diff --git a/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut b/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut index 595f18d..a74b0d6 100644 --- a/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut +++ b/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut @@ -204,12 +204,15 @@ class Rindro_FiendwarApplyJoinC extends LenheartNewUI_Windows { //绘制角色背景 L_sq_DrawImg("hud/fiendwarl.img", 14, X + 8, Y + 40); //绘制角色头像 - if (AvatarArr) { - //绘制队长头像 - local AXpos = X + 42 - 8; - local AYpos = Y + 1 + 40; - AvatarArr.DrawFace(AXpos, AYpos); - } + // if (AvatarArr) { + // foreach(AvatarObj in AvatarArr) { + // local AXpos = AvatarObj.F[0][2] + X + OffsetArr[Job][0] - 8; + // local AYpos = AvatarObj.F[0][3] + Y + OffsetArr[Job][1] + 40; + // setClip(AXpos + OffsetArr[Job][2], AYpos + OffsetArr[Job][3], AXpos + OffsetArr[Job][2] + 22, AYpos + OffsetArr[Job][3] + 18); //开始裁切 + // L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.F[0][0], AXpos, AYpos); + // releaseClip(); //裁切结束 + // } + // } //绘制角色等级 L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); //绘制角色名字