reset()
{
CurFrame = 0;
State = 1;
}
}

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/*
文件名:Lenheart_Character_Info_Class.nut
路径:Base/UI/Lenheart_Character_Info_Class.nut
创建日期:2024-08-27 12:13
文件用途:个人信息属性面板
*/
class Lenheart_Character_Info_ClassC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
Visible = false;
//图标路径
IconPath = "interface2/profile/profile_icon1.img";
//我的信息
MyInfo = null;
//滚轮偏移值
YOffset = 0;
function My_GetCharacterInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
MyInfo = Jso.Attribute;
}
//初始化
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20069014, My_GetCharacterInfoCallBack.bindenv(this));
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
}
//绘制主界面
function DrawMain(obj) {
DrawInfo(obj);
}
function CheckPosInDrawBox(PosY) {
if ((PosY + YOffset) >= 0 && (PosY + YOffset)< 144) return true;
return false;
}
//绘制信息
function DrawInfo(obj) {
if (MyInfo) {
//生命魔法值
local PosOffset = 0;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 0, X + 4, Y + 3 + YOffset);
L_sq_DrawCode("HP", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local HpStr = MyInfo.CurHp.tostring() + "/" + MyInfo.MaxHp.tostring();
L_sq_DrawCode(HpStr, X + 128 - LenheartTextClass.GetStringLength(HpStr), Y + 4 + (0 * 18) + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
L_sq_DrawImg(IconPath, 1, X + 130, Y + 3 + YOffset);
L_sq_DrawCode("MP", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local HpStr = MyInfo.CurMp.tostring() + "/" + MyInfo.MaxMp.tostring();
L_sq_DrawCode(HpStr, X + 248 - LenheartTextClass.GetStringLength(HpStr), Y + 4 + (0 * 18) + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
}
//力量智力
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 2, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("力量", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.Strength.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
L_sq_DrawImg(IconPath, 3, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("智力", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.Intellect.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
}
//体力精神
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 4, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("体力", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.Vitality.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
L_sq_DrawImg(IconPath, 5, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("精神", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.Spirit.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
}
//物理攻击魔法攻击
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 6, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("物理攻击", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.PhysicalAttack.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
L_sq_DrawImg(IconPath, 7, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("魔法攻击", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.MagicalAttack.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
}
//独立攻击力
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 31, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("独立攻击力(物理/魔法)", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.IndependentAttack.tostring();
L_sq_DrawCode(Str, X + 248 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
}
//物理防御魔法防御
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 8, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("物理防御", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.PhysicalDefend.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
L_sq_DrawImg(IconPath, 9, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("魔法防御", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.MagicalDefend.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(150, 255, 30, 250), 0, 1);
}
//物理暴击 魔法暴击
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 10, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("物理暴击", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = format("%0.1f%%", MyInfo.PhysicalCrit);
L_sq_DrawCode(Str, X + 133 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 11, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("魔法暴击", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = format("%0.1f%%", MyInfo.MagicalCrit);
L_sq_DrawCode(Str2, X + 253 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//攻击速度 释放速度
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 12, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("攻击速度", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = format("%0.1f%%", MyInfo.AttackSpeed);
L_sq_DrawCode(Str, X + 133 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 13, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("释放速度", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = format("%0.1f%%", MyInfo.ReleaseSpeed);
L_sq_DrawCode(Str2, X + 253 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//移动速度 抗魔
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 14, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("移动速度", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = format("%0.1f%%", MyInfo.MoveSpeed);
L_sq_DrawCode(Str, X + 133 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 15, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("抗魔", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.AntiMagic.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//命中率 回避率
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 16, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("命中率", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = format("%0.1f%%", MyInfo.HitRate);
L_sq_DrawCode(Str, X + 133 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 17, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("回避率", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = format("%0.1f%%", MyInfo.DodgeRate);
L_sq_DrawCode(Str2, X + 253 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//HP恢复量 MP恢复量
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 18, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("HP恢复量", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.HPRecovery.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 19, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("MP恢复量", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.MPRecovery.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//僵直度 硬直
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 20, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("僵直度", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.StunRate.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 21, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("硬直", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.StunResist.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//火属性强化 火属性抗性
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 22, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("火属性强化", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.FireStrength.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 23, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("火属性抗性", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.FireResist.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//冰属性强化 冰属性抗性
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 24, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("冰属性强化", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.IceStrength.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 25, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("冰属性抗性", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.IceResist.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//光属性强化 光属性抗性
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 26, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("光属性强化", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.LightStrength.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 27, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("光属性抗性", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.LightResist.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//暗属性强化 暗属性抗性
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 28, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("暗属性强化", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.DarkStrength.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 29, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("暗属性抗性", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.DarkResist.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
//名望值 罪恶值
PosOffset += 18;
if (CheckPosInDrawBox(PosOffset)) {
L_sq_DrawImg(IconPath, 53, X + 4, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("名望值", X + 20, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str = MyInfo.Fame.tostring();
L_sq_DrawCode(Str, X + 128 - LenheartTextClass.GetStringLength(Str), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
L_sq_DrawImg(IconPath, 45, X + 130, Y + 3 + PosOffset + YOffset);
L_sq_DrawCode("最终伤害", X + 148, Y + 4 + PosOffset + YOffset, sq_RGBA(255, 255, 255, 250), 0, 1);
local Str2 = MyInfo.FinalDamage.tostring();
L_sq_DrawCode(Str2, X + 248 - LenheartTextClass.GetStringLength(Str2), Y + 4 + PosOffset + YOffset, sq_RGBA(251, 251, 251, 250), 0, 1);
}
}
}
function Show(obj) {
}
function RealShow(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//override
//鼠标滚轮事件回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) {
if (Flag) {
if (YOffset< 0) YOffset += 18;
}
if (!Flag) {
if (YOffset > (-145)) YOffset -= 18;
}
}
//调用原生方法
LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
}
GetMyInfoFlag = false;
//逻辑入口
function Proc(obj) {
Visible = false;
LenheartNewUI_Windows.SyncPos(X, Y);
local WindowX = sq_GetPopupWindowMainCotrol(74);
if (!WindowX) {
GetMyInfoFlag = false;
}
if (!WindowX || !OldWindowAddress) return;
if (!GetMyInfoFlag) {
GetMyInfoFlag = true;
local T = {
op = 20069013,
Info = Lenheart_Character_GetAttribute(null)
}
SendPackEx(T);
}
X = L_sq_RA(OldWindowAddress + 0x14);
Y = L_sq_RA(OldWindowAddress + 0x18);
}
Base_X = 0;
Base_Y = 0;
OldWindowAddress = null;
function SyncState(Address) {
local WindowX = sq_GetPopupWindowMainCotrol(74);
local WindowAddress = L_sq_GetWindowById(74);
if (!WindowX || !WindowAddress) return false;
//确定是个人信息窗口才执行逻辑 并且返回true 不执行原逻辑
if (Address - WindowAddress <= 0x20000) {
OldWindowAddress = Address;
local obj = sq_getMyCharacter();
RealShow(obj);
Visible = true;
return true;
}
}
}
//个人信息窗口逻辑
function L_Character_Info_Window(WindowObject) {
//返回Flase 原逻辑继续执行 返回Tue 原逻辑终止执行
local Flag = false;
if (getroottable().rawin("Lenheart_Character_Info_Class_Obj")) {
local MyWindow = getroottable().rawget("Lenheart_Character_Info_Class_Obj");
local Ret = MyWindow.SyncState(WindowObject);
if (Ret) Flag = true;
}
return Flag;
}
getroottable().rawdelete("Lenheart_Character_Info_Class_Obj");
function Lenheart_Character_Info_Class_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Lenheart_Character_Info_Class_Obj")) {
RootTab.rawset("Lenheart_Character_Info_Class_Obj", LenheartNewUI_CreateWindow(Lenheart_Character_Info_ClassC, "个人信息属性面板窗口", 0, 0, 263, 146, 0));
}
}
getroottable()["LenheartFuncTab"].rawset("Lenheart_Character_Info_ClassFuncN", Lenheart_Character_Info_Class_Fun);
class Lenheart_Other_Character_Info_ClassC extends Lenheart_Character_Info_ClassC {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
Visible = false;
//图标路径
IconPath = "interface2/profile/profile_icon1.img";
//我的信息
MyInfo = null;
//滚轮偏移值
YOffset = 0;
function Other_GetCharacterInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
MyInfo = Jso.Attribute;
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20069012, Other_GetCharacterInfoCallBack.bindenv(this));
}
function RegisterWidget() {
}
function Show(obj) {
}
function DrawMain(obj) {
DrawInfo(obj);
}
function RealShow(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//override
//鼠标滚轮事件回调
function OnMouseWheel(Flag, MousePos_X, MousePos_Y) {
if (Flag) {
if (YOffset< 0) YOffset += 18;
}
if (!Flag) {
if (YOffset > (-145)) YOffset -= 18;
}
//调用原生方法
LenheartNewUI_Windows.OnMouseWheel(Flag, MousePos_X, MousePos_Y);
}
//逻辑入口
function Proc(obj) {
Visible = false;
LenheartNewUI_Windows.SyncPos(X, Y);
local WindowX = sq_GetPopupWindowMainCotrol(74);
if (!WindowX || !OldWindowAddress) return;
X = L_sq_RA(OldWindowAddress + 0x14);
Y = L_sq_RA(OldWindowAddress + 0x18) + 154;
}
OldWindowAddress = null;
function SyncState(Address) {
OldWindowAddress = Address;
local obj = sq_getMyCharacter();
RealShow(obj);
Visible = true;
return true;
}
}
//他人信息窗口逻辑
function L_Other_Character_Info_Window(WindowObject) {
//返回Flase 原逻辑继续执行 返回Tue 原逻辑终止执行
local Flag = false;
if (getroottable().rawin("Lenheart_Other_Character_Info_Class_Obj")) {
local MyWindow = getroottable().rawget("Lenheart_Other_Character_Info_Class_Obj");
local Ret = MyWindow.SyncState(WindowObject);
if (Ret) Flag = true;
}
return Flag;
}
getroottable().rawdelete("Lenheart_Other_Character_Info_Class_Obj");
function Lenheart_Other_Character_Info_Class_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Lenheart_Other_Character_Info_Class_Obj")) {
RootTab.rawset("Lenheart_Other_Character_Info_Class_Obj", LenheartNewUI_CreateWindow(Lenheart_Other_Character_Info_ClassC, "他人信息属性面板窗口", 0, 0, 263, 146, 0));
}
}
getroottable()["LenheartFuncTab"].rawset("Lenheart_Other_Character_Info_ClassFuncN", Lenheart_Other_Character_Info_Class_Fun);

View File

@ -0,0 +1,359 @@
/*
文件名:Lenheart_Event_Class.nut
路径:Base/UI/Lenheart_Event_Class.nut
创建日期:2024-08-11 09:47
文件用途:活动图标
*/
class LenheartNewUI_EventButton extends LenheartNewUI_CommonUi {
State = 0;
BaseIdx = 29;
DWidth = null;
Path = null;
Idx = null;
BindObj = null;
Timer = 0;
EffFlag = true;
ShowName = null;
constructor(X, Y, Path, Idx) {
this.DWidth = 20;
this.Path = Path;
this.Idx = Idx;
LenheartNewUI_CommonUi.constructor(X, Y, 20, 20);
Timer = Clock();
}
function SetFrame(gPath, gIdx) {
if (gPath) Path = gPath;
Idx = gIdx;
}
function Show(obj) {
T_DrawDynamicAni(obj, "common/yosinevent/eventsystemeff.ani", X, Y, "EventIcon" + ObjectId);
//不可用
if (State == 8) {
L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
} else {
//按下
if (isLBDown) {
L_sq_DrawImg(Path, Idx + 1, X, Y);
}
//悬停
else if (isInRect) {
L_sq_DrawImg(Path, Idx, X, Y);
}
//普通
else {
L_sq_DrawImg(Path, Idx, X, Y);
}
}
}
//鼠标左键按下回调
function OnMouseLbDown(MousePos_X, MousePos_Y) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y, Width, Height)) isLBDown = true;
}
//鼠标左键弹起回调 overr
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
local obj = sq_getMyCharacter();
obj.sq_PlaySound("CLICK_BUTTON1");
OnClick(this);
}
isLBDown = false;
}
}
class Rindro_Event extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
EventFlag = true;
//不是窗口
NoWindow = true;
//显示标志位
PosIdx = null;
//闪烁透明度
Alpha = 250;
//闪烁模式
BlinkMode = false;
//时间
Timer = 0;
//是否可见
Visible = true;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Timer = Clock();
}
//绘制主界面
function DrawMain(obj) {
local RT = Clock() - Timer;
//根据模式调整透明度
if (!BlinkMode) Alpha = sq_GetUniformVelocity(250, 130, RT, 500);
else Alpha = sq_GetUniformVelocity(130, 250, RT, 500);
//转换模式
if (RT >= 500) {
Timer = Clock();
BlinkMode = !BlinkMode;
}
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/yosin/eventsystemeff.img", 0, X, Y, 1, sq_RGBA(255, 255, 255, Alpha), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
}
function Show(obj) {
// DrawMain(obj);
// LenheartNewUI_Windows.Show(obj);
}
function EventShow(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, 20, 20)) {
L_sq_DrawImg("interface2/yosin/eventsystem.img", 0, X - 7, Y - 24);
local Len = ObjectId.len() / 3;
for (local i = 0; i< Len; i++) {
L_sq_DrawImg("interface2/yosin/eventsystem.img", 1, X - 2 + (15 * i), Y - 24);
}
L_sq_DrawImg("interface2/yosin/eventsystem.img", 2, X - 2 + (15 * Len - 1), Y - 24);
L_sq_DrawCode(ObjectId, X + 5, Y - 17, sq_RGBA(255, 255, 255, 250), 0, 1);
}
}
function SyncEventIcon() {
local Count = L_sq_RA(L_sq_RA(0x1A39C2C) + 0x6c);
X = EventList_Obj.X + (((Count + PosIdx) % 8) * 20);
Y = EventList_Obj.Y - ((Count + PosIdx) / 8) * 20;
}
//逻辑入口
function Proc(obj) {
//同步图标位置
SyncEventIcon();
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
class Rindro_EventList {
X = 0;
Y = 0;
//活动数组
Events = null;
function YosinEventIconInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
X = Jso.YosinEventIconInfoXpos;
Y = Jso.YosinEventIconInfoYpos;
getroottable()["LenheartEventOffset"] <- {
x = X - 456,
y = Y
};
}
constructor() {
Events = [];
Pack_Control.rawset(30002, YosinEventIconInfoCallBack.bindenv(this));
}
//添加活动
function AddEvent(Name, Idx, WindowObject, ...) {
local Window = LenheartNewUI_CreateWindow(Rindro_Event, Name, 0, 0, 20, 20, 0)
local Flag = Events.len();
local ImgPath = "interface2/yosin/eventsystemlist.img";
if (vargc == 1) ImgPath = vargv[0];
local ButtonBuf = LenheartNewUI_EventButton(0, 0, ImgPath, Idx);
ButtonBuf.BindObj = WindowObject;
ButtonBuf.ShowName = Name;
ButtonBuf.OnClick = function(B_obj) {
if (B_obj.BindObj) B_obj.BindObj.OpenCallBack();
}.bindenv(this);
Window.AddChild(ButtonBuf);
Window.PosIdx = Events.len();
Events.append(Window);
}
//检测是否悬停活动图标
function CheckInEvent(MousePos_X, MousePos_Y) {
if (sq_GetPopupWindowMainCotrol(244)) return;
foreach(Window in Events) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, Window.X, Window.Y, Window.Width, Window.Height)) {
getroottable().WindowsShowABFlag <- true;
}
}
}
}
getroottable().rawdelete("EventList_Obj")
function Lenheart_EventList_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("EventList_Obj")) {
RootTab.rawset("EventList_Obj", Rindro_EventList());
}
}
//获取活动图标坐标 在活动图标变动时会被调用
function Sq_Get_Event_Pos_X() {
if (getroottable().rawin("LenheartEventOffset")) {
return getroottable()["LenheartEventOffset"].x;
} else {
getroottable()["LenheartEventOffset"] <- {
x = 277,
y = 530
};
return getroottable()["LenheartEventOffset"].x;
}
}
function Sq_Get_Event_Pos_Y() {
if (getroottable().rawin("LenheartEventOffset")) {
return getroottable()["LenheartEventOffset"].y;
} else {
getroottable()["LenheartEventOffset"] <- {
x = 277,
y = 530
};
return getroottable()["LenheartEventOffset"].y;
}
}
/*
//活动图标类
class Rindro_EventIcon extends LenheartNewUI_CommonUi {
//Key
Key = null;
//活动图标文字
EventStr = null;
//活动图标Ani编号
EventFrame = null;
//绑定对象
BandObject = null;
//图标img路径
ImgPath = "interface2/yosin/eventsystemlist.img";
x = null;
y = null;
constructor(gEventStr, gEventFrame, gKey, gBandObject) {
this.EventStr = gEventStr;
this.EventFrame = gEventFrame;
this.Key = gKey;
this.BandObject = gBandObject;
local RootTab = getroottable();
if (RootTab.rawin("YosinEventSystem")) {
local Arr = RootTab["YosinEventSystem"];
local TryAppend = true;
local wpos;
foreach(pos, value in Arr) {
if (value.Key == this.Key) {
TryAppend = false;
wpos = pos;
}
}
if (TryAppend) {
Arr.append(this);
RootTab.rawset("YosinEventSystem", Arr);
} else {
Arr[wpos] = this;
RootTab.rawset("YosinEventSystem", Arr);
}
} else {
local Arr = [];
Arr.append(this);
RootTab.rawset("YosinEventSystem", Arr);
}
}
function Show(obj, X, Y) {
x = X;
y = Y;
//绘制框
T_DrawDynamicAni(obj, "common/yosinevent/eventsystemeff.ani", X, Y, "YosinEventIconEffA");
try {
if (isLBDown()) {
//绘制活动图标
L_sq_DrawImg(ImgPath, EventFrame, X, Y + 1);
//T_DrawStayAni(obj, "common/yosinevent/eventsystemlist.ani", X, Y + 1, EventFrame, "YosinEventIconKey" + Key);
} else {
//绘制活动图标
L_sq_DrawImg(ImgPath, EventFrame, X, Y);
}
} catch (exception) {
if (isLBDown()) {
//绘制活动图标
T_DrawStayAni(obj, "common/yosinevent/eventsystemlist.ani", X, Y + 1, EventFrame, "YosinEventIconKey" + Key);
} else {
//绘制活动图标
T_DrawStayAni(obj, "common/yosinevent/eventsystemlist.ani", X, Y, EventFrame, "YosinEventIconKey" + Key);
}
}
}
function StrShow(obj, X, Y) {
//悬停
if (isInRect() && EventStr) {
local count = EventStr.len() / 3;
T_DrawStayAni(obj, "common/yosinevent/eventsystem.ani", X - (count * 7), Y - 24, 0, "YosinEventIconStrEffL");
for (local i = 0; i< count; i++) {
T_DrawStayAni(obj, "common/yosinevent/eventsystem.ani", X - (count * 7) + 5 + (i * 15), Y - 24, 1, "YosinEventIconStrEffZ");
}
T_DrawStayAni(obj, "common/yosinevent/eventsystem.ani", X - (count * 7) + 5 + (count * 15), Y - 24, 2, "YosinEventIconStrEffR");
L_sq_DrawCode(EventStr, X - (count * 4), Y - 17, sq_RGBA(255, 255, 255, 250), 0, 1);
}
if (isLBActive()) {
BandObject.MainState = true;
BandObject.OpenClassCallBack();
}
}
//悬停状态
function isInRect() {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, x, y, 20, 20)) return true;
else return false;
}
//左键按下状态
function isLBDown() {
if (isInRect() && Mobj.Lb == 1) return true;
else return false;
}
//左键弹起状态
function isLBUp() {
if (isInRect() && Mobj.Lb == 0) return true;
else return false;
}
//左键单击状态
function isLBActive() {
if (isInRect() && Mobj.LbEvent) return true;
else return false;
}
}
*/

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52
Base/UI/OldWindowsMap.nut Normal file
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/*
文件名:OldWindowsMap.nut
路径:Base/UI/OldWindowsMap.nut
创建日期:2024-08-06 18:56
文件用途:用于查询是否鼠标悬停在原生窗口上的Flag 以下编号代表着没有悬停其他均为悬停在原生窗口
*/
NotOldWindowsMap <- {}
NotOldWindowsMap.rawset(92, 1);
NotOldWindowsMap.rawset(79, 1);
NotOldWindowsMap.rawset(2395, 1);
NotOldWindowsMap.rawset(2396, 1);
NotOldWindowsMap.rawset(3877, 1);
NotOldWindowsMap.rawset(3878, 1);
NotOldWindowsMap.rawset(3873, 1);
NotOldWindowsMap.rawset(3874, 1);
NotOldWindowsMap.rawset(3858, 1);
NotOldWindowsMap.rawset(3871, 1);
NotOldWindowsMap.rawset(3857, 1);
NotOldWindowsMap.rawset(3861, 1);
NotOldWindowsMap.rawset(3862, 1);
NotOldWindowsMap.rawset(93, 1);
NotOldWindowsMap.rawset(94, 1);
NotOldWindowsMap.rawset(95, 1);
NotOldWindowsMap.rawset(96, 1);
NotOldWindowsMap.rawset(97, 1);
NotOldWindowsMap.rawset(98, 1);
NotOldWindowsMap.rawset(99, 1);
NotOldWindowsMap.rawset(100, 1);
NotOldWindowsMap.rawset(101, 1);
NotOldWindowsMap.rawset(114, 1);
NotOldWindowsMap.rawset(88, 1);
NotOldWindowsMap.rawset(102, 1);
NotOldWindowsMap.rawset(108, 1);
NotOldWindowsMap.rawset(109, 1);
NotOldWindowsMap.rawset(103, 1);
NotOldWindowsMap.rawset(104, 1);
NotOldWindowsMap.rawset(110, 1);
NotOldWindowsMap.rawset(111, 1);
NotOldWindowsMap.rawset(105, 1);
NotOldWindowsMap.rawset(106, 1);
NotOldWindowsMap.rawset(112, 1);
NotOldWindowsMap.rawset(113, 1);
NotOldWindowsMap.rawset(107, 1);
NotOldWindowsMap.rawset(87, 1);
NotOldWindowsMap.rawset(86, 1);
NotOldWindowsMap.rawset(80, 1);
NotOldWindowsMap.rawset(81, 1);
NotOldWindowsMap.rawset(82, 1);
NotOldWindowsMap.rawset(83, 1);
NotOldWindowsMap.rawset(4067, 1);
NotOldWindowsMap.rawset(122, 1);
NotOldWindowsMap.rawset(120, 1);

241
Base/_ENUM/_ENUM_KEY.nut Normal file
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/*
文件名:_ENUM_KEY.nut
路径:Base/_ENUM/_ENUM_KEY.nut
创建日期:2024-08-06 22:09
文件用途:按键枚举类
*/
//反遍历
L_sq_WA(0x1370FD7, 0);
DIK_ESCAPE <- 0x01
DIK_1 <- 0x02
DIK_2 <- 0x03
DIK_3 <- 0x04
DIK_4 <- 0x05
DIK_5 <- 0x06
DIK_6 <- 0x07
DIK_7 <- 0x08
DIK_8 <- 0x09
DIK_9 <- 0x0A
DIK_0 <- 0x0B
DIK_MINUS <- 0x0C /* - on main keyboard */
DIK_EQUALS <- 0x0D
DIK_BACK <- 0x0E /* backspace */
DIK_TAB <- 0x0F
DIK_Q <- 0x10
DIK_W <- 0x11
DIK_E <- 0x12
DIK_R <- 0x13
DIK_T <- 0x14
DIK_Y <- 0x15
DIK_U <- 0x16
DIK_I <- 0x17
DIK_O <- 0x18
DIK_P <- 0x19
DIK_LBRACKET <- 0x1A
DIK_RBRACKET <- 0x1B
DIK_RETURN <- 0x1C /* Enter on main keyboard */
DIK_LCONTROL <- 0x1D
DIK_A <- 0x1E
DIK_S <- 0x1F
DIK_D <- 0x20
DIK_F <- 0x21
DIK_G <- 0x22
DIK_H <- 0x23
DIK_J <- 0x24
DIK_K <- 0x25
DIK_L <- 0x26
DIK_SEMICOLON <- 0x27
DIK_APOSTROPHE <- 0x28
DIK_GRAVE <- 0x29 /* accent grave */
DIK_LSHIFT <- 0x2A
DIK_BACKSLASH <- 0x2B
DIK_Z <- 0x2C
DIK_X <- 0x2D
DIK_C <- 0x2E
DIK_V <- 0x2F
DIK_B <- 0x30
DIK_N <- 0x31
DIK_M <- 0x32
DIK_COMMA <- 0x33
DIK_PERIOD <- 0x34 /* . on main keyboard */
DIK_SLASH <- 0x35 /* / on main keyboard */
DIK_RSHIFT <- 0x36
DIK_MULTIPLY <- 0x37 /* * on numeric keypad */
DIK_LMENU <- 0x38 /* left Alt */
DIK_SPACE <- 0x39
DIK_CAPITAL <- 0x3A
DIK_F1 <- 0x3B
DIK_F2 <- 0x3C
DIK_F3 <- 0x3D
DIK_F4 <- 0x3E
DIK_F5 <- 0x3F
DIK_F6 <- 0x40
DIK_F7 <- 0x41
DIK_F8 <- 0x42
DIK_F9 <- 0x43
DIK_F10 <- 0x44
DIK_NUMLOCK <- 0x45
DIK_SCROLL <- 0x46 /* Scroll Lock */
DIK_NUMPAD7 <- 0x47
DIK_NUMPAD8 <- 0x48
DIK_NUMPAD9 <- 0x49
DIK_SUBTRACT <- 0x4A /* - on numeric keypad */
DIK_NUMPAD4 <- 0x4B
DIK_NUMPAD5 <- 0x4C
DIK_NUMPAD6 <- 0x4D
DIK_ADD <- 0x4E /* + on numeric keypad */
DIK_NUMPAD1 <- 0x4F
DIK_NUMPAD2 <- 0x50
DIK_NUMPAD3 <- 0x51
DIK_NUMPAD0 <- 0x52
DIK_DECIMAL <- 0x53 /* . on numeric keypad */
DIK_OEM_102 <- 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
DIK_F11 <- 0x57
DIK_F12 <- 0x58
DIK_F13 <- 0x64 /* (NEC PC98) */
DIK_F14 <- 0x65 /* (NEC PC98) */
DIK_F15 <- 0x66 /* (NEC PC98) */
DIK_KANA <- 0x70 /* (Japanese keyboard) */
DIK_ABNT_C1 <- 0x73 /* /? on Brazilian keyboard */
DIK_CONVERT <- 0x79 /* (Japanese keyboard) */
DIK_NOCONVERT <- 0x7B /* (Japanese keyboard) */
DIK_YEN <- 0x7D /* (Japanese keyboard) */
DIK_ABNT_C2 <- 0x7E /* Numpad . on Brazilian keyboard */
DIK_NUMPADEQUALS <- 0x8D /* = on numeric keypad (NEC PC98) */
DIK_PREVTRACK <- 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
DIK_AT <- 0x91 /* (NEC PC98) */
DIK_COLON <- 0x92 /* (NEC PC98) */
DIK_UNDERLINE <- 0x93 /* (NEC PC98) */
DIK_KANJI <- 0x94 /* (Japanese keyboard) */
DIK_STOP <- 0x95 /* (NEC PC98) */
DIK_AX <- 0x96 /* (Japan AX) */
DIK_UNLABELED <- 0x97 /* (J3100) */
DIK_NEXTTRACK <- 0x99 /* Next Track */
DIK_NUMPADENTER <- 0x9C /* Enter on numeric keypad */
DIK_RCONTROL <- 0x9D
DIK_MUTE <- 0xA0 /* Mute */
DIK_CALCULATOR <- 0xA1 /* Calculator */
DIK_PLAYPAUSE <- 0xA2 /* Play / Pause */
DIK_MEDIASTOP <- 0xA4 /* Media Stop */
DIK_VOLUMEDOWN <- 0xAE /* Volume - */
DIK_VOLUMEUP <- 0xB0 /* Volume + */
DIK_WEBHOME <- 0xB2 /* Web home */
DIK_NUMPADCOMMA <- 0xB3 /* , on numeric keypad (NEC PC98) */
DIK_DIVIDE <- 0xB5 /* / on numeric keypad */
DIK_SYSRQ <- 0xB7
DIK_RMENU <- 0xB8 /* right Alt */
DIK_PAUSE <- 0xC5 /* Pause */
DIK_HOME <- 0xC7 /* Home on arrow keypad */
DIK_UP <- 0xC8 /* UpArrow on arrow keypad */
DIK_PRIOR <- 0xC9 /* PgUp on arrow keypad */
DIK_LEFT <- 0xCB /* LeftArrow on arrow keypad */
DIK_RIGHT <- 0xCD /* RightArrow on arrow keypad */
DIK_END <- 0xCF /* End on arrow keypad */
DIK_DOWN <- 0xD0 /* DownArrow on arrow keypad */
DIK_NEXT <- 0xD1 /* PgDn on arrow keypad */
DIK_INSERT <- 0xD2 /* Insert on arrow keypad */
DIK_DELETE <- 0xD3 /* Delete on arrow keypad */
DIK_LWIN <- 0xDB /* Left Windows key */
DIK_RWIN <- 0xDC /* Right Windows key */
DIK_APPS <- 0xDD /* AppMenu key */
DIK_POWER <- 0xDE /* System Power */
DIK_SLEEP <- 0xDF /* System Sleep */
DIK_WAKE <- 0xE3 /* System Wake */
DIK_WEBSEARCH <- 0xE5 /* Web Search */
DIK_WEBFAVORITES <- 0xE6 /* Web Favorites */
DIK_WEBREFRESH <- 0xE7 /* Web Refresh */
DIK_WEBSTOP <- 0xE8 /* Web Stop */
DIK_WEBFORWARD <- 0xE9 /* Web Forward */
DIK_WEBBACK <- 0xEA /* Web Back */
DIK_MYCOMPUTER <- 0xEB /* My Computer */
DIK_MAIL <- 0xEC /* Mail */
DIK_MEDIASELECT <- 0xED /* Media Select */
function Rindro_GetEquAddr(addr) {
switch (addr) {
case 1:
return 0x3038;
break;
case 2:
return 0x304C;
break;
case 3:
return 0x3048;
break;
case 4:
return 0x3050;
break;
case 5:
return 0x3044;
break;
case 6:
return 0x3040;
break;
case 7:
return 0x3058;
break;
case 8:
return 0x305C;
break;
case 9:
return 0x3054;
break;
case 10:
return 0x3060;
break;
case 11:
return 0x3064;
break;
case 12:
return 0x303c;
break;
case 13: //帽子
return 0x3010;
break;
case 14: //头部
return 0x3014;
break;
case 15: //脸
return 0x3018;
break;
case 16:
return 0x301c;
break;
case 17:
return 0x3020;
break;
case 18:
return 0x3024;
break;
case 19:
return 0x3028;
break;
case 20:
return 0x302c;
break;
case 21:
return 0x3030;
break;
case 22:
return 0x3034;
break;
case 23:
return 0x3030;
break;
case 24:
return 0x3068;
break;
case 25:
return 0x306C;
break;
case 26:
return 0x3070;
break;
case 27:
return 0x3074;
break;
}
return -1;
}

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/*
文件名:BaseTool_Class.nut
路径:Base/_Tool/BaseTool_Class.nut
创建日期:2024-08-06 23:49
文件用途:基础工具类
*/
//Json类
class Json {
function Encode(Table) {
local Size = Table.len();
local Pos = 0;
local Str = "{";
foreach(Key, Value in Table) {
++Pos;
Str += "\"";
Str += Key.tostring();
Str += "\"";
Str += ":";
if (typeof(Value) == "string") {
Str += "\"";
Str += Value;
Str += "\"";
} else if (typeof(Value) == "table") {
Str += Json.Encode(Value);
} else if (typeof(Value) == "array") {
Str += "[";
foreach(ArrObj in Value) {
if (typeof(ArrObj) == "table") Str += Json.Encode(Value);
else {
Str += ArrObj;
Str += ",";
}
}
Str = Str.slice(0, Str.len() - 1);
Str += "]";
} else Str += Value;
if (Pos != Size) Str += ",";
}
Str += "}";
return Str;
}
function Decode(Str) {
Str = L_sq_DecondeJson(Str);
local Str = "local _M = " + Str + ";\n return _M;\n";
local Func = compilestring(Str);
return Func();
}
}
//Key 键盘按键类
class KeyPress {
function KeyDown(obj, KeyValue) {
local KeyEvent = obj.getVar(KeyValue.tostring()); //声明储存器
KeyEvent.clear_vector(); //清空储存器的向量位
if (sq_IsKeyDown(KeyValue, ENUM_SUBKEY_TYPE_ALL) && KeyEvent.getInt(0) == 0) {
KeyEvent.setInt(0, 1);
return true;
}
}
function KeyUp(obj, KeyValue) {
local KeyEvent = obj.getVar(KeyValue.tostring()); //声明储存器
if (sq_IsKeyUp(KeyValue, ENUM_SUBKEY_TYPE_ALL)) {
KeyEvent.setInt(0, 0);
}
}
function isKeyPress(KeyValue) {
local obj = sq_getMyCharacter();
if (KeyPress.KeyDown(obj, KeyValue)) {
return true;
}
KeyPress.KeyUp(obj, KeyValue);
}
}
//Key 键盘按键类
class KeyPressNB {
function KeyDown(obj, KeyValue, VarKey) {
local KeyEvent = obj.getVar(VarKey); //声明储存器
KeyEvent.clear_vector(); //清空储存器的向量位
if (sq_IsKeyDown(KeyValue, ENUM_SUBKEY_TYPE_ALL) && KeyEvent.getInt(0) == 0) {
KeyEvent.setInt(0, 1);
return true;
}
}
function KeyUp(obj, KeyValue, VarKey) {
local KeyEvent = obj.getVar(VarKey); //声明储存器
if (sq_IsKeyUp(KeyValue, ENUM_SUBKEY_TYPE_ALL)) {
KeyEvent.setInt(0, 0);
}
}
function isKeyPress(KeyValue, VarKey) {
local obj = sq_getMyCharacter();
obj = sq_GetCNRDObjectToActiveObject(obj);
if (KeyPressNB.KeyDown(obj, KeyValue, VarKey)) {
return true;
}
KeyPressNB.KeyUp(obj, KeyValue, VarKey);
}
}
//基础工具类
class Rindro_BaseToolClass {
function SendPack(T) {
local str = Json.Encode(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
function SendPackEx(T) {
local str = L_sq_EncondeJson(T);
L_sq_SendPackType(130);
L_sq_SendPackWChar(str);
L_sq_SendPack();
}
//绘制简易静态Ani // obj -- ani路径 -- X -- Y -- 第几帧 -- ani名字
function T_DrawStayAni(obj, aniFileName, x, y, index, aniname) {
local SelectAni = obj.getVar().GetAnimationMap(aniname, aniFileName);
//sq_AnimationProc(SelectAni);
sq_DrawSpecificFrame(SelectAni, x, y, false, index, false, 1.0);
return SelectAni;
}
//绘制简易静态Ani // obj -- ani路径 -- X -- Y -- 第几帧 -- ani名字
function T_DrawStayAniRate(obj, aniFileName, x, y, index, aniname, rate) {
local SelectAni = obj.getVar().GetAnimationMap(aniname, aniFileName);
SelectAni.setImageRateFromOriginal(rate, rate);
//sq_AnimationProc(SelectAni);
sq_DrawSpecificFrame(SelectAni, x, y, false, index, false, 1.0);
return SelectAni;
}
//绘制简易动态Ani // obj -- ani路径 -- X -- Y -- ani名字
function T_DrawDynamicAni(obj, aniFileName, x, y, aniname) {
local ani = obj.getVar().GetAnimationMap(aniname, aniFileName);
sq_AnimationProc(ani);
sq_drawCurrentFrame(ani, x, y, true);
return ani;
}
//初始化根表成员
function InitClass(Name) {
local RootTab = getroottable();
if (RootTab.rawin(Name) == true) {
RootTab.rawdelete(Name);
}
}
//获取交互Npc名称
function GetEachNpcId() {
local OneAddress = L_sq_RA(0x1ADE0E0);
if (OneAddress) {
local TowAddress = L_sq_RA(OneAddress + 8);
if (TowAddress) {
local Id = L_sq_RA(TowAddress + 0x210);
return Id;
}
}
return null;
}
}
//获取文字绘制长度
class LenheartTextClass {
function GetStringLength(str) {
return L_sq_GetStringDrawLength(str);
}
}
class MemoryTool {
//给指定地址写入字节数组
function WirteByteArr(Address, ByteArr) {
for (local i = 0; i< ByteArr.len(); i++) {
L_sq_WAB(Address + i, ByteArr[i]);
}
}
//解密读取内存地址的数据
function DecodeMemoryData(Address) {
local nEax, nEcx8, nEsi, nEdx, nTmp;
nEax = L_sq_RA(Address);
if (nEax == -1) return nEax;
nEcx8 = L_sq_RA(Address + 8);
if (nEcx8 == -1) return nEcx8;
nEsi = L_sq_RA(0x1AF8D78);
nEdx = nEax >> 16;
nTmp = (nEdx << 2) + nEsi + 36;
nEdx = L_sq_RA(nTmp);
if (nEdx == -1) return nEdx;
nEax = nEax & 65535;
nTmp = (nEax << 2) + nEdx + 8468;
nEax = L_sq_RA(nTmp);
if (nEax == -1) return nEax;
nEdx = nEax & 0xFFFF;
nEsi = nEdx << 16;
nEsi = nEsi | nEdx;
nEax = nEsi ^ nEcx8;
return nEax;
}
//加密写入内存地址数据
function EncodeMemoryData() {
local JEdi, JEcx, JEax, JEsi, JEdx, JSs;
JEcx = AddreSs;
JEax = L_sq_RA(0x1AF8DB8);
JEax = JEax + 1;
L_sq_WA(0x1AF8DB8, JEax);
JEdx = JEax;
JEdx = JEdx >> 8;
JEdx = JEdx << 24;
JEdx = JEdx >> 24;
JEdx = L_sq_RA(JEdx * 2 + 0x1843F58);
JEdx = JEdx & 0xFFFF;
JEax = JEax << 24;
JEax = JEax >> 24;
JSs = L_sq_RA(JEax * 2 + 0x1844158);
JSs = JSs & 0xFFFF;
JEdx = JEdx ^ JSs;
JEax = JEdx;
JEax = JEax & 0xFFFF;
JEsi = Data;
JEdx = JEsi >> 16;
JSs = JEsi & 0xFFFF;
JEdx = JEdx + JSs;
JEdx = JEdx ^ JEax;
JEdi = JEdx;
JEdx = JEax;
JEax = JEax << 16;
JEax = JEax + JEdx;
JEsi = Data;
JEax = JEax ^ JEsi;
JEsi = AddreSs + 8;
L_sq_WA(JEsi, JEax);
JEax = L_sq_RA(AddreSs);
JEsi = L_sq_RA(0x1AF8D78);
JEcx = JEdi;
JEcx = JEcx << 16;
JEcx = JEcx + JEdx;
JEdx = JEax;
JEdx = JEdx >> 16;
JEdx = L_sq_RA(JEsi + JEdx * 4 + 36);
JEax = JEax & 0xFFFF;
L_sq_WA(JEdx + JEax * 4 + 8468, JEcx);
}
function DecodeMemoryDataF(Address) {
local Value = MemoryTool.DecodeMemoryData(Address);
local Bl = blob();
Bl.writen(Value, 'i');
Bl.seek(0);
return Bl.readn('f');
}
function ReadFloat(Address) {
local Arr = [];
for (local i = 0; i< 4; i++) {
Arr.append(L_sq_RAB(Address + i));
}
// local Value = L_sq_RAB(Address);
// print(Value);
local Bl = blob();
foreach(intvalue in Arr) {
Bl.writen(intvalue, 'c');
}
// Bl.writen(Value, 'i');
Bl.seek(0);
return Bl.readn('f');
}
}

