更新附加装备APD函数
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@ -443,6 +443,5 @@ function sq_SetCharacterEquipAttribute(offest, Slot, Value) {
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function sq_setEquipAppendage(obj, ApdListId, Time) {
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local ObjAddress = L_Sq_GetObjectAddress(obj);
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local APD = L_Sq_CallFunc(0x9E5130, "int", FFI_MS_CDECL, ["int", "int", "int"], ApdListId, ObjAddress, ObjAddress);
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print(APD);
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L_Sq_CallFunc(0x4041c0, "int", FFI_THISCALL, ["int", "int", "int"], APD + 44, 0, Time);
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}
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