From 8e1ef904d8ce04f9c4d62155828e00f43f91d7e4 Mon Sep 17 00:00:00 2001 From: Lenheart <947330670@qq.com> Date: Fri, 9 Jan 2026 23:28:33 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B5=8B=E8=AF=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Project/Fiendwar/Rindro_Fiendwar.nut | 2 +- .../Rindro_Fiendwar_PartyApplyJoin.nut | 54 +++++++++---------- 2 files changed, 28 insertions(+), 28 deletions(-) diff --git a/Project/Fiendwar/Rindro_Fiendwar.nut b/Project/Fiendwar/Rindro_Fiendwar.nut index a606cc0..85836ab 100644 --- a/Project/Fiendwar/Rindro_Fiendwar.nut +++ b/Project/Fiendwar/Rindro_Fiendwar.nut @@ -162,7 +162,7 @@ class RinDro_Fiendwar extends Rindro_BaseToolClass { JobName = MemberObj.PlayerGrowTypeJob, //职业名 Job = MemberObj.PlayerJob, //职业编号 StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料 - EquVos = MemberObj.equVos, //装备List 用于显示头像 + EquVos = Rindro_Draw_Character(MemberObj.PlayerJob, MemberObj.equVos, "rest.ani", null), //装备List 用于显示头像 Captain = MemberObj.CaptainBool, //是否为攻坚队队长 Cid = MemberObj.CID, //Cid OnlineState = MemberObj.onLineStart, //在线状态 diff --git a/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut b/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut index a74b0d6..15f4194 100644 --- a/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut +++ b/Project/Fiendwar/Rindro_Fiendwar_PartyApplyJoin.nut @@ -215,34 +215,34 @@ class Rindro_FiendwarApplyJoinC extends LenheartNewUI_Windows { // } //绘制角色等级 L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制角色名字 - L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制角色职业类型图标 - if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43); - //绘制角色职业名称 - L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); - //Item信息框一般为211的宽度 - L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); - //绘制决斗等级 - local PvpImg = PvpLevel / 6; - L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74); - L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1); - //绘制各项信息 - L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1); - L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1); - L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1); - L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1); - L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1); + // //绘制角色名字 + // L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); + // //绘制角色职业类型图标 + // if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43); + // //绘制角色职业名称 + // L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); + // //Item信息框一般为211的宽度 + // L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); + // L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); + // //绘制决斗等级 + // local PvpImg = PvpLevel / 6; + // L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74); + // L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1); + // //绘制各项信息 + // L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); + // L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); + // L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); + // L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); + // L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1); + // L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1); + // L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1); + // L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1); + // L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1); - L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14); - //绘制页数 - local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len(); - L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1); + // L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14); + // //绘制页数 + // local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len(); + // L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1); } function Show(obj) {