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/*
文件名:CharacterInfoData.nut
路径:Base/_Z_Data/CharacterInfoData.nut
创建日期:2024-09-03 11:34
文件用途:角色信息数据
*/
//读取属性数据
function Lenheart_Character_GetAttribute(Address) {
//传入读传入不传读自己
local ObjectAddress = Address;
if (ObjectAddress == null)
ObjectAddress = L_sq_RA(0x1AB7CDC);
if (!ObjectAddress) return;
local Info = {};
//当前HP
Info.CurHp <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x2BEC);
//总HP
Info.MaxHp <- L_sq_RA(ObjectAddress + 0x36A0);
//当前MP
Info.CurMp <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x2BF8);
//总MP
Info.MaxMp <- L_sq_RA(ObjectAddress + 0x36A4);
//力量
Info.Strength <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x2364);
//智力
Info.Intellect <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x2394);
//体力
Info.Vitality <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x237C);
//精神
Info.Spirit <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x23AC);
//物理攻击 (没读武器精通)
Info.PhysicalAttack <- (MemoryTool.DecodeMemoryData(ObjectAddress + 0x1E54) * (Info.Strength.tofloat() * 0.004 + 1)).tointeger() + MemoryTool.DecodeMemoryData(ObjectAddress + 0x1EB4);
//魔法攻击
Info.MagicalAttack <- (MemoryTool.DecodeMemoryData(ObjectAddress + 0x1E84) * (Info.Intellect.tofloat() * 0.004 + 1)).tointeger() + MemoryTool.DecodeMemoryData(ObjectAddress + 0x1ED8);
//独立攻击力 //TODO 需要加上成长独立攻击力 需要服务端发送给我
Info.IndependentAttack <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x22C8) + MemoryTool.DecodeMemoryData(ObjectAddress + 0x22F8);
//物理防御
Info.PhysicalDefend <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x273C);
//魔法防御
Info.MagicalDefend <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x276C);
//物理暴击
Info.PhysicalCrit <- MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x1F14);
//魔法暴击
Info.MagicalCrit <- MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x1F20);
//攻击速度
Info.AttackSpeed <- (MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x2688) - 1.0) * 100.0;
//释放速度
Info.ReleaseSpeed <- (MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x26A0) - 1.0) * 100.0;
//移动速度
Info.MoveSpeed <- (MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x2670) - 1.0) * 100.0;
//抗魔值
local Kbuf = 0;
for (local i = 1; i< 13; ++i) {
local EquOffset = Rindro_GetEquAddr(i);
local AbAddress = L_sq_RA(ObjectAddress + EquOffset);
if (AbAddress) {
Kbuf += MemoryTool.DecodeMemoryData(AbAddress + 0xAD4);
}
}
Info.AntiMagic <- Kbuf;
//命中率
Info.HitRate <- MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x1F50);
//闪避率
Info.DodgeRate <- MemoryTool.DecodeMemoryDataF(ObjectAddress + 0x1C50);
//HP回复量
Info.HPRecovery <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1D64) * 1.6;
//MP回复量
Info.MPRecovery <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1D7C) * 7.2;
//僵直度
Info.StunRate <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1DF4);
//硬直
Info.StunResist <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1DDC);
//火属性强化
Info.FireStrength <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B54);
//冰属性强化
Info.IceStrength <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B60);
//光属性强化
Info.LightStrength <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B78);
//暗属性强化
Info.DarkStrength <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B6C);
//火属性抗性
Info.FireResist <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1AF4);
//冰属性抗性
Info.IceResist <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B00);
//光属性抗性
Info.LightResist <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B18);
//暗属性抗性
Info.DarkResist <- MemoryTool.DecodeMemoryData(ObjectAddress + 0x1B0C);
//名望值
Info.Fame <- 0;
//最终伤害
Info.FinalDamage <- 0;
return Info;
}
function Rindro_GetCharacterInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
Jso.op <- 20069011;
Jso.Info <- Lenheart_Character_GetAttribute(null);
Rindro_BaseToolClass.SendPackEx(Jso);
}
Pack_Control.rawset(20069010, Rindro_GetCharacterInfoCallBack);

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/*
文件名:ItemData.nut
路径:Base/_Z_Data/ItemData.nut
创建日期:2024-08-06 23:58
文件用途:用于存放Item数据
*/
if (!getroottable().rawin("Rindro_ItemInfoObject")) Rindro_ItemInfoObject <- {};
if (!getroottable().rawin("Rindro_ItemInfoBuf")) Rindro_ItemInfoBuf <- "";
if (!getroottable().rawin("RINDRO_INIT_FLAG")) RINDRO_INIT_FLAG <- false;
//获取本地配置
function Rindro_GetLocalConfig() {
local Buf = L_sq_GetLocalConfig();
if (!Buf) {
return {
md5 = -1
};
} else return Json.Decode(Buf);
}
// if (!getroottable().rawin("RINDRO_CONFIG"))
RINDRO_CONFIG <- Rindro_GetLocalConfig();
//获取本地信息版本
function Rindro_GetMd5() {
return RINDRO_CONFIG.md5;
}
//初始化各种信息
function Rindro_Init() {
//道具信息
local ItemArray = getroottable().RINDRO_CONFIG.itemInfo;
Rindro_ItemInfoBuf = "";
foreach(Value in ItemArray) {
if (Value.Name2.len() == 0)
Value.Name2 = "Rindro-Team";
getroottable().Rindro_ItemInfoObject[Value.Id] <- Value;
}
RINDRO_INIT_FLAG = true;
}
//更新本地配置
function Rindro_ItemInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
if ("ZipSEnd" in Jso) {
getroottable().Rindro_ItemInfoObject <- {};
Rindro_ItemInfoBuf += Jso.ZipS;
local ZlibStrBuf = L_sq_Dezlib(Rindro_ItemInfoBuf);
if (ZlibStrBuf == "null") {
Rindro_ItemInfoBuf = "";
return;
}
L_sq_SetLocalConfig(ZlibStrBuf);
getroottable().RINDRO_CONFIG <- Json.Decode(ZlibStrBuf);
Rindro_Init();
} else {
Rindro_ItemInfoBuf += Jso.ZipS;
}
}
Pack_Control.rawset(20240422, Rindro_ItemInfoCallBack);
//无需更新本地配置
Pack_Control.rawset(20240424, function(Chunk) {
Rindro_Init();
});
//道具绘制类
class ItemInfoClass {
//Gm模式
GmModel = true;
Info = null;
PageLength = 0;
//静态品级颜色
static RarityColor = [
0xFFFFFFFF, //白
0xFFEDD568, //蓝
0xFFFF6BB3, //紫
0xFFF000FF, //粉
0xFF00B1FF, //黄
0xFF6666FF, //红
0xFF0055FF, //橙
];
//我的品级颜色
MyRarityColor = null;
//我的售价长度
MyPriceLength = null;
//我的冷却时间长度
MyCoolTimeLength = null;
//获取真实类型
function GetRealType(Type) {
switch (Type) {
case "[material]":
return "材料";
case "[recipe]":
return "设计图";
case "[upgradable legacy]":
return "袖珍罐";
case "[quest]":
return "任务";
case "[booster random]":
case "[multi upgradable legacy]":
case "[booster selection]":
case "[cera booster]":
case "[unlimited waste]":
case "[usable cera package]":
case "[only effect]":
return "消耗品";
case "[weapon]":
return "武器";
case "[title name]":
return "称号";
case "[coat]":
return "上衣";
case "[pants]":
return "下衣";
case "[hat]":
return "帽子";
case "[shoulder]":
return "护肩";
case "[waist]":
return "腰带";
case "[shoes]":
return "鞋子";
case "[amulet]":
return "项链";
case "[wrist]":
return "手镯";
case "[ring]":
return "戒指";
case "[support]":
return "辅助装备";
case "[aurora avatar]":
return "光环";
case "[magic stone]":
return "魔法石";
case "[creature]":
return "寵物";
case "[artifact red]":
return "宠物装备 红";
case "[artifact blue]":
return "宠物装备 蓝";
case "[artifact green]":
return "宠物装备 绿";
case "[skin avatar]":
return "皮肤";
case "[hair avatar]":
return "头部装扮";
case "[waist avatar]":
return "腰部装扮";
case "[hat avatar]":
return "帽子装扮";
case "[coat avatar]":
return "上衣装扮";
case "[face avatar]":
return "脸部装扮";
case "[breast avatar]":
return "胸部装扮";
case "[pants avatar]":
return "下装装扮";
case "[shoes avatar]":
return "鞋装扮";
default:
return "道具";
}
}
constructor(gInfo) {
Info = clone(gInfo);
//Gm模式显示编号
if (GmModel) Info.Name += "[" + Info.Id + "]";
//配置品级颜色
if (Info.Rarity< 0 || Info.Rarity > 6) {
MyRarityColor = Info.Rarity;
} else {
MyRarityColor = RarityColor[Info.Rarity];
}
//配置售价长度
if ("Price" in Info) {
MyPriceLength = LenheartTextClass.GetStringLength(Info.Price.tostring());
}
//配置冷却时间长度
if ("CoolTime" in Info) {
MyCoolTimeLength = LenheartTextClass.GetStringLength((Info.CoolTime / 1000.0).tostring());
}
//配置类型
if ("Type" in Info) {
Info.Type = GetRealType(Info.Type);
}
//配置装备类型
else if ("EquipmentType" in Info) {
Info.Type <- GetRealType(Info.EquipmentType);
}
PageLength += 72;
CheckStrLength();
}
function CheckInfoLength(TableKey, AddLength) {
if (TableKey in Info) {
PageLength += AddLength;
}
}
function CheckStrLength() {
if ("Explain" in Info) {
// local Buf = LenheartTextClass.GetStringLength(Info.Explain.tostring());
// local Pn = (Buf / 211.0);
// if (Pn< 1) PageLength += 12;
// if (Pn > 1) Pn = Pn.tointeger() + 1;
// PageLength += (16 * Pn);
local Buf = L_sq_GetStringDrawArray(Info.Explain, 220);
PageLength += (Buf.len() * 16);
// PageLength += 12;
}
}
//高级绘制文字(带换行)
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc, hl) {
local strarr = [];
if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
else {
local Bpos = 0;
while (true) {
local Npos = str.find("\n", Bpos);
if (!Npos) {
local strbuff = str.slice(Bpos, str.len());
strarr.append(strbuff);
break;
}
local strbuff = str.slice(Bpos, Npos);
strarr.append(strbuff);
Bpos = Npos + 1;
}
for (local z = 0; z< strarr.len(); z++) {
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
}
}
}
function Show(X, Y) {
if (X< 0) X = 0;
if ((X + 211) > 800) X = (800 - 211);
if (Y< 0) Y = 0;
if (Y + PageLength > 600) Y = 600 - PageLength;
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y, 211, PageLength, "interface2/popup/popup.img", 134, 6, 12, 6, 13);
//绘制名字 和 图标
if ("Id" in Info) L_Sq_DrawItem(X + 8 + 174, Y + 8, Info.Id, 1, 0, 0, 0);
if ("Name2" in Info) L_sq_DrawCode(Info.Name2, X + 8, Y + 9, MyRarityColor, 1, 1);
if ("Name" in Info) L_sq_DrawCode(Info.Name, X + 8, Y + 23, MyRarityColor, 1, 1);
//绘制线
L_sq_DrawImg("interface2/popup/popup.img", 270, X + 7, Y + 26 + 16);
//绘制重量
if ("Weight" in Info) {
L_sq_DrawCode((Info.Weight.tofloat() / 1000.0).tostring() + "kg", X + 7, Y + 24 + 24, 0xFFFFFFFF, 1, 1);
}
//绘制售价
if ("Price" in Info) {
L_sq_DrawCode("金币", X + 186, Y + 24 + 24, 0xFFFFFFFF, 1, 1);
L_sq_DrawCode(Info.Price.tostring(), X - MyPriceLength + 186, Y + 24 + 24, 0xFFFFFFFF, 1, 1);
}
//绘制类型
if ("Type" in Info) {
L_sq_DrawCode(Info.Type.tostring(), X + 7, Y + 48 + 16, 0xFFFFFFFF, 1, 1);
}
//绘制冷却时间
if ("CoolTime" in Info) {
L_sq_DrawCode("秒", X + 186 + 12, Y + 48 + 16, 0xFFFFFFFF, 1, 1);
L_sq_DrawCode((Info.CoolTime / 1000.0).tostring(), X - MyCoolTimeLength + 214 - 18, Y + 48 + 16, 0xFFFFFFFF, 1, 1);
}
//绘制普通描述
if ("Explain" in Info) {
local a = L_sq_GetStringDrawArray(Info.Explain, 220);
foreach(Pos, va in a) {
L_sq_DrawCode(va, X + 7, Y + 48 + 12 + 24 + (Pos * 16), 0xFFEDD568, 1, 1);
}
}
}
}

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//枚举类
dofile("sqr/Base/_ENUM/_ENUM_KEY.nut"); //按键枚举类
//枚举类
//基础工具类
dofile("sqr/Base/_Tool/BaseTool_Class.nut"); //基础工具类
//基础工具类
//回调注册类
dofile("sqr/Base/PackControl/PackControl.nut"); //收包类
dofile("sqr/Base/CallBack/DrawMain.nut"); //绘制入口
dofile("sqr/Base/CallBack/DrawHudMain.nut"); //hud绘制入口
dofile("sqr/Base/CallBack/Window_Get.nut"); //原始窗口HOOK
dofile("sqr/Base/CallBack/PushDamage.nut"); //Push伤害
// dofile("sqr/Base/CallBack/Window_Get.nut"); //原始窗口HOOK
//数据类
dofile("sqr/Base/_Z_Data/ItemData.nut"); //Item数据
dofile("sqr/Base/_Z_Data/CharacterInfoData.nut"); //角色信息数据
//数据类
//UI框架类
dofile("sqr/Base/UI/OldWindowsMap.nut"); //窗口Map
dofile("sqr/Base/UI/Lenheart_UI_Class.nut"); //UI
dofile("sqr/Base/UI/Lenheart_Ani_Class.nut"); //Ani
dofile("sqr/Base/UI/Lenheart_Event_Class.nut"); //活动图标
dofile("sqr/Base/UI/Lenheart_Character_Info_Class.nut"); //个人信息属性面板
//-----------------------------------------------------------------------------------------------------
dofile("sqr/Project/Tuguan/Tuguan.nut"); //土罐
dofile("sqr/Project/HellExLogic/HellExLogic.nut"); //深渊派对特殊逻辑
dofile("sqr/Project/RepairWorldMap/RepairWorldMap.nut"); //修补世界地图
dofile("sqr/Project/OnilneSign/OnilneSign.nut"); //在线签到
dofile("sqr/Project/FightSign/FightSign.nut"); //每日签到
dofile("sqr/Project/CombatRank/CombatRank.nut"); //战斗力系统
dofile("sqr/Project/Anton/Rindro_Anton.nut"); //安图恩
dofile("sqr/Project/AradPass/AradPass.nut"); //战令
dofile("sqr/Project/MidsummerParty/MidsummerParty.nut"); //希曼音乐会
dofile("sqr/Project/ServerAuction/ServerAuction.nut"); //全服竞拍
dofile("sqr/Project/OnlineAnnouncement/OnlineAnnouncement.nut"); //上线公告
dofile("sqr/Project/Shapeshifting/Shapeshifting.nut"); //时装变身
dofile("sqr/Project/HudUi/HudUi.nut"); //百级UI
dofile("sqr/Project/DamagePerSecond/DamagePerSecond.nut"); //秒伤统计
dofile("sqr/Project/CollectionBox/CollectionBox.nut"); //收集箱

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/*
文件名:Rindro_Anton.nut
路径:Project/Anton/Rindro_Anton.nut
创建日期:2024-08-13 09:30
文件用途:安图恩
*/
dofile("sqr/Project/Anton/Rindro_Anton_CreateParty.nut");
dofile("sqr/Project/Anton/Rindro_Anton_FightSituation.nut");
dofile("sqr/Project/Anton/Rindro_Anton_Noti.nut");
dofile("sqr/Project/Anton/Rindro_Anton_Party.nut");
dofile("sqr/Project/Anton/Rindro_Anton_PartyApplyJoin.nut");
dofile("sqr/Project/Anton/Rindro_Anton_PartyFormation.nut");
dofile("sqr/Project/Anton/Rindro_Anton_PartyHall.nut");
dofile("sqr/Project/Anton/Rindro_Anton_PartyInfo.nut");
dofile("sqr/Project/Anton/Rindro_Anton_PartyMemberInfo.nut");
dofile("sqr/Project/Anton/Rindro_Anton_PlayerInteractive.nut");
dofile("sqr/Project/Anton/Rindro_Anton_Reward.nut");
//安图恩核心数据类
class RinDro_Anton extends Rindro_BaseToolClass {
//基础配置
BaseConfig = null;
//攻坚配置
FightConfig = null;
//我的攻坚队状态
MyRaidState = null;
//我的攻坚队伍
MyRaidTeam = null;
//我的攻坚队伍ID
MyRaidTeamId = null;
//我的Cid
MyCid = null;
//我是否是攻坚队队长
IsCaptain = null;
//结束时间
EndTime = null;
//我的攻坚队攻坚阶段
RaidStage = 0;
//我的攻坚队伍头像存储
Portrait = null;
//安图恩我的队伍窗口
PartyWindow_Object = null;
//攻坚战况表窗口
FightSituationWindow_Object = null;
//攻坚大厅窗口
PartyHallWindow_Object = null;
//翻牌奖励窗口
RewardWindow_Object = null;
//编队窗口
PartyFormationWindow_Object = null;
//攻坚开始动画的Flag
DrawStartAniMark = false;
//请求基础信息配置
function GetFiendwarBase() {
local T = {
op = 20064501,
}
SendPackEx(T);
}
//请求掉线配置信息
function GetFiendwarDown() {
local T = {
op = 20064063,
}
SendPackEx(T);
}
//基础信息配置
function FiendwarBase(Chunk) {
BaseConfig = Json.Decode(Chunk);
FiendwarChannelTownLogicCallBack();
}
//基础攻坚信息配置
function AntonFightBase(Chunk) {
FightConfig = Json.Decode(Chunk);
}
//团本专属频道上线城镇移动包
function FiendwarChannelTownLogicCallBack() {
if (BaseConfig.channel_index.find("18")) {
if (L_sq_GetTownIndex() != BaseConfig.town_index) {
L_sq_MoveTown(BaseConfig.town_index, 0, 474, 249);
}
} else {
//在安图恩区域的 要转移回普通城镇
if (L_sq_GetTownIndex() == BaseConfig.town_index) {
L_sq_MoveTown(1, 1, 474, 249);
}
}
}
//获取攻坚队信息回调
function GetTeamInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
local ZlibStr = Jso.ZipS;
Jso.ZipS = Json.Decode(L_sq_Dezlib(Jso.ZipS));
Jso.team <- Jso.ZipS.team;
//取的窗口对象
local Win = PartyWindow_Object;
Win.InfoFlag = true;
//如果攻坚队伍信息中已经有了角色成员 清空成员对象集合
for (local i = 0; i< Win.Childrens.len(); i++) {
local Cobj = Win.Childrens[i];
if (Cobj instanceof Rindro_AntonPartyInfoMemberC) {
Win.Childrens.remove(i);
i--;
}
}
//重置成员数组
Win.MembersList = [];
//清空是否为我的队伍状态
Win.IsMyTeam = false;
//清空是否为队长状态
Win.IsCaptain = false;
//赋值队伍名称
Win.TeamName = Jso.team.TeamName;
//赋值队伍ID
Win.TeamID = Jso.team.TeamId;
//还原头像
Portrait = {};
//遍历Team包 用于构造队伍窗口中的每一位成员
foreach(_index, MemberObj in Jso.team.characNum) {
// local MemberObj = Jso.team.characNum[0];
//说明我在这个攻坚队里
if (Jso.cid == MemberObj.CID) {
Win.IsMyTeam = true;
MyRaidState = Jso.team.State;
MyRaidTeam = PartyWindow_Object;
//向全局类存入我的攻坚队伍ID
MyRaidTeamId = Jso.team.TeamId;
//存入我的CID
MyCid = Jso.cid;
//说明是队长
if (Jso.cid == Jso.team.captainCid) {
Win.IsCaptain = true;
//存入我是攻坚队队长
IsCaptain = true;
}
}
//构造CID对应的装备数组方便绘制
Portrait.rawset(MemberObj.CID, {
EquVos = clone(MemberObj.equVos),
Job = MemberObj.PlayerJob,
TeamId = MemberObj.characNum,
Name = MemberObj.PlayerName,
});
local T = {
PartyId = Jso.team.TeamId, //攻坚队ID
TeamId = MemberObj.characNum, //小队编号
Level = MemberObj.PlayerLevel.tostring(), //等级
Name = MemberObj.PlayerName, //名字
JobName = MemberObj.PlayerGrowTypeJob, //职业名
Job = MemberObj.PlayerJob, //职业编号
StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料
EquVos = MemberObj.equVos, //装备List 用于显示头像
Captain = MemberObj.CaptainBool, //是否为攻坚队队长
Cid = MemberObj.CID, //Cid
OnlineState = MemberObj.onLineStart, //在线状态
ExitTime = MemberObj.exitTime, //离队时间
PlayerSession = MemberObj.PlayerSession, //玩家在世界中的Session 用于进行原生用户操作
ClearanceCount = MemberObj.ClearanceCount, //通关次数
ClearanceCountMax = FightConfig.rewardCondition, //总通关次数
}
//通过类构造并添加队伍成员UI对象
local TeamBuf = Rindro_AntonPartyInfoMemberC(T);
Win.AddChild(TeamBuf);
Win.MembersList.append(TeamBuf);
}
if (("OpenWin" in Jso)) {
//开启队伍窗口显示
Win.Visible = true;
//设置置顶
Win.ResetFocus();
}
}
//攻坚队攻坚开始回调
function RaidStartFightCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
RaidStage = Jso.state;
MyRaidState = Jso.state;
//在获取一下攻坚队信息
local Jso = {
op = 20064011
}
SendPackEx(Jso);
}
//结束时间
EndTime = null;
//上次刷新信息包的时间
PackCurT = null;
//攻坚队信息包
function RaidFightInfoCallBack(Chunk) {
PackCurT = Clock();
local Info = Json.Decode(Chunk).fightInfo;
EndTime = Info.endTime;
if (FightSituationWindow_Object) FightSituationWindow_Object.InitInfo(Info);
//如果存在
if (MyRaidTeam && MyRaidTeam.InfoFlag) {
for (local i = 0; i< MyRaidTeam.MembersList.len(); i++) {
local PInfo = MyRaidTeam.MembersList[i].InfoObj;
local CID = PInfo.Cid;
local Flag = false;
foreach(scid in Info.Standby) {
if (scid == CID) Flag = true;
}
if (Flag) {
MyRaidTeam.MembersList[i].InfoObj.Standby <- true;
} else {
MyRaidTeam.MembersList[i].InfoObj.Standby <- false;
}
}
}
}
//收到奖励包
function RaidRewardInfoCallBack(Chunk) {
local Info = Json.Decode(Chunk);
RewardWindow_Object.Init(Info);
}
//收到初始化包
function RaidInitCallBack(Chunk) {
//我的攻坚队状态
MyRaidState = null;
//我的攻坚队伍
MyRaidTeam = null;
//我的攻坚队伍ID
MyRaidTeamId = null;
//我的Cid
MyCid = null;
//我是否是攻坚队队长
IsCaptain = null;
//结束时间
EndTime = null;
//我的攻坚队攻坚阶段
RaidStage = 0;
//我的攻坚队伍头像存储
Portrait = null;
//安图恩我的队伍窗口
PartyWindow_Object.DestroyWindow();
//攻坚战况表窗口
FightSituationWindow_Object.DestroyWindow();
//攻坚大厅窗口
PartyHallWindow_Object.DestroyWindow();
//翻牌奖励窗口
RewardWindow_Object.DestroyWindow();
//编队窗口
PartyFormationWindow_Object.DestroyWindow();
//安图恩我的队伍窗口
PartyWindow_Object = null;
//攻坚战况表窗口
FightSituationWindow_Object = null;
//攻坚大厅窗口
PartyHallWindow_Object = null;
//翻牌奖励窗口
RewardWindow_Object = null;
//编队窗口
PartyFormationWindow_Object = null;
}
MonsterFMap = [202210052, 202210053, 202210054, 202210055];
//火山怪物投放包
function MonsterSendCallBack(Chunk) {
local Info = Json.Decode(Chunk);
if (sq_GetCurrentModuleType() == 3) {
local obj = sq_GetMyMasterCharacter();
obj = sq_ObjectToSQRCharacter(obj);
obj.sq_SendCreatePassiveObjectPacket(MonsterFMap[Info.id], 0, 120, 1, 0);
}
}
constructor() {
// DrawStartAniMark = true;
// DrawStartAniT = Clock();
Pack_Control.rawset(20064028, RaidStartFightCallBack.bindenv(this));
Pack_Control.rawset(20064016, RaidFightInfoCallBack.bindenv(this));
Pack_Control.rawset(20064004, GetTeamInfoCallBack.bindenv(this));
Pack_Control.rawset(20064036, AntonFightBase.bindenv(this));
//攻坚奖励包
Pack_Control.rawset(20064026, RaidRewardInfoCallBack.bindenv(this));
//初始化包 退出队伍 或者 被 请出队伍
Pack_Control.rawset(20064008, RaidInitCallBack.bindenv(this));
//火山怪物投放
Pack_Control.rawset(20064050, MonsterSendCallBack.bindenv(this));
//绘制动画包
Pack_Control.rawset(20064038, RaidPlayAniCallBack.bindenv(this));
//获取基础配置回调包
Pack_Control.rawset(20064502, FiendwarBase.bindenv(this));
//第一次上线要重新请求一下位置信息
GetFiendwarBase();
//看看是否有断线重连
GetFiendwarDown();
}
function Proc(obj) {
PartyHallWindow_Object = LenheartNewUI_CreateWindow(Rindro_Anton_PartyHallC, "新安图恩攻坚大厅窗口", ((getroottable().Rindro_Scr_Width - 478)).tointeger(), 40, 478, 434, 18);
PartyFormationWindow_Object = LenheartNewUI_CreateWindow(Rindro_AntonPartyFormation, "安图恩我的队伍编队窗口", 375, 190, 294, 192, 18);
FightSituationWindow_Object = LenheartNewUI_CreateWindow(Rindro_AntonFightSituationC, "安图恩攻坚战况表", ((getroottable().Rindro_Scr_Width - 800) / 2).tointeger(), 8, 800, 600, 0);
PartyWindow_Object = LenheartNewUI_CreateWindow(Rindro_AntonPartyInfoC, "安图恩我的队伍窗口", 6, 15, 354, 566, 18);
RewardWindow_Object = LenheartNewUI_CreateWindow(Rindro_Anton_RewardC, "安图恩翻牌奖励窗口", 0, 0, 0, 0, 0);
LenheartNewUI_CreateWindow(Rindro_Anton_NotiC, "安图恩攻坚队伍消息分发", 0, 0, 0, 0, 0);
if (FightSituationWindow_Object) FightSituationWindow_Object.TopDraw(obj);
//绘制动画
DrawPlayAni(obj);
}
DrawPlayAniMark = null;
DrawPlayAniT = null;
function RaidPlayAniCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
DrawPlayAniMark = Jso.type;
DrawPlayAniT = Clock();
}
//绘制通关副本动画
function DrawPlayAni(obj) {
if (!DrawPlayAniMark || !DrawPlayAniT) return;
local Ct = Clock() - DrawPlayAniT;
switch (DrawPlayAniMark) {
case 1: //通关擎天A
case 2: //通关擎天B
case 13: //通关擎天B
local Ani = T_DrawDynamicAni(obj, "common/anton/title/04_clear_back.ani", 0, 180, "安图恩通关擎天A" + DrawPlayAniT);
local str = "擎天之柱A";
if (DrawPlayAniMark == 2) str = "擎天之柱B"
if (DrawPlayAniMark == 13) str = "黑色火山"
if (Ct >= 350 && Ct <= 1400) L_sq_DrawCode(str, 236 + 158 - LenheartTextClass.GetStringLength(str) / 2, 244, sq_RGBA(255, 146, 0, 250), 0, 1);
break;
case 5:
T_DrawDynamicAni(obj, "common/anton/title/00_start_back.ani", 430, 210 + 26, "安图恩阻截开始" + DrawPlayAniT);
break;
case 6:
T_DrawDynamicAni(obj, "common/anton/title/02_success_back.ani", 430, 210 + 26, "安图恩阻截成功" + DrawPlayAniT);
break;
case 7:
T_DrawDynamicAni(obj, "common/anton/title/01_fail_back.ani", 430, 210 + 26, "安图恩阻截失败" + DrawPlayAniT);
break;
case 8:
T_DrawDynamicAni(obj, "common/anton/title/00_start_back_1.ani", 430, 210 + 26, "安图恩灭杀开始" + DrawPlayAniT);
break;
case 9:
T_DrawDynamicAni(obj, "common/anton/title/02_success_back_1.ani", 430, 210 + 26, "安图恩灭杀成功" + DrawPlayAniT);
break;
case 10:
T_DrawDynamicAni(obj, "common/anton/title/01_fail_back_1.ani", 430, 210 + 26, "安图恩灭杀失败" + DrawPlayAniT);
break;
case 11:
case 12:
T_DrawDynamicAni(obj, "common/anton/title/03_warning_back.ani", 0, 210 + 26, "安图恩火山警告" + DrawPlayAniT);
local str = "火山能量即将过载,请立即前往压制!!!";
if (DrawPlayAniMark == 12) str = "震颤的大地已经复活,请立即前往压制!!!"
if (Ct >= 350 && Ct <= 1600) L_sq_DrawCode(str, 236 + 158 - LenheartTextClass.GetStringLength(str) / 2, 320, sq_RGBA(255, 50, 50, 250), 0, 1);
break;
default:
break;
}
if (Ct >= 3000) {
DrawPlayAniMark = null;
DrawPlayAniT = null;
}
}
}
getroottable().rawdelete("RinDro_Anton_Obj");
function Lenheart_Rindro_Anton_New(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("RinDro_Anton_Obj")) {
RootTab.rawset("RinDro_Anton_Obj", RinDro_Anton());
} else {
RootTab["RinDro_Anton_Obj"].Proc(obj);
}
}
if (getroottable().rawin("LenheartTopFuncTab")) {
getroottable()["LenheartTopFuncTab"].rawset("Lenheart_Rindro_Anton_NewFunc", Lenheart_Rindro_Anton_New);
} else {
local T = {};
T.rawset("Lenheart_Rindro_Anton_NewFunc", Lenheart_Rindro_Anton_New);
getroottable().rawset("LenheartTopFuncTab", T);
}

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/*
文件名:Rindro_Anton_CreateParty.nut
路径:Plugins/New_Anton/Rindro_Anton_CreateParty.nut
创建日期:2024-07-15 20:28
文件用途:安图恩创建队伍窗口
*/
class Rindro_AntonCreatePartyC extends LenheartNewUI_Windows {
//调试模式
DeBugMode = false;
X = 290;
Y = 220;
//输入框
InputObject = null;
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(266, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
DestroyWindow();
}.bindenv(this);
AddChild(CloseButton);
local OkButton = LenheartNewUI_ButtonText(78, 124, 5, "确定");
OkButton.SetTextOffset(0, 1);
OkButton.OnClick = function() {
//如果队伍名输出框的文字长度大于0就创建队伍 创建时告诉服务端自己的 头发 帽子 脸部 皮肤
if (InputObject.str.len() > 0) {
local C_Object = L_sq_RA(0x1ab7cdc);
local avataritemsbuf = [];
foreach(offset in AvatarInfoIdx) {
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
if (AvatarEquiAddress >= 0x400000) {
local Ab = [];
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
Ab.append(NormalIndex);
Ab.append(ExIndex);
avataritemsbuf.append(Ab);
} else {
local Ab = [];
Ab.append(0);
Ab.append(0);
avataritemsbuf.append(Ab);
}
}
local T = {
op = 20064001,
teamsName = InputObject.str,
items = avataritemsbuf,
}
SendPackEx(T);
DestroyWindow();
}
}.bindenv(this);
AddChild(OkButton);
local CloseButton = LenheartNewUI_ButtonText(144, 124, 5, "取消");
CloseButton.SetTextOffset(0, 1);
CloseButton.OnClick = function() {
DestroyWindow();
}.bindenv(this);
AddChild(CloseButton);
InputObject = LenheartNewUI_BaseInput(62, 68, 152, 20);
AddChild(InputObject);
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
//绘制主界面
function DrawMain(obj) {
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
L_sq_DrawWindow(X, Y + 10, 260, 120, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
L_sq_DrawImg("interface2/gcontents/rindroanton/raid/raid_areaimg_fiend.img", 0, X + 11, Y + 21);
L_sq_DrawImg("hud/rindroanton.img", 9, X - 2, Y + 2);
L_sq_DrawCode("创建攻坚队", X + 112, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
L_sq_DrawImg("hud/rindroanton.img", 10, X + 72, Y + 44);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}

