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@ -162,7 +162,7 @@ class RinDro_Fiendwar extends Rindro_BaseToolClass {
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JobName = MemberObj.PlayerGrowTypeJob, //职业名
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JobName = MemberObj.PlayerGrowTypeJob, //职业名
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Job = MemberObj.PlayerJob, //职业编号
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Job = MemberObj.PlayerJob, //职业编号
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StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料
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StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料
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EquVos = MemberObj.equVos, //装备List 用于显示头像
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EquVos = Rindro_Draw_Character(MemberObj.PlayerJob, MemberObj.equVos, "rest.ani", null), //装备List 用于显示头像
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Captain = MemberObj.CaptainBool, //是否为攻坚队队长
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Captain = MemberObj.CaptainBool, //是否为攻坚队队长
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Cid = MemberObj.CID, //Cid
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Cid = MemberObj.CID, //Cid
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OnlineState = MemberObj.onLineStart, //在线状态
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OnlineState = MemberObj.onLineStart, //在线状态
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@ -215,34 +215,34 @@ class Rindro_FiendwarApplyJoinC extends LenheartNewUI_Windows {
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// }
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// }
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//绘制角色等级
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//绘制角色等级
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L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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//绘制角色名字
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// //绘制角色名字
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L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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//绘制角色职业类型图标
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// //绘制角色职业类型图标
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if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43);
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// if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43);
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//绘制角色职业名称
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// //绘制角色职业名称
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L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
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//Item信息框一般为211的宽度
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// //Item信息框一般为211的宽度
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L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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// L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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// L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
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//绘制决斗等级
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// //绘制决斗等级
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local PvpImg = PvpLevel / 6;
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// local PvpImg = PvpLevel / 6;
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L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74);
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// L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74);
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L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1);
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//绘制各项信息
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// //绘制各项信息
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L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1);
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L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1);
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// L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1);
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L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1);
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// L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1);
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L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1);
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// L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1);
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L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1);
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// L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1);
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L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
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// L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
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//绘制页数
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// //绘制页数
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local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len();
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// local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len();
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L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1);
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// L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1);
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}
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}
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function Show(obj) {
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function Show(obj) {
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