This commit is contained in:
Lenheart 2026-01-09 23:28:33 +08:00
parent 7186fb3a7a
commit 8e1ef904d8
2 changed files with 28 additions and 28 deletions

View File

@ -162,7 +162,7 @@ class RinDro_Fiendwar extends Rindro_BaseToolClass {
JobName = MemberObj.PlayerGrowTypeJob, //职业名 JobName = MemberObj.PlayerGrowTypeJob, //职业名
Job = MemberObj.PlayerJob, //职业编号 Job = MemberObj.PlayerJob, //职业编号
StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料 StkHasFlag = MemberObj.isPrepare, //是否拥有攻坚材料
EquVos = MemberObj.equVos, //装备List 用于显示头像 EquVos = Rindro_Draw_Character(MemberObj.PlayerJob, MemberObj.equVos, "rest.ani", null), //装备List 用于显示头像
Captain = MemberObj.CaptainBool, //是否为攻坚队队长 Captain = MemberObj.CaptainBool, //是否为攻坚队队长
Cid = MemberObj.CID, //Cid Cid = MemberObj.CID, //Cid
OnlineState = MemberObj.onLineStart, //在线状态 OnlineState = MemberObj.onLineStart, //在线状态

View File

@ -215,34 +215,34 @@ class Rindro_FiendwarApplyJoinC extends LenheartNewUI_Windows {
// } // }
//绘制角色等级 //绘制角色等级
L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); L_sq_DrawCode(Level, X + 78 - LenheartTextClass.GetStringLength(Level) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制角色名字 // //绘制角色名字
L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode(Name, X + 137 - LenheartTextClass.GetStringLength(Name) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制角色职业类型图标 // //绘制角色职业类型图标
if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43); // if (Job != 4) L_sq_DrawImg("hud/fiendwarl.img", 16, X + 176, Y + 43);
//绘制角色职业名称 // //绘制角色职业名称
L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode(JobName, X + 224 - LenheartTextClass.GetStringLength(JobName) / 2, Y + 45, sq_RGBA(134, 120, 79, 255), 0, 1);
//Item信息框一般为211的宽度 // //Item信息框一般为211的宽度
L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); // L_sq_DrawWindow(X + 21, Y + 65, 30, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13); // L_sq_DrawWindow(X + 62, Y + 65, 156, 30, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制决斗等级 // //绘制决斗等级
local PvpImg = PvpLevel / 6; // local PvpImg = PvpLevel / 6;
L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74); // L_sq_DrawImg("hud/fiendwarl1.img", 99, X + 25, Y + 74);
L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode(PvpLevel.tostring(), X + 45 - LenheartTextClass.GetStringLength(PvpLevel.tostring()) / 2, Y + 91, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制各项信息 // //绘制各项信息
L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode("复活币:", X + 70, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode(Coin, X + 134 - LenheartTextClass.GetStringLength(Coin) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode("疲劳值:", X + 158, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode(Fatigue, X + 216 - LenheartTextClass.GetStringLength(Fatigue) / 2, Y + 76, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode("战斗力:", X + 70, Y + 93, sq_RGBA(134, 120, 79, 255), 0, 1);
L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1); // L_sq_DrawCode(Combat, X + 170 - LenheartTextClass.GetStringLength(Combat) / 2, Y + 93, sq_RGBA(74, 162, 86, 255), 0, 1);
L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1); // L_sq_DrawCode("通关超时空攻坚战" + ClearanceCount + "次", X + 130 - LenheartTextClass.GetStringLength("通关超时空攻坚战" + ClearanceCount + "次") / 2, Y + 144, sq_RGBA(221, 213, 147, 255), 0, 1);
L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1); // L_sq_DrawCode("申请加入攻坚队。", X + 87, Y + 160, sq_RGBA(160, 132, 75, 255), 0, 1);
L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1); // L_sq_DrawCode("请确定是否同意?", X + 87, Y + 176, sq_RGBA(160, 132, 75, 255), 0, 1);
L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14); // L_sq_DrawWindow(X + 77, Y + 216, 100, 20, "interface/lenheartwindowcommon.img", 204, 4, 14, 4, 14);
//绘制页数 // //绘制页数
local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len(); // local Str = (NowSelectJoinIndex + 1) + " / " + RequestJoinTeamArr.len();
L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1); // L_sq_DrawCode(Str, X + 137 - LenheartTextClass.GetStringLength(Str) / 2, Y + 222, sq_RGBA(134, 120, 79, 255), 0, 1);
} }
function Show(obj) { function Show(obj) {