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/*
文件名:Rindro_AntonFightSituation.nut
路径:Plugins/Rindro_Anton/Rindro_AntonFightSituation.nut
创建日期:2024-04-10 21:28
文件用途:安图恩攻坚战况
*/
//复选框
class RinDro_Anton_LenheartNewUI_SwitchButton extends LenheartNewUI_CommonUi {
//透明度
AlphaValue = 1.0;
State = 0;
ImgIndex = null;
constructor(X, Y) {
LenheartNewUI_CommonUi.constructor(X, Y, 14, 15);
}
function SyncAlpha(Value) {
AlphaValue = Value;
}
function Show(obj) {
//不可用
if (State == 8) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 3 : 141, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
} else {
//悬停
if (isLBDown) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y + 1, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
}
//按下
else if (isInRect) {
if (State == 0)
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 1 : 139, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
if (State == 1)
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
}
//普通
else {
if (State == 0)
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex : 138, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
if (State == 1)
L_sq_DrawImg("interface/lenheartwindowcommon.img", ImgIndex ? ImgIndex + 2 : 140, X, Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
}
}
}
}
class Rindro_AntonFightSituationC extends LenheartNewUI_Windows {
Visible = false;
//调试模式
// DeBugMode = true;
//透明度
AlphaValue = 1.0;
//攻坚战况信息
Info = null;
//战况消息外部窗口
ExternalWindow = null;
//选择进入地下城指针状态
SelectDgnMarkFlag = 0;
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
MapIndexTable = null; //判断孵化进入的操作表
MapMoveMark = false; //副本中移动的标志
HuoShanMonserTable = null; //火山怪物投放表
//获取攻坚信息
function GetInfo() {
local T = {
op = 20064053,
}
SendPackEx(T);
}
//火山怪物投放包
function HuoShanMonsterEvent(Chunk) {
local Info = Json.Decode(Chunk);
if (sq_GetCurrentModuleType() == 3) {
local obj = sq_GetMyMasterCharacter();
obj = sq_ObjectToSQRCharacter(obj);
obj.sq_SendCreatePassiveObjectPacket(HuoShanMonserTable[Info.FuHuaId], 0, 120, 1, 0);
}
}
//设置伤害值回调
function SetCharacterDamageRate(Chunk) {
local Jso = Json.Decode(Chunk);
local Rate = Jso.damageMarkup.tofloat() / 100.0;
//伤害设置
if (getroottable().rawin("LenheartRaidModuleDamageRate")) {
getroottable()["LenheartRaidModuleDamageRate"] = Rate;
}
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//初始化判断孵化进入操作表
MapIndexTable = {};
MapIndexTable.rawset(33100, 7);
MapIndexTable.rawset(33103, 8);
MapIndexTable.rawset(33119, 9);
MapIndexTable.rawset(33116, 10);
//火山怪物投放表
HuoShanMonserTable = {};
HuoShanMonserTable.rawset(1, 202210052);
HuoShanMonserTable.rawset(2, 202210053);
HuoShanMonserTable.rawset(3, 202210054);
HuoShanMonserTable.rawset(4, 202210055);
Pack_Control.rawset(20064040, HuoShanMonsterEvent.bindenv(this));
Pack_Control.rawset(20064030, SetCharacterDamageRate.bindenv(this));
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
ExternalWindow = Rindro_Anton_FightSituatioExternalC("安图恩攻坚战况表外部窗口", getroottable().Rindro_Scr_Width.tointeger() - 103, 8, 103, 22, 0);
ExternalWindow.AddParentWin(this);
GetInfo();
}
//副本List
DgnList = null;
//初始化信息
function InitInfo(InfoObj) {
Info = InfoObj;
//取出副本信息
InfoObj = InfoObj.dunList;
DgnList = [];
//当前构造时间
local Time_C = Clock();
foreach(DgnObj in InfoObj) {
//黑雾之源
if (DgnObj.id == 0) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 78;
DgnObj.Y <- 330;
DgnObj.BloodType <- 4;
DgnObj.NameIdx <- 0;
}
//震颤A
else if (DgnObj.id == 1) {
DgnObj.BackGroundIdx <- 15;
DgnObj.Timer <- Time_C;
DgnObj.X <- 246;
DgnObj.Y <- 286;
DgnObj.BloodType <- 1;
DgnObj.NameIdx <- 4;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian;
}
//震颤B
else if (DgnObj.id == 11) {
DgnObj.BackGroundIdx <- 15;
DgnObj.Timer <- Time_C;
DgnObj.X <- 480;
DgnObj.Y <- 286;
DgnObj.BloodType <- 1;
DgnObj.NameIdx <- 5;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_BaoZhaShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.ZhenChan_FuHuoShiJian;
}
//舰炮
else if (DgnObj.id == 3) {
DgnObj.BackGroundIdx <- 15;
DgnObj.Timer <- Time_C;
DgnObj.X <- 340;
DgnObj.Y <- 168;
DgnObj.BloodType <- 1;
DgnObj.NameIdx <- 1;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_BaoZhaShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.JianPao_FuHuoShiJian;
}
//擎天A
else if (DgnObj.id == 2) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 200;
DgnObj.Y <- 400;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 2;
}
//擎天B
else if (DgnObj.id == 21) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 510;
DgnObj.Y <- 400;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 3;
}
//能源
else if (DgnObj.id == 4) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 340;
DgnObj.Y <- 210;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 7;
}
//火山
else if (DgnObj.id == 5) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 336;
DgnObj.Y <- 75;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 6;
}
//第1孵化
else if (DgnObj.id == 7) {
DgnObj.BackGroundIdx <- 15;
DgnObj.X <- 110;
DgnObj.Y <- 340;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 9;
DgnObj.Timer <- Time_C;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
}
//第2孵化
else if (DgnObj.id == 8) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 240;
DgnObj.Y <- 340;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 10;
DgnObj.Timer <- Time_C;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
}
//第3孵化
else if (DgnObj.id == 9) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 470;
DgnObj.Y <- 340;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 11;
DgnObj.Timer <- Time_C;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
}
//第4孵化
else if (DgnObj.id == 10) {
DgnObj.BackGroundIdx <- 6;
DgnObj.X <- 600;
DgnObj.Y <- 340;
DgnObj.BloodType <- 2;
DgnObj.NameIdx <- 12;
DgnObj.Timer <- Time_C;
//死了读复活 活着读爆炸
if (DgnObj.state == 0) DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_TouSon_ShiJian;
else DgnObj.MaxTime <- RinDro_Anton_Obj.FightConfig.FuHua_FuHuo_ShiJian;
}
//心脏
else if (DgnObj.id == 12) {
DgnObj.BackGroundIdx <- 15;
DgnObj.X <- 330;
DgnObj.Y <- 286;
DgnObj.BloodType <- 5;
DgnObj.NameIdx <- 8;
}
DgnList.append(clone(DgnObj));
}
/*
//初始化黑雾之源副本
local T = {
Id = 0, //相对ID 服务端进图逻辑
Timer = null,
BackGroundIdx = 6,
NameIdx = 0,
BloodType = 4,
NowBlood = InfoObj.HeiWu_State,
Party = InfoObj.HeiWu_Party,
X = 78,
Y = 330
}
DgnList.append(T);
//黑雾之源已经死亡
if (InfoObj.HeiWu_State == 4) {
}
*/
}
BaseSituationBtn = null;
//简易战况表是否开启
BaseSituationFlag = 1;
function RegisterWidget() {
//进入地下城
local GoDgnButton = LenheartNewUI_BaseButton(578, 519, 95, 29, "hud/newantondungeonbutton.img", 6);
GoDgnButton.OnClick = function() {
SelectDgnMarkFlag = 1;
}.bindenv(this);
Childrens.append(GoDgnButton);
//返回城镇
local ReturnTownButton = LenheartNewUI_BaseButton(678, 519, 95, 29, "hud/newantondungeonbutton.img", 9);
ReturnTownButton.OnClick = function() {
local T = {
op = 20064305,
}
SendPackEx(T);
}.bindenv(this);
Childrens.append(ReturnTownButton);
//简易战况表复选框
BaseSituationBtn = RinDro_Anton_LenheartNewUI_SwitchButton(220, 20);
BaseSituationBtn.State = 1;
BaseSituationBtn.ImgIndex = 358;
BaseSituationBtn.Width = 19;
BaseSituationBtn.Height = 19;
BaseSituationBtn.OnClick = function() {
switch (BaseSituationFlag) {
case 0:
BaseSituationFlag = 1;
break;
case 1:
BaseSituationFlag = 0;
break;
}
BaseSituationBtn.State = BaseSituationFlag;
}.bindenv(this);
AddChild(BaseSituationBtn);
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(696, 20, 103, 22, "hud/newantondungeonbutton.img", 3);
// CloseButton.OnClick = function() {
// CloseWindow();
// CloseFlag = Clock();
// }.bindenv(this);
// Childrens.append(CloseButton);
}
function DrawParty() {
//绘制待命房间
DrawImg("interface2/raid/anton/game_navigation/game_navigation.img", 33, X + 20, Y + 488);
// for (local i = 0; i< 20; i++) {
// sq_DrawBox(X + 26 + (i % 10) * 24, Y + 513 + (i / 10) * 20, 22, 18, 0XFFFFFFFF);
// }
//绘制我的队伍
if (RinDro_Anton_Obj.MyRaidTeam) {
local Mt = RinDro_Anton_Obj.MyRaidTeam;
if (!Mt) return;
local PartyMaster;
local PosI = 0;
foreach(index, PartyMasterIcon in Mt.MembersList) {
if (!("Standby" in PartyMasterIcon.InfoObj) || !PartyMasterIcon.InfoObj.Standby) continue;
local XOffset = 0;
local YOffset = 9 + (index * 22);
//绘制队长头像
foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[PartyMasterIcon.InfoObj.Job][0] - 17 + ((PosI % 10) * 24);
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 512 + ((PosI / 10) * 20);
setClip(AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
PosI++;
}
}
}
PartyBackground = [
[10, -65, 24, -60, 25, 25],
[9, -65, 0, -60, 1, 1],
[11, -65, 42, -60, 48, 49],
[8, -65, -24, -60, -24, -23],
[12, -65, 64, -60, 71, 72],
]
//绘制副本
function DrawDungeon(DgnObj) {
//普通类型副本
if (DgnObj.type == 0) {
//绘制血条
if ("hp" in DgnObj && "BloodType" in DgnObj) {
//已经死亡
if (DgnObj.hp == DgnObj.BloodType) {
//绘制副本血槽背景
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
DrawImg("hud/newantondungeoninfo.img", 6, X + DgnObj.X, Y + DgnObj.Y);
//绘制副本名称重生时间
DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
} else {
//绘制副本血槽背景
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
DrawImg("hud/newantondungeoninfo.img", 4, X + DgnObj.X, Y + DgnObj.Y);
//得出血条类型需要的img
local ImgIdx = 0;
if (DgnObj.BloodType == 5) ImgIdx = 0;
else if (DgnObj.BloodType == 4) ImgIdx = 5;
else if (DgnObj.BloodType == 2) ImgIdx = 9;
else if (DgnObj.BloodType == 1) ImgIdx = 11;
//绘制血条
DrawImg("hud/newantondungeonblood.img", ImgIdx + DgnObj.hp, X + DgnObj.X, Y + DgnObj.Y);
//绘制副本名称外框
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
//绘制副本名称
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
}
}
}
//进度条类型副本
else if (DgnObj.type == 1) {
//绘制副本血槽背景
if ("gr" in DgnObj && DgnObj.gr == 1) {
DrawImg("hud/newantondungeoninfo.img", 18, X + DgnObj.X, Y + DgnObj.Y);
} else {
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
}
//如果存活
if (DgnObj.state == 0) {
//绘制血量
DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y);
// print(DgnObj.time);
local Remainder = DgnObj.time - (Clock() - DgnObj.Timer);
local Rate = Remainder.tofloat() / DgnObj.MaxTime;
local Idx = (Rate * 100.0).tointeger();
if (Idx< 0) Idx = 0;
//绘制时间进度条
DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y);
//绘制时间
local TimeStr = (Remainder / 1000.0).tointeger().tostring();
L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 255, 255, 255), 0, 1);
//绘制副本名称外框
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
//绘制副本名称
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
} else {
local Remainder = DgnObj.time - (Clock() - DgnObj.Timer);
local Rate = Remainder.tofloat() / DgnObj.MaxTime;
local Idx = (Rate * 100.0).tointeger();
//绘制时间进度条
L_sq_DrawImg("hud/newantondungeonloading2.img", 99 - Idx, X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(100, 0, 0, (250 * AlphaValue).tointeger()), 1.0, 1.0);
//绘制时间
local TimeStr = (Remainder / 1000.0).tointeger().tostring();
L_sq_DrawCode(TimeStr, X + DgnObj.X + 36 - LenheartTextClass.GetStringLength(TimeStr) / 2, Y + DgnObj.Y + 26, sq_RGBA(255, 85, 0, 255), 0, 1);
//绘制副本名称重生时间
DrawImg("hud/newantondungeoninfo2.img", 20, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
}
}
//黑色火山
else if (DgnObj.type == 2) {
//绘制副本血槽背景
DrawImg("hud/newantondungeoninfo.img", 16, X + DgnObj.X, Y + DgnObj.Y);
//如果存活
if (DgnObj.state == 0) {
//绘制时间进度条
L_sq_DrawImg("hud/newantondungeonloading3.img", (100 - (DgnObj.time / 100)), X + DgnObj.X, Y + DgnObj.Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
local TimeStr = format("%03d", (DgnObj.time / 100));
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(0, 1).tointeger(), X + DgnObj.X + 18, Y + DgnObj.Y + 40);
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(1, 2).tointeger(), X + DgnObj.X + 28, Y + DgnObj.Y + 40);
DrawImg("hud/newantondungeoninfonum.img", TimeStr.slice(2, 3).tointeger(), X + DgnObj.X + 38, Y + DgnObj.Y + 40);
//绘制副本名称外框
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
//绘制副本名称
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 42, Y + DgnObj.Y - 16);
}
}
//能源副本
else if (DgnObj.type == 3) {
//绘制副本血槽背景
DrawImg("hud/newantondungeoninfo.img", DgnObj.BackGroundIdx, X + DgnObj.X, Y + DgnObj.Y);
//如果存活
if (DgnObj.state == 0) {
DrawImg("hud/newantondungeoninfo.img", 17, X + DgnObj.X, Y + DgnObj.Y);
//绘制血量
DrawImg("hud/newantondungeonblood.img", 11, X + DgnObj.X, Y + DgnObj.Y);
//绘制副本名称外框
DrawImg("hud/newantondungeoninfo.img", 5, X + DgnObj.X + 42, Y + DgnObj.Y - 18);
//绘制副本名称
DrawImg("hud/newantondungeonname.img", DgnObj.NameIdx, X + DgnObj.X + 40, Y + DgnObj.Y - 16);
}
}
//绘制队伍信息
local PartyCount = DgnObj.Party.len();
for (local i = 0; i< PartyCount; i++) {
local ImgInfo = PartyBackground[i];
DrawImg("hud/newantondungeoninfo.img", ImgInfo[0], X + DgnObj.X + ImgInfo[1], Y + DgnObj.Y + ImgInfo[2]);
local cid = DgnObj.Party[i][0];
local count = DgnObj.Party[i][1] - 1;
local CharacV = RinDro_Anton_Obj.Portrait[cid];
local XOffset = 0;
local YOffset = 9;
//绘制队长头像
foreach(AvatarObj in CharacV.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[CharacV.Job][0] + DgnObj.X + ImgInfo[3] - 28;
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[CharacV.Job][1] + DgnObj.Y + ImgInfo[4] + 2;
setClip(AXpos + OffsetArr[CharacV.Job][2], AYpos + OffsetArr[CharacV.Job][3], AXpos + OffsetArr[CharacV.Job][2] + 22, AYpos + OffsetArr[CharacV.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
//绘制队伍人数
for (local z = 0; z< count; z++) {
DrawImg("hud/newantondungeoninfo.img", 13, X + DgnObj.X + ImgInfo[3] + 40, Y + DgnObj.Y + 4 + ImgInfo[5] + (z * 6));
}
//绘制队伍编号
DrawImg("hud/newantondungeonpartymark.img", CharacV.TeamId, X + DgnObj.X + ImgInfo[3] - 3, Y + DgnObj.Y + 3 + ImgInfo[4]);
}
}
DgnIdTName = {
d0 = "黑雾之源",
d2 = "擎天之柱\nA区",
d21 = "擎天之柱\nB区",
d1 = "震颤的大地\nA区",
d11 = "震颤的大地\nB区",
d3 = "舰炮防御战",
d4 = "能量阻截战",
d5 = "黑色火山",
d7 = "第一孵化中心",
d8 = "第二孵化中心",
d9 = "第三孵化中心",
d10 = "第四孵化中心",
d12 = "安图恩的心脏",
}
//高级绘制文字(带换行)
function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc) {
local strarr = [];
if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
else {
local Bpos = 0;
while (true) {
local Npos = str.find("\n", Bpos);
if (!Npos) {
local strbuff = str.slice(Bpos, str.len());
strarr.append(strbuff);
break;
}
local strbuff = str.slice(Bpos, Npos);
strarr.append(strbuff);
Bpos = Npos + 1;
}
for (local z = 0; z< strarr.len(); z++) {
L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
}
}
}
//绘制简易战况表
function DrawSimpleSituation() {
if (!BaseSituationFlag || !DgnList) return;
local X = 0;
//绘制背景
foreach(Index, d_obj in DgnList) {
local Obj_X = 0;
local Obj_Y = 0 + (Index * 35);
local ImgIdX = 80;
if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) ImgIdX = 81;
DrawImg("hud/newantondungeoninfo2.img", ImgIdX, X + Obj_X, Y + 300 + Obj_Y);
// L_sq_DrawWindow(X + Obj_X, Y + 300 + Obj_Y, 180, 40, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
}
//绘制上层
foreach(Index, d_obj in DgnList) {
local Obj_X = 0;
local Obj_Y = 0 + (Index * 35);
//绘制队伍底槽
for (local i = 0; i< 4; i++) {
DrawImg("hud/partytype.img", 22, X + 2 + Obj_X + (i * 24), Y + 300 + Obj_Y + 20);
}
foreach(pos, pobj in d_obj.Party) {
local cid = pobj[0];
local CharacV = RinDro_Anton_Obj.Portrait[cid];
//绘制队伍编号
DrawImg("hud/partytype.img", 1 + CharacV.TeamId, X + 2 + Obj_X + (pos * 24), Y + 300 + Obj_Y + 20);
}
local DgnName = DgnIdTName["d" + d_obj.id];
local Yoffset = 16;
if (d_obj.id == 2 || d_obj.id == 21 || d_obj.id == 1 || d_obj.id == 11) Yoffset = 0;
local RGBA = sq_RGBA(255, 177, 0, 250);
if (d_obj.id != 5) RGBA = sq_RGBA(255, 255, 255, 255);
//绘制名字
L_sq_DrawCode_Ex(DgnName, X + 102, Y + 305 + Obj_Y + Yoffset, RGBA, 0, 1);
//绘制血槽背景
DrawImg("hud/newantondungeoninfo2.img", 82, X + Obj_X + 2, Y + 300 + Obj_Y + 2);
local BloodIdx = 83;
if (d_obj.id == 5 || d_obj.id == 2 || d_obj.id == 21) BloodIdx = 84;
local Rate = (88.0 - 88.0 * (d_obj.hp.tofloat() / d_obj.BloodType.tofloat())).tointeger();
if (d_obj.type == 1) {
local Remainder = d_obj.time - (Clock() - d_obj.Timer);
local RateBuf = Remainder.tofloat() / d_obj.MaxTime;
Rate = (RateBuf * 88.0).tointeger();
} else if (d_obj.type == 2) {
Rate = 88;
} else if (d_obj.type == 3) {
Rate = 88;
}
//绘制生命值
setClip(X + Obj_X + 6, Y + 300 + Obj_Y + 6, X + Obj_X + 6 + Rate, Y + 300 + Obj_Y + 6 + 9); //开始裁切
DrawImg("hud/newantondungeoninfo2.img", BloodIdx, X + Obj_X + 6, Y + 300 + Obj_Y + 6);
releaseClip(); //裁切结束
}
}
//绘制主界面
function DrawMain(obj) {
//绘制背景框
DrawImg("hud/newantondungeoninfo.img", 0, X + 7, Y);
//绘制乌龟
DrawImg("hud/newantondungeoninfo.img", 3, X + 28, Y + 50);
//绘制简易战况表
DrawImg("hud/newantondungeoninfo2.img", 62, X + 220, Y + 19);
//绘制待命房间
DrawParty();
//绘制小队移动
DrawImg("hud/newantondungeoninfo.img", 14, X + 570, Y + 488);
if (DgnList) {
foreach(d_obj in DgnList) {
DrawDungeon(d_obj);
}
}
//绘制主界面复活币剩余
DrawImg("hud/newantondungeoninfo2.img", 85, X + 45 + 350, Y + 488);
//绘制主界面复活币剩余
local CoinCount = (RinDro_Anton_Obj.FightConfig.rebornNum - Info.ResurrectionNum).tostring();
for (local i = 0; i< 2; i++) {
if (CoinCount.len() >= (i + 1))
DrawImg("hud/newantonrewardtime.img", CoinCount.slice(0 + i, 1 + i).tointeger(), X + 45 + 75 + (i * 18) + 350, Y + 515);
}
}
function DrawImg(Path, Index, XPos, YPos) {
L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 1.0, 1.0);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
//结束时间
if (RinDro_Anton_Obj.EndTime) {
DrawFightTime(obj);
}
}
//攻坚时间
function DrawFightTime(obj) {
local X = ((getroottable().Rindro_Scr_Width - 146 - 103 - 550)).tointeger()
L_sq_DrawImg("hud/newantondungeoninfo.img", 1, X + 542, Y);
L_sq_DrawImg("hud/newantondungeoninfo.img", 2, X + 542 + 38, Y + 2);
if (RinDro_Anton_Obj.EndTime != null) {
if (RinDro_Anton_Obj.EndTime< 0) RinDro_Anton_Obj.EndTime = 0;
local RealTime = RinDro_Anton_Obj.EndTime - (Clock() - RinDro_Anton_Obj.PackCurT);
local seconds = RealTime / 1000;
local hours = seconds / 3600;
local minutes = seconds / 60;
seconds %= 60;
hours = format("%02d", hours);
seconds = format("%02d", seconds).slice(-2);
minutes = format("%02d", minutes).slice(-2);
local X1 = 551;
local X2 = X1 + 18;
local Offset = 0;
L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
L_sq_DrawImg("hud/newantondungeonnum.img", hours.slice(1).tointeger(), X + X2 + Offset, Y + 28);
Offset += 46;
L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
L_sq_DrawImg("hud/newantondungeonnum.img", minutes.slice(1).tointeger(), X + X2 + Offset, Y + 28);
Offset += 46;
L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(0, 1).tointeger(), X + X1 + Offset, Y + 28);
L_sq_DrawImg("hud/newantondungeonnum.img", seconds.slice(1).tointeger(), X + X2 + Offset, Y + 28);
}
}
//判断是否可重合
function PosEvent(Pos, MPos) {
local Offset = abs(Pos - MPos);
if (Offset< 10) return true;
else return false;
}
//判断自身地图相关事件
function MapEventTest(obj) {
if (sq_GetCurrentModuleType() != 3) return;
local stage = sq_GetGlobaludpModuleStage();
local MapIndex = sq_GetMapIndex(stage);
if (MapIndexTable.rawin(MapIndex)) {
local X = obj.getXPos();
local Y = obj.getYPos();
local Mark = false;
if (MapIndex == 33103 && PosEvent(X, 737) && PosEvent(Y, 354)) Mark = true;
if (MapIndex == 33100 && PosEvent(X, 369) && PosEvent(Y, 387)) Mark = true;
if (MapIndex == 33116 && PosEvent(X, 365) && PosEvent(Y, 374)) Mark = true;
if (MapIndex == 33119 && PosEvent(X, 838) && PosEvent(Y, 424)) Mark = true;
if (Mark == true && MapMoveMark == false) {
local T = {
op = 20064303,
DunId = MapIndexTable[MapIndex]
}
SendPackEx(T);
MapMoveMark = true;
} else if (Mark == false) MapMoveMark = false;
} else {
MapMoveMark = false;
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
MapEventTest(obj);
if (SelectDgnMarkFlag) {
L_sq_WA(0x1b46898, 47);
}
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (SelectDgnMarkFlag != 0) {
SelectDgnMarkFlag = 0;
L_sq_WA(0x1b46898, 0);
foreach(d_obj in DgnList) {
if (sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X + d_obj.X, Y + d_obj.Y, 71, 71)) {
local T = {
op = 20064301,
DunId = d_obj.id
}
SendPackEx(T);
//关闭攻坚战况表窗口
CloseWindow();
//关闭攻坚队窗口
RinDro_Anton_Obj.PartyWindow_Object.CloseWindow();
//关闭攻坚队大厅窗口
RinDro_Anton_Obj.PartyHallWindow_Object.CloseWindow();
}
}
}
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
MainButton = null;
CloseMainButton = null;
CloseFlag = false;
//顶层绘制
function TopDraw(obj) {
//界面未打开
if (!this.Visible) {
//在甲板
if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3) && !CloseFlag) {
}
if (CloseFlag) {
if (Clock() - CloseFlag >= 10)
CloseFlag = false;
}
} else {
}
}
}
class Rindro_Anton_FightSituatioExternalC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//操作窗口
Window = null;
//是否可见
// Visible = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {
//开启按钮
local CloseButton = LenheartNewUI_BaseButton(0, 0, 103, 22, "hud/newantondungeonbutton.img", 0);
CloseButton.OnClick = function() {
if (!Window.Visible) {
Window.Visible = true;
Window.ResetFocus();
Window.GetInfo();
} else {
Window.CloseWindow();
}
}.bindenv(this);
CloseButton.SetCallBackFunc(function(button) {
if (!Window.Visible) {
button.Idx = 0;
} else {
button.Idx = 3;
}
}.bindenv(this));
Childrens.append(CloseButton);
}
function AddParentWin(Win) {
Window = Win;
}
//绘制主界面
function DrawMain(obj) {}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
//结束时间
if (RinDro_Anton_Obj.EndTime) {
Window.DrawFightTime(obj);
}
Window.DrawSimpleSituation();
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
//在甲板
if (RinDro_Anton_Obj.BaseConfig && "channel_index" in RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && "town_index" in RinDro_Anton_Obj.BaseConfig && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && (RinDro_Anton_Obj.MyRaidState == 1 || RinDro_Anton_Obj.MyRaidState == 3)) {
Visible = true;
} else {
Visible = false;
}
}
}

View File

@ -0,0 +1,127 @@
/*
文件名:Rindro_Anton_Noti.nut
路径:Plugins/Rindro_Anton_/Rindro_Anton_Noti.nut
创建日期:2024-04-12 22:12
文件用途:超时空攻坚战队伍消息
*/
class Rindro_Anton_NotiC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不要窗口模式
NoWindow = true;
//消息内容
Msg = null;
//队长名称
Name = null;
//消息时间
Timer = null;
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
//队伍聊天消息分发
function Rindro_Anton_PartyNotiCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
Name = Jso.Name;
Msg = Jso.msg;
Timer = Clock();
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//队伍聊天消息分发
Pack_Control.rawset(20064018, Rindro_Anton_PartyNotiCallBack.bindenv(this));
}
function RegisterWidget() {
}
//队长头像
PartyMasterIcon = null;
//绘制主界面
function DrawMain(obj) {
if (!Name || !Msg) return;
local Ct = Clock() - Timer;
T_DrawDynamicAni(obj, "common/anton/title/06_leader_message_00.ani", 180, 180, "攻坚队团长消息分发" + Timer);
if (RinDro_Anton_Obj.MyRaidTeam) {
local Mt = RinDro_Anton_Obj.MyRaidTeam;
local PartyMaster = null;
foreach(index, value in Mt.MembersList) {
if (value.InfoObj.Captain) {
PartyMasterIcon = clone(value);
}
}
if (Ct >= 200) {
//绘制队长头像
foreach(AvatarObj in PartyMasterIcon.InfoObj.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[PartyMasterIcon.InfoObj.Job][0] - 9 + 150;
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[PartyMasterIcon.InfoObj.Job][1] + 184;
setClip(AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2], AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3], AXpos + OffsetArr[PartyMasterIcon.InfoObj.Job][2] + 22, AYpos + OffsetArr[PartyMasterIcon.InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
}
}
//绘制消息
if (Ct >= 200) L_sq_DrawCode(Msg, X + 270 + LenheartTextClass.GetStringLength(Name), Y + 190, sq_RGBA(230, 200, 155, 255), 0, 1);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
if (Name && Msg)
ResetFocus();
else
// CloseWindow();
if (Timer) {
if (Clock() - Timer >= 3000) {
Timer = null;
Name = null;
Msg = null;
}
}
}
}

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/*
文件名:Rindro_Anton_Party.nut
路径:Plugins/New_Anton/Rindro_Anton_Party.nut
创建日期:2024-07-15 21:02
文件用途:安图恩队伍对象
*/
class Rindro_AntonPartyC extends LenheartNewUI_CommonUi {
X = 0;
Y = 0;
Width = null;
Height = null;
TeamObj = null;
//选中状态
SelectState = false;
//攻坚状态
OffensiveState = 0;
constructor(gTeamObj) {
//拿到信息Map
TeamObj = gTeamObj;
//设定宽高 坐标不重要 会被父窗口的Sync同步坐标
this.Width = 458;
this.Height = 21;
this.OnClick = function() {
//还原父对象中其他攻坚队伍类 选中自己
foreach(Obj in Parent.Childrens) {
if (Obj instanceof Rindro_AntonPartyC) {
Obj.SelectState = false;
}
}
SelectState = !SelectState;
//发送查看攻坚队具体信息包
local T = {
op = 20064013,
teamsId = TeamObj.TeamId
}
SendPackEx(T);
}
LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
}
function Show(obj) {
//绘制底槽
L_sq_DrawImg("hud/rindroanton.img", 4, X, Y);
//绘制队伍编号
L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制队长头像
L_sq_DrawImg("interface/lenheartwindowcommon.img", 55, X + 52, Y + 7);
try {
local channel_index = FiendwarTotal.GetInstance().BaseConfig.channel_index;
channel_index = channel_index.slice(channel_index.len() - 2, channel_index.len());
//绘制频道信息
L_sq_DrawCode(channel_index, X + 102 - LenheartTextClass.GetStringLength(channel_index) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
} catch (exception) {
}
//绘制攻坚队名称
L_sq_DrawCode(TeamObj.TeamName, X + 130, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
// print(TeamObj.State);
//绘制攻坚队攻坚状态
L_sq_DrawImg("hud/newantonui.img", 4 + TeamObj.State, X + 314, Y + 2);
local PartyPlayerCountStr = TeamObj.TeamPlayerCount + " / " + 20;
//绘制攻坚队队员数量
L_sq_DrawCode(PartyPlayerCountStr, X + 434 - LenheartTextClass.GetStringLength(PartyPlayerCountStr) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
if (SelectState) {
L_sq_DrawImg("hud/rindroanton.img", 5, X, Y);
}
if (isInRect) {
L_sq_DrawImg("hud/rindroanton.img", 5, X, Y);
}
}
}

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/*
文件名:Rindro_Anton_PartyApplyJoin.nut
路径:Plugins/New_Anton/Rindro_Anton_PartyApplyJoin.nut
创建日期:2024-07-16 21:54
文件用途:安图恩玩家申请加入攻坚队
*/
class Rindro_AntonApplyJoinC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//角色对象
Charc = null;
//角色等级
Level = "100级";
//角色名称
Name = "凌众K";
//角色职业
Job = 0;
//角色决斗等级
PvpLevel = 1;
//职业名称
JobName = "大暗黑天";
//角色复活币
Coin = "139个";
//角色疲劳值
Fatigue = "156";
//战斗力
Combat = "170051206";
//通过次数
ClearanceCount = 63;
//玩家世界Session
PlayerSession = 0;
//请求者信息集合
RequestJoinTeamArr = null;
NowSelectJoinIndex = 0;
//角色头像集合
AvatarArr = null;
//初始化Flag
InitFlag = false;
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
RequestJoinTeamArr = [];
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function InitInfo() {
local InfoObj = RequestJoinTeamArr[NowSelectJoinIndex];
Charc = InfoObj.Charc;
//角色等级
Level = InfoObj.Level;
//角色名称
Name = InfoObj.Name;
//角色职业
Job = InfoObj.Job;
//角色决斗等级
PvpLevel = InfoObj.PvpLevel;
//职业名称
JobName = InfoObj.JobName;
//角色复活币
Coin = InfoObj.Coin + "个";
//角色疲劳值
Fatigue = InfoObj.Fatigue.tostring();
//战斗力
Combat = InfoObj.Combat;
//通过次数
ClearanceCount = InfoObj.ClearanceCount;
//头像
AvatarArr = InfoObj.AvatarArr;
//玩家世界Session
this.PlayerSession = InfoObj.PlayerSession;
Childrens = [];
//注册控件
RegisterWidget();
InitFlag = true;
}
function PopOne() {
if (RequestJoinTeamArr.len() > 1) {
RequestJoinTeamArr.remove(0);
InitInfo();
} else {
RequestJoinTeamArr = [];
CloseWindow();
}
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(244, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
PopOne();
}.bindenv(this);
AddChild(CloseButton);
//冒险团按钮
local MButton = LenheartNewUI_ButtonText(24, 114, 15, "冒险团信息");
MButton.SetTextOffset(-13, 2);
AddChild(MButton);
//冒险图鉴按钮
local FQButton = LenheartNewUI_ButtonText(95, 113, 15, "冒险图鉴");
FQButton.State = 8;
FQButton.SetTextOffset(-7, 2);
AddChild(FQButton);
//查看信息按钮
local CButton = LenheartNewUI_ButtonText(166, 114, 15, "查看信息");
CButton.SetTextOffset(-7, 2);
CButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
// obj.sq_PlaySound("CLICK_BUTTON1");
L_sq_SendPackType(8);
L_sq_SendPackWord(this.PlayerSession);
L_sq_SendPackByte(3);
L_sq_SendPack();
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
}.bindenv(this);
AddChild(CButton);
//确认按钮
local OkButton = LenheartNewUI_ButtonText(74, 192, -1, "是");
OkButton.SetTextOffset(3, 2);
OkButton.OnClick = function() {
local T = {
op = 20064003,
teamsId = RinDro_Anton_Obj.MyRaidTeamId,
applyCid = Charc.CID
}
SendPackEx(T);
PopOne();
}.bindenv(this);
AddChild(OkButton);
//拒绝按钮
local NoButton = LenheartNewUI_ButtonText(130, 192, -1, "否");
NoButton.SetTextOffset(3, 2);
NoButton.OnClick = function() {
local T = {
op = 20064019,
charac = Charc.CID
}
SendPackEx(T);
PopOne();
}.bindenv(this);
AddChild(NoButton);
//左翻页按钮
local LeftButton = LenheartNewUI_BaseButton(90, 220, 15, 15, "interface/lenheartwindowcommon.img", 34);
LeftButton.OnClick = function() {
if (NowSelectJoinIndex > 0) NowSelectJoinIndex--;
InitInfo();
}.bindenv(this);
AddChild(LeftButton);
//右翻页按钮
local RightButton = LenheartNewUI_BaseButton(154, 220, 15, 15, "interface/lenheartwindowcommon.img", 38);
RightButton.OnClick = function() {
if (NowSelectJoinIndex< RequestJoinTeamArr.len() - 1) NowSelectJoinIndex++;
InitInfo();
}.bindenv(this);
AddChild(RightButton);
}
//绘制主界面
function DrawMain(obj) {
if (!InitFlag) return;
//标题栏
L_sq_DrawButton(X - 2, Y, 252, "interface/lenheartwindowcommon.img", 609, 2, 7);
//绘制窗口名字
L_sq_DrawCode("攻坚队申请", X + 100, Y + 4, sq_RGBA(134, 120, 79, 255), 0, 1);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 16, 240, 200, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制背景
L_sq_DrawImg("hud/fiendwarl.img", 15, X + 6, Y + 22);
//绘制角色背景
L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40);
//绘制角色头像
if (AvatarArr) {
foreach(AvatarObj in AvatarArr) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[Job][0] - 8;
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[Job][1] + 40;
setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
}
//绘制角色等级
L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制角色名字
L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制角色职业类型图标
if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43);
//绘制角色职业名称
L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制决斗等级
local PvpImg = PvpLevel / 6;
L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74);
L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制各项信息
L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1);
L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1);
L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1);
L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1);
L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
//绘制页数
local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len();
L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}

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/*
文件名:Rindro_Anton_PartyFormation.nut
路径:Plugins/New_Anton/Rindro_Anton_PartyFormation.nut
创建日期:2024-07-16 16:22
文件用途:安图恩 队内编队
*/
//编队用按钮需要传递参数所以重写
class Rindro_AntonPartyInfoEdit_BaseButton extends LenheartNewUI_BaseButton {
MyInfoIndex = 0;
constructor(X, Y, W, H, Path, Idx, InfoIndex) {
MyInfoIndex = InfoIndex;
LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
OnClick(MyInfoIndex);
}
isLBDown = false;
}
}
//编队窗口
class Rindro_AntonPartyFormation extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
Visible = false;
PartyMarkFlag = -1;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
CloseWindow();
}.bindenv(this);
AddChild(CloseButton);
//搜索按钮
local QdButton = LenheartNewUI_ButtonText(10, 157, 5, "签到");
QdButton.State = 8;
QdButton.SetTextOffset(0, 1);
AddChild(QdButton);
//解散队伍按钮
local BreakPartyButton = LenheartNewUI_ButtonText(80, 158, 5, "解散队伍");
BreakPartyButton.SetTextOffset(-12, 1);
BreakPartyButton.OnClick = function() {
PartyMarkFlag = 99;
}.bindenv(this);
AddChild(BreakPartyButton);
//关闭按钮
local CloseButton = LenheartNewUI_ButtonText(150, 158, 5, "关闭");
CloseButton.SetTextOffset(0, 1);
CloseButton.OnClick = function() {
CloseWindow();
}.bindenv(this);
AddChild(CloseButton);
for (local i = 0; i< 8; i++) {
//右翻页按钮
local PartyIndexButton = Rindro_AntonPartyInfoEdit_BaseButton(12 + (i % 2 * 136), 35 + ((i / 2) * 30), 41, 17, "interface/newstyle/windows/party/party_icon.img", 3 + (i * 3), i);
//继承类 并重写 调用时传入InfoIndex
PartyIndexButton.OnClick = function(MyInfoIndex) {
PartyMarkFlag = MyInfoIndex;
}.bindenv(this);
AddChild(PartyIndexButton);
}
}
//绘制主界面
function DrawMain(obj) {
//标题栏
L_sq_DrawButton(X - 1, Y, 284, "interface/lenheartwindowcommon.img", 609, 2, 7);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 17, 272, 154, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
for (local q = 0; q< 8; q++) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 358, X + 60 + (q % 2 * 136), Y + 34 + ((q / 2) * 30));
for (local i = 0; i< 3; i++) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 361, X + 80 + (q % 2 * 136) + (i * 20), Y + 34 + ((q / 2) * 30));
}
}
if (PartyMarkFlag != -1) {
L_sq_WA(0x1b46898, 47);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
//还原编队的鼠标指针
if (this.PartyMarkFlag != -1) {
this.PartyMarkFlag = -1;
L_sq_WA(0x1b46898, 0);
}
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
}

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/*
文件名:Rindro_Anton_PartyHall.nut
路径:Plugins/New_Anton/Rindro_Anton_PartyHall.nut
创建日期:2024-07-15 16:50
文件用途:安图恩组队大厅
*/
class Rindro_Anton_PartyHallC extends LenheartNewUI_Windows {
Visible = false;
//调试模式
// DeBugMode = true;
//页数
Page = 0;
//一页放多少个队伍
PageMaxCount = 13;
//攻坚队List
PartyList = null;
//获取所有队伍
function GetAllTeamCall() {
local Jso = {
op = 20064011
}
SendPack(Jso);
}
//获取所有队伍收包
function GetAllTeamCallCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
//清除原来的List PartyList可以直接清除 但是Childrens中的窗口需要调用底层方法清除队伍类
PartyList = [];
RemoveAllParty();
//遍历包构造攻坚队UI对象
foreach(TeamsSimple in Jso.TeamSimList) {
local RealState = 0;
if (TeamsSimple.State == 1) RealState = 1;
else if (TeamsSimple.State == 2) RealState = 0;
else if (TeamsSimple.State == 3) RealState = 2;
else if (TeamsSimple.State == 4) RealState = 3;
local T = {
TeamId = TeamsSimple.TeamId.tostring(),
TeamName = TeamsSimple.TeamName,
TeamPlayerCount = TeamsSimple.TeamPlayerCount,
State = RealState
}
local TeamBuf = Rindro_AntonPartyC(T);
AddChild(TeamBuf);
PartyList.append(TeamBuf);
}
//收到刷新队伍列表包时需要将队伍窗口关闭 //TODO
// if ("Close" in Jso) LenheartNewUI_DestoryWindow("超时空我的队伍窗口");
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
PartyList = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20064002, GetAllTeamCallCallBack.bindenv(this));
GetAllTeamCall();
}
OnlyPreparingBtn = null;
OnlyPreparingFlag = 1;
InputObject = null;
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(457, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
CloseWindow();
}.bindenv(this);
AddChild(CloseButton);
//我的频道复选框
local MyChannelBtn = LenheartNewUI_SwitchButtonText(16, 30, "我的频道");
MyChannelBtn.State = 1;
MyChannelBtn.ImgIndex = 358;
MyChannelBtn.SetTextPos(12, 2);
MyChannelBtn.Width = 76;
MyChannelBtn.Height = 16;
AddChild(MyChannelBtn);
//只查看招募中的攻坚队
OnlyPreparingBtn = LenheartNewUI_SwitchButtonText(110, 30, "只查看招募中的攻坚队");
OnlyPreparingBtn.ImgIndex = 358;
OnlyPreparingBtn.SetTextPos(12, 2);
OnlyPreparingBtn.Width = 76;
OnlyPreparingBtn.Height = 16;
OnlyPreparingBtn.OnClick = function() {
switch (OnlyPreparingFlag) {
case 0:
OnlyPreparingFlag = 1;
break;
case 1:
OnlyPreparingFlag = 0;
break;
}
OnlyPreparingBtn.State = OnlyPreparingFlag;
}.bindenv(this);
AddChild(OnlyPreparingBtn);
//搜索队伍输入框
InputObject = LenheartNewUI_BaseInput(260, 31, 80, 20);
AddChild(InputObject);
//搜索按钮
local FindButton = LenheartNewUI_ButtonText(348, 28, 5, "搜索");
FindButton.SetTextOffset(0, 1);
FindButton.OnClick = function() {
if (InputObject.str.len() > 0) {
}
}.bindenv(this);
AddChild(FindButton);
//重置按钮
local ResetButton = LenheartNewUI_ButtonText(408, 28, 5, "重置");
ResetButton.SetTextOffset(0, 1);
ResetButton.OnClick = function() {
InputObject.str = "";
}.bindenv(this);
AddChild(ResetButton);
//编号按钮
local ModelButton = LenheartNewUI_ButtonText(9, 56, -18, "编号");
ModelButton.Idx = 163;
ModelButton.DWidth = -8;
ModelButton.SetTextOffset(-9, 1);
AddChild(ModelButton);
//状态按钮
local StateButton = LenheartNewUI_ButtonText(51, 56, -18, "状态");
StateButton.Idx = 163;
StateButton.DWidth = -8;
StateButton.SetTextOffset(-9, 1);
AddChild(StateButton);
//频道按钮
local ChannelButton = LenheartNewUI_ButtonText(93, 56, -18, "频道");
ChannelButton.Idx = 163;
ChannelButton.DWidth = -8;
ChannelButton.SetTextOffset(-9, 1);
AddChild(ChannelButton);
//攻坚队名称按钮
local PartyNameButton = LenheartNewUI_ButtonText(135, 56, 100, "攻坚队名称");
PartyNameButton.Idx = 163;
PartyNameButton.DWidth = 223;
PartyNameButton.FillWidth = 1;
PartyNameButton.FirstWidth = 21;
PartyNameButton.SetTextOffset(26, 1);
AddChild(PartyNameButton);
//阶段按钮
local StageButton = LenheartNewUI_ButtonText(289, 56, 52, "阶段");
StageButton.Idx = 163;
StageButton.DWidth = 140;
StageButton.FillWidth = 1;
StageButton.FirstWidth = 21;
StageButton.SetTextOffset(26, 1);
AddChild(StageButton);
//队员数量按钮
local TeammembersButton = LenheartNewUI_ButtonText(402, 56, 50, "队员数量");
TeammembersButton.Idx = 163;
TeammembersButton.FillWidth = 1;
TeammembersButton.FirstWidth = 21;
TeammembersButton.DWidth = 47;
TeammembersButton.SetTextOffset(-8, 1);
AddChild(TeammembersButton);
//创建攻坚队按钮
local MyPartyButton = LenheartNewUI_ButtonText(15, 395, 30, "创建攻坚队");
MyPartyButton.SetTextOffset(-6, 1);
MyPartyButton.OnClick = function() {
//有队伍则查看队伍信息
if (RinDro_Anton_Obj.MyRaidTeamId) {
//发送查看攻坚队具体信息包
local T = {
op = 20064013,
teamsId = RinDro_Anton_Obj.MyRaidTeamId
}
SendPackEx(T);
}
//否则创建队伍
else {
local Win = LenheartNewUI_CreateWindow(Rindro_AntonCreatePartyC, "安图恩创建队伍窗口", 290, 220, 284, 154, 18);
Win.Visible = true;
Win.ResetFocus();
}
}.bindenv(this);
//设置动态回调改变按钮名称
MyPartyButton.SetCallBackFunc(function(window) {
if (RinDro_Anton_Obj.MyRaidTeamId) window.TextStr = "我的攻坚队";
else window.TextStr = "创建攻坚队";
}.bindenv(this));
AddChild(MyPartyButton);
//左翻页按钮
local LeftButton = LenheartNewUI_BaseButton(160, 400, 15, 15, "interface/lenheartwindowcommon.img", 34);
LeftButton.OnClick = function() {
if (Page > 0) Page--;
}.bindenv(this);
AddChild(LeftButton);
//右翻页按钮
local RightButton = LenheartNewUI_BaseButton(220, 400, 15, 15, "interface/lenheartwindowcommon.img", 38);
RightButton.OnClick = function() {
if (Page<(((PartyList.len() / PageMaxCount)))) Page++;
}.bindenv(this);
AddChild(RightButton);
//进入待机按钮
local FQButton = LenheartNewUI_ButtonText(300, 394, 20, "进入待机");
FQButton.SetTextOffset(-5, 2);
FQButton.State = 8;
AddChild(FQButton);
//刷新按钮
local RefreshButton = LenheartNewUI_BaseButton(410, 395, 25, 25, "interface/lenheartwindowcommon.img", 366);
RefreshButton.OnClick = function() {
GetAllTeamCall();
}.bindenv(this);
AddChild(RefreshButton);
//设置按钮
local SettingButton = LenheartNewUI_BaseButton(440, 394, 15, 15, "interface/lenheartwindowcommon.img", 362);
SettingButton.State = 8;
AddChild(SettingButton);
}
//绘制主界面
function DrawMain(obj) {
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 10, 540 * 0.85, 420 * 0.9, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 6, Y + 19, 528 * 0.85, 47, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制背景框标题栏
L_sq_DrawImg("hud/rindroanton.img", 3, X + 1, Y);
L_sq_DrawCode("寻找攻坚队", X + 217, Y + 3, sq_RGBA(179, 169, 135, 255), 0, 1);
//绘制队伍List
DrawPartyList(obj);
L_sq_DrawWindow(X + 6, Y + 382, 528 * 0.85, 24, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//计算页数
local PageStr = Page + 1 + " / " + ((PartyList.len() / PageMaxCount) + 1);
//绘制当前页数
L_sq_DrawCode(PageStr, X + 166 + LenheartTextClass.GetStringLength(PageStr) / 2, Y + 402, sq_RGBA(134, 120, 79, 255), 0, 1);
}
//重置所有选中
function ResetAllSelect() {
foreach(Index, TeamObj in PartyList) {
TeamObj.SelectState = false;
}
}
//移除队伍
function RemoveParty(TeamId) {
local ObjectID = null;
for (local i = 0; i< Childrens.len(); i++) {
local Cobj = Childrens[i];
if (Cobj instanceof Rindro_AntonPartyC) {
if (Cobj.TeamObj.TeamId.tointeger() == TeamId.tointeger()) {
ObjectID = Cobj.ObjectId;
}
}
}
if (ObjectID) RemoveChild(ObjectID);
}
//移除所有队伍
function RemoveAllParty() {
for (local i = 0; i< Childrens.len(); i++) {
local Cobj = Childrens[i];
if (Cobj instanceof Rindro_AntonPartyC) {
Childrens.remove(i);
i--;
}
}
}
//绘制队伍信息
function DrawPartyList(obj) {
if (PartyList.len() <= 0) return;
//先遍历一遍全部挪走
foreach(Index, TeamObj in PartyList) {
TeamObj.SyncPos(9999, 9999);
}
//在遍历需要显示的同步坐标
foreach(Index, TeamObj in PartyList.slice((((Page) * PageMaxCount) > 0) ? ((Page) * PageMaxCount) : 0, ((Page + 1) * PageMaxCount) > PartyList.len() ? PartyList.len() : ((Page + 1) * PageMaxCount))) {
TeamObj.SyncPos(X, Y + 2 + (Index % PageMaxCount) * 23);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
MainButton = null;
//逻辑入口
function Proc(obj) {
//界面未打开
if (!this.Visible && L_sq_RA(0x1A5FB4C, "0x14+0x28+")< 2) {
//在甲板
if (RinDro_Anton_Obj.BaseConfig && RinDro_Anton_Obj.BaseConfig.channel_index.find("18") && L_sq_GetTownIndex() == RinDro_Anton_Obj.BaseConfig.town_index && L_sq_GetRegionIndex() >= 1) {
local PaW = sq_GetPopupWindowMainCotrol(6);
if (PaW) {
L_sq_UseSkill(DIK_ESCAPE);
this.Visible = true;
GetAllTeamCall();
}
}
}
LenheartNewUI_Windows.SyncPos(X, Y);
}
}

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/*
文件名:Rindro_Anton_PartyInfo.nut
路径:Plugins/New_Anton/Rindro_Anton_PartyInfo.nut
创建日期:2024-07-15 22:12
文件用途:安图恩队伍信息窗口
*/
class Rindro_AntonPartyInfoC extends LenheartNewUI_Windows {
Visible = false;
//调试模式
// DeBugMode = true;
//是否存在信息
InfoFlag = false;
//队员列表
MembersList = null;
//队伍名称
TeamName = "";
//队伍ID
TeamID = 99999999;
//是否是我的攻坚队
IsMyTeam = false;
//是否是队长
IsCaptain = false;
//收到请求加入攻坚队包
function JoinTeamCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
local win = LenheartNewUI_CreateWindow(Rindro_AntonApplyJoinC, "安图恩申请加入队伍窗口", 542, 348, 257, 240, 18);
win.Visible = true;
win.ResetFocus();
local T = {
Charc = Jso.charac, //角色对象
Level = Jso.charac.PlayerLevel,
Name = Jso.charac.PlayerName,
Job = Jso.charac.PlayerJob,
PvpLevel = Jso.charac.pvp,
JobName = Jso.charac.PlayerGrowTypeJob,
Coin = Jso.charac.PlayCoin,
Fatigue = Jso.charac.PlayFatigue,
Combat = Jso.charac.ZL,
ClearanceCount = Jso.charac.ClearanceCount,
AvatarArr = Jso.charac.equVos,
PlayerSession = Jso.charac.PlayerSession
}
//没人
if (win.RequestJoinTeamArr.len() == 0) {
win.RequestJoinTeamArr.append(T);
win.InitInfo();
} else win.RequestJoinTeamArr.append(T);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
// RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20064006, JoinTeamCallBack.bindenv(this));
RegisterWidget();
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
CloseWindow();
}.bindenv(this);
AddChild(CloseButton);
//队伍按钮
local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍");
ModelButton.Idx = 163;
ModelButton.DWidth = -8;
ModelButton.SetTextOffset(-9, 1);
AddChild(ModelButton);
//等级按钮
local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级");
StateButton.Idx = 163;
StateButton.DWidth = -8;
StateButton.SetTextOffset(-9, 1);
AddChild(StateButton);
//角色名按钮
local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名");
ChannelButton.Idx = 163;
ChannelButton.DWidth = 120;
ChannelButton.FillWidth = 1;
ChannelButton.FirstWidth = 21;
ChannelButton.SetTextOffset(17, 1);
AddChild(ChannelButton);
//攻坚队名称按钮
local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名");
PartyNameButton.Idx = 163;
PartyNameButton.DWidth = 100;
PartyNameButton.FillWidth = 1;
PartyNameButton.FirstWidth = 21;
PartyNameButton.SetTextOffset(11, 1);
AddChild(PartyNameButton);
//入场材料按钮
local StageButton = LenheartNewUI_ButtonText(289, 60, 0, "入场材料");
StageButton.Idx = 163;
StageButton.DWidth = 26;
StageButton.FillWidth = 1;
StageButton.FirstWidth = 21;
StageButton.SetTextOffset(-14, 1);
StageButton.SetCallBackFunc(function(window) {
if (RinDro_Anton_Obj.EndTime) window.TextStr = "通关次数";
else window.TextStr = "入场材料";
}.bindenv(this));
AddChild(StageButton);
//如果不是我的队伍 并且我没有攻坚队
local JoinPartyButton = LenheartNewUI_ButtonText(10, 268 + 275, 10, "参加攻坚队");
JoinPartyButton.SetTextOffset(-15, 1);
JoinPartyButton.OnClick = function() {
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
local AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
local C_Object = L_sq_RA(0x1ab7cdc);
local avataritemsbuf = [];
foreach(offset in AvatarInfoIdx) {
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
if (AvatarEquiAddress >= 0x400000) {
local Ab = [];
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
Ab.append(NormalIndex);
Ab.append(ExIndex);
avataritemsbuf.append(Ab);
} else {
local Ab = [];
Ab.append(0);
Ab.append(0);
avataritemsbuf.append(Ab);
}
}
local T = {
op = 20064005,
teamsId = TeamID,
items = avataritemsbuf,
}
SendPackEx(T);
}.bindenv(this);
JoinPartyButton.SetCallBackFunc(function(window) {
if (!IsMyTeam && !RinDro_Anton_Obj.MyRaidTeamId)
window.X = 10;
else window.X = 90000;
}.bindenv(this));
AddChild(JoinPartyButton);
//如果是我的队伍
//退出按钮
local ExitButton = LenheartNewUI_ButtonText(220, 268 + 275, 5, "退出");
ExitButton.SetTextOffset(-1, 1);
ExitButton.OnClick = function() {
local T = {
op = 20064009,
teamsId = TeamID
}
SendPackEx(T);
RinDro_Anton_Obj.MyCid = null;
RinDro_Anton_Obj.MyRaidTeamId = null;
RinDro_Anton_Obj.IsCaptain = null;
//重置所有选中 并且从攻坚大厅对象中移除这个子对象
local HallWin = LenheartNewUI_CreateWindow(Rindro_Anton_PartyHallC, "新安图恩攻坚大厅窗口", 320, 40, 478, 434, 18);
HallWin.ResetAllSelect();
HallWin.RemoveParty(this.TeamID);
DestroyWindow();
}.bindenv(this);
ExitButton.SetCallBackFunc(function(window) {
if (!IsMyTeam) window.X = X + 900000;
else window.X = X + 220;
}.bindenv(this));
AddChild(ExitButton);
//队伍编制按钮
local PartyEditButton = LenheartNewUI_ButtonText(10, 268 + 275, 5, "队伍编制");
PartyEditButton.SetTextOffset(-12, 1);
PartyEditButton.OnClick = function() {
local win = LenheartNewUI_CreateWindow(Rindro_AntonPartyFormation, "安图恩我的队伍编队窗口", 105, 40, 294, 192, 18);
win.Visible = true;
win.ResetFocus();
}.bindenv(this);
PartyEditButton.SetCallBackFunc(function(window) {
if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
else window.X = X + 10;
}.bindenv(this));
AddChild(PartyEditButton);
//修改信息按钮
local FqButton = LenheartNewUI_ButtonText(100, 267 + 275, 5, "修改信息");
FqButton.State = 8;
FqButton.SetTextOffset(-12, 1);
FqButton.SetCallBackFunc(function(window) {
if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
else window.X = X + 100;
}.bindenv(this));
AddChild(FqButton);
//队伍招募按钮
local FqButton1 = LenheartNewUI_ButtonText(160, 267 + 275, 5, "队伍招募");
FqButton1.State = 8;
FqButton1.SetTextOffset(-12, 1);
FqButton1.SetCallBackFunc(function(window) {
if (!IsMyTeam || !IsCaptain) window.X = X + 900000;
else window.X = X + 160;
}.bindenv(this));
AddChild(FqButton1);
//队伍招募按钮
local FightOpenButton = LenheartNewUI_ButtonText(290, 268 + 275, 5, "开始攻坚");
FightOpenButton.SetTextOffset(-12, 1);
FightOpenButton.OnClick = function() {
local T = {
op = 20064051,
teamsId = TeamID
}
SendPackEx(T);
}.bindenv(this);
FightOpenButton.SetCallBackFunc(function(window) {
// if (!IsMyTeam || !IsCaptain || RinDro_Anton_Obj.EndTime) window.X = X + 900000;
// else window.X = X + 290;
if ((RinDro_Anton_Obj.MyRaidState == 0 || RinDro_Anton_Obj.MyRaidState == 2) && IsCaptain && IsMyTeam) window.X = X + 290;
else window.X = X + 900000;
}.bindenv(this));
AddChild(FightOpenButton);
}
//绘制主界面
function DrawMain(obj) {
//如果没有信息则直接返回不绘制
if (!InfoFlag) return;
//标题栏
L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7);
//绘制队伍名字
L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 17, 340, 502, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制头图
L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24);
//绘制阶段图 //TODO 根据阶段绘制img
L_sq_DrawImg("hud/rindroanton.img", 7, X + 296, Y + 34);
//绘制队伍List
DrawMembersList(obj);
}
//绘制队伍信息
function DrawMembersList(obj) {
if (MembersList.len() <= 0) return;
//遍历需要显示的同步坐标
foreach(Index, TeamObj in MembersList) {
TeamObj.SyncPos(X, Y + 2 + Index * 23);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
/*
# override # "
* @函数作用:
* @参数 name
* @返回值
*/
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
foreach(Window in Childrens) {
Window.OnMouseLbUp(MousePos_X, MousePos_Y);
}
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
//判断没有点到具体角色就隐藏
if (!sq_IsIntersectRect(MousePos_X, MousePos_Y, 1, 1, X, Y + 80, Width, MembersList.len() * 21)) {
//交互窗口需要隐藏
local Each = LenheartNewUI_CreateWindow(Rindro_AntonPlayerInteractiveC, "安图恩玩家交互", X, Y, 100, 21, 0);
Each.Visible = false;
}
}
}

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/*
文件名:Rindro_Anton_PartyMemberInfo.nut
路径:Plugins/New_Anton/Rindro_Anton_PartyMemberInfo.nut
创建日期:2024-07-15 22:52
文件用途:安图恩队伍横条
*/
//队员显示类
class Rindro_AntonPartyInfoMemberC extends LenheartNewUI_CommonUi {
X = 0;
Y = 0;
Width = null;
Height = null;
InfoObj = null;
//构造时间
ConstructorTime = null;
//选中状态
SelectState = false;
//攻坚状态
OffensiveState = 0;
//头像框的颜色
HandBoxColor = [
0xff717272,
0xff7b2a29,
0xff874e0d,
0xff8b8108,
0xff658e2d,
0xff0f5c8a,
0xff27238f,
0xff4e2491,
0xff932586,
]
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
constructor(gInfoObj) {
ConstructorTime = Clock();
InfoObj = gInfoObj;
this.Width = 458;
this.Height = 21;
this.OnClick = function() {
//还原其他 选中自己
foreach(Obj in Parent.MembersList) {
Obj.SelectState = false;
}
SelectState = !SelectState;
local win = LenheartNewUI_CreateWindow(Rindro_AntonPartyFormation, "安图恩我的队伍编队窗口", 105, 40, 294, 192, 18);
//编队状态
if (win.PartyMarkFlag != -1) {
//并且是属于我的攻坚队的成员
if (RinDro_Anton_Obj.MyRaidTeamId == InfoObj.PartyId) {
local gnum = win.PartyMarkFlag + 1;
if (gnum == 100) gnum = 0;
local T = {
op = 20064015,
teamsId = InfoObj.PartyId,
cidNew = InfoObj.Cid,
num = gnum
}
SendPackEx(T);
win.PartyMarkFlag = -1;
L_sq_WA(0x1b46898, 0);
win.ResetFocus();
return;
}
//点了其他队伍成员要还原编队状态
else {
win.PartyMarkFlag = -1;
L_sq_WA(0x1b46898, 0);
}
}
local Interactive = LenheartNewUI_CreateWindow(Rindro_AntonPlayerInteractiveC, "安图恩玩家交互", 0, 0, 100, 21, 0);
//改变鼠标坐标
Interactive.X = MousePos_X;
Interactive.Y = MousePos_Y;
//赋值对象参数
Interactive.InfoObj = InfoObj;
//对象不是我
if (InfoObj.Cid == RinDro_Anton_Obj.MyCid) {
Interactive.InfoObj.IsMyself <- true;
}
//刷新UI
Interactive.InitInfo();
}
LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
//如果没有材料要建立一个购买材料的Button 并且要判断是否是自己 //TODO 这里还不行 要拓展一个函数来比对名字
/*
local Name = L_Sq_GetObjectName(sq_GetMyMasterCharacter());
local Name2 = "夜刃";
Name == Name2 失败了
*/
// if (!InfoObj.StkHasFlag && InfoObj.Name == L_Sq_GetObjectName(sq_GetMyMasterCharacter())) {
// }
}
function Show(obj) {
// print(this);
//绘制底槽
L_sq_DrawImg("hud/rindroanton.img", 12, X, Y);
//绘制队伍编号
L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1);
sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]);
//绘制队长头像
foreach(AvatarObj in InfoObj.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0];
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1];
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
if (InfoObj.Captain) L_sq_DrawImg("hud/rindroanton.img", 18, X + 42, Y + 1);
//绘制等级
L_sq_DrawCode(InfoObj.Level, X + 76 - LenheartTextClass.GetStringLength(InfoObj.Level) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制角色名
L_sq_DrawCode(InfoObj.Name, X + 138 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制职业名
L_sq_DrawCode(InfoObj.JobName, X + 234 - LenheartTextClass.GetStringLength(InfoObj.JobName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//离线了
if (InfoObj.ExitTime > 0) {
local DrawTime = InfoObj.ExitTime - (Clock() - ConstructorTime);
local seconds = (DrawTime / 1000) % 60; // 计算秒数
local minutes = (DrawTime / (1000 * 60)) % 60; // 计算分钟数
local DrawTimeStr = format("%02d分%02d秒", minutes, seconds);
L_sq_DrawCode(DrawTimeStr, X + 306 - LenheartTextClass.GetStringLength(DrawTimeStr) / 2, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
}
//通关次数
else if (InfoObj.ClearanceCount > 0) {
L_sq_DrawCode((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax), X + 306 - LenheartTextClass.GetStringLength((InfoObj.ClearanceCount - 1) + "/" + (InfoObj.ClearanceCountMax)) / 2, Y + 5, sq_RGBA(250, 250, 181, 255), 0, 1);
} else if (InfoObj.StkHasFlag) {
L_sq_DrawImg("hud/rindroantonstk.img", 0, X + 280, Y + 3);
} else {
L_sq_DrawImg("hud/rindroantonstk.img", 1, X + 280, Y + 3);
}
if (SelectState) {
L_sq_DrawImg("hud/rindroanton.img", 13, X, Y);
}
if (isInRect) {
L_sq_DrawImg("hud/rindroanton.img", 13, X, Y);
}
}
MousePos_X = 0;
MousePos_Y = 0;
//鼠标事件回调
function OnMouseProc(Flag, gMousePos_X, gMousePos_Y) {
this.MousePos_X = gMousePos_X;
this.MousePos_Y = gMousePos_Y;
LenheartNewUI_CommonUi.OnMouseProc(Flag, gMousePos_X, gMousePos_Y);
}
}

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/*
文件名:Rindro_Anton_PlayerInteractive.nut
路径:Plugins/New_Anton/Rindro_Anton_PlayerInteractive.nut
创建日期:2024-07-16 11:02
文件用途:安图恩攻坚队玩家交互按钮
*/
//角色交互按钮需要传递参数所以重写
class Rindro_AntonInteractive_BaseButton extends LenheartNewUI_BaseButton {
OnShow = null;
constructor(X, Y, W, H, Path, Idx) {
LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
Y--;
if (isLBDown && OnClick) {
OnClick();
}
isLBDown = false;
local Each = LenheartNewUI_CreateWindow(Rindro_AntonPlayerInteractiveC, "安图恩玩家交互", X, Y, 100, 21, 0);
Each.Visible = false;
}
function Show(obj) {
//不可用
if (State == 8) {
L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
} else {
//按下
if (isLBDown) {
Y++;
L_sq_DrawImg(Path, (Idx * 2) + 2, X, Y);
}
//悬停
else if (isInRect) {
L_sq_DrawImg(Path, (Idx * 2) + 1, X, Y);
}
//普通
else {
L_sq_DrawImg(Path, 0, X, Y);
}
}
if (OnShow) OnShow(X, Y);
}
}
//角色交互类
class Rindro_AntonPlayerInteractiveC extends LenheartNewUI_Windows {
// DeBugMode = true;
//信息对象
InfoObj = null;
//初始化Flag 初始化以后才显示
InitInfoFlag = false;
//有多少个标签
InitIndexFlag = 1;
//头像框颜色
HandBoxColor = [
0xff717272,
0xff7b2a29,
0xff874e0d,
0xff8b8108,
0xff658e2d,
0xff0f5c8a,
0xff27238f,
0xff4e2491,
0xff932586,
]
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
//初始化信息
function InitInfo() {
Childrens = [];
//还原标签数量
InitIndexFlag = 1;
//还原高度
Height = 21;
//还原可见性
Visible = true;
//置顶窗口
ResetFocus();
RegisterWidget();
InitInfoFlag = true;
}
function RegisterWidget() {
//是团长才能委任 并且不是我自己 并且我们在同一个攻坚队
if (RinDro_Anton_Obj.IsCaptain && !("IsMyself" in InfoObj) && RinDro_Anton_Obj.MyRaidTeamId == InfoObj.PartyId) {
//委任团长按钮
local GiveMasterButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
GiveMasterButton.OnShow = function(X, Y) {
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 11, X, Y + 2);
L_sq_DrawCode("委任团长", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
}
GiveMasterButton.OnClick = function() {
}.bindenv(this);
AddChild(GiveMasterButton);
InitIndexFlag++;
Height += 21;
}
//查看信息按钮
local CheckInfoButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
CheckInfoButton.OnShow = function(X, Y) {
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 10, X, Y + 2);
L_sq_DrawCode("查看信息", X + 36, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
}
CheckInfoButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
//obj.sq_PlaySound("CLICK_BUTTON1");
L_sq_SendPackType(8);
L_sq_SendPackWord(InfoObj.PlayerSession);
L_sq_SendPackByte(3);
L_sq_SendPack();
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
}.bindenv(this);
AddChild(CheckInfoButton);
InitIndexFlag++;
Height += 21;
if (!("IsMyself" in InfoObj)) {
//交易按钮
local TransactionButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 0);
TransactionButton.OnShow = function(X, Y) {
L_sq_DrawImg("interface2/popup_menu/popup_icon_character.img", 0, X, Y + 2);
L_sq_DrawCode("交易", X + 46, Y + 5, sq_RGBA(104, 213, 237, 255), 0, 1);
}
TransactionButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
//obj.sq_PlaySound("CLICK_BUTTON1");
L_sq_SendPackType(10);
L_sq_SendPackWord(InfoObj.PlayerSession);
L_sq_SendPackByte(1);
L_sq_SendPackDWord(22053);
L_sq_SendPack();
getroottable().WindowsShowABFlag <- false; //让原生窗口置顶
}.bindenv(this);
AddChild(TransactionButton);
InitIndexFlag++;
Height += 21;
if (RinDro_Anton_Obj.IsCaptain && RinDro_Anton_Obj.MyRaidTeamId == InfoObj.PartyId) {
//攻坚队员强退按钮
local KickMemberButton = Rindro_AntonInteractive_BaseButton(0, 0 + (InitIndexFlag * 21), 100, 21, "interface2/popup_menu/popup_back.img", 4);
KickMemberButton.OnShow = function(X, Y) {
L_sq_DrawImg("interface2/popup_menu/popup_icon_warning.img", 3, X, Y + 2);
L_sq_DrawCode("攻坚队员强退", X + 24, Y + 5, sq_RGBA(255, 50, 50, 255), 0, 1);
}
KickMemberButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
//obj.sq_PlaySound("CLICK_BUTTON1");
local T = {
op = 20064021,
teamsId = InfoObj.PartyId,
charCid = InfoObj.Cid
}
SendPackEx(T);
}.bindenv(this);
AddChild(KickMemberButton);
InitIndexFlag++;
Height += 21;
}
}
}
function Show(obj) {
if (!InitInfoFlag) return;
L_sq_DrawImg("interface2/popup_menu/popup_back.img", 0, X, Y);
//绘制角色名
L_sq_DrawCode(InfoObj.Name, X + 61 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 4, sq_RGBA(169, 255, 171, 255), 0, 1);
//绘制头像
foreach(AvatarObj in InfoObj.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] - 40;
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1];
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
LenheartNewUI_Windows.Show(obj);
}
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}

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/*
文件名:Rindro_Anton_Reward.nut
路径:Plugins/New_Anton/Rindro_Anton_Reward.nut
创建日期:2024-07-29 10:04
文件用途:安图恩翻牌奖励
*/
class Rindro_Anton_RewardC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
NoWindow = true;
//奖励阶段
Stage = 1;
//小队奖励包
PartyReward = null;
//团队奖励包
TeamReward = null;
//死亡次数
Deaths = 0;
//通关时间
Time = 0;
//奖励动画开始时间
AniStartFlag = null;
//紫色闪光
PurpleLight = null;
//粉色闪光
PinkLight = null;
//金色闪光
GoldenLight = null;
//彩色闪光
RarityLight = null;
ItemNameColor = [
0xffffffff, //白装
0xffedd568, //蓝装
0xffff6bb3, //紫装
0xfff000ff, //粉装
0xff0082ff, //传说
0xff00b1ff //史诗
]
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[56, 112, 220, 222],
//女格斗家
[54, 103, 240, 278],
//男神枪手
[55, 130, 236, 246],
//女魔法师
[57, 88, 234, 291],
//男圣职者
[57, 124, 208, 190],
//女神枪手
[56, 119, 226, 209],
//暗夜使者
[56, 117, 225, 212],
//男格斗家
[56, 118, 233, 212],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[56, 112, 220, 222],
//缔造者
[57, 88, 234, 291],
]
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
PurpleLight = [];
PinkLight = [];
GoldenLight = [];
RarityLight = [];
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
local PurpleFrameArr = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
PurpleFrameArr.append(T);
}
for (local i = 0; i< 24; i++) {
local PurpleLightBuf = Lenheart_Ani("", PurpleFrameArr, [0, 0]);
PurpleLightBuf.ImgPath = "common/commoneffect/itemdropeffect/rare_beam.img";
PurpleLightBuf.LoopFlag = false;
PurpleLight.append(PurpleLightBuf);
}
local PinkFrameArr = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
PinkFrameArr.append(T);
}
for (local i = 0; i< 24; i++) {
local PinkLightBuf = Lenheart_Ani("", PinkFrameArr, [0, 0]);
PinkLightBuf.ImgPath = "common/commoneffect/itemdropeffect/unique_beam.img";
PinkLightBuf.LoopFlag = false;
PinkLight.append(PinkLightBuf);
}
local FrameArr = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
FrameArr.append(T);
}
for (local i = 0; i< 24; i++) {
local GoldenLightBuf = Lenheart_Ani("anton/lightbar.img", FrameArr, [0, 0]);
GoldenLightBuf.ImgPath = "anton/lightbar.img";
GoldenLightBuf.LoopFlag = false;
GoldenLight.append(GoldenLightBuf);
}
local FrameArr2 = [];
for (local i = 0; i< 11; i++) {
local T = {
ImgIndex = i,
Delay = 60,
Pos = [0, 0]
}
FrameArr2.append(T);
}
for (local i = 0; i< 24; i++) {
local RarityLightBuf = Lenheart_Ani("anton/lightbar.img", FrameArr2, [0, 0]);
RarityLightBuf.ImgPath = "anton/ralightbar.img";
RarityLightBuf.LoopFlag = false;
RarityLight.append(RarityLightBuf);
}
}
function Init(Info) {
Stage = Info.state;
//小队奖励信息
PartyReward = [];
for (local i = 0; i< 4; i++) {
if (Info.rewards.len() > i && Info.rewards[i].item != -1) {
Info.rewards[i].Flag <- true;
PartyReward.append(Info.rewards[i]);
} else {
PartyReward.append({
Flag = false
});
}
}
TeamReward = [];
for (local i = 0; i< 20; i++) {
if (Info.rewards2.len() > i && Info.rewards2[i][0].item != -1) {
Info.rewards2[i][0].Flag <- true;
TeamReward.append(Info.rewards2[i][0]);
} else {
TeamReward.append({
Flag = false
});
}
}
Deaths = Info.deathsNum;
Time = Info.time;
AniName_Flag = Clock();
AniStartFlag = Clock();
//重置演出Flag
ActFlag = 0;
//重置紫色闪光
foreach(obj in PurpleLight) {
obj.Reset();
}
//重置粉色闪光
foreach(obj in PinkLight) {
obj.Reset();
}
//重置金色闪光
foreach(obj in GoldenLight) {
obj.Reset();
}
//重置彩色闪光
foreach(obj in RarityLight) {
obj.Reset();
}
Visible = true;
ResetFocus();
}
function RegisterWidget() {
}
AniName_Flag = 0;
//演出Flag
ActFlag = 0;
//绘制主界面
function DrawMain(obj) {
//如果初始化完成
if (AniStartFlag) {
local ExiTime = Clock() - AniStartFlag;
//已经过时间
local FlagTime = 0;
//绘制背景
L_sq_DrawImg("hud/newantondungeonreward.img", 0, X + 0, Y + 0, 1, sq_RGBA(255, 255, 255, 150), 1.0, 1.0);
//绘制标题
local TitleImgIdx = 1;
if (Stage == 2) TitleImgIdx = 24;
local TileMoveTime = 350;
local TitleXposOffset = sq_GetAccel(0, 230, ExiTime, TileMoveTime, true);
local TitleAlphaOffset = sq_GetAccel(0, 100, ExiTime, TileMoveTime, true);
L_sq_DrawImg("hud/newantondungeonreward.img", TitleImgIdx, X + TitleXposOffset, Y + 40, 1, sq_RGBA(255, 255, 255, 150 + TitleAlphaOffset), 1.0, 1.0);
if (TitleXposOffset >= 230 && ActFlag == 0) {
ActFlag = 1;
}
FlagTime += TileMoveTime;
//绘制成功标志
if (ActFlag >= 1) {
//绘制成功
local SuccessMoveTime = 350;
local SuccessXposOffset = sq_GetAccel(150, 440, ExiTime - FlagTime, SuccessMoveTime, true);
local SuccessAlphaOffset = sq_GetAccel(0, 100, ExiTime - FlagTime, SuccessMoveTime, true);
L_sq_DrawImg("hud/newantondungeonreward.img", 2, X + SuccessXposOffset, Y + 30, 1, sq_RGBA(255, 255, 255, 150 + SuccessAlphaOffset), 1.0, 1.0);
if (SuccessXposOffset >= 440 && ActFlag == 1) {
ActFlag = 2;
}
FlagTime += SuccessMoveTime;
}
//绘制时间底槽
if (ActFlag >= 2) {
local TimeSlotMoveTime = 350;
local TimeSlotXposOffset = sq_GetAccel(280, 120, ExiTime - FlagTime, TimeSlotMoveTime, true);
local TimeSlotAlphaOffset = sq_GetAccel(0, 100, ExiTime - FlagTime, TimeSlotMoveTime, true);
L_sq_DrawImg("hud/newantondungeonreward.img", 3, X + TimeSlotXposOffset, Y + 100, 1, sq_RGBA(255, 255, 255, 150 + TimeSlotAlphaOffset), 1.0, 1.0);
if (TimeSlotXposOffset <= 120 && ActFlag == 2) {
ActFlag = 3;
FlagTime += TimeSlotMoveTime;
}
}
//绘制通关时间
if (ActFlag >= 3) {
local Yoffset = 114;
local al = sq_GetUniformVelocity(0, 100, ExiTime - FlagTime, 800);
local AlphaValue = al.tofloat() / 100.0;
local DrawTime = Time;
if (al< 100) {
DrawTime = (Time - 500) + ((500 * AlphaValue).tointeger());
}
local seconds = DrawTime / 10;
local hours = seconds / 3600;
local minutes = seconds / 60;
seconds %= 60;
hours = format("%02d", hours);
seconds = format("%02d", seconds).slice(-2);
minutes = format("%02d", minutes).slice(-2);
local Offset = -6;
L_sq_DrawImg("hud/newantonrewardtime.img", hours.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", hours.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", 10, X + 286 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 60;
L_sq_DrawImg("hud/newantonrewardtime.img", minutes.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", minutes.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", 10, X + 286 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 60;
L_sq_DrawImg("hud/newantonrewardtime.img", seconds.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", seconds.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
Offset += 160;
local DrawDieStr = format("%02d", Deaths);
L_sq_DrawImg("hud/newantonrewardtime.img", DrawDieStr.slice(0, 1).tointeger(), X + 240 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
L_sq_DrawImg("hud/newantonrewardtime.img", DrawDieStr.slice(1).tointeger(), X + 260 + Offset, Y + Yoffset, 1, sq_RGBA(255, 255, 255, (250.0 * AlphaValue).tointeger()), 1.0, 1.0);
if (al >= 100) {
if (ActFlag == 3) {
ActFlag = 4;
FlagTime += 800;
}
}
}
//绘制评分
if (ActFlag >= 4) {
local Ani = T_DrawDynamicAni(obj, "common/anton/reward/reward_rank_00.ani", X + 570, Y + 76, "安图恩评分" + AniName_Flag);
if (sq_IsEnd(Ani)) {
if (ActFlag == 4) {
ActFlag = 5;
FlagTime += 1900;
}
}
}
//绘制卡牌
if (ActFlag >= 5 && ActFlag< 7) {
local CardOpenFlag = false;
local CradMoveTime = 1500;
local CradAlphaOffset = sq_GetAccel(0, 250, ExiTime - FlagTime, CradMoveTime, true);
FlagTime += 1500;
local CradReduceTime = 300;
local CradXrate = sq_GetAccel(100, 2, ExiTime - FlagTime, CradReduceTime, true);
local RealXrate = CradXrate.tofloat() / 100.0;
FlagTime += 300;
local OpenCradReduceTime = 300;
local OpenCradXrate = sq_GetAccel(2, 100, ExiTime - FlagTime, CradReduceTime, true);
local OpenRealXrate = OpenCradXrate.tofloat() / 100.0;
FlagTime += 300;
//如果时间来到了打开就转换
if (OpenCradXrate > 2) CardOpenFlag = true;
//安图恩标题
// L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 28, X + 124, Y + 180, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
for (local i = 0; i< 4; i++) {
local CardInfo = PartyReward[i];
local BackGroundAniIndex = 11;
//卡牌背面
if (!CardOpenFlag) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 26, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), RealXrate, 1.0);
} else {
//无奖励
if (CardInfo.Flag == false) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 34, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
} else {
if (CardInfo.grade) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 32, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
} else {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 31, X + 94 + (160 * i), Y + 340, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
}
//绘制物品边框
if (OpenRealXrate >= 0.6) {
local Rarity = AllItemInfoObject[CardInfo.item].Rarity;
local Name = AllItemInfoObject[CardInfo.item].Name;
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 5 + Rarity, X + 156 + (160 * i), Y + 378, 1, sq_RGBA(255, 255, 255, CradAlphaOffset), OpenRealXrate, 1.0);
//绘制物品
if (OpenRealXrate >= 1.0 && i == 3) {
DrawItemBase(X + 159 + (160 * i), Y + 380, CardInfo.item, CardInfo.num);
L_sq_DrawCode(Name, X + 174 + (160 * i) - LenheartTextClass.GetStringLength(Name) / 2, Y + 416, ItemNameColor[Rarity], 0, 1);
// if (ActFlag == 5) {
// ActFlag = 6;
// }
}
//物品出现光
if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光
PurpleLight[20 + i].X = X + 90 + (160 * i) - 218 + 54;
PurpleLight[20 + i].Y = Y + 320 - 152 - 24 - 7;
L_sq_SetDrawImgModel(2, 0);
PurpleLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 3) { //粉光
PinkLight[20 + i].X = X + 90 + (160 * i) - 218 + 54;
PinkLight[20 + i].Y = Y + 320 - 152 - 24 - 7;
L_sq_SetDrawImgModel(2, 0);
PinkLight[20 + i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 4) { //金光
GoldenLight[20 + i].X = X + 90 + (160 * i) - 218;
GoldenLight[20 + i].Y = Y + 320 - 152 - 7;
GoldenLight[20 + i].Show(Duration);
}
} else { //彩光
RarityLight[20 + i].X = X + 90 + (160 * i) - 218;
RarityLight[20 + i].Y = Y + 320 - 152 - 7;
RarityLight[20 + i].Show(Duration);
}
}
}
if (OpenRealXrate >= 1.0 && i == 3) {
if (ActFlag == 5) {
ActFlag = 6;
}
}
}
//绘制头像与名字
if (ActFlag >= 6) {
if (CardInfo.Flag) {
DrawProfile(CardInfo.cid, X + 174 + (160 * i), Y + 356, 0);
}
if (ExiTime - FlagTime >= 2000) {
if (ActFlag == 6) {
FlagTime += 2000;
ActFlag = 7;
}
}
}
}
} else {
FlagTime += 4100;
}
//渐渐淡出2阶段
if (ActFlag >= 7) {
local CradMoveTime = 1500;
local CradAlphaOffset = sq_GetAccel(0, 250, ExiTime - FlagTime, CradMoveTime, true);
FlagTime += 1500;
for (local i = 0; i< 20; i++) {
//奖励对象
local CardInfo = TeamReward[i];
if (CardInfo.Flag == false) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 19, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
} else {
//领取过奖励了
if (CardInfo.item == -1) {
L_sq_DrawImg("interface2/raid/anton/reward/anton_reward.img", 24, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
} else {
L_sq_DrawImg("hud/newantondungeonreward.img", 22, X + 89 + (128 * (i % 5)), Y + 220 + (80 * (i / 5)), 1, sq_RGBA(255, 255, 255, CradAlphaOffset), 1.0, 1.0);
if (CradAlphaOffset >= 200) DrawItemEx(X + 133 + (128 * (i % 5)), Y + 252 + (80 * (i / 5)), CardInfo.item, CardInfo.num);
}
if (CradAlphaOffset >= 200)
DrawProfile(CardInfo.cid, X + 160 + (128 * (i % 5)), Y + 229 + (80 * (i / 5)), -6);
}
}
if (CradAlphaOffset >= 200) {
for (local i = 0; i< 20; i++) {
//奖励对象
local CardInfo = TeamReward[i];
if (CardInfo.Flag && CardInfo.item != -1) {
local Rarity = AllItemInfoObject[CardInfo.item].Rarity;
//物品出现光
if (!CardInfo.grade) {
if (Rarity <= 2) { //低于紫色闪紫光
PurpleLight[i].X = X + 133 + (128 * (i % 5)) - 230;
PurpleLight[i].Y = Y + 252 + (80 * (i / 5)) - 246;
L_sq_SetDrawImgModel(2, 0);
PurpleLight[i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 3) { //粉光
PinkLight[i].X = X + 133 + (128 * (i % 5)) - 230;
PinkLight[i].Y = Y + 252 + (80 * (i / 5)) - 246;
L_sq_SetDrawImgModel(2, 0);
PinkLight[i].Show(Duration);
L_sq_ReleaseDrawImgModel();
} else if (Rarity == 4) { //金光
GoldenLight[i].X = X + 133 + (128 * (i % 5)) - 284;
GoldenLight[i].Y = Y + 252 + (80 * (i / 5)) - 220;
GoldenLight[i].Show(Duration);
}
} else { //彩光
RarityLight[i].X = X + 133 + (128 * (i % 5)) - 284;
RarityLight[i].Y = Y + 252 + (80 * (i / 5)) - 220;
RarityLight[i].Show(Duration);
}
}
}
}
if (CradAlphaOffset >= 250 && (ExiTime - FlagTime >= 3000)) {
if (ActFlag == 7) {
FlagTime += 3000;
ActFlag = 8;
CloseWindow();
}
}
}
}
}
function DrawProfile(Cid, gx, gy, CodeXOffset) {
if (RinDro_Anton_Obj.Portrait.rawin(Cid)) {
local InfoObj = RinDro_Anton_Obj.Portrait[Cid];
//绘制队长头像
foreach(AvatarObj in InfoObj.EquVos) {
local AXpos = AvatarObj.F[0][2] + X + OffsetArr[InfoObj.Job][0] + gx - 110;
local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[InfoObj.Job][1] + gy - 5;
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos);
releaseClip(); //裁切结束
}
L_sq_DrawCode(InfoObj.Name, gx + CodeXOffset - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, gy, 0xff00b1ff, 0, 1);
} else {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 606, gx - 65, gy - 2);
L_sq_DrawCode("未知姓名玩家", gx - LenheartTextClass.GetStringLength("未知姓名玩家") / 2, gy, 0xff00b1ff, 0, 1);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}

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/*
文件名:AradPass.nut
路径:Project/AradPass/AradPass.nut
创建日期:2024-08-13 09:39
文件用途:阿拉德战令
*/
dofile("sqr/Project/AradPass/AradPass_Reward.nut");
dofile("sqr/Project/AradPass/AradPass_Quest.nut");
dofile("sqr/Project/AradPass/AradPass_Help.nut");
class AradPassC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//基础信息
BaseInfo = null;
//标题栏
Title = null;
//当前页面
Page = 0;
QuestTitle = null;
QuestPage = 0;
//标签提示
TabSuccessTips = null;
//标签提示
TabSuccessTips = null;
//等级按钮
LevelButton = null;
LevelPage = 0;
//战令等级
MyPassLevel = 2;
//ItemInfo
ItemInfoObject = null;
ItemInfoDrawS = null;
RewardInfoObject = null;
RewardInfoEffTimer = null;
//奖励完成提示
RewardSuccessTips = null;
//页面选择器
PageSelectM = 0;
//奖励页面
RewardPage = null;
//任务页面
QuestPage = null;
//助力页面
HelpPage = null;
function GetBaseInfoCallBack2(Chunk) {
local Jso = Json.Decode(Chunk);
BaseInfo = {};
BaseInfo = clone(Jso);
LevelPage = ((BaseInfo.Exp / 1000) + 1) / 10;
}
function GetPlayerRewardCallBack(Chunk) {
//还原奖励领取提示数组
RewardSuccessTips = [0, 0, 0, 0, 0];
TabSuccessTips[0] = 0;
RewardInfoObject = {};
local Jso = Json.Decode(Chunk);
foreach(Pos, Value in Jso.reward) {
RewardInfoObject.rawset(Pos, Value);
if ((Pos)<(BaseInfo.Exp / 1000 + 1)) {
//判断是否有未领取的道具绘制感叹号要用
local Page = (Pos / 10);
if (RewardSuccessTips[Page] == 0) {
if (Value.isOrdinary == 0) {
RewardSuccessTips[Page] = 1;
TabSuccessTips[0] = 1;
}
if (BaseInfo.isVip) {
if (Value.isadditional == 0) {
RewardSuccessTips[Page] = 1;
TabSuccessTips[0] = 1;
}
}
}
}
}
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Title = [];
RewardSuccessTips = [0, 0, 0, 0, 0];
//标签完成提示
TabSuccessTips = [0, 0, 0];
//奖励动画时间
RewardInfoEffTimer = Clock();
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
RewardPage = AradPass_RewardC("阿拉德战令_奖励窗口", X, Y + 210, 558, 274, 0);
QuestPage = AradPass_QuestC("阿拉德战令_任务窗口", X, Y + 210, 558, 274, 0);
HelpPage = AradPass_HelpC("阿拉德战令_助力窗口", X, Y + 210, 558, 274, 0);
Pack_Control.rawset(20059006, GetBaseInfoCallBack2.bindenv(this));
Pack_Control.rawset(20059004, GetPlayerRewardCallBack.bindenv(this));
GetBaseInfo();
GetPlayerReward();
//默认构造时切换到0页
ChangePage(0);
}
function ChangePage(ToPage) {
foreach(ButtonObj in Title) {
ButtonObj.State = 0;
}
Page = ToPage;
Title[ToPage].State = 1;
RemoveChild("阿拉德战令_奖励窗口");
RemoveChild("阿拉德战令_任务窗口");
RemoveChild("阿拉德战令_助力窗口");
PageSelectM = ToPage;
switch (ToPage) {
case 0: {
AddChild(RewardPage);
break;
}
case 1: {
AddChild(QuestPage);
QuestPage.OpenCallBack();
break;
}
case 2:
AddChild(HelpPage);
break;
}
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(540, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
local Tabbars1 = LenheartNewUI_TabbarsText(12, 27, "奖励");
Tabbars1.State = 1;
AddChild(Tabbars1);
Tabbars1.OnClick = function() {
ChangePage(0);
}.bindenv(this);
Title.append(Tabbars1);
local Tabbars2 = LenheartNewUI_TabbarsText(74, 27, "任务");
AddChild(Tabbars2);
Tabbars2.OnClick = function() {
ChangePage(1);
}.bindenv(this);
Title.append(Tabbars2);
local Tabbars3 = LenheartNewUI_TabbarsText(136, 27, "社交");
AddChild(Tabbars3);
Tabbars3.OnClick = function() {
ChangePage(2);
}.bindenv(this);
Title.append(Tabbars3);
//激活按钮
local ActiveButton = LenheartNewUI_ButtonText(102, 121, 15, "激 活");
ActiveButton.SetFrame(null, 323);
ActiveButton.SetTextOffset(-3, 1);
ActiveButton.OnClick = function() {
local T = {
op = 20059013
}
SendPackEx(T);
}.bindenv(this);
ActiveButton.SetCallBackFunc(function(Win) {
if (!BaseInfo.isVip)
Win.Visible = true;
else
Win.Visible = false;
}.bindenv(this))
AddChild(ActiveButton);
}
//绘制等级数字
function DrawNumber(num, ...) {
num = num.tostring();
local x = X + 38;
local y = Y + 110;
if (num.len() == 2) x = X + 28;
for (local i = 0; i< num.len(); i++) {
local n = num.slice(i, i + 1);
n = n.tointeger();
local Img = "interface2/ui/aradpass/chn/aradpassnum.img";
if (BaseInfo.isVip) Img = "interface2/ui/aradpass/chn/aradpassnumy.img";
L_sq_DrawImg(Img, n, x + (i * 18), y);
}
}
//绘制等级数字
function DrawSmallNumber(num, bx) {
num = num.tostring();
local x = X + 38 + bx;
local y = Y + 250;
if (num.len() == 2) x = X + 33 + bx;
for (local i = 0; i< num.len(); i++) {
local n = num.slice(i, i + 1);
n = n.tointeger();
local Img = "interface2/ui/aradpass/chn/aradpassnum.img";
if (BaseInfo.isVip) Img = "interface2/ui/aradpass/chn/aradpassnumy.img";
L_sq_DrawImg(Img, n, x + (i * 9), y, 0, sq_RGBA(255, 255, 255, 255), 0.5, 0.5);
}
}
//绘制主界面
function DrawMain(obj) {
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 10, 540, 420, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 6, Y + 45, 528, 384, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制背景框标题栏
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpassmain.img", 0, X + 1, Y);
//绘制主题栏
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 0, X + 11, Y + 50);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass_banner.img", 0, X + 11, Y + 50);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 3, X + 547 - 252, Y + 207 - 47);
//绘制等级与经验值
MyPassLevel = BaseInfo.Exp / 1000 + 1;
DrawNumber(MyPassLevel);
local jystr = (BaseInfo.Exp % 1000) + " / " + 1000;
L_sq_DrawCode(jystr, X + 50 - LenheartTextClass.GetStringLength(jystr) / 2, Y + 50 + 20 + 80, sq_RGBA(179, 169, 135, 255), 0, 1);
if (BaseInfo.isVip) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 6, X + 11 + 22, Y + 50 + 24);
}
//绘制战令名
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpassl.img", 0, X + 11 + 91, Y + 50 + 20);
//绘制时装套装名
local szstr = BaseInfo.Apn;
// local szstr = "使用时,选择的装备无论目前强化 /增幅数值多寡";
L_sq_DrawCode(szstr, X + 500 - LenheartTextClass.GetStringLength(szstr) / 2, Y + 192, sq_RGBA(179, 169, 135, 255), 0, 1);
//绘制结束时间
L_sq_DrawCode("距离结束还有" + BaseInfo.EndTime + "天", X + 11 + 91, Y + 50 + 20 + 31, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制主要奖励框
for (local i = 0; i< 5; i++) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 4, X + 11 + 91 + (36 * i), Y + 31 + 124);
DrawItemEx(X + 11 + 95 + (36 * i), Y + 33 + 124, BaseInfo.showItemIds[i], 1);
}
}
//上层绘制
function DrawTop(obj) {
//绘制标签栏的感叹号
foreach(Pos, Value in Title) {
//绘制完成事件的感叹号
if (TabSuccessTips[Pos] == 1) {
L_sq_DrawImg("interface/Lenheartwindowcommon.img", 301, X + 58 + (Pos * 62), Y + 31, 0, sq_RGBA(255, 255, 255, 210), 0.8, 0.8);
}
}
}
function Show(obj) {
if (!BaseInfo) return;
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
DrawTop(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
//主动调用子对象窗口的Proc
foreach(Object in Childrens) {
if (Object instanceof LenheartNewUI_Windows)
Object.Proc(obj);
}
}
function GetBaseInfo() {
local T = {
op = 20059001
}
SendPackEx(T);
local T2 = {
op = 20059005
}
SendPackEx(T2);
}
function GetPlayerReward() {
local T = {
op = 20059003
}
SendPackEx(T);
}
//开启界面回调
function OpenCallBack() {
GetBaseInfo();
GetPlayerReward();
Visible = true;
ResetFocus();
}
}
getroottable().rawdelete("AradPass_Obj");
function Lenheart_AradPass_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("AradPass_Obj")) {
RootTab.rawset("AradPass_Obj", true);
local Win = LenheartNewUI_CreateWindow(AradPassC, "阿拉德战令窗口", ((getroottable().Rindro_Scr_Width - 558) / 2).tointeger(), 46, 558, 484, 15);
EventList_Obj.AddEvent("阿拉德战令", 928, Win,"interface2/hud/information_button/information_button_cn.img");
}
}
getroottable()["LenheartFuncTab"].rawset("AradPassFuncN", Lenheart_AradPass_Fun);

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/*
文件名:AradPass_Help.nut
路径:Project/AradPass/AradPass_Help.nut
创建日期:2024-08-19 21:25
文件用途:战令助力页面
*/
class AradPass_HelpC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
//因为要重载LenheartNewUI_Windows的构造函数
function ResetFocus() {
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
//助力按钮
local UpButton = LenheartNewUI_ButtonText(160, 266, 15, "发起助力");
UpButton.SetTextOffset(-7, 1);
UpButton.OnClick = function() {
local T = {
op = 20059011,
Type = 0
}
SendPackEx(T);
}.bindenv(this);
UpButton.SetCallBackFunc(function(Win) {
if (Parent && Parent.BaseInfo && Parent.BaseInfo.help == 1) {
Win.State = 8;
} else {
Win.State = 0;
}
}.bindenv(this));
AddChild(UpButton);
//完成按钮
local SuccessButton = LenheartNewUI_ButtonText(42, 420, 15, "完成");
SuccessButton.DWidth = -5;
SuccessButton.Width = 50;
SuccessButton.SetTextOffset(-4, 1);
SuccessButton.OnClick = function() {
local T = {
op = 20059011,
Type = 5
}
SendPackEx(T);
}.bindenv(this);
SuccessButton.SetCallBackFunc(function(Win) {
if (Parent && Parent.BaseInfo && Parent.BaseInfo.helpNum< 5) {
Win.State = 8;
} else {
Win.State = 0;
}
}.bindenv(this));
AddChild(SuccessButton);
//完成按钮
local SuccessButton1 = LenheartNewUI_ButtonText(42 + 85, 420, 15, "完成");
SuccessButton1.DWidth = -5;
SuccessButton1.Width = 50;
SuccessButton1.SetTextOffset(-4, 1);
SuccessButton1.OnClick = function() {
local T = {
op = 20059011,
Type = 10
}
SendPackEx(T);
}.bindenv(this);
SuccessButton1.SetCallBackFunc(function(Win) {
if (Parent && Parent.BaseInfo && Parent.BaseInfo.helpNum< 10) {
Win.State = 8;
} else {
Win.State = 0;
}
}.bindenv(this));
AddChild(SuccessButton1);
//完成按钮
local SuccessButton2 = LenheartNewUI_ButtonText(42 + 85 + 85, 420, 15, "完成");
SuccessButton2.DWidth = -5;
SuccessButton2.Width = 50;
SuccessButton2.SetTextOffset(-4, 1);
SuccessButton2.OnClick = function() {
local T = {
op = 20059011,
Type = 20
}
SendPackEx(T);
}.bindenv(this);
SuccessButton2.SetCallBackFunc(function(Win) {
if (Parent && Parent.BaseInfo && Parent.BaseInfo.helpNum< 20) {
Win.State = 8;
} else {
Win.State = 0;
}
}.bindenv(this));
AddChild(SuccessButton2);
}
//绘制主界面
function DrawMain(obj) {
if (!Parent || !Parent.BaseInfo) return;
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 42, X + 11, Y - 210 + 50 + 162);
L_sq_DrawCode("助力奖励", X + 11 + 115, Y - 210 + 50 + 162 + 7, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("[发起助力]说明", X + 11 + 372, Y - 210 + 50 + 162 + 7, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("获得助力 : " + Parent.BaseInfo.helpNum + " 次", X + 11 + 96, Y - 210 + 50 + 162 + 111, sq_RGBA(124, 110, 82, 255), 1, 0);
{
L_sq_DrawCode("社交功能将于每日凌晨6点重置。", X + 11 + 322, Y - 210 + 50 + 162 + 77, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("点击[发起助力]按钮时,立即获得通行", X + 11 + 308, Y - 210 + 50 + 162 + 77 + 20, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("券经验值。", X + 11 + 380, Y - 210 + 50 + 162 + 77 + 40, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("获得助力次数将根据服务器玩家的发起", X + 11 + 300, Y - 210 + 50 + 162 + 77 + 60, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("助力次数而更新。", X + 11 + 364, Y - 210 + 50 + 162 + 77 + 80, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("每10秒可以点击刷新按钮更新信息。", X + 11 + 310, Y - 210 + 50 + 162 + 77 + 100, sq_RGBA(124, 110, 82, 255), 1, 0);
}
L_sq_DrawCode("5次", X + 11 + 48, Y - 210 + 50 + 162 + 148, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("10次", X + 11 + 132, Y - 210 + 50 + 162 + 148, sq_RGBA(124, 110, 82, 255), 1, 0);
L_sq_DrawCode("20次", X + 11 + 216, Y - 210 + 50 + 162 + 148, sq_RGBA(124, 110, 82, 255), 1, 0);
//绘制道具
L_Sq_DrawItem(X + 103, Y - 210 + 262, 1232, Parent.BaseInfo.helpExp, 0, 0, 0);
L_Sq_DrawItem(X + 11 + 43, Y - 210 + 50 + 162 + 167, 1232, Parent.BaseInfo.helpExp5, 0, 0, 0);
L_Sq_DrawItem(X + 11 + 128, Y - 210 + 50 + 162 + 167, 1232, Parent.BaseInfo.helpExp10, 0, 0, 0);
L_Sq_DrawItem(X + 11 + 213, Y - 210 + 50 + 162 + 167, 1232, Parent.BaseInfo.helpExp20, 0, 0, 0);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y - 210);
if (Parent && Parent.Visible && Parent.PageSelectM == 2) {
Visible = true;
X = Parent.X;
Y = Parent.Y + 210;
} else {
Visible = false;
}
}
}
// getroottable().rawdelete("AradPass_Obj");

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/*
文件名:AradPass_Quest.nut
路径:Project/AradPass/AradPass_Quest.nut
创建日期:2024-08-18 22:57
文件用途:战令任务页
*/
class AradPass_Quest_ItemC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//信息
Info = null;
//任务奖励
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//注册控件
RegisterWidget();
}
function ResetFocus() {
}
function RegisterWidget() {
//完成按钮
local ActiveButton = LenheartNewUI_ButtonText(458, 3, 15, "完成");
ActiveButton.OnClick = function() {
Info.op <- 20059033;
SendPackEx(Info);
}.bindenv(this);
ActiveButton.SetCallBackFunc(function(Button) {
//判断是否完成
if (Info.SuccessState) {
Button.TextStr = "已完成";
Button.State = 8;
Button.SetTextOffset(0, 1);
Button.SetTextColor(sq_RGBA(185, 148, 96, 150));
} else {
if (Info.NowSuccessCount >= Info.MaxSuccessCount) {
Button.State = 0;
} else Button.State = 8;
Button.TextStr = "完 成";
Button.SetTextOffset(3, 1);
Button.SetTextColor(sq_RGBA(185, 148, 96, 255));
}
}.bindenv(this))
AddChild(ActiveButton);
}
//绘制主界面
function DrawMain(obj) {
if (!Info) return;
local Ala = 250;
if (Info.SuccessState) Ala = 150;
//绘制任务名字
L_sq_DrawCode(Info.QuestExplain, X + 20, Y + 8, sq_RGBA(179, 169, 135, Ala), 1, 1);
//绘制完成次数
local SuccessStr = Info.NowSuccessCount + " / " + Info.MaxSuccessCount;
L_sq_DrawCode(SuccessStr, X + 296 - LenheartTextClass.GetStringLength(SuccessStr) / 2, Y + 8, sq_RGBA(179, 169, 135, Ala), 1, 1);
//绘制经验值
L_sq_DrawCode(Info.Experience.tostring(), X + 394 - LenheartTextClass.GetStringLength(Info.Experience.tostring()) / 2, Y + 8, sq_RGBA(179, 169, 135, Ala), 1, 1);
}
function Show(obj) {
DrawMain(obj);
//动态设置这里要先刷新一下坐标
LenheartNewUI_Windows.SyncPos(X, Y)
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
class AradPass_QuestC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
QuestTitle = null;
//页面
Page = 0;
//任务集合
QuestItemList = null;
//每日任务数组
DailyTasks = null;
//重复任务数组
RepeatingTasks = null;
//赛季任务数组
SeasonTasks = null;
//任务完成提示
QuestSuccessTips = null;
QuestTips = false;
QuestWheelNow = 0;
QuestWheelMax = 0;
ExpLimitMax = 0;
ExpLimit = 0;
function GetPlayerQuest() {
local T = {
op = 20059031
}
SendPackEx(T);
}
function GetPlayerQuestCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
DailyTasks = Jso.task[0];
RepeatingTasks = Jso.task[1];
SeasonTasks = Jso.task[2];
ExpLimitMax = Jso.ExpLimitMax;
ExpLimit = Jso.ExpLimit;
QuestSuccessTips = [0, 0, 0];
if (Parent) Parent.TabSuccessTips[1] = 0;
foreach(Pos, Value in Jso.task) {
foreach(QuestObject in Value) {
if (QuestObject.SuccessState == 0) {
if (QuestObject.NowSuccessCount >= QuestObject.MaxSuccessCount) {
QuestSuccessTips[Pos] = 1;
Parent.TabSuccessTips[1] = 1;
break;
}
}
}
}
InitQuestItem();
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
QuestTitle = [];
QuestItemList = [
[],
[],
[]
];
//注册控件
RegisterWidget();
Pack_Control.rawset(20059032, GetPlayerQuestCallBack.bindenv(this));
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
//因为要重载LenheartNewUI_Windows的构造函数
function ResetFocus() {
}
function ChangePage(ToPage) {
//如果就是当前页面直接返回
// if (ToPage == Page) return;
foreach(ButtonObj in QuestTitle) {
ButtonObj.State = 0;
}
Page = ToPage;
QuestTitle[ToPage].State = 1;
//先移除所有
for (local i = 0; i< 3; i++) {
foreach(winobj in QuestItemList[i]) {
winobj.Visible = false;
RemoveChild(winobj.ObjectId);
}
}
//添加该页应该显示的
for (local i = 0; i< 3; i++) {
if (i == ToPage) {
foreach(winobj in QuestItemList[ToPage]) {
winobj.Visible = true;
AddChild(winobj);
}
}
}
//设定页面滚轮阈值
{
local QuestTasks = null;
//每日
if (Page == 0) {
//每日任务数组
QuestTasks = DailyTasks;
}
//重复
else if (Page == 1) {
//重复任务数组
QuestTasks = RepeatingTasks;
}
//赛季
else {
//赛季任务数组
QuestTasks = SeasonTasks;
}
QuestWheelMax = QuestTasks.len();
}
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
local Tabbars1 = LenheartNewUI_TabbarsText(12, 213, "每日任务");
Tabbars1.State = 1;
Tabbars1.SetTextOffset(9, 3);
AddChild(Tabbars1);
Tabbars1.OnClick = function() {
ChangePage(0);
}.bindenv(this);
QuestTitle.append(Tabbars1);
local Tabbars2 = LenheartNewUI_TabbarsText(74, 213, "重复任务");
AddChild(Tabbars2);
Tabbars2.SetTextOffset(9, 3);
Tabbars2.OnClick = function() {
ChangePage(1);
}.bindenv(this);
QuestTitle.append(Tabbars2);
local Tabbars3 = LenheartNewUI_TabbarsText(136, 213, "赛季任务");
AddChild(Tabbars3);
Tabbars3.SetTextOffset(9, 3);
Tabbars3.OnClick = function() {
ChangePage(2);
}.bindenv(this);
QuestTitle.append(Tabbars3);
//全部领取按钮
local ClaimAllButton = LenheartNewUI_ButtonText(472, 452, 15, "全部领取");
ClaimAllButton.SetFrame(null, 323);
ClaimAllButton.SetTextOffset(-7, 1);
ClaimAllButton.OnClick = function() {
local T = {
op = 20059035
}
SendPackEx(T);
}.bindenv(this);
AddChild(ClaimAllButton);
}
function OpenCallBack() {
GetPlayerQuest();
}
//创建任务Item
function InitQuestItem() {
//清除原有项目
foreach(ItemList in QuestItemList) {
foreach(Window in ItemList) {
RemoveChild(Window.ObjectId);
Window.DestroyWindow();
}
}
//先移除所有
for (local i = 0; i< 3; i++) {
foreach(winobj in QuestItemList[i]) {
winobj.Visible = false;
RemoveChild(winobj.ObjectId);
}
}
//清空缓存
QuestItemList = [
[],
[],
[]
];
for (local i = 0; i< 3; i++) {
local QuestTasks = null;
//每日
if (i == 0) {
//每日任务数组
QuestTasks = DailyTasks;
}
//重复
else if (i == 1) {
//重复任务数组
QuestTasks = RepeatingTasks;
}
//赛季
else {
//赛季任务数组
QuestTasks = SeasonTasks;
}
foreach(Pos, Value in QuestTasks) {
local QuestItem = AradPass_Quest_ItemC("AradPassQuestItem_" + i + "_" + Pos, X - 5000, Y, 536, 31, 0);
QuestItem.Info = Value;
QuestItemList[i].append(QuestItem);
}
}
ChangePage(Page);
}
//绘制主界面
function DrawMain(obj) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 43, X + 11, Y - 210 + 50 + 162);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 38, X + 13, Y - 210 + 50 + 184);
L_sq_DrawCode("任务内容", X + 120, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("完成次数", X + 288, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("经验值", X + 388, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("状态", X + 492, Y + 7 + 21, sq_RGBA(179, 169, 135, 255), 1, 1);
//绘制悬停提示
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 25, Y - 210 + 456, 16, 16)) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 240, X + 25, Y - 210 + 456);
QuestTips = true;
} else {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 239, X + 25, Y - 210 + 456);
QuestTips = false;
}
// 周获取的经验
L_sq_DrawCode("每周重复任务经验获取上限 " + ExpLimit + "/" + ExpLimitMax, X + 40 + 7, Y - 210 + 7 + 451, sq_RGBA(179, 169, 135, 255), 1, 1);
}
//上层绘制
function DrawTop(obj) {
//绘制标签栏的感叹号
foreach(Pos, Value in QuestTitle) {
if (QuestSuccessTips && QuestSuccessTips.len() == 3) {
if (QuestSuccessTips[Pos] == 1) {
L_sq_DrawImg("interface/Lenheartwindowcommon.img", 301, X + 64 + (Pos * 62), Y + 6, 0, sq_RGBA(255, 255, 255, 210), 0.8, 0.8);
}
}
}
//任务提示
if (QuestTips) {
L_sq_DrawWindow(X + 40, Y - 210 + 350, 224, 100, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
local QuestTipsStr = "每周可以通过完成重复任务获得的最大经验值。\n达到每周经验获取上限后无法进行重复任务。\n通过每日任务以及赛季任务获得的经验值不受每周经验获取上限的限制。\n每周星期四将初始化每周经验获取量。\n每周四凌晨6点初始化重复任务的进度并删除未领取的重复任务经验值。";
local QuestTipsArray = L_sq_GetStringDrawArray(QuestTipsStr, 251);
foreach(Pos, va in QuestTipsArray) {
// Sout("文本内容嗯: %L", va);
L_sq_DrawCode(va, X + 40 + 7, Y - 210 + 7 + 350 + (Pos * 16), 0xFFFFFFFF, 1, 1);
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
DrawTop(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y - 210);
if (Parent && Parent.Visible && Parent.PageSelectM == 1) {
Visible = true;
X = Parent.X;
Y = Parent.Y + 210;
} else {
Visible = false;
}
if (IMouse.IsWheelUp()) {
if (QuestWheelNow > 0) QuestWheelNow--;
}
if (IMouse.IsWheelDown()) {
if (QuestWheelNow< QuestWheelMax - 6) QuestWheelNow++;
}
foreach(Pos, winobj in QuestItemList[Page]) {
if (Pos >= QuestWheelNow && Pos <= QuestWheelNow + 5) {
local OffsetPos = Pos - QuestWheelNow;
winobj.X = X + 12;
winobj.Y = Y - 210 + 50 + 184 + 25 + (OffsetPos * 31);
} else {
winobj.X = X + 12 - 5000;
}
}
//主动调用子对象窗口的Proc
foreach(Object in Childrens) {
if (Object instanceof LenheartNewUI_Windows)
Object.Proc(obj);
}
}
}
// getroottable().rawdelete("AradPass_Obj");

View File

@ -0,0 +1,428 @@
/*
文件名:AradPass_Reward.nut
路径:Project/AradPass/AradPass_Reward.nut
创建日期:2024-08-13 22:17
文件用途:奖励
*/
class AradPass_RewardC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//等级按钮数组
LevelButton = null;
//当前页面
Page = 0;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
LevelButton = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
//因为要重载LenheartNewUI_Windows的构造函数
function ResetFocus() {
}
function ChangePage(ToPage) {
foreach(ButtonObj in LevelButton) {
ButtonObj.State = 0;
}
LevelButton[ToPage].State = 1;
Page = ToPage;
}
function RegisterWidget() {
//注册等级按钮
local LevelButton_1 = LenheartNewUI_TabbarsText(61, 215, "1 - 10", 88, 25);
LevelButton_1.SetFrame("interface2/ui/aradpass/chn/aradpass.img", 15);
LevelButton_1.SetTextOffset(42 - LenheartTextClass.GetStringLength("1 - 10") / 2, 6);
LevelButton_1.State = 1;
LevelButton_1.OnClick = function() {
ChangePage(0);
}.bindenv(this);
AddChild(LevelButton_1);
LevelButton.append(LevelButton_1);
local LevelButton_2 = LenheartNewUI_TabbarsText(154, 215, "11 - 20", 88, 25);
LevelButton_2.SetFrame("interface2/ui/aradpass/chn/aradpass.img", 15);
LevelButton_2.SetTextOffset(42 - LenheartTextClass.GetStringLength("11 - 20") / 2, 6);
LevelButton_2.OnClick = function() {
ChangePage(1);
}.bindenv(this);
AddChild(LevelButton_2);
LevelButton.append(LevelButton_2);
local LevelButton_3 = LenheartNewUI_TabbarsText(247, 215, "21 - 30", 88, 25);
LevelButton_3.SetFrame("interface2/ui/aradpass/chn/aradpass.img", 15);
LevelButton_3.SetTextOffset(42 - LenheartTextClass.GetStringLength("11 - 20") / 2, 6);
LevelButton_3.OnClick = function() {
ChangePage(2);
}.bindenv(this);
AddChild(LevelButton_3);
LevelButton.append(LevelButton_3);
local LevelButton_4 = LenheartNewUI_TabbarsText(340, 215, "31 - 40", 88, 25);
LevelButton_4.SetFrame("interface2/ui/aradpass/chn/aradpass.img", 15);
LevelButton_4.SetTextOffset(42 - LenheartTextClass.GetStringLength("11 - 20") / 2, 6);
LevelButton_4.OnClick = function() {
ChangePage(3);
}.bindenv(this);
AddChild(LevelButton_4);
LevelButton.append(LevelButton_4);
local LevelButton_5 = LenheartNewUI_TabbarsText(433, 215, "41 - 50", 88, 25);
LevelButton_5.SetFrame("interface2/ui/aradpass/chn/aradpass.img", 15);
LevelButton_5.SetTextOffset(42 - LenheartTextClass.GetStringLength("11 - 20") / 2, 6);
LevelButton_5.OnClick = function() {
ChangePage(4);
}.bindenv(this);
AddChild(LevelButton_5);
LevelButton.append(LevelButton_5);
//全部领取按钮
local ClaimAllButton = LenheartNewUI_ButtonText(460, 440, 15, "全部领取");
ClaimAllButton.SetFrame(null, 323);
ClaimAllButton.SetTextOffset(-7, 1);
ClaimAllButton.OnClick = function() {
local T = {
op = 20059009
}
SendPackEx(T);
}.bindenv(this);
AddChild(ClaimAllButton);
}
//绘制主界面
function DrawMain(obj) {
if (!Parent.BaseInfo) return;
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 1, X + 11, Y - 210 + 50 + 162);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 2, X + 11, Y - 210 + 50 + 162 + 214);
L_sq_DrawCode("区", X + 11 + 14, Y - 210 + 50 + 162 + 14, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("间", X + 11 + 14, Y - 210 + 50 + 162 + 14 + 19, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("免", X + 11 + 14, Y - 210 + 50 + 162 + 14 + 19 + 47, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("费", X + 11 + 14, Y - 210 + 50 + 162 + 14 + 19 + 47 + 19, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("追", X + 11 + 14, Y - 210 + 50 + 162 + 14 + 19 + 47 + 19 + 54, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawCode("加", X + 11 + 14, Y - 210 + 50 + 162 + 14 + 19 + 47 + 19 + 54 + 19, sq_RGBA(179, 169, 135, 255), 1, 1);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 19, X + 11, Y - 210 + 240);
if (LevelButton.len() > 0) {
foreach(Pos, Value in LevelButton) {
if (Value.State == 1) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 18, X + 11 + 50 + (Pos * 93), Y - 210 + 215);
}
//绘制是否可领取奖励的感叹号
if (Parent.RewardSuccessTips[Pos] == 1) {
L_sq_DrawImg("interface/Lenheartwindowcommon.img", 301, X + 125 + (Pos * 93), Y - 210 + 224, 0, sq_RGBA(255, 255, 255, 210), 0.8, 0.8);
}
}
}
for (local i = 0; i< 10; i++) {
DrawSmallNumber(i + 1 + (Page * 10), 124 - 91 + (i * 47));
}
DrawRewardItem(obj);
L_sq_DrawImg("interface/Lenheartwindowcommon.img", 504, X + 24, Y - 210 + 438, 0, sq_RGBA(255, 255, 255, 250), 0.8, 0.8);
L_sq_DrawImg("interface/Lenheartwindowcommon.img", 504, X + 24, Y - 210 + 460, 0, sq_RGBA(255, 255, 255, 250), 0.8, 0.8);
L_sq_DrawCode("获得的物品将发放至物品栏。", X + 44, Y - 210 + 438, sq_RGBA(179, 169, 135, 150), 1, 1);
L_sq_DrawCode("未使用的奖励道具将在本季通行券结束时删除。", X + 44, Y - 210 + 460, sq_RGBA(179, 169, 135, 150), 1, 1);
}
//绘制奖励
function DrawRewardItem(obj) {
local Idx = Page * 10;
for (local i = 0; i< 10; i++) {
//奖励下标
local RealPos = Idx + i;
if (RealPos in Parent.RewardInfoObject) {
local RewardObject = Parent.RewardInfoObject[RealPos];
//普通道具
if ("itemid" in RewardObject) {
//普通底
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 21, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 61);
DrawItemBase(X + 64 + (i * 47), Y - 210 + 296, RewardObject.itemid, RewardObject.num);
//已领取
if (RewardObject.isOrdinary) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 23, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 61);
}
//未领取
else if (!RewardObject.isOrdinary) {
//快达到等级
if ((RealPos + 1) == Parent.MyPassLevel + 1) {
}
//已达到等级
else if ((RealPos + 1) <= Parent.MyPassLevel) {
local A = 60;
if (Parent.RewardInfoEffTimer) {
if (Clock() - Parent.RewardInfoEffTimer <= 1000) {
A = sq_GetUniformVelocity(60, 255, Clock() - Parent.RewardInfoEffTimer, 1000);
}
if (Clock() - Parent.RewardInfoEffTimer <= 2000 && Clock() - Parent.RewardInfoEffTimer > 1000) {
A = sq_GetUniformVelocity(255, 60, Clock() - Parent.RewardInfoEffTimer - 1000, 1000);
}
if (Clock() - Parent.RewardInfoEffTimer > 2000) {
Parent.RewardInfoEffTimer = Clock();
}
}
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 29, X + 7 + 45 + (i * 47), Y - 210 + 50 + 162 + 58, 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 7 + 45 + (i * 47), Y - 210 + 50 + 162 + 58, 44, 74)) {
if (MouseClickFlag) {
local T = {
op = 20059007,
Type = 0,
lv = RealPos + 1,
}
SendPackEx(T);
}
}
}
//未达到等级
else {
//普通底Eff 未领取
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 33, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 61);
}
}
}
//是不是VIP
local IsVip = Parent.BaseInfo.isVip;
//进阶道具
if ("additionalItemId" in RewardObject && "additionalItemId2" in RewardObject) {
//普通底
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 26, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
DrawItemBase(X + 64 + (i * 47), Y - 210 + 356, RewardObject.additionalItemId, RewardObject.additionalNum);
DrawItemBase(X + 64 + (i * 47), Y - 210 + 390, RewardObject.additionalItemId2, RewardObject.additionalNum2);
if (RewardObject.isadditional) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 28, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
} else {
if (!IsVip) {
//普通底
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 32, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
} else {
//快达到等级
if ((RealPos + 1) == Parent.MyPassLevel + 1) {
}
//已达到等级
else if ((RealPos + 1) <= Parent.MyPassLevel) {
local A = 60;
if (Parent.RewardInfoEffTimer) {
if (Clock() - Parent.RewardInfoEffTimer <= 1000) {
A = sq_GetUniformVelocity(60, 255, Clock() - Parent.RewardInfoEffTimer, 1000);
}
if (Clock() - Parent.RewardInfoEffTimer <= 2000 && Clock() - Parent.RewardInfoEffTimer > 1000) {
A = sq_GetUniformVelocity(255, 60, Clock() - Parent.RewardInfoEffTimer - 1000, 1000);
}
if (Clock() - Parent.RewardInfoEffTimer > 2000) {
Parent.RewardInfoEffTimer = Clock();
}
}
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 30, X + 7 + 45 + (i * 47), Y - 210 + 45 + 162 + 138, 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 7 + 45 + (i * 47), Y - 210 + 45 + 162 + 138, 44, 74)) {
if (MouseClickFlag) {
local T = {
op = 20059007,
Type = 1,
lv = RealPos + 1,
}
SendPackEx(T);
}
}
}
//未达到等级
else {
//普通底Eff 未领取
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 33, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
}
}
}
} else {
//普通底
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 25, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
DrawItemBase(X + 64 + (i * 47), Y - 210 + 373, RewardObject.additionalItemId, RewardObject.additionalNum);
if (RewardObject.isadditional) {
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 27, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
} else {
if (!IsVip) {
//普通底
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 31, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
} else {
//快达到等级
if ((RealPos + 1) == Parent.MyPassLevel + 1) {
}
//已达到等级
else if ((RealPos + 1) <= Parent.MyPassLevel) {
local A = 60;
if (Parent.RewardInfoEffTimer) {
if (Clock() - Parent.RewardInfoEffTimer <= 1000) {
A = sq_GetUniformVelocity(60, 255, Clock() - Parent.RewardInfoEffTimer, 1000);
}
if (Clock() - Parent.RewardInfoEffTimer <= 2000 && Clock() - Parent.RewardInfoEffTimer > 1000) {
A = sq_GetUniformVelocity(255, 60, Clock() - Parent.RewardInfoEffTimer - 1000, 1000);
}
if (Clock() - Parent.RewardInfoEffTimer > 2000) {
Parent.RewardInfoEffTimer = Clock();
}
}
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 30, X + 7 + 45 + (i * 47), Y - 210 + 45 + 162 + 138, 0, sq_RGBA(255, 255, 255, A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 7 + 45 + (i * 47), Y - 210 + 45 + 162 + 138, 44, 74)) {
if (MouseClickFlag) {
local T = {
op = 20059007,
Type = 1,
lv = RealPos + 1,
}
SendPackEx(T);
}
}
}
//未达到等级
else {
//普通底Eff 未领取
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", 33, X + 11 + 45 + (i * 47), Y - 210 + 50 + 162 + 138);
}
}
}
}
}
}
if (Parent.MyPassLevel >= Page * 10) {
//是不是VIP
local IsVip = false;
if ("isVip" in Parent.BaseInfo && Parent.BaseInfo.isVip) IsVip = true;
local MyExp;
local Rate;
if (Parent.MyPassLevel == Page * 10) {
MyExp = (Parent.BaseInfo.Exp + 1000.0) % 10000.0;
Rate = MyExp.tofloat() / 10000.0;
} else if (Parent.MyPassLevel<(Page + 1) * 10) {
MyExp = Parent.BaseInfo.Exp % 10000.0 + 1000.0;
Rate = MyExp.tofloat() / 10000.0;
} else {
Rate = 100.0;
}
local ImgIndex = 34;
if (IsVip) ImgIndex = 35;
if (Rate <= 0) Rate = 0.01;
setClip(X + 11 + 45, Y - 210, X + 11 + 45 + (470 * Rate).tointeger(), Y - 210 + 264 + 4); //开始裁切
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", ImgIndex, X + 11 + 45, Y - 210 + 264);
releaseClip(); //裁切结束
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/ui/aradpass/chn/aradpass.img", ImgIndex + 2, X + 11 + 34 + (470 * Rate).tointeger(), Y - 210 + 255);
L_sq_ReleaseDrawImgModel();
}
}
//绘制等级数字
function DrawSmallNumber(num, bx) {
num = num.tostring();
local x = X + 38 + bx;
local y = Y + 40;
if (num.len() == 2) x = X + 33 + bx;
for (local i = 0; i< num.len(); i++) {
local n = num.slice(i, i + 1);
n = n.tointeger();
local Img = "interface2/ui/aradpass/chn/aradpassnum.img";
if ("isVip" in Parent.BaseInfo && Parent.BaseInfo.isVip) Img = "interface2/ui/aradpass/chn/aradpassnumy.img";
L_sq_DrawImg(Img, n, x + (i * 9), y, 0, sq_RGBA(255, 255, 255, 255), 0.5, 0.5);
}
}
MouseClickFlag = false;
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
MouseClickFlag = true;
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
MouseClickFlag = false;
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y - 210);
if (Parent && Parent.Visible && Parent.PageSelectM == 0) {
Visible = true;
X = Parent.X;
Y = Parent.Y + 210;
} else {
Visible = false;
}
if (IMouse.IsWheelUp()) {
if (Page > 0) {
ChangePage(Page - 1);
};
}
if (IMouse.IsWheelDown()) {
if (Page< 4) {
ChangePage(Page + 1);
};
}
}
}
// getroottable().rawdelete("AradPass_Obj");
// local T = {
// op = 20059015,
// }
// Rindro_BaseToolClass.SendPackEx(T);

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/*
文件名:CollectionBox.nut
路径:Project/CollectionBox/CollectionBox.nut
创建日期:2024-09-14 15:08
文件用途:收集箱
*/
class LenheartNewUI_CollectionBox_BaseButton extends LenheartNewUI_CommonUi {
State = 0;
BaseIdx = 29;
DWidth = null;
Path = null;
Idx = null;
SetFlag = null;
constructor(X, Y, W, H, Path, Idx) {
this.DWidth = W;
this.Path = Path;
this.Idx = Idx;
LenheartNewUI_CommonUi.constructor(X, Y, W, H);
}
function SetFrame(gPath, gIdx) {
if (gPath) Path = gPath;
Idx = gIdx;
}
function Show(obj) {
//不可用
if (State == 8) {
L_sq_DrawImg(Path, Idx + 3, X, Y + 1);
} else {
//按下
if (isLBDown) {
L_sq_DrawImg(Path, Idx + 2, X, Y + 1);
}
//悬停
else if (isInRect) {
L_sq_DrawImg(Path, Idx + 1, X, Y);
}
//普通
else {
L_sq_DrawImg(Path, Idx, X, Y);
}
}
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
local obj = sq_getMyCharacter();
obj.sq_PlaySound("CLICK_BUTTON1");
OnClick(this);
}
isLBDown = false;
}
}
class CollectionBoxC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
//盒子按钮集合
BoxButton = null;
//信息
Info = null;
//当前页面
Page = null;
//
//基础配置包
function GetInfoCallBack(Chunk) {
Info = Json.Decode(Chunk).info;
foreach(Key, Aobj in Info) {
if (!Page) Page = Key;
local StrBuf1 = L_sq_GetStringDrawArray(Aobj.attribute.Atts, 300);
Aobj.attribute.AttsS <- StrBuf1[0] + "...";
Aobj.attribute.Atts <- StrBuf1;
}
InitBoxButton();
}
//获取收集信息
function GetCollectInfo() {
local T = {
op = 20077003
};
SendPackEx(T);
}
//收集箱收集信息
function GetCollectInfoCallBack(Chunk) {
// Info = Json.Decode(Chunk).info;
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
BoxButton = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20077028, GetInfoCallBack.bindenv(this));
Pack_Control.rawset(20077004, GetCollectInfoCallBack.bindenv(this));
GetCollectInfo();
}
//初始化按钮
function InitBoxButton() {
if (BoxButton.len() > 0) {
for (local i = 0; i< Childrens.len(); i++) {
local Cobj = Childrens[i];
if (Cobj instanceof LenheartNewUI_CollectionBox_BaseButton) {
Childrens.remove(i);
i--;
}
}
}
local RealPos = 0;
foreach(Pos, InfoObj in Info) {
//关闭按钮
local ButtonBuf = LenheartNewUI_CollectionBox_BaseButton(8, 95 + (RealPos * 72), 102, 70, InfoObj.img, 1);
ButtonBuf.SetFlag = Pos;
ButtonBuf.OnClick = function(ButtonObj) {
Page = ButtonObj.SetFlag;
}.bindenv(this);
ButtonBuf.SetCallBackFunc(function(ButtonObj) {
});
Childrens.append(ButtonBuf);
RealPos++;
}
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(356, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
}
//绘制主界面
function DrawMain(obj) {
if (!Info) return;
//窗口
L_sq_DrawImg("interface2/collectbox/collectboxbtn.img", 0, X, Y);
//背景
L_sq_DrawImg(Info[Page].img, 0, X + 7, Y + 26);
//绘制收集箱名称
L_sq_DrawCode(Info[Page].name, X + 208 - LenheartTextClass.GetStringLength(Info[Page].name) / 2, Y + 40, sq_RGBA(255, 177, 0, 250), 0, 1);
//绘制收集箱信息缩略
L_sq_DrawCode(Info[Page].attribute.AttsS, X + 228 - LenheartTextClass.GetStringLength(Info[Page].attribute.AttsS) / 2, Y + 40 + 20, sq_RGBA(255, 242, 0, 250), 0, 1);
}
function TopShow(obj) {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 86, Y + 53, 272, 15)) {
local StrArr = Info[Page].attribute.Atts;
local Str = Info[Page].attribute.AttsS;
L_sq_DrawWindow(IMouse.GetXPos() - 140 + LenheartTextClass.GetStringLength(Str) / 2, IMouse.GetYPos() - 36, 0 + LenheartTextClass.GetStringLength(Str), 0 + (14 * StrArr.len()), "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
local Xpos = LenheartTextClass.GetStringLength(Str) / 2;
foreach(Pos, realStr in StrArr) {
L_sq_DrawCode(realStr, IMouse.GetXPos() - 126 + Xpos, IMouse.GetYPos() - 24 + (Pos * 14), 0xFFFFFFFF, 1, 1);
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("CollectionBox_Obj");
function Lenheart_CollectionBox_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("CollectionBox_Obj")) {
RootTab.rawset("CollectionBox_Obj", true);
LenheartNewUI_CreateWindow(CollectionBoxC, "收集箱", ((getroottable().Rindro_Scr_Width - 376) / 2).tointeger(), 64, 376, 384, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("CollectionBoxFuncN", Lenheart_CollectionBox_Fun);

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/*
文件名:CombatRank.nut
路径:Project/CombatRank/CombatRank.nut
创建日期:2024-08-12 20:07
文件用途:战斗力系统
*/
class CombatRankC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//默认显示状态需要是关闭 因为要通过收包打开
Visible = false;
//排行榜显示的第几页
Page = 1;
MaxPage = 1;
//当前显示页面的数据对象
PageInfo = null;
//我的数据
MyInfo = null;
//殿堂模特数组
ShowCharacter = null;
function GetRankInfo() {
local T = {
op = 20072003,
page = Page
}
SendPackEx(T);
}
function GetRankInfoCallBack(Chunk) {
PageInfo = null;
local Jso = Json.Decode(Chunk);
PageInfo = Jso.ranking;
MyInfo = PageInfo.pop();
MyInfo.rank <- Jso.on;
MaxPage = Jso.size;
//如果是在第一页 才会有123名
if (Page == 1) {
ShowCharacter = array(3);
for (local i = 0; i< 3; i++) {
local T = {
op = 20069001,
items = PageInfo[i].avaS,
job = PageInfo[i].job.tointeger(),
flag = i
}
SendPackEx(T);
}
}
}
//时装 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
AvatarInfoIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
creInfoIdx = [0x3068, 0x306C, 0x3070, 0x3074];
//更换装备事件回调
function PlayerChanageEquCallBack(Chunk) {
local obj = sq_GetMyMasterCharacter();
if (!obj) return;
local C_Object = L_sq_RA(0x1ab7cdc);
//记录时装
local avataritemsbuf = [];
foreach(offset in AvatarInfoIdx) {
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
if (AvatarEquiAddress >= 0x400000) {
local Ab = [];
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
Ab.append(NormalIndex);
Ab.append(ExIndex);
avataritemsbuf.append(Ab);
} else {
local Ab = [];
Ab.append(0);
Ab.append(0);
avataritemsbuf.append(Ab);
}
}
//记录装备
local equiitemsbuf = [];
local equiupbuf = [];
for (local i = 1; i< 13; ++i) {
//编号
local Index = L_sq_GetCharacterAttribute(0x1c, i);
//强化
local Upvalue = L_sq_GetCharacterAttribute(0x1054, i)
//是否有增幅属性
local IsZf = L_sq_GetCharacterAttribute(0x10A8, i)
//锻造
local DsUpvalue = L_sq_GetCharacterAttribute(0x10E8, i);
//附魔卡片
local Enchanting = L_sq_GetCharacterAttribute(0x1084, i);
equiitemsbuf.append(Index);
local Info = [];
if (IsZf) {
Info.append(0);
Info.append(Upvalue);
} else {
Info.append(Upvalue);
Info.append(0);
}
Info.append(DsUpvalue);
Info.append(Enchanting);
equiupbuf.append(Info);
// print(i);
// print(equiupbuf.len());
}
//记录宠物
local creitemsbuf = [];
foreach(offset in creInfoIdx) {
local creEquiAddress = L_sq_RA(C_Object + offset);
if (creEquiAddress >= 0x400000) {
local NormalIndex = L_sq_RA(creEquiAddress + 0x1c);
creitemsbuf.append(NormalIndex);
} else {
creitemsbuf.append(0);
}
}
//记录四维三攻属强i
local Attributes = 0;
Attributes += L_sq_GetCharacterAttribute(0x2364);
Attributes += L_sq_GetCharacterAttribute(0x2394);
Attributes += L_sq_GetCharacterAttribute(0x237c);
Attributes += L_sq_GetCharacterAttribute(0x23ac);
local AttackValue = 0;
AttackValue += L_sq_GetCharacterAttribute(0x1E54);
AttackValue += L_sq_GetCharacterAttribute(0x1E84);
AttackValue += L_sq_GetCharacterAttribute(0x22C8);
local Enhancement = 0; //火冰光暗 大概
Enhancement += L_sq_GetCharacterAttribute(0x1b54);
Enhancement += L_sq_GetCharacterAttribute(0x1b60);
Enhancement += L_sq_GetCharacterAttribute(0x1b78);
Enhancement += L_sq_GetCharacterAttribute(0x1b6c);
local T = {
op = 20072001,
ava = avataritemsbuf,
equ = equiitemsbuf,
sw = Attributes,
atk = AttackValue,
ele = Enhancement,
cre = creitemsbuf,
job = sq_getJob(obj),
exjob = sq_getGrowType(obj),
name = L_Sq_GetObjectName(obj),
equUp = equiupbuf
}
SendPackEx(T);
}
ChanageCombat = null;
MyCombat = null;
DrawAniTimeFlag = null;
function PlayerCombatChanageCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
//战斗力变动 绘制动画
if (Jso.Combat != 0) {
ChanageCombat = Jso.Combat;
MyCombat = Jso.zdlS;
DrawAniTimeFlag = Clock();
}
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20069002, GetAvatarDrawInfoCallBack.bindenv(this));
Pack_Control.rawset(20072004, GetRankInfoCallBack.bindenv(this));
Pack_Control.rawset(20072002, PlayerCombatChanageCallBack.bindenv(this));
Pack_Control.rawset(20072102, PlayerChanageEquCallBack.bindenv(this));
//上传自身信息
PlayerChanageEquCallBack(1);
//获取排行榜信息
GetRankInfo();
}
function GetAvatarDrawInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
local ZlibStr = Jso.ZipS;
Jso.ZipS = Json.Decode(L_sq_Dezlib(Jso.ZipS));
local DrawAniArr = [];
foreach(DrawObj in Jso.ZipS.MoniPack) {
local FrameArr = [];
foreach(Buf in DrawObj.F) {
local T = {
ImgIndex = Buf[0],
Delay = Buf[1],
Pos = [Buf[2], Buf[3]]
}
FrameArr.append(T);
}
local Ani = Lenheart_Ani(DrawObj.B, FrameArr, [400, 400]);
DrawAniArr.append(Ani);
}
ShowCharacter[Jso.ZipS.flag] = DrawAniArr;
}
chrobj = null;
function GetAvatarDrawInfo(obj) {
local C_Object = L_Sq_GetObjectAddress(obj);
// 武器 帽子 头部 脸 上衣 下装 鞋子 胸部 腰部 皮肤 光环
local AvatarIdx = [0x3038, 0x3010, 0x3014, 0x3018, 0x301c, 0x3020, 0x3024, 0x3028, 0x302c, 0x3030, 0x3034];
local itemsbuf = [];
foreach(offset in AvatarIdx) {
local AvatarEquiAddress = L_sq_RA(C_Object + offset);
if (AvatarEquiAddress >= 0x400000) {
local Ab = [];
local NormalIndex = L_sq_RA(AvatarEquiAddress + 0x1c);
local ExIndex = L_sq_RA(AvatarEquiAddress + 0x13E0);
Ab.append(NormalIndex);
Ab.append(ExIndex);
itemsbuf.append(Ab);
}
}
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(520, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
//左按钮
local LeftButton = LenheartNewUI_BaseButton(236, 500, 12, 9, "interface/lenheartwindowcommon.img", 511);
LeftButton.OnClick = function() {
if (Page > 1) Page--;
}.bindenv(this);
Childrens.append(LeftButton);
//关闭按钮
local RightButton = LenheartNewUI_BaseButton(304, 500, 12, 9, "interface/lenheartwindowcommon.img", 521);
RightButton.OnClick = function() {
if (Page< MaxPage) Page++;
}.bindenv(this);
Childrens.append(RightButton);
}
//绘制主界面
function DrawMain(obj) {
if (!PageInfo) return;
//窗口
L_sq_DrawImg("interface/rindro/new_rank.img", 0, X, Y);
//排名图标
L_sq_DrawImg("interface2/hud/information_button/information_button_cn.img", 136, X + 5, Y + 295);
for (local i = 0; i< PageInfo.len(); i++) {
local StrBuf = (i + 1 + (Page - 1) * 10).tostring();
L_sq_DrawCode(StrBuf, X + 16 - LenheartTextClass.GetStringLength(StrBuf) / 2, Y + 318 + (i * 16), sq_RGBA(179, 169, 135, 255), 0, 1);
}
//职业
L_sq_DrawCode("职业", X + 58, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//角色名
L_sq_DrawCode("角色名", X + 152, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//公会名
L_sq_DrawCode("公会名", X + 280, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//战斗力
L_sq_DrawCode("战斗力", X + 438, Y + 299, sq_RGBA(179, 169, 135, 255), 0, 1);
//绘制页数
local PageStr = (Page + "/" + MaxPage);
L_sq_DrawCode(PageStr, X + 276 - LenheartTextClass.GetStringLength(PageStr) / 2, Y + 499, sq_RGBA(179, 169, 135, 255), 0, 1);
foreach(Index, CharObj in PageInfo) {
//绘制职业
L_sq_DrawCode(CharObj.jobname, X + 70 - LenheartTextClass.GetStringLength(CharObj.jobname) / 2, Y + 318 + (Index * 16), sq_RGBA(179, 169, 135, 255), 0, 1);
//绘制角色名
L_sq_DrawCode(CharObj.name, X + 169 - LenheartTextClass.GetStringLength(CharObj.name) / 2, Y + 318 + (Index * 16), sq_RGBA(179, 169, 135, 255), 0, 1);
local GuildName = "无公会";
//绘制公会名
if ("guildname" in CharObj) {
GuildName = CharObj.guildname;
}
L_sq_DrawCode(GuildName, X + 298 - LenheartTextClass.GetStringLength(GuildName) / 2, Y + 318 + (Index * 16), sq_RGBA(179, 169, 135, 255), 0, 1);
//绘制战斗力
L_sq_DrawCode(CharObj.zdlS, X + 456 - LenheartTextClass.GetStringLength(CharObj.zdlS) / 2, Y + 318 + (Index * 16), sq_RGBA(179, 169, 135, 255), 0, 1);
}
//绘制我自己
{
local StrBuf = (MyInfo.rank).tostring();
L_sq_DrawCode(StrBuf, X + 16 - LenheartTextClass.GetStringLength(StrBuf) / 2, Y + 321 + 160, sq_RGBA(229, 180, 83, 255), 0, 1);
//绘制职业
L_sq_DrawCode(MyInfo.jobname, X + 70 - LenheartTextClass.GetStringLength(MyInfo.jobname) / 2, Y + 321 + 160, sq_RGBA(229, 180, 83, 255), 0, 1);
//绘制角色名
L_sq_DrawCode(MyInfo.name, X + 169 - LenheartTextClass.GetStringLength(MyInfo.name) / 2, Y + 321 + 160, sq_RGBA(229, 180, 83, 255), 0, 1);
local GuildName = "无公会";
//绘制公会名
if ("guildname" in MyInfo) {
GuildName = MyInfo.guildname;
}
L_sq_DrawCode(GuildName, X + 298 - LenheartTextClass.GetStringLength(GuildName) / 2, Y + 321 + 160, sq_RGBA(229, 180, 83, 255), 0, 1);
//绘制战斗力
L_sq_DrawCode(MyInfo.zdlS, X + 456 - LenheartTextClass.GetStringLength(MyInfo.zdlS) / 2, Y + 321 + 160, sq_RGBA(229, 180, 83, 255), 0, 1);
}
if (ShowCharacter) {
foreach(Index, AniDrawObj in ShowCharacter) {
local OffsetX = 270;
local OffsetY = 268;
if (Index == 1) {
OffsetX = 130;
OffsetY = 268;
}
if (Index == 2) {
OffsetX = 410;
OffsetY = 268;
}
if (AniDrawObj) {
foreach(AniObj in AniDrawObj) {
AniObj.X = X + OffsetX;
AniObj.Y = Y + OffsetY;
AniObj.Show(Duration);
}
}
}
}
}
AlphaValue = 1.0;
function DrawImg(Path, Index, XPos, YPos, rate) {
L_sq_DrawImg(Path, Index, XPos, YPos, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), rate, rate);
}
NormalNumOffset = [22, 11, 22, 21, 21, 21, 22, 19, 22, 21];
function DrawCombatNormal(Num) {
local XLength = 0;
foreach(ac in Num) {
local Idx = (ac - 48).tointeger();
XLength += NormalNumOffset[Idx];
}
local NumOffset = {
X = ((getroottable().Rindro_Scr_Width - 55) / 2).tointeger(),
Y = 473
};
NumOffset.X -= XLength;
local Xoffset = 0;
foreach(index, value in Num) {
local Idx = (value - 48).tointeger();
DrawImg("interface/rindro/new_ranknum.img", 10 + Idx, NumOffset.X + Xoffset, NumOffset.Y, 1.0);
Xoffset += (NormalNumOffset[Idx]);
}
}
function DrawCombatChanage(Num, type) {
DrawImg("interface/rindro/new_rank.img", type ? 4 : 3, ((getroottable().Rindro_Scr_Width - 55) / 2).tointeger() + 60, 478, 0.5);
local NumOffset = {
X = ((getroottable().Rindro_Scr_Width - 55) / 2).tointeger() + 80,
Y = 473
};
local Xoffset = 0;
local ImgType = 30;
if (type) ImgType = 40;
foreach(index, value in Num) {
local Idx = (value - 48).tointeger();
DrawImg("interface/rindro/new_ranknum.img", ImgType + Idx, NumOffset.X + Xoffset, NumOffset.Y, 1.0);
Xoffset += (NormalNumOffset[Idx]);
}
}
function DrawCombat() {
if (DrawAniTimeFlag) {
local NowTime = Clock();
if ((NowTime - DrawAniTimeFlag) >= 2000) {
ChanageCombat = null;
MyCombat = null;
DrawAniTimeFlag = null;
return;
}
local PlayT = (NowTime - DrawAniTimeFlag);
AlphaValue = sq_GetUniformVelocity(300, 30, PlayT, 2000).tofloat() / 100.0;
if (AlphaValue > 1.0) AlphaValue = 1.0;
local IconOffset = {
X = ((getroottable().Rindro_Scr_Width - 55) / 2).tointeger(),
Y = 450
};
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface/rindro/new_rank.img", 2, IconOffset.X, IconOffset.Y, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 0.5, 0.5);
L_sq_ReleaseDrawImgModel();
L_sq_DrawImg("interface/rindro/new_rank.img", 1, IconOffset.X + 5, IconOffset.Y + 6, 1, sq_RGBA(255, 255, 255, (250 * AlphaValue).tointeger()), 0.5, 0.5);
if (PlayT <= 300) {
local Str = (MyCombat[0] - 48).tostring();
for (local i = 0; i< MyCombat.len(); i++) {
if (i != 0) Str += (sq_getRandom(0, 9));
}
DrawCombatNormal(Str);
} else {
DrawCombatNormal(MyCombat);
}
DrawCombatChanage(abs(ChanageCombat).tostring(), (ChanageCombat > 0) ? false : true);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
if (Visible) {
DrawCombat();
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
if (!Visible) {
DrawCombat();
}
MainState = Visible;
}
MainState = false;
function OpenCallBack() {
Visible = true;
ResetFocus();
//上传自身信息
PlayerChanageEquCallBack(1);
//获取排行榜信息
GetRankInfo();
}
}
getroottable().rawdelete("CombatRankC_Obj");
function Lenheart_CombatRank_New(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("CombatRankC_Obj")) {
RootTab.rawset("CombatRankC_Obj", true);
local Winobj = LenheartNewUI_CreateWindow(CombatRankC, "新战力排行榜窗口", ((getroottable().Rindro_Scr_Width - 542) / 2).tointeger(), 28, 542, 515, 28);
EventList_Obj.AddEvent("荣誉殿堂", 136, Winobj, "interface2/hud/information_button/information_button_cn.img");
}
}
if (getroottable().rawin("LenheartFuncTab")) {
getroottable()["LenheartFuncTab"].rawset("Lenheart_CombatRank_NewFunc", Lenheart_CombatRank_New);
} else {
local T = {};
T.rawset("Lenheart_CombatRank_NewFunc", Lenheart_CombatRank_New);
getroottable().rawset("LenheartFuncTab", T);
}

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/*
文件名:DamagePerSecond.nut
路径:Project/DamagePerSecond/DamagePerSecond.nut
创建日期:2024-08-31 10:32
文件用途:秒伤统计
*/
//大数字
class longlong {
Value = null;
//构造函数 不管是不是string类型都要转成string类型
constructor(StrValue) {
Value = StrValue.tostring();
}
function _add(other) {
return longlong(L_sq_LongLongOperation(this.Value, other.Value, "+"));
}
function _sub(other) {
return longlong(L_sq_LongLongOperation(this.Value, other.Value, "-"));
}
function _mul(other) {
return longlong(L_sq_LongLongOperation(this.Value, other.Value, "*"));
}
function _div(other) {
return L_sq_LongLongOperation(this.Value, other.Value, "/");
}
function _unm() {
return longlong(L_sq_LongLongOperation(longlong("0"), this.Value, "-"));
}
function _modulo(other) {
return longlong(L_sq_LongLongOperation(this.Value, other.Value, "%"));
}
function GetFormat(FType) {
local Buf = L_sq_LongLongOperation(this.Value, FType, "format");
local Value = Buf.slice(0, -1);
local Unit = Buf.slice(-1);
local RetStr = format(FType + Unit, Value.tofloat());
return RetStr;
}
}
class DamagePerSecondC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
// Visible = false;
//伤害统计集合
DamagePerSecondList = null;
//总伤害统计
TotalDamage = longlong(0);
function Sq_PushDamageData(ObjAddress, MySelfAddress, Value) {
local Object = null;
//我自己的伤害
if (ObjAddress == 0 || ObjAddress == MySelfAddress) {
Object = MySelfAddress;
} else {
//先判断是否是角色
if (L_Sq_GetObjectIsCharacter(ObjAddress)) {
Object = ObjAddress;
}
}
if (Object) {
if (DamagePerSecondList.rawin(Object)) {
//如果存在就相加
DamagePerSecondList[Object].Damage = DamagePerSecondList[Object].Damage + longlong(Value);
} else {
//不存在就创建
DamagePerSecondList.rawset(Object, {
Damage = longlong(Value),
Name = L_Sq_GetObjectNameByAddress(Object)
});
}
TotalDamage += longlong(Value);
}
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
DamagePerSecondList = {};
// DamagePerSecondList.rawset(0, {
// Name = "测试1",
// Damage = longlong("3002132000321100000")
// });
// DamagePerSecondList.rawset(1, {
// Name = "测试2",
// Damage = longlong("2002313000012310000")
// });
// DamagePerSecondList.rawset(2, {
// Name = "测试3",
// Damage = longlong("10000012121300000")
// });
// DamagePerSecondList.rawset(3, {
// Name = "测试4",
// Damage = longlong("1500012313000000")
// });
// foreach(Oii in DamagePerSecondList) {
// TotalDamage += Oii.Damage;
// }
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
PushDamageFontFuncTab.rawset("DamagePerSecondCFunc", Sq_PushDamageData.bindenv(this));
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
}
function DrawDamageBar(Pos, DamageObj) {
local Rate = DamageObj.Damage / TotalDamage;
local DamageStr = DamageObj.Damage.GetFormat("%0.2f");
local ShowStr = DamageStr + ", " + format("%.2f", Rate.tofloat() * 100) + "%";
//绘制底
L_sq_DrawImg("hud/dps.img", 3, X + 8, Y + 20 + (Pos * 22));
setClip(X + 8, Y + 20 + (Pos * 22), X + 8 + (160.0 * Rate.tofloat()).tointeger(), Y + 20 + (Pos * 22) + 18);
L_sq_DrawImg("hud/dps.img", 4 + (Pos % 4), X + 8, Y + 20 + (Pos * 22));
releaseClip(); //裁切结束
L_sq_DrawCode(DamageObj.Name, X + 12, Y + 23 + (Pos * 22), sq_RGBA(230, 200, 155, 255), 0, 1);
L_sq_DrawCode(ShowStr, X + 168 - LenheartTextClass.GetStringLength(ShowStr), Y + 23 + (Pos * 22), sq_RGBA(230, 200, 155, 255), 0, 1);
}
//绘制主界面
function DrawMain(obj) {
if (DamagePerSecondList.len() == 0) return;
L_sq_DrawImg("hud/dps.img", 0, X, Y);
for (local i = 0; i<(DamagePerSecondList.len() - 1); i++) {
L_sq_DrawImg("hud/dps.img", 2, X, Y + 41 + (22 * i));
}
L_sq_DrawImg("hud/dps.img", 1, X, Y + 41 + (22 * (DamagePerSecondList.len() - 1)));
local i = 0;
foreach(Object, DamageObj in DamagePerSecondList) {
DrawDamageBar(i, DamageObj);
i++;
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
Height = 41 + (22 * (DamagePerSecondList.len() - 1)) + 7;
TitleH = Height;
if (sq_GetCurrentModuleType() == 1 || sq_GetCurrentModuleType() == 2) {
DamagePerSecondList = {};
TotalDamage = longlong(0);
}
}
}
getroottable().rawdelete("DamagePerSecond_Obj");
function Lenheart_DamagePerSecond_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("DamagePerSecond_Obj")) {
RootTab.rawset("DamagePerSecond_Obj", true);
LenheartNewUI_CreateWindow(DamagePerSecondC, "秒伤统计窗口", 0, 160, 178, 150, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("DamagePerSecondFuncN", Lenheart_DamagePerSecond_Fun);

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/*
文件名:FightSign.nut
路径:Project/FightSign/FightSign.nut
创建日期:2024-08-11 09:46
文件用途:刷图签到
*/
class FightSignC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//普通奖励
CommonReward = null;
//累计奖励
ExReward = null;
//信息
Info = null;
//获取信息回调
function GetConfigCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
CommonReward = Jso.re1;
ExReward = Jso.re2;
}
//获取配置回调
function GetMyInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
Info = Jso.info;
}
//获取信息
function GetInfo() {
local T = {
op = 20066001
}
SendPackEx(T);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20066002, GetMyInfoCallBack.bindenv(this));
Pack_Control.rawset(20066004, GetConfigCallBack.bindenv(this));
GetInfo();
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(580, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
//领取奖励按钮
local ReceiveButton = LenheartNewUI_BaseButton(426, 422, 140, 40, "interface2/event/chn_daily_attendance/main.img", 5);
ReceiveButton.OnClick = function() {
local T = {
op = 20066003
}
SendPackEx(T);
}.bindenv(this);
ReceiveButton.SetCallBackFunc(function(Window) {
if (!Info) return;
if (Info.NowClearanceCount >= 2 && Info.TodayState == 0) {
Window.State = 0;
} else {
Window.State = 8;
}
}.bindenv(this))
Childrens.append(ReceiveButton);
}
//绘制主界面
function DrawMain(obj) {
if (!CommonReward || !ExReward) return;
//绘制窗口底
L_sq_DrawWindow(X + 2, Y + 6, 580, 440, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 16, Y + 20, 570, 462, "interface/windowcommon.img", 204, 4, 14, 4, 14);
//绘制标题栏
L_sq_DrawImg("onlineevent/main.img", 0, X - 1, Y);
//绘制地图背景
L_sq_DrawImg("interface2/event/chn_daily_attendance/main.img", 0, X + 24, Y + 28);
//绘制通关次数
L_sq_DrawImg("interface2/event/chn_daily_attendance/main.img", 2 + Info.NowClearanceCount, X + 188, Y + 129);
L_sq_DrawImg("interface2/event/chn_daily_attendance/main.img", 4, X + 220, Y + 129);
//普通签到
foreach(Pos, ItemObj in CommonReward) {
// if (OnlineTime <= ItemObj.time) NextRewardTime = ItemObj.time;
//绘制物品
DrawItemBase(X + 42 + ((Pos % 7) * 55) + 4, Y + 182 + ((Pos / 7) * 65), ItemObj.itemid, ItemObj.itemnum);
if (Pos< Info.RewardDayCount) L_sq_DrawImg("interface2/event/chn_daily_attendance/main.img", 1, X + 33 + ((Pos % 7) * 55) + 4, Y + 175 + ((Pos / 7) * 65));
}
//累计签到
foreach(Pos, ItemObj in ExReward) {
DrawItemBase(X + 481, Y + 194 + (Pos * 72), ItemObj.itemid, ItemObj.itemnum);
//绘制已在线时间
L_sq_DrawCode(ItemObj.Day.tostring(), X + 512 - LenheartTextClass.GetStringLength(ItemObj.Day.tostring()) / 2, Y + 171 + (Pos * 72), sq_RGBA(255, 177, 0, 250), 1, 1);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
function OpenCallBack() {
Visible = true;
ResetFocus();
GetInfo();
}
}
getroottable().rawdelete("FightSign_Obj");
function Lenheart_FightSign_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("FightSign_Obj")) {
RootTab.rawset("FightSign_Obj", true);
local Win = LenheartNewUI_CreateWindow(FightSignC, "每日签到窗口", ((getroottable().Rindro_Scr_Width - 600) / 2).tointeger(), 40, 600, 494, 20);
EventList_Obj.AddEvent("每日签到", 91, Win);
}
}
getroottable()["LenheartFuncTab"].rawset("FightSignFuncN", Lenheart_FightSign_Fun);

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/*
文件名:HellExLogic.nut
路径:Project/HellExLogic/HellExLogic.nut
创建日期:2024-08-09 11:11
文件用途:
*/
class HellExLogicC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
Visible = true;
//被击数
HitCount = 0;
//总被击次数
MaxHitCount = 50;
//深渊派对难度
Difficulty = 1;
//难度文字数组
DifficultyStr = ["未开启深渊", "非常困难", "困难"];
//深渊状态 0进行 1成功 2失败
HellState = 0;
function OpenWindowCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
MaxHitCount = Jso.HitCounts;
Difficulty = Jso.Diff;
HitCount = 0;
HellState = 0;
Visible = true;
ResetFocus();
}
function HitSucCallBack(Chunk) {
local obj = sq_getMyCharacter();
obj = sq_GetCNRDObjectToActiveObject(obj);
sq_SendCreatePassiveObjectPacket(obj, 85905, 100, 0, 0, 0, obj.getDirection());
try {
onHellDungeonHitCountMax(obj, Difficulty);
} catch (exception) {
}
}
function HellFail(Chunk) {
HellState = 2;
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//开启界面回包
Pack_Control.rawset(20069006, OpenWindowCallBack.bindenv(this));
//击打次数到了
Pack_Control.rawset(20069004, HitSucCallBack.bindenv(this));
//深渊派对失败
Pack_Control.rawset(20069008, HellFail.bindenv(this));
getroottable().sq_SendHitConfirmPacket <- HitLogic.bindenv(this);
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(278, 8, 11, 12, "interface/windowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
}
//HitLogic
function HitLogic() {
if (HellState == 2) return;
local T = {
op = 20069003
}
SendPackEx(T);
HitCount++;
}
//绘制主界面
function DrawMain(obj) {
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y, 260, 80, "interface/windowcommon.img", 204, 4, 14, 4, 14);
L_sq_DrawCode("封印之门的进展情况", X + 82, Y + 12, sq_RGBA(230, 200, 155, 250), 1, 1);
L_sq_DrawCode("- 被击数", X + 6, Y + 40, sq_RGBA(230, 200, 155, 250), 1, 1);
L_sq_DrawCode("- 深渊派对难度:", X + 6, Y + 58, sq_RGBA(230, 200, 155, 250), 1, 1);
local Color = sq_RGBA(230, 200, 155, 250);
if (HitCount >= MaxHitCount) Color = sq_RGBA(255, 50, 50, 250);
local HitStr = HitCount + "/" + MaxHitCount;
L_sq_DrawCode(HitStr, X + 254 - LenheartTextClass.GetStringLength(HitStr), Y + 40, Color, 1, 1);
L_sq_DrawCode(DifficultyStr[Difficulty], X + 254 - LenheartTextClass.GetStringLength(DifficultyStr[Difficulty]), Y + 58, sq_RGBA(255, 50, 50, 250), 1, 1);
if (HellState == 2) {
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
//如果不在副本中
if (sq_GetCurrentModuleType() == 1) {
if (Visible) CloseWindow();
}
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("HellExLogic_Obj");
function Lenheart_HellExLogic_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("HellExLogic_Obj")) {
RootTab.rawset("HellExLogic_Obj", true);
LenheartNewUI_CreateWindow(HellExLogicC, "深渊派对特殊逻辑窗口", ((getroottable().Rindro_Scr_Width - 261)).tointeger(), 64, 260, 80, 80);
}
}
getroottable()["LenheartFuncTab"].rawset("HellExLogicFuncN", Lenheart_HellExLogic_Fun);

632
Project/HudUi/HudUi.nut Normal file
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/*
文件名:HudUi.nut
路径:Project/HudUi/HudUi.nut
创建日期:2024-08-27 22:12
文件用途:界面UI
*/
class HudUiC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
// Visible = false;
//球Ani
Hp_BallAni = null;
Mp_BallAni = null;
//活动图标是否展开Flag
EventListShowFlag = true;
//最高等级
MaxLevel = 86;
//我的骑乘对象
MyRidingObject = null;
//生命损失数组
Lenheart_100UI_HpDamageArr = null;
//生命损失标志
Lenheart_100UI_HpDamageRateFlag = null;
//生命损失特效
Lenheart_100UI_HpDamageEff = null;
//魔法损失数组
Lenheart_100UI_MpDamageArr = null;
//魔法损失标志
Lenheart_100UI_MpDamageRateFlag = null;
//魔法损失特效
Lenheart_100UI_MpDamageEff = null;
//修补内存
function FixMemory() {
// 干掉nut初始化基础技能栏坐标
L_sq_WAB(0x4B3239, 0xEB);
//右上角绿色小圆球
L_sq_WA(0x00E6D873, 1000);
//广播黑条
L_sq_WA(0x01AF4968, 0);
//格兰背景
L_sq_WA(0x004CA0B3, 850);
L_sq_WA(0x004BB768, 850);
//副本名称
L_sq_WA(0x004BB872, 850);
L_sq_WA(0x004BB850, 850);
//城镇名称
L_sq_WA(0x004CA27C, 850);
//物品栏
for (local i = 0; i< 6; i++) {
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x18 + (i * 0x4)) + 0x14, 136 + (i * 31));
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x18 + (i * 0x4)) + 0x18, 569);
}
//技能栏
for (local i = 0; i< 6; i++) {
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x30 + (i * 0x4)) + 0x14, 433 + (i * 31));
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x30 + (i * 0x4)) + 0x18, 565);
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x60 + (i * 0x4)) + 0x14, 433 + (i * 31));
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x60 + (i * 0x4)) + 0x18, 534);
}
//功能按键(我的信息, 背包,任务,技能)
for (local i = 0; i< 4; i++) {
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x84 + (i * 0x4)) + 0x14, 844 + (i * 17));
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x84 + (i * 0x4)) + 0x18, 561);
}
//拍卖行(删除)
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x84 + (4 * 0x4)) + 0x14, -5000);
//Lv小三角(关闭)
L_sq_WA(L_sq_RA(L_sq_RA(0x01ADE0CC) + 0x7C8) + 0xC, 256);
//游戏菜单按钮
local Muen = L_sq_RA(0x01ADE0CC) + 0xc;
Muen = L_sq_RA(Muen) + 0x48;
Muen = L_sq_RA(Muen) + 0x5b4;
Muen = L_sq_RA(Muen) + 0x28;
Muen = L_sq_RA(Muen) + 0x4;
Muen = L_sq_RA(Muen);
L_sq_WA(Muen + 0x14, 818);
L_sq_WA(Muen + 0x18, 561);
//商城按钮
local Shop = L_sq_RA(0x01ADE0CC) + 0xc;
Shop = L_sq_RA(Shop) + 0x48;
Shop = L_sq_RA(Shop) + 0xBC;
Shop = L_sq_RA(Shop) + 0x4;
Shop = L_sq_RA(Shop) + 0x28;
Shop = L_sq_RA(Shop) + 0x4;
Shop = L_sq_RA(Shop);
L_sq_WA(Shop + 0x14, 755);
L_sq_WA(Shop + 0x18, 561);
//血槽背景
L_sq_WA(0x00400E01, 133); //血槽背景X
L_sq_WA(5021770, 508); //血槽背景Y
//血球蓝球(删除)
L_sq_WA(4436173, -5000); //血Y
L_sq_WA(4436568, -5000); //蓝Y
L_sq_WA(4436134, -5000); //血球篮球遮盖X
L_sq_WA(4436126, -5000); //血球篮球遮盖X
L_sq_WA(4436529, -5000); //血球篮球遮盖Y
L_sq_WA(4436521, -5000); //血球篮球遮盖Y
L_sq_WA(5006757, -5000); //HP文字标识 Y轴
L_sq_WA(5006965, -5000); //MP文字标识 Y轴
//BUFF图标 X在C++Hook中处理
L_sq_WAB(0x4c8bf5, 534); //Buff图标Y
L_sq_WAB(0x4bf55a, 534); //Buff图标文字标识Y
//技能变更类型
local SkillChanageA = L_sq_RA(0x01ADE0CC) + 0x124;
SkillChanageA = L_sq_RA(SkillChanageA);
L_sq_WA(SkillChanageA + 0x14, 416);
L_sq_WA(SkillChanageA + 0x18, 562);
local SkillChanageB = L_sq_RA(0x01ADE0CC) + 0x128;
SkillChanageB = L_sq_RA(SkillChanageB);
L_sq_WA(SkillChanageB + 0x14, 416);
L_sq_WA(SkillChanageB + 0x18, 562);
//拓展技能(被动技能)
local PassSkillSwitch = L_sq_RA(0x01ADE0CC) + 0x128;
PassSkillSwitch = L_sq_RA(PassSkillSwitch) + 0x2cc;
PassSkillSwitch = L_sq_RA(PassSkillSwitch) + 0x0;
PassSkillSwitch = L_sq_RA(PassSkillSwitch) + 0x190;
PassSkillSwitch = L_sq_RA(PassSkillSwitch);
L_sq_WA(PassSkillSwitch + 0x14, 419);
L_sq_WA(PassSkillSwitch + 0x18, 532);
//小地图指南针(删除)
local MiniMapButton = L_sq_RA(0x01ADE0CC) + 0x138;
MiniMapButton = L_sq_RA(MiniMapButton);
L_sq_WA(MiniMapButton + 0xC, 256);
local MiniMapButtonAddress = L_sq_RA(0x01ADE0CC) + 0xC;
MiniMapButtonAddress = L_sq_RA(MiniMapButtonAddress) + 0x48;
MiniMapButtonAddress = L_sq_RA(MiniMapButtonAddress) + 0xBC;
MiniMapButtonAddress = L_sq_RA(MiniMapButtonAddress) + 0x4;
MiniMapButtonAddress = L_sq_RA(MiniMapButtonAddress) + 0x28;
MiniMapButtonAddress = L_sq_RA(MiniMapButtonAddress) + 0x4;
MiniMapButtonAddress = L_sq_RA(MiniMapButtonAddress) + 0x1414;
L_sq_WAB(0x4C6F35, 0xEB);
//右上角指南针X
L_sq_WA(MiniMapButtonAddress, -5000);
//干掉废弃的深渊悬停提示
MemoryTool.WirteByteArr(0xE6D90C, [0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90]);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
FixMemory();
local BallFrameArr = [];
for (local i = 0; i< 120; i++) {
local T = {
ImgIndex = i,
Delay = 20,
Pos = [0, 0]
}
BallFrameArr.append(T);
}
Hp_BallAni = Lenheart_Ani("", BallFrameArr, [355, 534]);
Hp_BallAni.ImgPath = "interface2/hud/hpmp_vessel.img";
Mp_BallAni = Lenheart_Ani("", BallFrameArr, [647, 534]);
Mp_BallAni.ImgPath = "interface2/hud/hpmp_vessel.img";
//预加载
for (local i = 0; i< 120; i++) {
L_sq_DrawImg("interface2/hud/hpmp_vessel.img", i, -5000, 508);
}
// local Window = sq_GetPopupWindowMainCotrol(74);
// print(Window.IsWindowFocus());
}
function RegisterWidget() {
//铃铛按钮
local EventButton = LenheartNewUI_BaseButton(728, 561, 27, 27, "interface2/hud/hud.img", 204);
EventButton.OnClick = function() {
local BasePos = getroottable()["LenheartEventOffset"];
local MyPos = EventList_Obj.Y;
if (EventListShowFlag) {
getroottable()["LenheartEventOffset"].y = BasePos.y - 5000;
EventList_Obj.Y = MyPos - 5000;
} else {
getroottable()["LenheartEventOffset"].y = BasePos.y + 5000;
EventList_Obj.Y = MyPos + 5000;
}
//刷新一下活动图标
L_sq_RefreshEventIcon();
EventListShowFlag = !EventListShowFlag;
// this.Visible = false;
}.bindenv(this);
EventButton.TopCallBackFunc = function(obj, button) {
local obj = sq_getMyCharacter();
local Yoffset = 0;
if (button.isLBDown) Yoffset = 1;
T_DrawDynamicAni(obj, "common/hud/hud_ui/event/event.ani", button.X + 14, button.Y + 6 + Yoffset, "Lenheart_HUD铃铛图像");
}.bindenv(this);
Childrens.append(EventButton);
//拍卖行按钮
local AuctionButton = LenheartNewUI_BaseButton(912, 561, 21, 23, "interface2/hud/hud.img", 17);
AuctionButton.OnClick = function() {
L_sq_Open_ExWindow(0x1ADE090, 13, 0, 1);
}.bindenv(this);
Childrens.append(AuctionButton);
//冒险团
local PassPartyButton = LenheartNewUI_BaseButton(708, 558, 21, 23, "interface2/hud/advhud.img", 2);
PassPartyButton.OnClick = function() {
L_NewWindows("Lenheart", 33, 0x65535);
}.bindenv(this);
PassPartyButton.TopCallBackFunc = function(obj, button) {
local Yoffset = 0;
if (button.isLBDown) Yoffset = 1;
L_sq_DrawCode(L_sq_GetPassLevel().tostring(), 719 - (LenheartTextClass.GetStringLength(L_sq_GetPassLevel().tostring())) / 2, 564 + Yoffset, sq_RGBA(230, 200, 155, 255), 1, 1);
}.bindenv(this);
Childrens.append(PassPartyButton);
//小地图指南针按钮
local MiniMapButton = LenheartNewUI_BaseButton(1031, 0, 35, 35, "interface2/hud/hud.img", 77);
MiniMapButton.OnClick = function() {
LenheartNextFrameFuncTab.append(function() {
L_sq_UseSkill(DIK_N);
})
}.bindenv(this);
Childrens.append(MiniMapButton);
}
function DrawEventBackground(obj) {
//我的 + 原生
local EventCounts = EventList_Obj.Events.len() + L_sq_RA(L_sq_RA(0x1A39C2C) + 0x6c);
local XCounts = EventCounts > 8 ? 8 : EventCounts;
//如果一个都没有就0 有1个先绘制基本的就要30 后面每一个图标+20 -2是因为够上了就会绘制多一个
local Width = XCounts == 0 ? 0 : 30 + ((XCounts - 2) * 20);
local YCounts = (EventCounts - 1) / 8;
L_sq_DrawWindow(getroottable()["LenheartEventOffset"].x + 456 - 5, getroottable()["LenheartEventOffset"].y - 5 - (YCounts * 21), Width, YCounts * 20, "interface2/hud/hudbox.img", 0, 22, 20, 7, 21);
}
function DrawBall(obj) {
//我的异常
local HPRGBA = {
R = 255,
G = 0,
B = 0,
A = 250,
};
local MPRGBA = {
R = 0,
G = 0,
B = 255,
A = 250
};
local HPK = 212;
local HPB = 1;
local MPK = 213;
local MPB = 2;
//中毒
if (sq_IsValidActiveStatus(obj, ACTIVESTATUS_POISON)) {
HPRGBA = {
R = 128,
G = 0,
B = 128,
A = 250
};
HPK = 214;
HPB = 20;
}
//骑乘要锁定骑乘对象
if (sq_IsRidingObject(obj)) {
HPRGBA = {
R = 255,
G = 128,
B = 0,
A = 250
};
MPRGBA = {
R = 255,
G = 128,
B = 0,
A = 250
};
HPK = 215;
HPB = 64;
MPK = 215;
MPB = 64;
local objectManager = obj.getObjectManager();
if (objectManager) {
local CollisionObjectNumber = objectManager.getCollisionObjectNumber();
for (local i = 0; i< CollisionObjectNumber; i += 1) {
local object = objectManager.getCollisionObject(i);
local Address = L_Sq_GetObjectAddress(object);
if (Address == L_Sq_GetRidingObjectAddress(obj)) {
local activeObj = sq_GetCNRDObjectToActiveObject(object);
MyRidingObject = activeObj;
}
}
}
} else {
MyRidingObject = null;
}
//获取需要绘制血球蓝球的对象
local Gobj = obj;
if (sq_IsRidingObject(obj) && MyRidingObject) Gobj = MyRidingObject;
//血球
{
//生命值比例
local HpRate = (Gobj.getHp().tofloat() / Gobj.getHpMax().tofloat());
//生命值损失数组
if (!Lenheart_100UI_HpDamageArr) Lenheart_100UI_HpDamageArr = [];
//生命值损失标志
if (!Lenheart_100UI_HpDamageRateFlag) Lenheart_100UI_HpDamageRateFlag = HpRate;
//push
if (Lenheart_100UI_HpDamageRateFlag != HpRate && (abs((Lenheart_100UI_HpDamageRateFlag * 1000.0 - HpRate * 1000.0)) >= 10)) {
local MaxHpDamgeArrLen = 100;
if (Lenheart_100UI_HpDamageArr.len()< MaxHpDamgeArrLen) {
local T = {
OldHpRate = Lenheart_100UI_HpDamageRateFlag,
NowHpRate = HpRate,
Time = Clock(),
}
Lenheart_100UI_HpDamageArr.append(T);
if (!Lenheart_100UI_HpDamageEff) {
Lenheart_100UI_HpDamageEff = {
OldHpRate = Lenheart_100UI_HpDamageRateFlag,
Time = Clock(),
};
}
}
}
Lenheart_100UI_HpDamageRateFlag = HpRate;
if (Lenheart_100UI_HpDamageEff) {
local ValueHpBack = Lenheart_100UI_HpDamageEff;
local DstTime = Clock() - ValueHpBack.Time;
local HpOffset = 534 + (54 * (1.0 - ValueHpBack.OldHpRate)).tointeger();
if (DstTime > 500) {
HpOffset = sq_GetUniformVelocity(534 + (54 * (1.0 - ValueHpBack.OldHpRate)).tointeger(), 534 + (54 * (1.0 - HpRate)).tointeger(), DstTime - 500, 500);
}
setClip(355, HpOffset, 355 + 64, 534 + (54 * (1.0 - HpRate)).tointeger()); //开始裁切
L_sq_SetDrawImgModel(2, 0);
Hp_BallAni.ShowEx(Duration, sq_RGBA(HPRGBA.R, HPRGBA.G, HPRGBA.B, HPRGBA.A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
// HpAni.setRGBA(HPRGBA.R, HPRGBA.G, HPRGBA.B, HPRGBA.A);
releaseClip(); //裁切结束
if (DstTime > 1000) {
Lenheart_100UI_HpDamageEff = null;
}
}
// 血球缓慢掉血绘制逻辑
foreach(Pos, Value in Lenheart_100UI_HpDamageArr) {
local DstTime = Clock() - Value.Time;
if (DstTime <= 1000) {
if (DstTime <= 500) {
local HP_Eff_Alpha = sq_GetUniformVelocity(250, 0, DstTime, 500);
setClip(355, 534 + (54 * (1.0 - Value.OldHpRate)).tointeger(), 355 + 64, 534 + (54 * (1.0 - Value.NowHpRate)).tointeger()); //开始裁切
L_sq_SetDrawImgModel(2, 0);
Hp_BallAni.ShowEx(Duration, sq_RGBA(HPRGBA.R, HPRGBA.G, HPRGBA.B, HP_Eff_Alpha), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
releaseClip(); //裁切结束
}
} else {
Lenheart_100UI_HpDamageArr.remove(Pos);
}
}
//血球绘制逻辑
setClip(355, 534 + (54 * (1.0 - HpRate)).tointeger(), 355 + 64, 534 + 54); //开始裁切
L_sq_SetDrawImgModel(2, 0);
Hp_BallAni.ShowEx(Duration, sq_RGBA(HPRGBA.R, HPRGBA.G, HPRGBA.B, HPRGBA.A), 1.0, 1.0);
Hp_BallAni.ShowEx(Duration, sq_RGBA(HPRGBA.R, HPRGBA.G, HPRGBA.B, HPRGBA.A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
releaseClip(); //裁切结束
local HpStr = ((Gobj.getHp().tofloat() / Gobj.getHpMax().tofloat()).tofloat() * 100.0) + "%";
L_sq_DrawCode(HpStr, 391 - LenheartTextClass.GetStringLength(HpStr) / 2, 560, 0xFFFFFFFF, 1, 1);
}
{
//魔法值比例
local MpRate = (Gobj.getMp().tofloat() / Gobj.getMpMax().tofloat());
//生命值损失数组
if (!Lenheart_100UI_MpDamageArr) Lenheart_100UI_MpDamageArr = [];
//生命值损失标志
if (!Lenheart_100UI_MpDamageRateFlag) Lenheart_100UI_MpDamageRateFlag = MpRate;
//Push
if (Lenheart_100UI_MpDamageRateFlag != MpRate && (abs((Lenheart_100UI_MpDamageRateFlag * 1000.0 - MpRate * 1000.0)) >= 10)) {
local MaxMpDamgeArrLen = 100;
if (Lenheart_100UI_MpDamageArr.len()< MaxMpDamgeArrLen) {
local T = {
OldMpRate = Lenheart_100UI_MpDamageRateFlag,
NowMpRate = MpRate,
Time = Clock(),
}
Lenheart_100UI_MpDamageArr.append(T);
if (!Lenheart_100UI_MpDamageEff) {
Lenheart_100UI_MpDamageEff = {
OldMpRate = Lenheart_100UI_MpDamageRateFlag,
Time = Clock(),
};
}
}
}
Lenheart_100UI_MpDamageRateFlag = MpRate;
if (Lenheart_100UI_MpDamageEff) {
local ValueMpBack = Lenheart_100UI_MpDamageEff;
local DstTime = Clock() - ValueMpBack.Time;
local MpOffset = 534 + (63 * (1.0 - ValueMpBack.OldMpRate)).tointeger();
if (DstTime > 500) {
MpOffset = sq_GetUniformVelocity(534 + (63 * (1.0 - ValueMpBack.OldMpRate)).tointeger(), 534 + (63 * (1.0 - MpRate)).tointeger(), DstTime - 500, 500);
}
setClip(647, MpOffset, 647 + 64, 534 + (63 * (1.0 - MpRate)).tointeger()); //开始裁切
L_sq_SetDrawImgModel(2, 0);
Mp_BallAni.ShowEx(Duration, sq_RGBA(MPRGBA.R, MPRGBA.G, MPRGBA.B, MPRGBA.A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
releaseClip(); //裁切结束
if (DstTime > 1000) {
Lenheart_100UI_MpDamageEff = null;
}
}
foreach(Pos, Value in Lenheart_100UI_MpDamageArr) {
local DstTime = Clock() - Value.Time;
if (DstTime <= 1000) {
if (DstTime <= 500) {
local Mp_Eff_Alpha = sq_GetUniformVelocity(250, 0, DstTime, 500);
setClip(647, 534 + (63 * (1.0 - Value.OldMpRate)).tointeger(), 647 + 64, 534 + (63 * (1.0 - Value.NowMpRate)).tointeger()); //开始裁切
L_sq_SetDrawImgModel(2, 0);
Mp_BallAni.ShowEx(Duration, sq_RGBA(MPRGBA.R, MPRGBA.G, MPRGBA.B, Mp_Eff_Alpha), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
releaseClip(); //裁切结束
}
} else {
Lenheart_100UI_MpDamageArr.remove(Pos);
}
}
//蓝球绘制逻辑
setClip(647, 534 + (63 * (1.0 - MpRate)).tointeger(), 647 + 64, 534 + 63); //开始裁切
L_sq_SetDrawImgModel(2, 0);
Mp_BallAni.ShowEx(Duration, sq_RGBA(MPRGBA.R, MPRGBA.G, MPRGBA.B, MPRGBA.A), 1.0, 1.0);
Mp_BallAni.ShowEx(Duration, sq_RGBA(MPRGBA.R, MPRGBA.G, MPRGBA.B, MPRGBA.A), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
releaseClip(); //裁切结束
local MpStr = ((Gobj.getMp().tofloat() / Gobj.getMpMax().tofloat()).tofloat() * 100.0) + "%";
L_sq_DrawCode(MpStr, 684 - LenheartTextClass.GetStringLength(MpStr) / 2, 560, 0xFFFFFFFF, 1, 1);
}
//血盖子
L_sq_DrawImg("interface2/hud/hud.img", HPK, 355, 534, 1, sq_RGBA(255, 255, 255, 250), 1.0, 1.0);
//蓝盖子
L_sq_DrawImg("interface2/hud/hud.img", 213, 647, 534, 1, sq_RGBA(255, 255, 255, 250), 1.0, 1.0);
}
function BallRectLogic(obj) {
//悬停逻辑
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 355, 534, 64, 63)) {
local Gobj = obj;
if (sq_IsRidingObject(obj) && MyRidingObject) Gobj = MyRidingObject;
local Str = "生命值: " + Gobj.getHp() + "/" + Gobj.getHpMax();
L_sq_DrawWindow(IMouse.GetXPos() - 140 + LenheartTextClass.GetStringLength(Str) / 2, IMouse.GetYPos() - 36, 0 + LenheartTextClass.GetStringLength(Str), 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode(Str, IMouse.GetXPos() - 126 + LenheartTextClass.GetStringLength(Str) / 2, IMouse.GetYPos() - 24, 0xFFFFFFFF, 1, 1);
} else if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 647, 534, 64, 63)) {
local Gobj = obj;
if (sq_IsRidingObject(obj) && MyRidingObject) Gobj = MyRidingObject;
local Str = "魔法值: " + Gobj.getMp() + "/" + Gobj.getMpMax();
L_sq_DrawWindow(IMouse.GetXPos() - 140 + LenheartTextClass.GetStringLength(Str) / 2, IMouse.GetYPos() - 36, 0 + LenheartTextClass.GetStringLength(Str), 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode(Str, IMouse.GetXPos() - 126 + LenheartTextClass.GetStringLength(Str) / 2, IMouse.GetYPos() - 24, 0xFFFFFFFF, 1, 1);
}
}
function DrawExpBar(obj) {
local NowExp = L_sq_GetExp(1);
local MaxExp = L_sq_GetExp(0);
local ExpRate = (NowExp.tofloat() / MaxExp.tofloat()).tofloat();
if (L_Sq_GetObjectLevel(obj) == MaxLevel) {
L_sq_DrawImg("interface2/hud/hud.img", 60, 383, 595);
} else {
setClip(383, 595, 248 + (300.0 * ExpRate).tointeger(), 596 + 4); //开始裁切
L_sq_DrawImg("interface2/hud/hud.img", 4, 383, 595);
releaseClip(); //裁切结束
}
}
function ExpRectLogic(obj) {
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 383, 595, 300, 4)) {
if (L_Sq_GetObjectLevel(obj) == MaxLevel) {
L_sq_DrawWindow(IMouse.GetXPos() - 150, IMouse.GetYPos() - 36, 144, 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode("已满级!等待服务器下一等级节点!", IMouse.GetXPos() - 142, IMouse.GetYPos() - 24, 0xFFFFFFFF, 1, 1);
} else {
local Str = "当前经验值: " + L_sq_GetExp(1) + " 总经验值: " + L_sq_GetExp(0);
L_sq_DrawWindow(IMouse.GetXPos() - 150, IMouse.GetYPos() - 36, 144 + LenheartTextClass.GetStringLength(L_sq_GetExp(1).tostring() + L_sq_GetExp(0).tostring()), 12, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode(Str, IMouse.GetXPos() - 140, IMouse.GetYPos() - 24, 0xFFFFFFFF, 1, 1);
}
}
}
function DrawLevelAndSp(obj) {
local ChrLevel = L_Sq_GetObjectLevel(obj);
local ChrSp = L_sq_GetSp();
L_sq_DrawCode("Lv." + ChrLevel.tostring(), 356 - (LenheartTextClass.GetStringLength("Lv." + ChrLevel.tostring()) / 2), 587, sq_RGBA(230, 200, 155, 255), 1, 1);
L_sq_DrawCode(ChrSp.tostring(), 713 - (LenheartTextClass.GetStringLength(ChrSp.tostring()) / 2), 587, sq_RGBA(230, 200, 155, 255), 1, 1);
}
function DrawFatigue(obj) {
local MaxFatigue = L_sq_GetFatigue(0);
local NowFatigue = MaxFatigue - L_sq_GetFatigue(1);
local FatigueRate = ((NowFatigue * 100) / MaxFatigue).tofloat(); //计算比率
setClip(773, 591, 773 + (141 * (FatigueRate / 100).tofloat()).tointeger(), 591 + 8); //开始裁切
L_sq_DrawImg("interface2/hud/hud.img", 3, 773, 591);
releaseClip(); //裁切结束
local FatigueStr = NowFatigue + "/" + MaxFatigue;
L_sq_DrawCode(FatigueStr, 940 - (LenheartTextClass.GetStringLength(FatigueStr) / 2), 587, sq_RGBA(230, 200, 155, 255), 1, 1);
}
//绘制主界面
function DrawMain(obj) {
//绘制背景
L_sq_DrawImg("interface2/hud/hud.img", 0, 0, 526);
//绘制血球蓝球
DrawBall(obj);
//绘制经验盖槽
L_sq_DrawImg("interface2/hud/hud.img", 202, 313, 582);
//绘制经验条
DrawExpBar(obj);
//绘制等级和Sp点
DrawLevelAndSp(obj);
//绘制疲劳值
DrawFatigue(obj);
//绘制活动图标背景槽
DrawEventBackground(obj);
}
function Show(obj) {
}
function TopShow(obj) {
//血蓝球悬停逻辑
BallRectLogic(obj);
//经验条悬停逻辑
ExpRectLogic(obj);
}
function BottomShow(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//动态窗口设置逻辑
function Active_Windows_SyncPos() {
//任务快捷导航窗口
{
local WindowAddress = L_sq_GetWindowById(1);
if (WindowAddress) L_sq_WA(WindowAddress + 0x14, 907);
}
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
Active_Windows_SyncPos();
}
}
function Lenheart_HudUi_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("HudUi_Obj")) {
RootTab.rawset("HudUi_Obj", LenheartNewUI_CreateWindow(HudUiC, "HUD血槽界面窗口", 0, 0, 0, 0, 0));
}
}
getroottable()["LenheartFuncTab"].rawset("HudUiFuncN", Lenheart_HudUi_Fun);
// L_sq_Test(L_sq_RA(0x01AB7CDC), 0x3DB61400);
// local Ret = L_sq_Test(L_sq_RA(0x01AB7CDC), 10);
// local Ret = L_sq_Test(L_sq_RA(0x01A5FA88), 101020037);
// print(format("%02x", Ret));

View File

@ -0,0 +1,326 @@
/*
文件名:MidsummerParty.nut
路径:Project/MidsummerParty/MidsummerParty.nut
创建日期:2024-08-20 08:02
文件用途:希曼音乐会
*/
class MidsummerPartyC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
InitState = false;
//最终奖励条件是否达成
EndRewardFlag = false;
//奖励对象
RewardItemObject = null;
//消耗道具
UseItemInfo = null;
ExRewardSchedule = null;
//抽奖完成的Ok按钮
OkButtonFlag = false;
function GetRewardInfoCallBack(Chunk) {
// Sout("收到包 : \n %L", Chunk);
local Jso = Json.Decode(Chunk);
//常规奖励
foreach(Value in Jso.items) {
RewardItemObject[Value.index] <- Value;
// if (Value.ifhas == 0) EndRewardFlag = false;
}
//最终奖励
RewardItemObject["ExReward"] <- Jso.endItem;
//是否已经集齐
EndRewardFlag = Jso.endani;
//消耗道具
UseItemInfo.Id <- Jso.useItem;
//消耗道具数量
UseItemInfo.Count <- Jso.usrItemNum;
if (UseItemInfo.Count > 16) UseItemInfo.Count = 16;
//特殊奖励均衡器
ExRewardSchedule = Jso.plusNum;
local obj = sq_GetMyMasterCharacter();
switch (ExRewardSchedule) {
case 0:
break;
case 1:
obj.sq_PlaySound("SUMMERLISTEN_PLAY_01");
break;
case 2:
obj.sq_PlaySound("SUMMERLISTEN_PLAY_02");
break;
case 3:
obj.sq_PlaySound("SUMMERLISTEN_PLAY_03");
break;
case 4:
obj.sq_PlaySound("SUMMERLISTEN_PLAY_04");
break;
}
InitState = true;
}
function GetInfo() {
local T = {
op = 20061001
}
SendPackEx(T);
}
function GetRewardInfo() {
local T = {
op = 20061003
}
SendPackEx(T);
}
AnimotionState = 0;
AnimotionEndFlag = 0;
NowReawrdObject = null;
function LotteryPackCallBack(Chunk) {
// Sout("收到包 : \n %L", Chunk);
local Jso = Json.Decode(Chunk);
NowReawrdObject = Jso.item;
AnimotionState = 1;
AnimotionEndFlag = Jso.endani;
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_START");
}
function EndRewardPackCallBack(Chunk) {
GetRewardInfo();
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
RewardItemObject = {};
UseItemInfo = {};
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//获取奖励配置回调包
Pack_Control.rawset(20061004, GetRewardInfoCallBack.bindenv(this));
//抽奖回调包
Pack_Control.rawset(20061008, LotteryPackCallBack.bindenv(this));
//最终奖励回包
Pack_Control.rawset(20061010, EndRewardPackCallBack.bindenv(this));
//获取基础配置
GetInfo();
//获取奖励配置
GetRewardInfo();
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
//关闭按钮
local EndRewardGetButton = LenheartNewUI_BaseButton(652 - 21, 239, 68, 35, "interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 11);
EndRewardGetButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_CLICK");
local T = {
op = 20061009
}
SendPackEx(T);
}.bindenv(this);
EndRewardGetButton.SetCallBackFunc(function(win) {
if (EndRewardFlag) {
win.State = 0;
} else {
win.State = 8;
}
}.bindenv(this));
Childrens.append(EndRewardGetButton);
//启动按钮
local PlayButton = LenheartNewUI_BaseButton(317, 410, 121, 86, "interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 1);
PlayButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_TAG");
local T = {
op = 20061005
}
SendPackEx(T);
}.bindenv(this);
Childrens.append(PlayButton);
//购买按钮
local ShopButton = LenheartNewUI_BaseButton(331, 500, 93, 26, "interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 40);
ShopButton.OnClick = function() {
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_CLICK");
L_sq_UseSkill(DIK_F5);
// CloseWindow();
}.bindenv(this);
Childrens.append(ShopButton);
//抽奖完成的Ok按钮
local OkButton = LenheartNewUI_BaseButton(341, 344, 68, 35, "interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 11);
OkButton.OnClick = function() {
OkButtonFlag = false;
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_CLICK");
if (AnimotionEndFlag) {
AnimotionState = 4;
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_RESULT_02");
} else {
AnimotionState = 0;
}
local T = {
op = 20061003
}
SendPackEx(T);
}.bindenv(this);
OkButton.SetCallBackFunc(function(win) {
if (OkButtonFlag) {
win.Localtion_X = 341;
} else {
win.Localtion_X = -50000;
}
}.bindenv(this));
Childrens.append(OkButton);
}
//绘制主界面
function DrawMain(obj) {
if (!InitState) return;
//绘制主界面
L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 0, X - 21, Y);
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 44, X + 242 - 21, Y + 22, 0, sq_RGBA(255, 255, 255, 250), 1.0, 1.0);
L_sq_ReleaseDrawImgModel();
T_DrawDynamicAni(obj, "common/midsummerpartypackage/main_loop.ani", X - 21, Y, "MidsummerPartyCMainEffect");
if (EndRewardFlag) {
L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 39, X + 92, Y + 114);
} else {
//常规奖励
foreach(Value in RewardItemObject) {
if ("index" in Value) {
if (Value.ifhas) {
L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 23 + Value.index, X - 21 + 81 + ((Value.index % 4) * 132), Y + 102 + ((Value.index / 4) * 70));
} else {
DrawItemBase(X - 21 + 142 + ((Value.index % 4) * 132), Y + 134 + ((Value.index / 4) * 70), Value.itemid, Value.num);
}
}
}
}
//特殊奖励
DrawItemBase(X - 21 + 672, Y + 204, RewardItemObject.ExReward, 1);
//消耗道具数量绘制
L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/num_blue.img", 10, X - 21 + 258, Y + 465);
DrawSmallNumber(UseItemInfo.Count);
//特殊奖励均衡器
L_sq_DrawImg("interface2/cs_shop/cs_packageevent/2021_summer/hearoursummer.img", 5 + ExRewardSchedule, X - 21 + 459, Y + 431);
}
function DrawRewardAnimotion(obj) {
if (AnimotionState == 1) {
local Ani = T_DrawDynamicAni(obj, "common/midsummerpartypackage/main_play.ani", X - 21, Y, "MidsummerPartyCR1Effect");
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
AnimotionState = 2;
local obj = sq_GetMyMasterCharacter();
obj.sq_PlaySound("SUMMERLISTEN_RESULT");
}
} else if (AnimotionState == 2) {
local Ani = T_DrawDynamicAni(obj, "common/midsummerpartypackage/main_slotchange.ani", X - 21 + 81 + ((NowReawrdObject.index % 4) * 132), Y + 102 + ((NowReawrdObject.index / 4) * 70), "MidsummerPartyCR2Effect");
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
AnimotionState = 3;
}
} else if (AnimotionState == 3) {
local path = "normal";
if (NowReawrdObject.typ == 1) path = "special";
local Ani = T_DrawDynamicAni(obj, "common/midsummerpartypackage/reward_" + path + "_00.ani", X - 21, Y, "MidsummerPartyCREffect" + NowReawrdObject.typ);
//特殊奖励
DrawItemEx(X - 21 + 382, Y + 285, NowReawrdObject.itemid, NowReawrdObject.num);
OkButtonFlag = true;
} else if (AnimotionState == 4) {
local Ani = T_DrawDynamicAni(obj, "common/midsummerpartypackage/main_slotchange_all.ani", X - 21, Y, "MidsummerPartyCR6Effect");
if (sq_IsEnd(Ani)) {
sq_Rewind(Ani);
AnimotionState = 0;
}
}
}
//绘制等级数字
function DrawSmallNumber(num) {
num = num.tostring();
local x = X + 284;
local y = Y + 465;
if (num.len() == 2) x = X + 276;
for (local i = 0; i< num.len(); i++) {
local n = num.slice(i, i + 1);
n = n.tointeger();
local Img = "interface2/cs_shop/cs_packageevent/2021_summer/num_blue.img";
L_sq_DrawImg(Img, n, x - 21 + (i * 9), y);
}
}
function Show(obj) {
DrawMain(obj);
DrawRewardAnimotion(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
function OpenCallBack() {
//获取基础配置
GetInfo();
//获取奖励配置
GetRewardInfo();
Visible = true;
ResetFocus();
}
}
getroottable().rawdelete("MidsummerParty_Obj");
function Lenheart_MidsummerParty_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("MidsummerParty_Obj")) {
RootTab.rawset("MidsummerParty_Obj", true);
local Winobj = LenheartNewUI_CreateWindow(MidsummerPartyC, "希曼音乐会窗口", ((getroottable().Rindro_Scr_Width - 760) / 2).tointeger(), 12, 760, 571, 100);
EventList_Obj.AddEvent("希曼音乐会", 733, Winobj, "interface2/hud/information_button/information_button_cn.img");
}
}
getroottable()["LenheartFuncTab"].rawset("MidsummerPartyFuncN", Lenheart_MidsummerParty_Fun);

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/*
文件名:OnilneSign.nut
路径:Project/OnilneSign/OnilneSign.nut
创建日期:2024-08-10 13:27
文件用途:在线签到
*/
class OnilneSignC_ButtonText extends LenheartNewUI_Button {
TextStr = null;
TextX = null;
TextY = null;
TextColor = null;
TextRColor = null;
TextXoffset = null;
TextYoffset = null;
Id = null;
constructor(X, Y, W, Str) {
LenheartNewUI_Button.constructor(X, Y, W);
this.TextStr = Str;
TextColor = sq_RGBA(185, 148, 96, 255);
TextRColor = sq_RGBA(227, 212, 154, 255);
TextXoffset = 19;
TextYoffset = 3;
}
function SetTextColor(RGBA) {
TextColor = RGBA;
}
function SetTextOffset(gX, gY) {
TextXoffset = gX;
TextYoffset = gY;
}
function Show(obj) {
LenheartNewUI_Button.Show(obj);
local Color = TextColor;
local SY = Y + TextYoffset;
if (State != 8) {
if (isLBDown) {
SY = Y + TextYoffset + 1;
}
if (isInRect || State == 1) {
Color = TextRColor;
}
}
L_sq_DrawCode(TextStr, X + TextXoffset + 19, SY + 5, Color, 0, 1);
}
//鼠标左键弹起回调 overr
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
local obj = sq_getMyCharacter();
obj.sq_PlaySound("CLICK_BUTTON1");
OnClick(Id);
}
isLBDown = false;
}
}
class OnilneSignC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//在线时间
OnlineTime = 0;
//在线天数
OnlineDay = 0;
//是否可领取的数组
Reward1Flag = null;
//是否可领取的数组
Reward2Flag = null;
Config = null;
Info = null;
PackTime = 0;
function GetConfigCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
Config = Jso;
}
function GetMyInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
Info = Jso.info;
OnlineDay = Info.RewardDayCountl;
for (local i = 0; i< 10; i++) {
Reward1Flag[i] = Info.reward.slice(0 + i, 1 + i).tointeger();
Reward2Flag[i] = Info.reward2.slice(0 + i, 1 + i).tointeger();
}
PackTime = Clock();
}
//获取信息
function GetInfo() {
local T = {
op = 20065001
}
SendPackEx(T);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Reward1Flag = array(10, false);
Reward2Flag = array(10, false);
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20065004, GetConfigCallBack.bindenv(this));
Pack_Control.rawset(20065002, GetMyInfoCallBack.bindenv(this));
GetInfo();
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(580, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
for (local i = 0; i< 10; i++) {
local PostButton = OnilneSignC_ButtonText(21 + (i * 56), 114, 5, "领取");
PostButton.DWidth = -5;
PostButton.Width = 50;
PostButton.SetTextOffset(-4, 1);
PostButton.Id = i;
PostButton.OnClick = function(Id) {
local Jso = {
op = 20065003,
id = Id,
}
SendPackEx(Jso);
}.bindenv(this);
PostButton.SetCallBackFunc(function(Window) {
if (!Config) return;
local MySuccessTime = Config.config[Window.Id].time;
if (OnlineTime >= MySuccessTime && Reward1Flag[Window.Id] == 0) {
Window.State = 0;
Window.TextStr = "领取";
Window.SetTextOffset(-4, 1);
} else {
Window.State = 8;
Window.TextStr = (MySuccessTime - OnlineTime) + "秒";
if (Reward1Flag[Window.Id] == 1) {
Window.TextStr = "已领取";
Window.SetTextOffset(-9, 1);
}
}
}.bindenv(this))
AddChild(PostButton);
local PostButton2 = OnilneSignC_ButtonText(21 + (i * 56), 114 + 80, 5, "领取");
PostButton2.DWidth = -5;
PostButton2.Width = 50;
PostButton2.SetTextOffset(-4, 1);
PostButton2.Id = i + 10;
PostButton2.OnClick = function(Id) {
local Jso = {
op = 20065003,
id = Id,
}
SendPackEx(Jso);
}.bindenv(this);
PostButton2.SetCallBackFunc(function(Window) {
if (!Config) return;
local MyCumulative = Config.config[Window.Id - 10].cumulative;
if (OnlineDay >= MyCumulative && Reward2Flag[Window.Id - 10] == 0) {
Window.State = 0;
Window.TextStr = "领取";
Window.SetTextOffset(-4, 1);
} else {
Window.State = 8;
Window.TextStr = (MyCumulative - OnlineDay) + "天";
if (Reward2Flag[Window.Id - 10] == 1) {
Window.TextStr = "已领取";
Window.SetTextOffset(-9, 1);
}
}
}.bindenv(this))
AddChild(PostButton2);
}
}
function InterpolateColor(rate) {
if (rate > 1.0) rate = 1.0;
// 起始颜色 (50, 255, 50)
local startColor = [50, 255, 50];
// 目标颜色 (255, 177, 0)
local endColor = [255, 177, 0];
// 计算插值
local red = startColor[0] + ((endColor[0] - startColor[0]).tofloat() * (rate.tofloat() / 100.0)).tointeger();
local green = startColor[1] + ((endColor[1] - startColor[1]).tofloat() * (rate.tofloat() / 100.0)).tointeger();
local blue = startColor[2] + ((endColor[2] - startColor[2]).tofloat() * (rate.tofloat() / 100.0)).tointeger();
local alpha = 180; // 不透明度
return sq_RGBA(red, green, blue, alpha); // 返回 RGBA
}
//绘制主界面
function DrawMain(obj) {
if (!Config || !Info) return;
//绘制窗口底
L_sq_DrawWindow(X + 2, Y + 6, 580, 226, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 10, Y + 25, 584, 224, "interface/windowcommon.img", 204, 4, 14, 4, 14);
//绘制标题栏
L_sq_DrawImg("onlineevent/main.img", 0, X - 1, Y);
OnlineTime = (Info.time + (Clock() - PackTime)) / 1000;
local hours = OnlineTime / 3600;
local minutes = (OnlineTime % 3600) / 60;
local secs = OnlineTime % 60;
local Str = "已在线时间: ";
//绘制已在线时间
L_sq_DrawCode("已在线时间: " + (Info.time + (Clock() - PackTime)) / 1000 + "秒", X + 26, Y + 42, sq_RGBA(255, 177, 0, 250), 1, 1);
//绘制距离下次奖励
L_sq_DrawCode("距离下次奖励", X + 150, Y + 42, sq_RGBA(255, 177, 0, 250), 1, 1);
//绘制实际进度
local rate = (Info.time + (Clock() - PackTime)).tofloat() / (NextRewardTime.tofloat() * 1000.0);
setClip(X + 240, Y + 41, X + 240 + (332.0 * rate).tointeger(), Y + 42 + 14);
local RGBA = InterpolateColor((rate * 100.0).tointeger());
L_sq_DrawImg("onlineevent/main.img", 2, X + 240, Y + 42, 1, RGBA, 1.0, 1.0);
releaseClip(); //裁切结束
//绘制进度条底框
L_sq_DrawImg("onlineevent/main.img", 1, X + 240, Y + 41);
//绘制道具奖励
foreach(Pos, ItemObj in Config.config) {
if (OnlineTime <= ItemObj.time) NextRewardTime = ItemObj.time;
//绘制物品
DrawItemEx(X + 30 + (Pos * 56) + 3, Y + 80, ItemObj.itemId, ItemObj.itemNum);
//绘制物品2
DrawItemEx(X + 30 + (Pos * 56) + 3, Y + 160, ItemObj.cumulativeId, ItemObj.cumulativeNum);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//心跳时间
HeartTime = 0;
//下次奖励时间
NextRewardTime = 0;
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
if (Clock() - HeartTime >= 10000) {
HeartTime = Clock();
local T = {
op = 20065005
}
SendPackEx(T);
}
}
function OpenCallBack() {
Visible = true;
ResetFocus();
GetInfo();
}
}
getroottable().rawdelete("OnilneSign_Obj");
function Lenheart_OnilneSign_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("OnilneSign_Obj")) {
RootTab.rawset("OnilneSign_Obj", true);
local Win = LenheartNewUI_CreateWindow(OnilneSignC, "在线奖励窗口", ((getroottable().Rindro_Scr_Width - 600) / 2).tointeger(), 160, 600, 260, 22);
EventList_Obj.AddEvent("在线奖励", 28, Win);
}
}
getroottable()["LenheartFuncTab"].rawset("OnilneSignFuncN", Lenheart_OnilneSign_Fun);

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/*
文件名:OnlineAnnouncement.nut
路径:Project/OnlineAnnouncement/OnlineAnnouncement.nut
创建日期:2024-08-24 23:15
文件用途:上线公告
*/
class OnlineAnnouncementC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
// Visible = false;
//公告数组
NotiArr = null;
//包时间
Timer = null;
//收到信息包
function LaunchAnnouncementCallBack(Chunk) {
local Jso = Json.Decode(Chunk).announ;
local T = {
NotiStrR = Jso["NotiStrR"],
NotiStrG = Jso["NotiStrG"],
NotiStrB = Jso["NotiStrB"],
NotiStrA = Jso["NotiStrA"],
NotiStrXpos = Jso["NotiStrXpos"],
NotiStrYpos = Jso["NotiStrYpos"],
//对应的话语
NotiStr = Jso["NotiStr"],
//对应话语渐入时间
NotiStrUpTime = Jso["NotiStrUpTime"],
//对应话语显示时间
NotiStrPrintTime = Jso["NotiStrPrintTime"],
//对应话语渐出时间
NotiStrDownTime = Jso["NotiStrDownTime"],
//对应出现的Img路径
ImgPath = Jso["ImgPath"],
//对应出现的Img帧数
ImgFrame = Jso["ImgFrame"],
ImgXpos = Jso["ImgXpos"],
ImgYpos = Jso["ImgYpos"],
//对应出现的Img渐入时间
ImgUpTime = Jso["ImgUpTime"],
//对应出现的Img渐出时间
ImgDownTime = Jso["ImgDownTime"],
}
NotiArr.append(T);
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
NotiArr = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//回包
Pack_Control.rawset(20075002, LaunchAnnouncementCallBack.bindenv(this));
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
}
//绘制主界面
function DrawMain(obj) {
if (NotiArr.len() > 0) {
if (Timer == null) Timer = Clock();
local T = NotiArr[0];
local RealT = Clock() - Timer;
local Ani = null;
if (T.ImgFrame == 99999999) {
Ani = T_DrawDynamicAni(obj, T.ImgPath, T.ImgXpos, T.ImgYpos, T.ImgPath);
}
//播放完成
if (RealT >= (T.NotiStrPrintTime + T.NotiStrUpTime + T.NotiStrDownTime)) {
NotiArr.remove(0);
Timer = null;
if (Ani) sq_Rewind(Ani);
return;
}
local AlaphValue;
//如果时间小于 文字渐入时间
if (RealT <= T.NotiStrUpTime) {
AlaphValue = sq_GetUniformVelocity(0, T.NotiStrA, RealT, T.NotiStrUpTime);
}
if (RealT > T.NotiStrUpTime && RealT <= (T.NotiStrPrintTime + T.NotiStrUpTime)) {
AlaphValue = T.NotiStrA;
}
if (RealT > (T.NotiStrPrintTime + T.NotiStrUpTime) && RealT <= (T.NotiStrPrintTime + T.NotiStrUpTime + T.NotiStrDownTime)) {
AlaphValue = sq_GetUniformVelocity(T.NotiStrA, 0, RealT, (T.NotiStrPrintTime + T.NotiStrUpTime + T.NotiStrDownTime));
}
local RgbaValue = sq_RGBA(T.NotiStrR, T.NotiStrG, T.NotiStrB, AlaphValue);
L_sq_DrawCode(T.NotiStr, T.NotiStrXpos, T.NotiStrYpos, RgbaValue, 1, 1);
}
}
function Show(obj) {
LenheartNewUI_Windows.Show(obj);
}
function TopShow(obj) {
DrawMain(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
function Lenheart_OnlineAnnouncement_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("OnlineAnnouncement_Obj")) {
RootTab.rawset("OnlineAnnouncement_Obj", true);
LenheartNewUI_CreateWindow(OnlineAnnouncementC, "上线公告窗口", 0, 0, 0, 0, 0);
}
}
getroottable()["LenheartFuncTab"].rawset("OnlineAnnouncementFuncN", Lenheart_OnlineAnnouncement_Fun);

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/*
文件名:RepairWorldMap.nut
路径:Project/RepairWorldMap/RepairWorldMap.nut
创建日期:2024-08-10 08:04
文件用途:修补世界地图
*/
class RepairWorldMapC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//开启状态
OpenState = false;
//不是窗口
NoWindow = true;
//是否可见
Visible = false;
//世界地图信息
Info = null;
//当前城镇编号
AreaId = 0;
//下拉框打开Flag
TabbarFlag = false;
//选中Flag
MarkFlag = -1;
function GetWorldMap_CallBack(Chunk) {
local Jso = Json.Decode(Chunk);
Info = Jso;
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
Pack_Control.rawset(20240802, GetWorldMap_CallBack.bindenv(this));
L_sq_WAB(0x1031B33, 0x90);
L_sq_WAB(0x1031B34, 0x90);
L_sq_WAB(0x1031B35, 0x90);
L_sq_WAB(0x1031B36, 0x90);
L_sq_WAB(0x1031B37, 0x90);
L_sq_WAB(0x1031B38, 0x90);
}
function RegisterWidget() {
//三角按钮
local Button = LenheartNewUI_BaseButton(7, 8, 21, 21, "interface/windowcommon.img", 59);
Button.OnClick = function() {
TabbarFlag = !TabbarFlag;
}.bindenv(this);
Childrens.append(Button);
}
//绘制主界面
function DrawMain(obj) {
if (!getroottable().rawin("RINDRO_CONFIG")) {
return;
}
//黑框
L_sq_DrawImg("interface/minimap_minimap_town.img", 8, 131, 7);
//绘制区域名称
L_sq_DrawCode(getroottable().RINDRO_CONFIG.region[AreaId].Name, 135, 10, 0xFFFFFFFF, 1, 1);
if (TabbarFlag) {
foreach(Pos, Value in getroottable().RINDRO_CONFIG.region) {
L_sq_DrawImg("interface/minimap_minimap_town.img", 9, 131, 25 + (Pos * 18));
// L_sq_DrawWindow(128, 24 + (Pos * 18), 108, 10, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawCode(Value.Name, 135, 28 + (Pos * 18), 0xFFFFFFFF, 1, 1);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 131, 25 + (Pos * 18), 108, 18)) {
MarkFlag = Pos;
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface/minimap_minimap_town.img", 16, 131, 25 + (Pos * 18));
L_sq_ReleaseDrawImgModel();
}
}
}
}
//鼠标左键弹起回调 overr
function OnMouseLbUp(MousePos_X, MousePos_Y) {
//还原编队的鼠标指针
if (this.MarkFlag != -1) {
AreaId = MarkFlag;
L_sq_Select_MiniMap_Index(AreaId + 1);
this.MarkFlag = -1;
}
if (TabbarFlag) TabbarFlag = false;
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
if (!OpenState) {
CloseWindow();
}
OpenState = false;
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
if (OpenState) {
Visible = true;
ResetFocus();
}
}
}
//回调函数
function Sq_DrawMiniMapUI(obj) {
if ("RepairWorldMap_Obj" in getroottable()) {
RepairWorldMap_Obj.OpenState = true;
}
}
getroottable().rawdelete("RepairWorldMap_Obj");
function Lenheart_RepairWorldMap_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("RepairWorldMap_Obj")) {
RootTab.rawset("RepairWorldMap_Obj", LenheartNewUI_CreateWindow(RepairWorldMapC, "世界地图修补", 230, 0, 30, 30, 0));
}
}
getroottable()["LenheartFuncTab"].rawset("RepairWorldMapFuncN", Lenheart_RepairWorldMap_Fun);

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/*
文件名:ServerAuction.nut
路径:Project/ServerAuction/ServerAuction.nut
创建日期:2024-08-20 10:02
文件用途:全服竞拍
*/
class ServerAuctionC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
Visible = false;
//竞拍是否开启状态
AuctionState = false;
//竞拍项目列表
AuctionItemList = null;
//竞拍名字
AuctionName = "暂无竞拍开启";
//当前竞拍信息
AuctionRealInfo = null;
//刷新包时间
PackTimer = 0;
//是否Gm
IsGm = false;
//Gm可开启竞拍列表
AuctionList = null;
//Gm选择的开启竞拍Item
SelectAuctionItem = null;
//展示时间
InitTime = 0;
//竞拍时间
ContinuityTime = 0;
function GetConfigCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
AuctionState = true;
AuctionItemList = Jso.lots;
AuctionName = Jso.name;
//展示时间
InitTime = Jso.initTime;
//竞拍时间
ContinuityTime = Jso.continuityTime;
}
function GetConfig() {
local T = {
op = 20067001
}
SendPackEx(T);
}
function GmCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
IsGm = true;
AuctionList = Jso.nameS;
}
function AuctionRealInfoCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
AuctionRealInfo = Jso;
PackTimer = Clock();
}
function CloseAuctionCallBack(Chunk) {
//竞拍是否开启状态
AuctionState = false;
//竞拍项目列表
AuctionItemList = null;
//竞拍名字
AuctionName = "暂无竞拍开启";
//当前竞拍信息
AuctionRealInfo = null;
//刷新包时间
PackTimer = 0;
//是否Gm
IsGm = false;
//Gm可开启竞拍列表
AuctionList = null;
//Gm选择的开启竞拍Item
SelectAuctionItem = null;
//展示时间
InitTime = 0;
//竞拍时间
ContinuityTime = 0;
CloseWindow();
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
AuctionList = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//获取竞拍配置
Pack_Control.rawset(20067010, GetConfigCallBack.bindenv(this));
//Gm回调包
Pack_Control.rawset(20067020, GmCallBack.bindenv(this));
//拍卖实时信息包
Pack_Control.rawset(20067012, AuctionRealInfoCallBack.bindenv(this));
//竞拍结束包
Pack_Control.rawset(20067014, CloseAuctionCallBack.bindenv(this));
GetConfig();
}
//输入框
InputObject = null;
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(308, 4, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
CloseButton.SetCallBackFunc(function(win) {
if (AuctionState) {
win.Localtion_X = 308;
win.Localtion_Y = 4;
} else {
win.Localtion_X = 252;
win.Localtion_Y = 2;
}
}.bindenv(this))
Childrens.append(CloseButton);
InputObject = LenheartNewUI_BaseInput(26, 340, 130, 20);
InputObject.SetCallBackFunc(function(win) {
if (AuctionState) win.Localtion_X = 26;
else win.Localtion_X = -826;
}.bindenv(this))
AddChild(InputObject);
local PostButton = LenheartNewUI_ButtonText(220, 338, 5, "提交竞拍");
PostButton.DWidth = 30;
PostButton.Width = 86;
PostButton.SetTextOffset(1, 1);
PostButton.OnClick = function() {
if (InputObject.str.len() > 0 && AuctionRealInfo) {
local Jso = {
op = 20067005,
count = InputObject.str.tointeger(),
}
print(Jso.count);
SendPackEx(Jso);
}
}.bindenv(this);
PostButton.SetCallBackFunc(function(win) {
if (AuctionState) win.Localtion_X = 220;
else win.Localtion_X = -826;
//物品展示阶段
if (AuctionRealInfo && AuctionRealInfo.state == 0) {
win.State = 8;
win.TextStr = "展示阶段";
} else {
win.State = 0;
win.TextStr = "提交竞拍";
}
}.bindenv(this))
AddChild(PostButton);
local OpenAuctionButton = LenheartNewUI_ButtonText(220, 393, 5, "开启竞拍");
OpenAuctionButton.DWidth = 30;
OpenAuctionButton.Width = 86;
OpenAuctionButton.SetTextOffset(1, 1);
OpenAuctionButton.OnClick = function() {
if (SelectAuctionItem != null) {
local Jso = {
op = 20067021,
id = AuctionList[SelectAuctionItem][1]
}
SendPackEx(Jso);
CloseWindow();
}
}.bindenv(this);
OpenAuctionButton.SetCallBackFunc(function(win) {
if (!AuctionState && IsGm) win.Localtion_X = 95;
else win.Localtion_X = -826;
}.bindenv(this))
AddChild(OpenAuctionButton);
}
//绘制主界面
function DrawMain(obj) {
if (AuctionState && AuctionRealInfo) {
//绘制背景
L_sq_DrawImg("interface2/yosin/qfjp.img", 4, X, Y);
//绘制标题
L_sq_DrawCode(AuctionName, X + 196 - LenheartTextClass.GetStringLength(AuctionName), Y + 6, sq_RGBA(227, 212, 154, 250), 0, 1);
// foreach(Pos, Value in AuctionItemList) {
for (local i = 0; i< 5; i++) {
if (i< AuctionItemList.len()) {
local Pos = i;
local Value = AuctionItemList[i];
//当前拍品
if (Pos == AuctionRealInfo.idx && AuctionRealInfo.state == 1) {
local CostItemId = Value.cost;
if (Value.cost == -1) CostItemId = 7906;
if (Value.cost == -2) CostItemId = 133;
//绘制扣除道具
if (Rindro_ItemInfoObject.rawin(CostItemId)) DrawItemEx(X + 40, Y + 284, CostItemId, 1);
else L_Sq_DrawItem(X + 40, Y + 284, CostItemId, 1, 0, 0, 0);
local CostName = "";
if (Value.cost == 0) CostName = "金币";
else if (Value.cost == -1) CostName = "点券";
else if (Value.cost == -2) CostName = "代币券";
else CostName = Rindro_ItemInfoObject[CostItemId].Name;
//绘制扣除道具名字
L_sq_DrawCode(CostName, X + 79, Y + 300, sq_RGBA(227, 212, 154, 250), 0, 1);
//绘制竞品名
L_sq_DrawCode(Rindro_ItemInfoObject[Value.itemId].Name, X + 120, Y + 207, sq_RGBA(227, 212, 154, 250), 0, 1);
//绘制最高竞价者
L_sq_DrawCode(AuctionRealInfo.name, X + 120, Y + 230, sq_RGBA(227, 212, 154, 250), 0, 1);
//绘制最高竞拍价
L_sq_DrawCode(AuctionRealInfo.costcount.tostring(), X + 120, Y + 252, sq_RGBA(227, 212, 154, 250), 0, 1);
//绘制当前道具显示框
L_sq_SetDrawImgModel(2, 0);
L_sq_DrawImg("interface2/yosin/qfjp.img", 3, X + 38 + (Pos * 50), Y + 40);
L_sq_ReleaseDrawImgModel();
L_sq_DrawImg("interface2/yosin/qfjp.img", 7, X + 38 + (Pos * 50), Y + 40);
//绘制进度条
local Rate = (Clock() - PackTimer + AuctionRealInfo.remainder).tofloat() / (ContinuityTime * 1000).tofloat();
setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * Rate).tointeger(), Y + 119 + 12);
L_sq_DrawImg("interface2/yosin/qfjp.img", 6, X + 29, Y + 119);
releaseClip(); //裁切结束
}
//绘制拍卖物品
DrawItemBase(X + 51 + (Pos * 50), Y + 54, Value.itemId, Value.count);
if (Pos< AuctionRealInfo.idx) {
//绘制道具遮罩框
L_sq_DrawImg("interface2/yosin/qfjp.img", 5, X + 48 + (Pos * 50), Y + 50, 0, sq_RGBA(255, 255, 255, 150), 1.0, 1.0);
}
} else {
// DrawItemBase(X + 51 + (Pos * 50), Y + 54, Value.itemId, Value.count);
L_sq_DrawImg("interface/lenheartwindowcommon.img", 606, X + 57 + (i * 50), Y + 58);
}
}
//展示时间绘制
if (AuctionRealInfo.state == 0) {
local Rate = (Clock() - PackTimer + AuctionRealInfo.remainder).tofloat() / (InitTime * 1000).tofloat();
setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * Rate).tointeger(), Y + 119 + 12);
L_sq_DrawImg("interface2/yosin/qfjp.img", 8, X + 29, Y + 119);
releaseClip(); //裁切结束
//绘制物品展示中
L_sq_DrawCode("物品展示中", X + 135, Y + 96, sq_RGBA(185, 148, 96, 250), 0, 1);
}
}
//Gm设置页面
else if (IsGm) {
//绘制窗口底
L_sq_DrawWindow(X, Y, 260, 372, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 14, Y + 18, 251, 366, "interface/windowcommon.img", 204, 4, 14, 4, 14);
foreach(Pos, Value in AuctionList) {
local Rx = X + 23;
local Ry = Y + 31 + (Pos * 30);
L_sq_DrawImg("interface/lenheartwindowcommon.img", 53, Rx, Ry);
L_sq_DrawCode(Value[0], Rx + 6, Ry + 5, 0xff00b1ff, 0, 1);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, Rx, Ry, 228, 21)) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 54, Rx, Ry);
if (MouseClickFlag) {
SelectAuctionItem = Pos;
}
}
if (Pos == SelectAuctionItem) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 54, Rx, Ry);
}
}
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
MouseClickFlag = false;
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
MouseClickFlag = false;
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
MouseClickFlag = true;
LenheartNewUI_Windows.OnMouseLbUp(MousePos_X, MousePos_Y);
}
function OpenCallBack() {
GetConfig();
this.Visible = true;
ResetFocus();
}
}
getroottable().rawdelete("ServerAuction_Obj");
function Lenheart_ServerAuction_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("ServerAuction_Obj")) {
RootTab.rawset("ServerAuction_Obj", true);
local Winobj = LenheartNewUI_CreateWindow(ServerAuctionC, "全服竞拍窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 64, 405, 372, 28);
EventList_Obj.AddEvent("全服竞拍", 157, Winobj, "interface2/yosin/eventsystemlist.img");
}
}
getroottable()["LenheartFuncTab"].rawset("ServerAuctionFuncN", Lenheart_ServerAuction_Fun);

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/*
文件名:Shapeshifting.nut
路径:Project/Shapeshifting/Shapeshifting.nut
创建日期:2024-08-24 23:53
文件用途:时装变身
*/
class ShapeshiftingC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
NoWindow = true;
//是否可见
// Visible = false;
//信息
Info = null;
//服务器装备配置
SeverEquInfo = null;
ShapeMonsterId = null;
//初始化时间
Timer = 0;
//收到信息包
function GetInfoCallBack(Chunk) {
if (!this) return;
local Jso = Json.Decode(Chunk);
SeverEquInfo = Jso.info;
X = Jso.btnX;
Y = Jso.btnY;
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
Timer = Clock();
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//信息包
Pack_Control.rawset(20074002, GetInfoCallBack.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(0, 0, 28, 28, "interface2/yosin/bianshen.img", 0);
CloseButton.OnClick = function() {
if (ShapeMonsterId) {
L_sq_SendPackType(214);
L_sq_SendPackByte(2);
L_sq_SendPackWord(ShapeMonsterId);
L_sq_SendPack();
}
}.bindenv(this);
CloseButton.SetCallBackFunc(function(Button) {
})
Childrens.append(CloseButton);
}
//绘制主界面
function DrawMain(obj) {
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
function CheckPlayerInfoToSeverShapeInfo() {
if(!SeverEquInfo)return;
local Toubu = L_sq_GetCharacterAttribute(0x1C, 14);
local Maozi = L_sq_GetCharacterAttribute(0x1C, 13);
local Lianbu = L_sq_GetCharacterAttribute(0x1C, 15);
local Guanghuan = L_sq_GetCharacterAttribute(0x1C, 22);
local Xiongbu = L_sq_GetCharacterAttribute(0x1C, 19);
local Shangyi = L_sq_GetCharacterAttribute(0x1C, 16);
local Pifu = L_sq_GetCharacterAttribute(0x1C, 21);
local Yaobu = L_sq_GetCharacterAttribute(0x1C, 20);
local Xiazhuang = L_sq_GetCharacterAttribute(0x1C, 17);
local Xie = L_sq_GetCharacterAttribute(0x1C, 18);
foreach(v in SeverEquInfo) {
if (v.Toubu != Toubu && v.Toubu != 0) continue;
if (v.Maozi != Maozi && v.Maozi != 0) continue;
if (v.Lianbu != Lianbu && v.Lianbu != 0) continue;
if (v.Guanghuan != Guanghuan && v.Guanghuan != 0) continue;
if (v.Xiongbu != Xiongbu && v.Xiongbu != 0) continue;
if (v.Shangyi != Shangyi && v.Shangyi != 0) continue;
if (v.Pifu != Pifu && v.Pifu != 0) continue;
if (v.Yaobu != Yaobu && v.Yaobu != 0) continue;
if (v.Xiazhuang != Xiazhuang && v.Xiazhuang != 0) continue;
if (v.Xie != Xie && v.Xie != 0) continue;
ShapeMonsterId = v.MonsterId;
return;
}
ShapeMonsterId = null;
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
//每五秒获取一次本地数据信息
if (Clock() - Timer >= 5000) {
Timer = Clock();
CheckPlayerInfoToSeverShapeInfo();
}
if (!ShapeMonsterId) {
Visible = false;
} else {
Visible = true;
}
}
}
getroottable().rawdelete("Shapeshifting_Obj");
function Lenheart_Shapeshifting_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Shapeshifting_Obj")) {
RootTab.rawset("Shapeshifting_Obj", true);
LenheartNewUI_CreateWindow(ShapeshiftingC, "时装变身窗口", 430, 500, 28, 28, 0);
}
}
getroottable()["LenheartFuncTab"].rawset("ShapeshiftingFuncN", Lenheart_Shapeshifting_Fun);

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/*
文件名:SkinWarehouse.nut
路径:Project/SkinWarehouse/SkinWarehouse.nut
创建日期:2024-08-25 09:55
文件用途:皮肤仓库
*/
class SkinWarehouseC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//不是窗口
// NoWindow = true;
//是否可见
// Visible = false;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {
// //关闭按钮
// local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
// CloseButton.OnClick = function() {
// this.Visible = false;
// }.bindenv(this);
// Childrens.append(CloseButton);
}
//绘制主界面
function DrawMain(obj) {
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("SkinWarehouse_Obj");
function Lenheart_SkinWarehouse_Fun(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("SkinWarehouse_Obj")) {
RootTab.rawset("SkinWarehouse_Obj", true);
LenheartNewUI_CreateWindow(SkinWarehouseC, "皮肤仓库窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 64, 405, 372, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("SkinWarehouseFuncN", Lenheart_SkinWarehouse_Fun);

410
Project/Tuguan/Tuguan.nut Normal file
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/*
文件名:Tuguan.nut
路径:Project/Tuguan/Tuguan.nut
创建日期:2024-08-06 21:53
文件用途:土罐
*/
class Tuguan_NewC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//默认显示状态需要是关闭 因为要通过收包打开
Visible = false;
//初始化状态
InitState = false;
//抽奖模式
OpenFlag = 1;
//主界面音效播放开关
MainSoundsSw = 0;
ASoundSw = 0;
SSoundSw = 0;
State = 0;
BoxId = null;
BoxCount = null;
ProbabilityTab = "www.qq.com";
BoxWindowName = "土罐的黄金袖珍罐";
//Ani对象
P1_01 = null;
P2_01 = null;
P3_01 = null;
P4_02 = null;
MainEffAni = null;
AniType = null;
RewardObj = null;
//界面回包
function TuguanConfigCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
if (State == 0) {
BoxId = Jso.BoxId;
BoxCount = Jso.BoxCount;
ProbabilityTab = Jso.ProbabilityTab;
State = 2;
}
BoxWindowName = Rindro_ItemInfoObject[BoxId].Name;
Visible = true;
//初始化完成
InitState = true;
}
PackTime = 0;
//抽奖回包
function TuguanRewardCallBack(Chunk) {
local Jso = Json.Decode(Chunk);
AniType = Jso.AniType;
BoxCount = Jso.BoxCount;
RewardObj = Jso.itemBuffers;
PackTime = Clock();
State = 3;
}
//绘制抽奖动画
function DrawRewardAni(obj) {
//停止斗篷风声
obj.stopSound(2022121701);
P1_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "1_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "1_01" + PackTime);
//土罐眼睛闪光
if (P1_01 && sq_GetAnimationFrameIndex(P1_01) == 13) {
if (AniType == "a" || AniType == "s") obj.sq_PlaySound("DANJIN_START_AS");
else obj.sq_PlaySound("DANJIN_START_N");
}
if (P1_01 && sq_IsEnd(P1_01)) P2_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "2_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "2_01" + PackTime);
if (P2_01 && sq_GetAnimationFrameIndex(P2_01) == 0) {
if (AniType == "b") obj.sq_PlaySound("DANJIN_SUMMON_B");
else if (AniType == "a") obj.sq_PlaySound("DANJIN_SUMMON_A");
else if (AniType == "s") obj.sq_PlaySound("DANJIN_SUMMON_S");
}
if (P2_01 && sq_GetAnimationFrameIndex(P2_01) == 8) {
if (AniType == "b") obj.sq_PlaySound("DANJIN_GAMBLE_B");
else if (AniType == "a") obj.sq_PlaySound("DANJIN_GAMBLE_A");
else if (AniType == "s") obj.sq_PlaySound("DANJIN_GAMBLE_S");
}
if (P2_01 && sq_IsEnd(P2_01)) P3_01 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "3_01.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "3_01" + PackTime);
if (P3_01 && sq_IsEnd(P3_01)) P4_02 = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/" + AniType + "/" + AniType + "4_02.ani", X + 20, Y + 30, "TuguanSystemDrawReward" + AniType + "4_02" + PackTime);
if (P4_02 && sq_IsEnd(P4_02)) {
P1_01 = null;
P2_01 = null;
P3_01 = null;
P4_02 = null;
obj.sq_PlaySound("DANJIN_GAMBLE_FIN");
State = 4;
}
}
//绘制奖励列表
function DrawRewardItem(obj) {
//单抽
if (OpenFlag == 1) {
T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20, Y + 30, 5, "TuguanRewardMain");
L_sq_DrawCode("最后结果", (X - 195) + 377, (Y - 100) + 182, sq_RGBA(255, 177, 0, 250), 1, 1);
T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20 + 141, Y + 30 + 91, 7, "TuguanRewardMainOneX");
for (local z = 0; z< 2; z++) {
//绘制槽
T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20 + 141 + 9 + (z * 34), Y + 30 + 91 + 9, 8, "TuguanRewardMainOneXx");
}
for (local x = 0; x< 2; x++) {
//品级背景光
local Rarity = RewardObj[0][x]["typ"];
switch (Rarity) {
case 2:
T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot.ani", X + 20 + 141 + 9 + (x * 34), Y + 30 + 91 + 9, "TuguanRewardMainoieff" + Rarity + PackTime);
break;
case 3:
T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot_1.ani", X + 20 + 141 + 9 + (x * 34), Y + 30 + 91 + 9, "TuguanRewardMainoieff" + Rarity + PackTime);
break;
}
}
for (local i = 0; i< 2; i++) {
local ItemId = RewardObj[0][i]["itemid"];
local ItemCount = RewardObj[0][i]["num"];
//绘制物品
DrawItemEx(X + 20 + 141 + 9 + (i * 34) + 3, Y + 30 + 91 + 9 + 3, ItemId, ItemCount);
//物品刷新光
local Ani = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/common_excute_icon_front_a.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoieff" + i + PackTime);
//品级闪烁光
local Rarity = RewardObj[0][i]["typ"];
switch (Rarity) {
case 2:
if (ASoundSw == 0) {
obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
ASoundSw = 1;
}
local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_00.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoreff" + 2 + PackTime);
break;
case 3:
if (SSoundSw == 0) {
obj.sq_PlaySound("DANJIN_GAMBLE_FANFARE");
SSoundSw = 1;
}
local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_01.ani", X + 20 + 141 + 13 + (i * 34), Y + 30 + 91 + 12, "TuguanRewardMainoreff" + 3 + PackTime);
break;
}
}
L_sq_DrawCode("祝你发大财!", (X - 195) + 371, (Y - 100) + 320, sq_RGBA(255, 177, 0, 250), 1, 1);
}
//10连抽
else if (OpenFlag == 10) {
T_DrawStayAni(obj, "common/tuguan/main.ani", X + 20, Y + 30, 6, "TuguanRewardMainT");
L_sq_DrawCode("最后结果", (X - 195) + 377, (Y - 100) + 142, sq_RGBA(255, 177, 0, 250), 1, 1);
for (local i = 0; i< 10; i++) {
local ofs = i;
if (i > 7) ofs += 1;
T_DrawStayAni(obj, "common/tuguan/main.ani", (X - 195) + 198 + 30 + ((ofs % 4) * 86), Y + 62 + ((ofs / 4) * 50), 7, "TuguanRewardMainTenX");
for (local y = 0; y< 2; y++) {
//绘制槽
T_DrawStayAni(obj, "common/tuguan/main.ani", (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (y * 34), Y + 62 + 9 + ((ofs / 4) * 50), 8, "TuguanRewardMainOneXx");
}
for (local x = 0; x< 2; x++) {
//品级背景光
local Rarity = RewardObj[i][x]["typ"];
switch (Rarity) {
case 2:
T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot.ani", (X - 195) + 198 + 30 + 10 + ((ofs % 4) * 86) + (x * 34), Y + 62 + 10 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + Rarity + PackTime);
break;
case 3:
T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/light_iconslot_1.ani", (X - 195) + 198 + 30 + 10 + ((ofs % 4) * 86) + (x * 34), Y + 62 + 10 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + Rarity + PackTime);
break;
}
}
for (local z = 0; z< 2; z++) {
local ItemId = RewardObj[i][z]["itemid"];
local ItemCount = RewardObj[i][z]["num"];
//绘制物品
L_Sq_DrawItem((X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, ItemId, ItemCount, 0, 0, 0);
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3, Y + 62 + 9 + ((ofs / 4) * 50) + 3, 24, 24)) {
ItemInfoDrawS = {};
ItemInfoDrawS.X <- (X - 195) + 198 + 30 + 9 + ((ofs % 4) * 86) + (z * 34) + 3;
ItemInfoDrawS.Y <- Y + 62 + 9 + ((ofs / 4) * 50) + 3;
ItemInfoDrawS.ItemId <- ItemId;
}
//物品刷新光
local Ani = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/common_excute_icon_front_a.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoieff" + z + PackTime);
//品级闪烁光
local Rarity = RewardObj[i][z]["typ"];
switch (Rarity) {
case 2:
if (ASoundSw == 0) {
obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
ASoundSw = 1;
}
local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_00.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoreff" + 2 + PackTime);
break;
case 3:
if (SSoundSw == 0) {
obj.sq_PlaySound("DANJIN_GAMBLE_FANFARE");
SSoundSw = 1;
}
local RAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/iconslot_01.ani", (X - 195) + 198 + 30 + 13 + ((ofs % 4) * 86) + (z * 34), Y + 62 + 12 + ((ofs / 4) * 50), "TuguanRewardMainoreff" + 3);
break;
}
}
}
L_sq_DrawCode("祝你发大财!", (X - 195) + 371, (Y - 100) + 336, sq_RGBA(255, 177, 0, 250), 1, 1);
}
MainEffAni = T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/background_excute_front_supreme.ani", X + 20, Y + 30, "TuguanSystemDrawRewardMainAniL" + PackTime);
}
//播放主界面音效
function PlayMainSounds(obj) {
if (State == 2 && MainSoundsSw == 0) {
obj.sq_PlaySound("DANJIN_START_LOOP", 2022121701);
MainSoundsSw = 1;
}
if (State != 2 && State != 3) {
obj.stopSound(2022121701);
MainSoundsSw = 0;
}
if (State != 4) {
SSoundSw = 0;
ASoundSw = 0;
}
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//土罐开启界面回包
Pack_Control.rawset(20071004, TuguanConfigCallBack.bindenv(this));
//抽奖奖励回包
Pack_Control.rawset(20071008, TuguanRewardCallBack.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(386, 2, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
//单抽复选框
local OneOpenBtn = LenheartNewUI_SwitchButtonText(16 + 50, 30 + 253, "开启1个");
OneOpenBtn.ImgIndex = 358;
OneOpenBtn.SetTextPos(12, 2);
OneOpenBtn.Width = 76;
OneOpenBtn.Height = 16;
OneOpenBtn.OnClick = function() {
switch (OpenFlag) {
case 1:
OpenFlag = 10;
break;
case 10:
OpenFlag = 1;
break;
}
State = 2;
}.bindenv(this);
OneOpenBtn.SetCallBackFunc(function(obj) {
if (OpenFlag == 1) obj.State = 1;
else obj.State = 0;
}.bindenv(this));
AddChild(OneOpenBtn);
//单抽复选框
local TenOpenBtn = LenheartNewUI_SwitchButtonText(16 + 50 + 204, 30 + 253, "开启10个");
TenOpenBtn.ImgIndex = 358;
TenOpenBtn.SetTextPos(12, 2);
TenOpenBtn.Width = 76;
TenOpenBtn.Height = 16;
TenOpenBtn.OnClick = function() {
switch (OpenFlag) {
case 1:
OpenFlag = 10;
break;
case 10:
OpenFlag = 1;
break;
}
State = 2;
}.bindenv(this);
TenOpenBtn.SetCallBackFunc(function(obj) {
if (OpenFlag == 10) obj.State = 1;
else obj.State = 0;
}.bindenv(this));
AddChild(TenOpenBtn);
//搜索按钮
local ProbabilityButton = LenheartNewUI_ButtonText(18, 28 + 290, 5, "※查看概率");
ProbabilityButton.Idx = 74; //很小的图 这样就不会显示按钮了
ProbabilityButton.SetTextOffset(-14, 1);
ProbabilityButton.OnClick = function() {
L_Cmd("start iexplore.exe " + ProbabilityTab);
}.bindenv(this);
AddChild(ProbabilityButton);
//抽奖按钮
local OpenButton = LenheartNewUI_ButtonText(18 + 157, 66 + 280, 5, "开启");
OpenButton.SetTextOffset(-1, 1);
OpenButton.OnClick = function() {
local T = {
op = 20071005,
Num = OpenFlag
}
SendPackEx(T);
}.bindenv(this);
AddChild(OpenButton);
}
//绘制主界面
function DrawMain(obj) {
if (!InitState) return;
//窗口
L_sq_DrawImg("tuguan/main.img", 0, X, Y);
//标题
L_sq_DrawCode(BoxWindowName, X + 200 - LenheartTextClass.GetStringLength(BoxWindowName) / 2, Y + 6, sq_RGBA(230, 200, 155, 250), 1, 1);
//动画
if (State == 2) T_DrawDynamicAni(obj, "common/tuguan/0510_danjinjar/lobby/lobby_wait_rank_1step_1_step_common_0510_danjin_body.ani", X + 20, Y + 30, "New_TuguanSystemMainbackgroundeff");
//抽奖动画
if (State == 3) {
DrawRewardAni(obj);
}
//奖励列表
if (State == 4) {
DrawRewardItem(obj);
}
//遮罩
T_DrawStayAni(obj, "common/tuguan/main.ani", X + 17, Y + 26, 1, "TuguanSystemMainbackgroundblack");
//图标框
T_DrawStayAni(obj, "common/tuguan/main.ani", X + 187, Y + 26 + 250, 3, "TuguanSystemMainbackgrounditem");
//盒子数量
DrawItemEx(X + 187 + 3, Y + 26 + 250 + 3, BoxId, BoxCount);
// if (State == 2) ItemInfoDrawS = null;
}
function Show(obj) {
DrawMain(obj);
//播放主界面音效
PlayMainSounds(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
getroottable().rawdelete("Tuguan_NewC_Obj");
function Lenheart_Tuguan_New(obj) {
local RootTab = getroottable();
if (!RootTab.rawin("Tuguan_NewC_Obj")) {
RootTab.rawset("Tuguan_NewC_Obj", true);
LenheartNewUI_CreateWindow(Tuguan_NewC, "新土罐窗口", ((getroottable().Rindro_Scr_Width - 405) / 2).tointeger(), 64, 405, 372, 28);
}
}
getroottable()["LenheartFuncTab"].rawset("Lenheart_Tuguan_NewFunc", Lenheart_Tuguan_New);

101
folder-alias.json Normal file
View File

@ -0,0 +1,101 @@
{
"Project": {
"description": "项目目录"
},
"Project/Tuguan": {
"description": "土罐"
},
"Project/Tuguan/Tuguan.nut": {
"description": "土罐文件"
},
"Base/PackControl": {
"description": "收包管理"
},
"Base/_ENUM": {
"description": "枚举"
},
"Base/_ENUM/_ENUM_KEY.nut": {
"description": "键盘枚举"
},
"Base/_Table": {
"description": "储存数据"
},
"Base/_Tool": {
"description": "工具"
},
"Base/_Tool/BaseTool_Class.nut": {
"description": "基础工具类"
},
"Base/_Z_Data": {
"description": "数据"
},
"Base/_Z_Data/ItemData.nut": {
"description": "Item数据"
},
"Base/CallBack/DrawMain.nut": {
"description": "绘制入口"
},
"Base/CallBack/Window_Get.nut": {
"description": "原始窗口HOOK"
},
"Project/HellExLogic": {
"description": "特殊深渊派对逻辑"
},
"Base/CallBack/GetDamageRate.nut": {
"description": "获取伤害倍率"
},
"Project/RepairWorldMap": {
"description": "修补世界地图"
},
"Project/OnilneSign": {
"description": "在线签到"
},
"Project/FightSign": {
"description": "刷图签到"
},
"Base/UI/Lenheart_UI_Class.nut": {
"description": "UI类"
},
"Project/CombatRank": {
"description": "战斗力系统"
},
"Project/Anton": {
"description": "安图恩"
},
"Project/AradPass": {
"description": "战令"
},
"Base/UI/Lenheart_Event_Class.nut": {
"description": "活动图表类"
},
"Project/MidsummerParty": {
"description": "希曼音乐会"
},
"Project/ServerAuction": {
"description": "全服竞拍"
},
"Project/OnlineAnnouncement": {
"description": "上线公告"
},
"Project/Shapeshifting": {
"description": "时装变身"
},
"Project/SkinWarehouse": {
"description": "皮肤仓库"
},
"Base/UI/Lenheart_Character_Info_Class.nut": {
"description": "个人信息属性面板"
},
"Project/HudUi": {
"description": "界面ui"
},
"Base/CallBack/PushDamage.nut": {
"description": "push伤害"
},
"Project/DamagePerSecond": {
"description": "秒伤统计"
},
"Project/CollectionBox": {
"description": "收集箱"
}
}